Don't generate lods in the menu.

This commit is contained in:
Relintai 2021-04-21 10:49:49 +02:00
parent b57ba9e670
commit 21e1f3af23
2 changed files with 378 additions and 17 deletions

View File

@ -15,13 +15,13 @@
[ext_resource path="res://scenes/DisconnectButton.gd" type="Script" id=13]
[ext_resource path="res://scenes/ConnectServerButton.gd" type="Script" id=14]
[ext_resource path="res://scenes/HostGameButton.gd" type="Script" id=15]
[ext_resource path="res://tw/TerraWorldBlocky.gd" type="Script" id=16]
[ext_resource path="res://menu/MenuWorld.gd" type="Script" id=16]
[ext_resource path="res://tw/new_terramanlibrarymerger.tres" type="TerramanLibraryMerger" id=17]
[ext_resource path="res://tw/new_terramanlevelgenerator.tres" type="TerramanLevelGenerator" id=18]
[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=19]
[ext_resource path="res://ui/about/About.tscn" type="PackedScene" id=20]
[sub_resource type="TerraChunkBlocky" id=3]
[sub_resource type="TerraChunkBlocky" id=1]
resource_name = "Chunk[-2,0]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -51.2, 0, 0 )
position_x = -2
@ -38,7 +38,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 4, 1, 0, 255, 44, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 112, 73, 74, 74, 75, 75, 75, 76, 1, 0, 17, 77, 1, 0, 32, 78, 74, 15, 0, 48, 77, 77, 78, 1, 0, 161, 79, 79, 79, 79, 80, 80, 75, 75, 76, 77, 12, 0, 144, 80, 80, 80, 80, 81, 81, 81, 82, 83, 17, 0, 0, 15, 0, 0, 13, 0, 98, 82, 82, 83, 83, 84, 85, 17, 0, 1, 16, 0, 112, 83, 83, 84, 84, 85, 86, 87, 18, 0, 21, 80, 32, 0, 97, 85, 86, 87, 88, 77, 78, 51, 0, 5, 34, 0, 32, 88, 90, 18, 0, 0, 17, 0, 1, 67, 0, 121, 86, 87, 88, 89, 91, 78, 79, 18, 0, 50, 89, 90, 92, 53, 0, 1, 72, 0, 0, 36, 0, 51, 89, 91, 93, 18, 0, 2, 73, 0, 1, 18, 0, 3, 140, 0, 0, 20, 0, 2, 18, 0, 17, 94, 172, 0, 1, 175, 0, 0, 55, 0, 53, 87, 89, 92, 18, 0, 0, 148, 0, 2, 18, 0, 1, 33, 0, 1, 2, 0, 129, 81, 82, 83, 85, 87, 90, 92, 95, 13, 0, 16, 80, 245, 0, 9, 18, 0, 2, 7, 1, 22, 81, 36, 0, 0, 17, 0, 160, 79, 79, 80, 81, 83, 85, 87, 90, 92, 95 )
[sub_resource type="TerraChunkBlocky" id=4]
[sub_resource type="TerraChunkBlocky" id=2]
resource_name = "Chunk[-1,-1]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -25.6, 0, -25.6 )
position_x = -1
@ -56,7 +56,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 1, 1, 0, 202, 19, 4, 1, 0, 1, 229, 0, 3, 12, 0, 5, 2, 0, 21, 1, 10, 0, 15, 2, 0, 39, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 242, 3, 51, 51, 51, 52, 52, 53, 53, 54, 55, 56, 56, 57, 58, 58, 59, 59, 59, 59, 18, 0, 52, 54, 54, 55, 17, 0, 21, 59, 35, 0, 33, 57, 57, 34, 0, 39, 59, 59, 52, 0, 0, 15, 0, 50, 59, 59, 59, 69, 0, 0, 52, 0, 145, 59, 59, 60, 60, 60, 60, 59, 59, 53, 68, 0, 5, 17, 0, 66, 60, 60, 59, 54, 33, 0, 80, 58, 59, 60, 60, 61, 1, 0, 65, 60, 60, 56, 56, 84, 0, 64, 60, 60, 61, 62, 1, 0, 48, 61, 61, 60, 31, 0, 97, 59, 60, 61, 61, 62, 63, 1, 0, 49, 62, 62, 61, 46, 0, 160, 62, 63, 63, 64, 64, 65, 65, 65, 64, 64, 20, 0, 16, 62, 15, 0, 177, 65, 65, 66, 66, 67, 67, 66, 66, 66, 65, 64, 28, 0, 240, 1, 66, 66, 67, 68, 68, 69, 69, 69, 68, 68, 67, 67, 66, 65, 67, 67, 14, 0, 48, 70, 70, 71, 1, 0, 81, 70, 69, 69, 68, 67, 13, 0, 209, 72, 72, 73, 73, 74, 74, 74, 73, 73, 72, 71, 70, 69, 13, 0, 49, 75, 75, 76, 1, 0, 80, 75, 74, 73, 72, 71, 13, 0, 65, 77, 77, 78, 79, 1, 0, 209, 78, 77, 76, 75, 74, 77, 78, 78, 79, 80, 80, 81, 82, 1, 0, 81, 81, 80, 79, 78, 77, 14, 0, 208, 83, 84, 85, 85, 85, 85, 85, 85, 84, 83, 82, 81, 80 )
