Noise node.

This commit is contained in:
Relintai 2021-10-19 11:15:01 +02:00
parent dade6413b3
commit 0cd3f2d8db
2 changed files with 65 additions and 11 deletions

View File

@ -30,15 +30,6 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
#grid_size, float, default: 4, min: 2, max: 12, step: 1
#density, float, default: 0.5, min: 0, max: 1, step: 0.01
#float dots(vec2 uv, float size, float density, float seed) {
# vec2 seed2 = rand2(vec2(seed, 1.0-seed));
# uv /= size;
# vec2 point_pos = floor(uv)+vec2(0.5);
# float color = step(rand(seed2+point_pos), density);
# return color;
#}
#----------------------
#noise_anisotropic.mmg
#Generates x-axis interpolated value noise
@ -102,9 +93,20 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
# }
# ],
static func dots(uv : Vector2, size : float, density : float, pseed : float) -> float:
return 0.0
#float dots(vec2 uv, float size, float density, float seed) {
# vec2 seed2 = rand2(vec2(seed, 1.0-seed));
# uv /= size;
# vec2 point_pos = floor(uv)+vec2(0.5);
# float color = step(rand(seed2+point_pos), density);
# return color;
#}
static func dots(uv : Vector2, size : float, density : float, pseed : float) -> float:
var seed2 : Vector2 = Commons.rand2(Vector2(pseed, 1.0 - pseed))
uv /= size
var point_pos : Vector2 = Commons.floorv2(uv) + Vector2(0.5, 0.5)
var color : float = Commons.step(Commons.rand2(seed2 + point_pos).x, density);
return color
#float anisotropic(vec2 uv, vec2 size, float seed, float smoothness, float interpolation) {\n\
# tvec2 seed2 = rand2(vec2(seed, 1.0-seed));\n\t\n\t

View File

@ -0,0 +1,52 @@
tool
extends MMNode
var Noises = preload("res://addons/mat_maker_gd/nodes/common/noises.gd")
export(Resource) var image : Resource
export(int) var grid_size : int = 16
export(float) var density : float = 0.5
func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
register_output_property(image)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_texture_universal(image)
mm_graph_node.add_slot_int("get_grid_size", "set_grid_size", "Grid Size")#, Vector2(1, 10))
mm_graph_node.add_slot_float("get_density", "set_density", "Density", 0.01)#, Vector2(0, 1))
func get_value_for(uv : Vector2, pseed : int) -> Color:
var ps : float = 1.0 / float(pseed)
#return dots(uv, 1.0/$(size), $(density), $(seed));
var f : float = Noises.dots(uv, 1.0 / float(grid_size), density, ps)
return Color(f, f, f, 1)
func _render(material) -> void:
var img : Image = render_image(material)
image.set_value(img)
func get_grid_size() -> int:
return grid_size
func set_grid_size(val : int) -> void:
grid_size = val
set_dirty(true)
func get_density() -> float:
return density
func set_density(val : float) -> void:
density = val
set_dirty(true)