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Renamed colors.gd to filter.gd.
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@ -2,7 +2,7 @@ tool
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extends MMNode
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var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var Colors = preload("res://addons/mat_maker_gd/nodes/common/colors.gd")
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var Filter = preload("res://addons/mat_maker_gd/nodes/common/filter.gd")
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var Shapes = preload("res://addons/mat_maker_gd/nodes/common/shapes.gd")
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var image : Image
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@ -61,14 +61,14 @@ var p_o91644_brightness = 0.000000000;
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var p_o91644_contrast = 1.000000000;
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func brightness_contrast(color : Color) -> Color:
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return Colors.brightness_contrast(color, p_o91644_brightness, p_o91644_contrast);
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return Filter.brightness_contrast(color, p_o91644_brightness, p_o91644_contrast);
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var p_o102649_hue = 0.000000000;
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var p_o102649_saturation = 1.000000000;
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var p_o102649_value = 1.000000000;
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func adjust_hsv(color : Color) -> Color:
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return Colors.adjust_hsv(color, p_o102649_hue, p_o102649_saturation, p_o102649_value)
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return Filter.adjust_hsv(color, p_o102649_hue, p_o102649_saturation, p_o102649_value)
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func reffg():
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return false
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@ -2,7 +2,7 @@ tool
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extends MMNode
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var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var Colors = preload("res://addons/mat_maker_gd/nodes/common/colors.gd")
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var Filter = preload("res://addons/mat_maker_gd/nodes/common/filter.gd")
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var Shapes = preload("res://addons/mat_maker_gd/nodes/common/shapes.gd")
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var image : Image
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@ -42,7 +42,7 @@ func gen() -> void:
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var f : float = Shapes.shape_circle(v, 3, 1.0 * 1.0, 1.0)
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f = Colors.grayscale_luminosity(Vector3(f, f, f));
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f = Filter.grayscale_luminosity(Vector3(f, f, f));
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var c : Color = Color(f, f, f, 1)
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