[sub_resource type="TerraChunkBlocky" id=5]
[sub_resource type="TerraChunkBlocky" id=3]
resource_name = "Chunk[-1,0]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -25.6, 0, 0 )
position_x = -1
@ -73,7 +73,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 4, 1, 0, 255, 44, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 129, 77, 78, 78, 79, 80, 80, 81, 82, 1, 0, 81, 81, 80, 79, 78, 77, 14, 0, 49, 83, 84, 85, 1, 0, 240, 8, 84, 83, 82, 81, 80, 82, 83, 83, 84, 85, 86, 87, 87, 88, 88, 88, 88, 87, 87, 86, 85, 84, 82, 15, 0, 209, 88, 89, 89, 90, 91, 91, 91, 91, 90, 90, 89, 88, 87, 16, 0, 240, 1, 90, 91, 92, 93, 93, 94, 94, 94, 93, 93, 92, 91, 90, 88, 87, 88, 16, 0, 242, 53, 94, 95, 96, 96, 97, 97, 96, 95, 95, 94, 93, 91, 88, 90, 91, 93, 94, 95, 97, 98, 98, 99, 99, 99, 99, 98, 97, 96, 95, 94, 89, 91, 93, 94, 96, 97, 99, 100, 101, 101, 102, 102, 101, 101, 100, 99, 98, 97, 90, 92, 94, 95, 97, 99, 100, 102, 103, 104, 104, 104, 104, 103, 103, 102, 101, 100, 91, 93, 17, 0, 241, 42, 105, 105, 106, 106, 106, 106, 105, 105, 104, 103, 91, 93, 95, 98, 100, 102, 103, 105, 106, 107, 108, 108, 108, 108, 107, 107, 106, 106, 91, 94, 96, 98, 101, 103, 105, 106, 108, 109, 109, 110, 110, 110, 109, 109, 109, 108, 92, 94, 97, 99, 101, 104, 106, 107, 109, 110, 111, 1, 0, 240, 14, 110, 110, 92, 94, 97, 100, 102, 104, 106, 108, 110, 111, 112, 112, 113, 113, 112, 112, 112, 112, 92, 95, 97, 100, 103, 105, 107, 109, 110, 17, 0, 1, 2, 0, 49, 92, 95, 98, 18, 0, 66, 111, 112, 113, 114, 1, 0, 127, 92, 95, 98, 101, 103, 106, 108, 18, 0, 3, 112, 113, 114, 114, 114, 114, 114, 114 )
[sub_resource type="TerraChunkBlocky" id=6]
[sub_resource type="TerraChunkBlocky" id=4]
resource_name = "Chunk[-1,1]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -25.6, 0, 25.6 )
position_x = -1
@ -91,7 +91,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 4, 1, 0, 255, 44, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 194, 92, 95, 98, 101, 103, 106, 108, 109, 111, 112, 113, 114, 1, 0, 7, 18, 0, 3, 19, 0, 1, 18, 0, 114, 105, 107, 109, 111, 112, 112, 113, 20, 0, 146, 92, 95, 98, 100, 103, 105, 107, 109, 110, 19, 0, 48, 113, 113, 113, 18, 0, 112, 102, 105, 106, 108, 109, 110, 111, 1, 0, 242, 0, 112, 112, 112, 92, 95, 97, 100, 102, 104, 106, 107, 108, 109, 109, 110, 1, 0, 179, 92, 95, 97, 99, 101, 103, 104, 106, 107, 107, 108, 1, 0, 179, 92, 94, 96, 98, 100, 102, 103, 104, 105, 105, 106, 1, 0, 179, 92, 94, 96, 97, 99, 100, 101, 102, 103, 103, 104, 1, 0, 148, 92, 94, 95, 97, 98, 99, 100, 100, 101, 1, 0, 150, 102, 92, 93, 95, 96, 97, 98, 98, 99, 1, 0, 113, 92, 93, 94, 95, 96, 96, 97, 1, 0, 32, 96, 96, 10, 0, 82, 92, 93, 93, 94, 95, 1, 0, 17, 94, 1, 0, 32, 95, 92, 19, 0, 116, 94, 94, 94, 93, 93, 93, 92, 1, 0, 16, 93, 1, 0, 97, 92, 92, 91, 91, 91, 90, 1, 0, 18, 92, 29, 0, 112, 91, 91, 90, 89, 89, 89, 88, 1, 0, 3, 33, 0, 177, 90, 90, 89, 88, 88, 87, 87, 87, 86, 87, 87, 18, 0, 1, 17, 0, 128, 87, 87, 86, 86, 85, 85, 85, 85 )
