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Bit more experimentation.
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@ -354,25 +354,25 @@ class SMesh:
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if !v1d:
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processed_vertices[t.i1] = true
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processed_calc_uvs[t.i1] = transform_uv(t.vns2, t.vns3, t.vns1, processed_calc_uvs[t.i2], processed_calc_uvs[t.i3])
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processed_calc_uvs[t.i1] = transform_uv(t.vns2, t.vns3, t.vns1, processed_calc_uvs[t.i3], processed_calc_uvs[t.i2])
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#print(processed_calc_uvs[t.i1])
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if !v2d:
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processed_vertices[t.i2] = true
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processed_calc_uvs[t.i2] = transform_uv(t.vns1, t.vns3, t.vns2, processed_calc_uvs[t.i1], processed_calc_uvs[t.i3])
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processed_calc_uvs[t.i2] = transform_uv(t.vns1, t.vns3, t.vns2, processed_calc_uvs[t.i3], processed_calc_uvs[t.i1])
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if !v3d:
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processed_vertices[t.i3] = true
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# processed_calc_uvs[t.i3] = transform_uv(t.vns1, t.vns2, t.vns3, processed_calc_uvs[t.i1], processed_calc_uvs[t.i2])
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processed_calc_uvs[t.i3] = transform_uv(t.vns1, t.vns2, t.vns3, processed_calc_uvs[t.i2], processed_calc_uvs[t.i1])
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join_triangles(t.neighbour_v1_v2)
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join_triangles(t.neighbour_v2_v3)
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join_triangles(t.neighbour_v1_v3)
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func transform_uv(v1 : Vector2, v2 : Vector2, v3 : Vector2, vt1 : Vector2, vt2 : Vector2) -> Vector2:
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if count >= 2:
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if count >= 5:
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return Vector2()
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count += 1
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