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Player type should be networked.
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@ -119,7 +119,7 @@ func load_uploaded_character(data : String, position : Vector3, network_owner :
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_next_entity_guid += 1
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# createinfo.player_name = name
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_NETWORKED
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createinfo.serialized_data = parse_json(data)
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createinfo.transform.origin = position
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createinfo.networked = false
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