[sub_resource type="TerraChunkBlocky" id=7]
[sub_resource type="TerraChunkBlocky" id=5]
resource_name = "Chunk[0,-2]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -51.2 )
position_z = -2
@ -108,7 +108,7 @@ channel_count = 10
data_channel = PoolByteArray( 27, 1, 1, 0, 43, 4, 4, 17, 0, 15, 18, 0, 0, 29, 1, 36, 0, 15, 2, 0, 230, 80, 1, 1, 1, 1, 1 )
isolevel_channel = PoolByteArray( 240, 3, 51, 52, 52, 53, 53, 54, 55, 56, 57, 59, 60, 62, 64, 66, 67, 69, 71, 72, 16, 0, 0, 17, 0, 16, 58, 18, 0, 80, 65, 67, 68, 70, 71, 16, 0, 34, 55, 56, 18, 0, 16, 63, 37, 0, 49, 70, 54, 55, 17, 0, 176, 57, 58, 59, 60, 61, 62, 63, 65, 66, 67, 69, 16, 0, 0, 17, 0, 33, 58, 59, 19, 0, 96, 64, 66, 67, 56, 56, 57, 1, 0, 21, 58, 19, 0, 16, 65, 15, 0, 1, 2, 0, 5, 20, 0, 1, 11, 0, 1, 19, 0, 0, 10, 0, 80, 59, 59, 60, 62, 58, 1, 0, 0, 15, 0, 18, 56, 80, 0, 32, 59, 60, 17, 0, 17, 58, 16, 0, 2, 117, 0, 37, 58, 59, 18, 0, 17, 55, 1, 0, 16, 56, 118, 0, 2, 36, 0, 65, 55, 55, 54, 54, 173, 0, 145, 57, 59, 59, 59, 58, 58, 57, 56, 56, 17, 0, 1, 208, 0, 10, 18, 0, 0, 55, 0, 11, 18, 0, 0, 91, 0, 4, 54, 0, 17, 55, 34, 0, 9, 18, 0, 4, 126, 0, 2, 54, 0, 192, 57, 56, 56, 56, 56, 56, 56, 57, 58, 58, 59, 60 )
[sub_resource type="TerraChunkBlocky" id=8]
[sub_resource type="TerraChunkBlocky" id=6]
resource_name = "Chunk[0,-1]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -25.6 )
position_z = -1
@ -125,7 +125,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 1, 1, 0, 159, 28, 4, 179, 0, 28, 4, 18, 0, 28, 4, 18, 0, 16, 4, 1, 0, 8, 55, 0, 0, 16, 0, 0, 2, 0, 5, 20, 0, 0, 13, 0, 15, 2, 0, 32, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 144, 59, 59, 59, 58, 58, 57, 56, 56, 55, 1, 0, 82, 56, 56, 57, 58, 59, 18, 0, 33, 57, 56, 1, 0, 87, 57, 58, 58, 59, 60, 18, 0, 115, 57, 57, 58, 59, 60, 61, 62, 18, 0, 0, 2, 0, 0, 33, 0, 53, 61, 62, 63, 18, 0, 3, 16, 0, 48, 64, 65, 60, 90, 0, 1, 2, 0, 1, 33, 0, 68, 64, 65, 66, 60, 19, 0, 4, 17, 0, 32, 67, 61, 19, 0, 0, 2, 0, 3, 34, 0, 51, 67, 68, 62, 19, 0, 5, 17, 0, 134, 69, 63, 62, 61, 61, 60, 60, 60, 17, 0, 132, 70, 64, 63, 62, 62, 61, 61, 61, 51, 0, 178, 69, 70, 70, 66, 65, 64, 63, 63, 63, 62, 63, 68, 0, 144, 69, 70, 70, 71, 68, 67, 66, 65, 64, 1, 0, 4, 17, 0, 96, 71, 70, 69, 68, 67, 66, 1, 0, 18, 67, 34, 0, 128, 72, 72, 72, 71, 70, 69, 69, 68, 1, 0, 225, 69, 69, 70, 71, 71, 72, 72, 73, 75, 74, 73, 72, 71, 70, 1, 0, 224, 71, 71, 72, 73, 73, 73, 73, 78, 77, 75, 74, 73, 73, 72, 1, 0, 240, 10, 73, 73, 74, 74, 75, 75, 75, 81, 80, 78, 77, 76, 75, 75, 74, 74, 74, 74, 75, 75, 76, 76, 76, 76, 76 )
[sub_resource type="TerraChunkBlocky" id=9]
[sub_resource type="TerraChunkBlocky" id=7]
resource_name = "Chunk[0,0]"
size_x = 16
size_z = 16
