broken_seals/game
2021-08-28 12:06:10 +02:00
..
addons Added the multirun addon to the project. (Disabled by default) 2021-08-01 15:44:24 +02:00
autoload Work on fixing networking. Fixed hosting, and character uploading. 2021-04-21 21:55:15 +02:00
cursors
debug Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
fonts
menu Now tab containers are also navigable with keys in the menu. 2021-07-31 15:46:59 +02:00
modules Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows. 2021-08-28 12:06:10 +02:00
player Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
scenes Now tab containers are also navigable with keys in the menu. 2021-07-31 15:46:59 +02:00
scripts Spawn mobs into the dungeons. 2021-08-28 00:55:59 +02:00
test_dungeon The dungeon will now spawn plugs. 2021-08-27 19:30:27 +02:00
test_props Updated the props module to get the automatic lod change support to PropInstanceMerger. 2021-08-12 18:47:07 +02:00
test_rooms Spawn mobs into the dungeons. 2021-08-28 00:55:59 +02:00
test_weapons Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
test_world_generator
texture_tools
tw Deactivate / activate the world on teleporting to a dungeon. 2021-08-28 00:09:05 +02:00
ui Updated ess to the latest. Replaced the range checks with the newly added helper calls. 2021-08-05 23:01:31 +02:00
.gitignore
default_bus_layout.tres Added a few audio buses. 2021-07-19 20:09:47 +02:00
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn
project.godot Bump version. 2021-08-28 10:36:58 +02:00