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addons
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Renamed a few methods in the mesh data resource editor.
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2021-03-24 19:09:02 +01:00 |
autoload
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Work on fixing networking. Fixed hosting, and character uploading.
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2021-04-21 21:55:15 +02:00 |
cursors
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
debug
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
fonts
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
menu
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Keyboard/controller navigation for the main menu.
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2021-07-31 15:09:54 +02:00 |
modules
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Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
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2021-07-20 21:58:32 +02:00 |
player
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Increased the jump height a bit.
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2021-07-20 22:05:48 +02:00 |
scenes
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Keyboard/controller navigation for the main menu.
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2021-07-31 15:09:54 +02:00 |
scripts
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
test_props
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Update the engine and modules to get the PropInstance improvements / implementation.
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2021-04-27 18:04:16 +02:00 |
test_weapons
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Created a new material for the test shield.
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2021-07-19 15:54:22 +02:00 |
test_world_generator
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Starter experimenting with writing a continent generator.
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2021-02-20 19:53:28 +01:00 |
texture_tools
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Added missing copyright header.
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2020-02-19 16:50:55 +01:00 |
tw
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Increased the world's scale to 3.
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2021-06-08 15:40:53 +02:00 |
ui
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Keyboard/controller navigation for the main menu.
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2021-07-31 15:09:54 +02:00 |
.gitignore
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default_bus_layout.tres
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Added a few audio buses.
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2021-07-19 20:09:47 +02:00 |
ess_data.json
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Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
icon.png
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
icon.png.flags
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icon.png.import
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InputMapEditor.tscn
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
project.godot
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Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet.
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2021-07-20 22:03:25 +02:00 |