@ -140,7 +140,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 4, 1, 0, 255, 44, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 112, 78, 77, 75, 74, 73, 73, 72, 1, 0, 240, 1, 73, 73, 74, 74, 75, 75, 75, 81, 80, 78, 77, 76, 75, 75, 74, 74, 14, 0, 16, 76, 1, 0, 114, 84, 82, 81, 80, 79, 78, 77, 1, 0, 16, 78, 1, 0, 242, 15, 87, 85, 84, 83, 82, 81, 80, 80, 80, 79, 79, 80, 80, 80, 80, 81, 81, 80, 90, 88, 87, 86, 85, 84, 83, 83, 83, 82, 82, 83, 1, 0, 134, 93, 91, 90, 89, 88, 87, 87, 86, 1, 0, 134, 95, 94, 93, 92, 91, 91, 90, 89, 1, 0, 117, 98, 97, 96, 95, 95, 94, 93, 1, 0, 165, 92, 92, 101, 100, 99, 99, 98, 97, 97, 96, 1, 0, 132, 95, 104, 103, 102, 102, 101, 101, 100, 1, 0, 165, 99, 99, 99, 106, 106, 105, 104, 104, 104, 103, 1, 0, 149, 102, 102, 109, 108, 108, 107, 107, 107, 106, 1, 0, 104, 105, 105, 110, 110, 110, 109, 1, 0, 148, 108, 108, 112, 112, 112, 111, 111, 111, 112, 1, 0, 66, 111, 111, 110, 113, 1, 0, 19, 114, 1, 0, 50, 113, 113, 112, 10, 0, 65, 115, 115, 115, 116, 1, 0, 32, 115, 115, 17, 0, 2, 15, 0, 17, 117, 1, 0, 49, 116, 116, 116, 18, 0, 2, 17, 0, 112, 118, 118, 118, 118, 117, 117, 117 )
[sub_resource type="TerraChunkBlocky" id=10]
[sub_resource type="TerraChunkBlocky" id=8]
resource_name = "Chunk[0,1]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 25.6 )
position_z = 1
@ -157,7 +157,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 4, 1, 0, 255, 44, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 161, 114, 114, 114, 115, 115, 115, 116, 116, 116, 117, 1, 0, 49, 116, 116, 116, 18, 0, 2, 17, 0, 131, 118, 118, 118, 118, 117, 117, 117, 114, 19, 0, 2, 17, 0, 0, 2, 0, 48, 113, 113, 113, 56, 0, 0, 19, 0, 16, 117, 16, 0, 106, 118, 118, 112, 112, 112, 112, 20, 0, 71, 110, 110, 111, 111, 20, 0, 177, 118, 118, 118, 108, 108, 109, 109, 110, 110, 111, 112, 61, 0, 192, 116, 116, 117, 118, 118, 106, 106, 107, 107, 108, 108, 109, 42, 0, 242, 0, 113, 114, 115, 115, 116, 117, 118, 104, 104, 104, 105, 106, 106, 107, 108, 41, 0, 176, 114, 115, 116, 117, 101, 102, 102, 103, 103, 104, 105, 42, 0, 0, 60, 0, 129, 114, 116, 117, 99, 99, 100, 100, 101, 21, 0, 0, 40, 0, 160, 112, 113, 115, 116, 97, 97, 97, 98, 99, 99, 21, 0, 240, 5, 105, 106, 107, 109, 111, 112, 114, 115, 94, 95, 95, 96, 96, 97, 98, 99, 100, 101, 103, 104, 19, 0, 177, 113, 114, 92, 92, 93, 94, 94, 95, 96, 97, 98, 19, 0, 240, 3, 108, 110, 112, 113, 90, 90, 91, 91, 92, 93, 94, 95, 97, 98, 99, 101, 103, 105, 56, 0, 208, 88, 88, 89, 90, 90, 91, 92, 94, 95, 96, 98, 100, 101, 37, 0, 160, 111, 87, 87, 87, 88, 89, 90, 91, 92, 93, 19, 0, 144, 102, 104, 107, 109, 110, 85, 85, 86, 86, 20, 0, 160, 92, 93, 95, 97, 99, 101, 103, 106, 108, 109 )
[sub_resource type="TerraChunkBlocky" id=11]
[sub_resource type="TerraChunkBlocky" id=9]
resource_name = "Chunk[1,-1]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 25.6, 0, -25.6 )
position_x = 1
@ -175,7 +175,7 @@ channel_count = 10
data_channel = PoolByteArray( 21, 1, 1, 0, 19, 4, 1, 0, 5, 17, 0, 19, 1, 17, 0, 15, 18, 0, 9, 4, 35, 0, 5, 36, 0, 5, 17, 0, 4, 18, 0, 6, 17, 0, 2, 18, 0, 7, 16, 0, 2, 108, 0, 0, 8, 0, 6, 2, 0, 12, 16, 0, 37, 4, 4, 135, 0, 15, 2, 0, 129, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 242, 6, 58, 59, 60, 61, 63, 64, 65, 66, 67, 68, 70, 71, 72, 73, 73, 74, 74, 74, 59, 60, 62, 17, 0, 17, 69, 18, 0, 68, 73, 74, 74, 61, 17, 0, 3, 18, 0, 35, 73, 73, 17, 0, 16, 68, 17, 0, 16, 72, 17, 0, 48, 73, 64, 65, 68, 0, 68, 69, 69, 70, 71, 18, 0, 58, 65, 66, 67, 17, 0, 18, 72, 50, 0, 1, 34, 0, 2, 53, 0, 17, 72, 33, 0, 7, 18, 0, 48, 72, 72, 68, 16, 0, 48, 70, 71, 71, 71, 0, 2, 2, 0, 0, 17, 0, 0, 16, 0, 5, 19, 0, 21, 71, 16, 0, 5, 2, 0, 1, 49, 0, 48, 71, 71, 70, 1, 0, 0, 9, 0, 4, 2, 0, 0, 16, 0, 1, 2, 0, 3, 61, 0, 8, 19, 0, 48, 70, 70, 72, 113, 0, 8, 18, 0, 17, 71, 203, 0, 7, 19, 0, 113, 71, 71, 75, 75, 75, 74, 74, 39, 0, 4, 119, 0, 66, 76, 76, 76, 76, 20, 0, 128, 72, 71, 71, 71, 71, 72, 72, 72 )
