sdf3d_op_elongation and rounded nodes.

This commit is contained in:
Relintai 2021-10-26 13:42:34 +02:00
parent 1c8af1f3f7
commit 9252c7b21f
2 changed files with 120 additions and 0 deletions

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tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
export(Resource) var input : Resource
export(Resource) var output : Resource
export(Vector3) var length : Vector3 = Vector3(0.2, 0, 0)
func _init_properties():
if !input:
input = MMNodeUniversalProperty.new()
input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2
input.slot_name = ">>> Input "
if !input.is_connected("changed", self, "on_input_changed"):
input.connect("changed", self, "on_input_changed")
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_input_property(input)
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(input)
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_vector3("get_length", "set_length", "Length", 0.01)
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
#$in($uv - clamp($uv, -abs(vec3($x, $y, $z)), abs(vec3($x, $y, $z))))
var new_uv : Vector3 = uv3 - Commons.clampv3(uv3, -Commons.absv3(length), Commons.absv3(length))
return input.get_value_sdf3d(new_uv)
#length
func get_length() -> Vector3:
return length
func set_length(val : Vector3) -> void:
length = val
emit_changed()
output.emit_changed()
func on_input_changed() -> void:
emit_changed()
output.emit_changed()

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tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
export(Resource) var input : Resource
export(Resource) var output : Resource
export(float) var radius : float = 0.15
func _init_properties():
if !input:
input = MMNodeUniversalProperty.new()
input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2
input.slot_name = ">>> Input "
if !input.is_connected("changed", self, "on_input_changed"):
input.connect("changed", self, "on_input_changed")
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_input_property(input)
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(input)
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01)
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
var v : Vector2 = input.get_value_sdf3d(uv3)
#vec2($(name_uv)_v.x-$r, $(name_uv)_v.y)
v.x -= radius
return v
#radius
func get_radius() -> float:
return radius
func set_radius(val : float) -> void:
radius = val
emit_changed()
output.emit_changed()
func on_input_changed() -> void:
emit_changed()
output.emit_changed()