mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway.
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@ -11,10 +11,10 @@ func _init():
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show_close = true
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connect("offset_changed", self, "on_offset_changed")
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func add_slot_texture(input_type : int, output_type : int, getter : String, setter : String) -> int:
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func add_slot_texture(getter : String, setter : String) -> int:
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var t : TextureRect = TextureRect.new()
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, t)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, t)
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t.texture = _node.call(getter, _material, slot_idx)
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properties[slot_idx].append(t.texture)
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@ -41,14 +41,14 @@ func add_slot_texture_universal(property : MMNodeUniversalProperty) -> int:
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return slot_idx
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func add_slot_label(input_type : int, output_type : int, getter : String, setter : String, slot_name : String) -> int:
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func add_slot_label(getter : String, setter : String, slot_name : String) -> int:
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var l : Label = Label.new()
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l.text = slot_name
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return add_slot(input_type, output_type, getter, setter, l)
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return add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, l)
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func add_slot_line_edit(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, placeholder : String = "") -> int:
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func add_slot_line_edit(getter : String, setter : String, slot_name : String, placeholder : String = "") -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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@ -59,7 +59,7 @@ func add_slot_line_edit(input_type : int, output_type : int, getter : String, se
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le.placeholder_text = placeholder
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bc.add_child(le)
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, bc)
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le.text = _node.call(getter)
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@ -67,7 +67,7 @@ func add_slot_line_edit(input_type : int, output_type : int, getter : String, se
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return slot_idx
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func add_slot_enum(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, values : Array) -> int:
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func add_slot_enum(getter : String, setter : String, slot_name : String, values : Array) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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@ -81,7 +81,7 @@ func add_slot_enum(input_type : int, output_type : int, getter : String, setter
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bc.add_child(mb)
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, bc)
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mb.selected = _node.call(getter)
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@ -89,7 +89,7 @@ func add_slot_enum(input_type : int, output_type : int, getter : String, setter
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return slot_idx
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func add_slot_int(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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func add_slot_int(getter : String, setter : String, slot_name : String, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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@ -102,7 +102,7 @@ func add_slot_int(input_type : int, output_type : int, getter : String, setter :
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sb.max_value = prange.y
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bc.add_child(sb)
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, bc)
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sb.value = _node.call(getter)
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@ -133,7 +133,7 @@ func add_slot_int_universal(property : MMNodeUniversalProperty) -> int:
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return slot_idx
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func add_slot_float(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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func add_slot_float(getter : String, setter : String, slot_name : String, step : float = 0.1, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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@ -143,7 +143,7 @@ func add_slot_float(input_type : int, output_type : int, getter : String, setter
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var sb : SpinBox = SpinBox.new()
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bc.add_child(sb)
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, bc)
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sb.rounded = false
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sb.step = step
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sb.min_value = prange.x
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@ -177,7 +177,7 @@ func add_slot_float_universal(property : MMNodeUniversalProperty) -> int:
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return slot_idx
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func add_slot_vector2(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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func add_slot_vector2(getter : String, setter : String, slot_name : String, step : float = 0.1, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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@ -190,7 +190,7 @@ func add_slot_vector2(input_type : int, output_type : int, getter : String, sett
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var sby : SpinBox = SpinBox.new()
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bc.add_child(sby)
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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var slot_idx : int = add_slot(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, getter, setter, bc)
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sbx.rounded = false
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sby.rounded = false
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sbx.step = step
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@ -14,10 +14,9 @@ func get_value_for(uv : Vector2, pseed : int) -> Color:
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return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed)
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func _register_methods(mm_graph_node) -> void:
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#mm_graph_node.add_slot_texture(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE, "render_image", "")
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mm_graph_node.add_slot_int(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_iterations", "set_iterations", "iterations")#, Vector2(1, 10))
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mm_graph_node.add_slot_float(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence", 0.05)#, Vector2(0, 1))
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mm_graph_node.add_slot_vector2(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_scale", "set_scale", "scale", 1)#, Vector2(1, 32))
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mm_graph_node.add_slot_int("get_iterations", "set_iterations", "iterations")#, Vector2(1, 10))
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mm_graph_node.add_slot_float("get_persistence", "set_persistence", "persistence", 0.05)#, Vector2(0, 1))
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mm_graph_node.add_slot_vector2("get_scale", "set_scale", "scale", 1)#, Vector2(1, 32))
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func get_iterations() -> int:
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return iterations
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@ -15,7 +15,7 @@ func _init_properties():
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_line_edit(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_postfix", "set_postfix", "postfix")
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mm_graph_node.add_slot_line_edit("get_postfix", "set_postfix", "postfix")
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func _render(material) -> void:
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if !image:
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@ -49,8 +49,8 @@ func _init_properties():
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_enum(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_shape_typoe", "set_shape_typoe", "shape_type", [ "Circle", "Polygon", "Star", "Curved Star", "Rays" ])
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mm_graph_node.add_slot_int(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_sides", "set_sides", "sides")#, Vector2(1, 10))
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mm_graph_node.add_slot_enum("get_shape_typoe", "set_shape_typoe", "shape_type", [ "Circle", "Polygon", "Star", "Curved Star", "Rays" ])
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mm_graph_node.add_slot_int("get_sides", "set_sides", "sides")#, Vector2(1, 10))
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mm_graph_node.add_slot_float_universal(radius)
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mm_graph_node.add_slot_float_universal(edge)
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