[sub_resource type="TerraChunkBlocky" id=12]
[sub_resource type="TerraChunkBlocky" id=10]
resource_name = "Chunk[1,0]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 25.6, 0, 0 )
position_x = 1
@ -192,7 +192,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 4, 1, 0, 255, 44, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 224, 75, 75, 75, 74, 74, 73, 72, 72, 71, 71, 71, 70, 70, 71, 1, 0, 66, 76, 76, 76, 76, 20, 0, 0, 21, 0, 145, 71, 72, 72, 72, 78, 78, 78, 77, 77, 20, 0, 1, 1, 0, 192, 72, 72, 72, 81, 80, 80, 80, 79, 78, 77, 76, 76, 62, 0, 176, 74, 74, 74, 73, 73, 83, 83, 83, 82, 81, 81, 21, 0, 16, 77, 64, 0, 130, 75, 75, 74, 86, 86, 85, 85, 84, 21, 0, 33, 79, 78, 44, 0, 128, 89, 89, 88, 88, 87, 86, 85, 84, 43, 0, 0, 64, 0, 129, 78, 77, 92, 92, 92, 91, 90, 89, 21, 0, 0, 43, 0, 133, 80, 79, 79, 96, 95, 95, 94, 93, 21, 0, 149, 83, 82, 81, 80, 99, 99, 98, 97, 96, 21, 0, 0, 20, 0, 68, 102, 102, 101, 100, 21, 0, 163, 90, 89, 88, 86, 85, 84, 105, 105, 104, 103, 21, 0, 1, 20, 0, 98, 87, 86, 108, 108, 107, 106, 21, 0, 180, 98, 97, 95, 94, 92, 91, 90, 88, 111, 110, 109, 20, 0, 163, 99, 98, 96, 95, 93, 92, 90, 113, 112, 111, 21, 0, 210, 103, 102, 100, 99, 97, 95, 94, 93, 115, 114, 113, 113, 112, 20, 0, 33, 104, 103, 39, 0, 82, 116, 116, 115, 114, 114, 20, 0, 48, 106, 105, 103, 78, 0, 97, 117, 117, 116, 116, 115, 115, 20, 0, 112, 108, 107, 105, 103, 102, 100, 99 )
[sub_resource type="TerraChunkBlocky" id=13]
[sub_resource type="TerraChunkBlocky" id=11]
resource_name = "Chunk[1,1]"
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 25.6, 0, 25.6 )
position_x = 1
@ -210,7 +210,7 @@ channel_count = 10
data_channel = PoolByteArray( 31, 4, 1, 0, 255, 44, 80, 4, 4, 4, 4, 4 )
isolevel_channel = PoolByteArray( 241, 9, 116, 116, 115, 114, 114, 113, 112, 111, 110, 109, 108, 106, 105, 103, 101, 100, 98, 97, 117, 117, 116, 116, 115, 115, 20, 0, 216, 108, 107, 105, 103, 102, 100, 99, 118, 118, 117, 117, 117, 116, 19, 0, 16, 118, 1, 0, 0, 40, 0, 64, 114, 113, 111, 110, 57, 0, 80, 102, 118, 118, 119, 119, 40, 0, 81, 116, 115, 114, 112, 111, 76, 0, 0, 18, 0, 1, 20, 0, 146, 116, 115, 113, 112, 110, 109, 107, 106, 104, 18, 0, 16, 119, 18, 0, 134, 114, 113, 111, 109, 108, 107, 105, 117, 19, 0, 18, 114, 37, 0, 33, 116, 117, 55, 0, 1, 37, 0, 0, 18, 0, 51, 108, 106, 116, 37, 0, 1, 55, 0, 0, 92, 0, 35, 107, 115, 37, 0, 5, 18, 0, 32, 106, 114, 19, 0, 16, 118, 129, 0, 2, 54, 0, 113, 107, 106, 113, 114, 116, 117, 117, 165, 0, 2, 164, 0, 112, 107, 106, 112, 113, 115, 116, 117, 1, 0, 5, 163, 0, 101, 111, 112, 114, 115, 116, 116, 199, 0, 96, 107, 105, 104, 110, 111, 113, 19, 0, 1, 255, 0, 0, 70, 0, 129, 104, 103, 109, 110, 112, 113, 114, 115, 36, 1, 0, 17, 0, 240, 6, 105, 103, 102, 108, 109, 111, 112, 113, 113, 114, 113, 112, 112, 110, 109, 108, 106, 105, 103, 102, 100 )
