broken_seals/game
2021-09-28 14:54:26 +02:00
..
addons Bit more experimentation. 2021-09-28 14:54:26 +02:00
autoload
cursors
debug
fonts
menu
modules
player Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
scenes
scripts
test_dungeon
test_props
test_rooms
test_weapons
test_world_generator
texture_tools
tw
ui Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn
project.godot I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done. 2021-09-26 23:02:51 +02:00