sd_op_ronded_shape node.

This commit is contained in:
Relintai 2021-10-22 09:29:34 +02:00
parent d4da602f65
commit d2dd31ae72
3 changed files with 82 additions and 48 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=86 format=2]
[gd_resource type="Resource" load_steps=89 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
@ -22,6 +22,7 @@
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_tf_scale.gd" type="Script" id=20]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_bool.gd" type="Script" id=21]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_smooth_bool.gd" type="Script" id=22]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_rounded_shape.gd" type="Script" id=23]
[sub_resource type="Resource" id=3]
script = ExtResource( 5 )
@ -59,7 +60,7 @@ sides = 11
radius = SubResource( 4 )
edge = SubResource( 3 )
[sub_resource type="Resource" id=74]
[sub_resource type="Resource" id=83]
script = ExtResource( 5 )
default_type = 5
default_int = 0
@ -71,7 +72,7 @@ default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=6]
script = ExtResource( 6 )
graph_position = Vector2( 300, -400 )
image = SubResource( 74 )
image = SubResource( 83 )
postfix = "-test"
[sub_resource type="Resource" id=9]
@ -344,7 +345,7 @@ default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=79]
[sub_resource type="Resource" id=62]
script = ExtResource( 5 )
default_type = 1
default_int = 0
@ -353,6 +354,16 @@ default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=84]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 62 )
[sub_resource type="Resource" id=48]
script = ExtResource( 5 )
default_type = 1
@ -361,7 +372,7 @@ default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 79 )
input_property = SubResource( 84 )
[sub_resource type="Resource" id=49]
script = ExtResource( 13 )
@ -424,20 +435,11 @@ default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=60]
script = ExtResource( 15 )
graph_position = Vector2( 860, -980 )
graph_position = Vector2( 1140, -1320 )
output = SubResource( 59 )
center = Vector2( 0.03, 0 )
size = Vector2( 0.38, 0.2 )
[sub_resource type="Resource" id=62]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=63]
script = ExtResource( 16 )
graph_position = Vector2( 960, -440 )
@ -564,6 +566,15 @@ default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 72 )
[sub_resource type="Resource" id=79]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=82]
script = ExtResource( 22 )
graph_position = Vector2( 1400, -1280 )
@ -573,7 +584,13 @@ output = SubResource( 79 )
operation = 1
smoothness = 0.04
[sub_resource type="Resource" id=85]
script = ExtResource( 23 )
graph_position = Vector2( 1460, -500 )
output = SubResource( 84 )
radius = 0.19
[resource]
script = ExtResource( 1 )
image_size = Vector2( 128, 128 )
nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ) ]
nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ), SubResource( 85 ) ]

View File

@ -626,38 +626,13 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
#sdroundedshape.mmg
#Dilates an input shape into a rounded shape
# "inputs": [
# {
# "default": "0.0",
# "label": "",
# "longdesc": "The input shape, defined as a signed distance function",
# "name": "in",
# "shortdesc": "Input",
# "type": "sdf2d"
# }
# ],
# "outputs": [
# {
# "longdesc": "The shape generated by the operation",
# "sdf2d": "$in($uv)-$r",
# "shortdesc": "Output",
# "type": "sdf2d"
# }
# ],
# "parameters": [
# {
# "control": "None",
# "default": 0,
# "label": "",
# "longdesc": "The length of the dilate operation",
# "max": 1,
# "min": 0,
# "name": "r",
# "shortdesc": "Radius",
# "step": 0.01,
# "type": "float"
# }
# ],
#Output:
#Out, sdf2d (float) (property)
#$in($uv)-$r
#Input:
#in, float (sdf2d), default : 0
#radius, min: 0, max: 1, step:0.01, default: 0
#----------------------
#sdscale.mmg

View File

@ -0,0 +1,42 @@
tool
extends MMNode
var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
export(Resource) var output : Resource
export(float) var radius : float = 0
func _init_properties():
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
output.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
#output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Apply >>>"
output.get_value_from_owner = true
register_input_property(output)
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01)
func get_property_value(uv : Vector2):
var val : float = output.get_value(uv, true)
return SDF2D.sdf_rounded_shape(val, radius)
#radius
func get_radius() -> float:
return radius
func set_radius(val : float) -> void:
radius = val
emit_changed()
output.emit_changed()