[sub_resource type="ProceduralSky" id=1]
[sub_resource type="ProceduralSky" id=12]
sky_top_color = Color( 0.447059, 0.780392, 0.854902, 1 )
sky_horizon_color = Color( 0.27451, 0.278431, 0.207843, 1 )
sky_curve = 0.263535
@ -227,9 +227,9 @@ sun_angle_max = 23.15
sun_energy = 9.29
texture_size = 0
[sub_resource type="Environment" id=2]
[sub_resource type="Environment" id=13]
background_mode = 2
background_sky = SubResource( 1 )
background_sky = SubResource( 12 )
ambient_light_color = Color( 0.870588, 0.870588, 0.870588, 1 )
ambient_light_energy = 1.24
ambient_light_sky_contribution = 0.09
@ -764,7 +764,7 @@ library = ExtResource( 17 )
level_generator = ExtResource( 18 )
voxel_scale = 1.6
chunk_spawn_range = 2
chunks = [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ) ]
chunks = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ]
build_flags = 254
chunk_lod_falloff = 0
num_lods = 0
@ -773,7 +773,7 @@ show_loading_screen = false
generate_on_ready = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="World"]
environment = SubResource( 2 )
environment = SubResource( 13 )
__meta__ = {
"_editor_description_": ""
}

361
game/menu/MenuWorld.gd Normal file
View File

@ -0,0 +1,361 @@
tool
extends TerraWorldBlocky
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
# Copyright (c) 2019-2021 Péter Magyar
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(Array, MeshDataResource) var meshes : Array
export(bool) var editor_generate : bool = false setget set_editor_generate, get_editor_generate
export(bool) var show_loading_screen : bool = true
export(bool) var generate_on_ready : bool = false
export(int) var spawn_height : int = 5
export(bool) var use_global_chunk_settings : bool = true
export(PropData) var test_prop : PropData
var mob_level : int = 1
var initial_generation : bool = true
var spawned : bool = false
var _editor_generate : bool
var _player_file_name : String
var _player : Entity
const VIS_UPDATE_INTERVAL = 5
var vis_update : float = 0
var _max_frame_chunk_build_temp : int
var rc : int = 0
export(int) var test_lod : int = 0 setget set_test_lod
func _enter_tree():
if !Engine.is_editor_hint() && use_global_chunk_settings:
Settings.connect("setting_changed", self, "on_setting_changed")
Settings.connect("settings_loaded", self, "on_settings_loaded")
if Settings.loaded:
on_settings_loaded()
if generate_on_ready and not Engine.is_editor_hint():
# call_deferred("generate")
generate()
func on_setting_changed(section, key, value):
if section == "game":
if key == "chunk_spawn_range":
chunk_spawn_range = value
elif key == "chunk_lod_falloff":
chunk_lod_falloff = value
elif key == "chunk_lod_first_falloff":
chunk_lod_first_falloff = value
func on_settings_loaded():
chunk_spawn_range = Settings.get_value("game", "chunk_spawn_range")
chunk_lod_falloff = Settings.get_value("game", "chunk_lod_falloff")
chunk_lod_first_falloff = Settings.get_value("game", "chunk_lod_first_falloff")
vis_update += VIS_UPDATE_INTERVAL
func generate():
if level_generator != null:
level_generator.setup(self, 80, false, library)
spawn(0, 0)
