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Add step as a parameter to add_slot_float.
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@ -44,7 +44,7 @@ func add_slot_int(input_type : int, output_type : int, getter : String, setter :
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sb.connect("value_changed", self, "on_int_spinbox_value_changed", [ slot_idx ])
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func add_slot_float(input_type : int, output_type : int, getter : String, setter : String, slot_name : String) -> void:
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func add_slot_float(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1) -> void:
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var bc : VBoxContainer = VBoxContainer.new()
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if slot_name != "":
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@ -57,7 +57,7 @@ func add_slot_float(input_type : int, output_type : int, getter : String, setter
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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sb.rounded = false
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sb.step = 0
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sb.step = step
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sb.value = _node.call(getter)
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sb.connect("value_changed", self, "on_float_spinbox_value_changed", [ slot_idx ])
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24
game/addons/mat_maker_gd/new_resource.tres
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24
game/addons/mat_maker_gd/new_resource.tres
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@ -0,0 +1,24 @@
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[gd_resource type="Resource" load_steps=6 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/perlin.gd" type="Script" id=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=3]
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[sub_resource type="Resource" id=1]
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script = ExtResource( 2 )
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graph_position = Vector2( -520, -340 )
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scale = Vector2( 15, 4 )
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iterations = 3
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persistence = 0.5
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[sub_resource type="Resource" id=2]
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script = ExtResource( 3 )
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graph_position = Vector2( 0, 0 )
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bmin = Vector2( 0.1, 0.1 )
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bmax = Vector2( 1, 1 )
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refresh = false
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[resource]
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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nodes = [ SubResource( 1 ), SubResource( 2 ) ]
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