func _process(delta):
if initial_generation:
return
if _player == null:
set_process(false)
return
vis_update += delta
if vis_update >= VIS_UPDATE_INTERVAL:
vis_update = 0
var ppos : Vector3 = _player.get_body_3d().transform.origin
var cpos : Vector3 = ppos
var ppx : int = int(cpos.x / (chunk_size_x * voxel_scale))
var ppz : int = int(cpos.z / (chunk_size_z * voxel_scale))
cpos.x = ppx
cpos.y = 0
cpos.z = ppz
var count : int = chunk_get_count()
var i : int = 0
while i < count:
var c : TerraChunk = chunk_get_index(i)
var l : float = (Vector2(cpos.x, cpos.z) - Vector2(c.position_x, c.position_z)).length()
if l > chunk_spawn_range + 3:
# print("despawn " + str(Vector3(c.position_x, c.position_y, c.position_z)))
chunk_remove_index(i)
i -= 1
count -= 1
# else:
# var dx : int = abs(ppx - c.position_x)
# var dy : int = abs(ppy - c.position_y)
# var dz : int = abs(ppz - c.position_z)
#
# var mr : int = max(max(dx, dy), dz)
#
# if mr <= 1:
# c.current_lod_level = 0
# elif mr == 2:
# c.current_lod_level = 1
# elif mr == 3:# or mr == 4:
# c.current_lod_level = 2
# else:
# c.current_lod_level = 3
i += 1
for x in range(int(cpos.x) - chunk_spawn_range, chunk_spawn_range + int(cpos.x)):
for z in range(int(cpos.z) - chunk_spawn_range, chunk_spawn_range + int(cpos.z)):
var l : float = (Vector2(cpos.x, cpos.z) - Vector2(x, z)).length()
if l > chunk_spawn_range:
continue
for y in range(-1 + cpos.y, spawn_height + cpos.y):
if not chunk_has(x, z):
#print("spawn " + str(Vector2(x, z)))
chunk_create(x, z)
update_lods()
#func _process(delta : float) -> void:
# if not generation_queue.empty():
# var chunk : TerraChunk = generation_queue.front()
# refresh_chunk_lod_level_data(chunk)
# level_generator.generate_chunk(chunk)
# generation_queue.remove(0)
#
# if generation_queue.empty():
# emit_signal("generation_finished")
# initial_generation = false
#
# if show_loading_screen and not Engine.editor_hint:
# get_node("..").hide_loading_screen()
func _generation_finished():
initial_generation = false
# for i in range(get_chunk_count()):
# get_chunk_index(i).draw_debug_voxels(555555)
if show_loading_screen and not Engine.editor_hint:
get_node("..").hide_loading_screen()
#TODO hack, do this properly
if _player:
_player.set_physics_process(true)
func get_chunk_lod_level(x : int, z : int, default : int) -> int:
# var key : String = str(x) + "," + str(y) + "," + str(z)
var ch : TerraChunk = chunk_get(x, z)
if ch == null:
return default
return ch.lod_size
func _create_chunk(x : int, z : int, pchunk : TerraChunk) -> TerraChunk:
if !pchunk:
pchunk = TerraChunkBlocky.new()
if pchunk.job_get_count() == 0:
var tj : TerraTerrarinJob = TerraTerrarinJob.new()
var lj : TerraLightJob = TerraLightJob.new()
var pj : TerraPropJob = TerraPropJob.new()
var prop_mesher = TerraMesherBlocky.new()
prop_mesher.base_light_value = 0.45
prop_mesher.ao_strength = 0.2
prop_mesher.uv_margin = Rect2(0.017, 0.017, 1 - 0.034, 1 - 0.034)
prop_mesher.voxel_scale = voxel_scale
prop_mesher.build_flags = build_flags
prop_mesher.texture_scale = 3
pj.set_prop_mesher(prop_mesher);
var mesher : TerraMesherBlocky = TerraMesherBlocky.new()
mesher.base_light_value = 0.45
mesher.ao_strength = 0.2
mesher.uv_margin = Rect2(0.017, 0.017, 1 - 0.034, 1 - 0.034)
mesher.voxel_scale = voxel_scale
mesher.build_flags = build_flags
mesher.texture_scale = 3
mesher.channel_index_type = TerraChunkDefault.DEFAULT_CHANNEL_TYPE
mesher.channel_index_isolevel = TerraChunkDefault.DEFAULT_CHANNEL_ISOLEVEL
# mesher.lod_index = 3
tj.set_mesher(mesher)
var s : TerraMesherJobStep = TerraMesherJobStep.new()
s.job_type = TerraMesherJobStep.TYPE_NORMAL
tj.add_jobs_step(s)
# s = TerraMesherJobStep.new()
# s.job_type = TerraMesherJobStep.TYPE_NORMAL_LOD
# s.lod_index = 1
# tj.add_jobs_step(s)
#
# s = TerraMesherJobStep.new()
# s.job_type = TerraMesherJobStep.TYPE_NORMAL_LOD
# s.lod_index = 2
# tj.add_jobs_step(s)
#
# s = TerraMesherJobStep.new()
# s.job_type = TerraMesherJobStep.TYPE_MERGE_VERTS
# tj.add_jobs_step(s)
#
# s = TerraMesherJobStep.new()
# s.job_type = TerraMesherJobStep.TYPE_BAKE_TEXTURE
# tj.add_jobs_step(s)
pchunk.job_add(lj)
pchunk.job_add(tj)
pchunk.job_add(pj)
return ._create_chunk(x, z, pchunk)
func spawn(start_x : int, start_z : int) -> void:
var spv : Vector2 = Vector2(start_x, start_z)
for x in range(start_x - chunk_spawn_range, chunk_spawn_range + start_x):
for z in range(start_z - chunk_spawn_range, chunk_spawn_range + start_z):
var l : float = (spv - Vector2(x, z)).length()
if l > chunk_spawn_range:
continue
chunk_create(x, z)
# add_prop(Transform().translated(Vector3(0, 2, 0)), test_prop)
set_process(true)
func get_editor_generate() -> bool:
return _editor_generate
func set_editor_generate(value : bool) -> void:
if value:
library.refresh_rects()
level_generator.setup(self, current_seed, false, library)
spawn(0, 0)
# else:
# spawned = false
# clear()
_editor_generate = value
func create_light(x : int, y : int, z : int, size : int, color : Color) -> void:
var chunkx : int = int(x / chunk_size_x)
var chunkz : int = int(z / chunk_size_z)
var light : TerraLight = TerraLight.new()
light.color = color
light.size = size
light.set_world_position(x, 20, z)
light_add(light)
func setup_client_seed(pseed : int) -> void:
# _player_file_name = ""
# _player = null
Server.sset_seed(pseed)
if level_generator != null:
level_generator.setup(self, pseed, false, library)
spawn(0, 0)
func load_character(file_name : String) -> void:
_player_file_name = file_name
_player = ESS.entity_spawner.load_player(file_name, Vector3(5, 30, 5), 1) as Entity
#TODO hack, do this properly
_player.set_physics_process(false)
mob_level = _player.clevel
set_player(_player.get_body())
Server.sset_seed(_player.sseed)
if level_generator != null:
level_generator.setup(self, _player.sseed, true, library)
spawn(0, 0)
set_process(true)
func needs_loading_screen() -> bool:
return show_loading_screen
func save() -> void:
if _player == null or _player_file_name == "":
return
ESS.entity_spawner.save_player(_player, _player_file_name)
func get_mob_level() -> int:
return mob_level
func set_mob_level(level : int) -> void:
mob_level = level
func set_test_lod(val : int) -> void:
test_lod = val
for i in range(chunk_get_count()):
var c : TerraChunkDefault = chunk_get_index(i)
c.current_lod_level = test_lod