Colorize node.

This commit is contained in:
Relintai 2021-10-18 13:17:25 +02:00
parent e04f17dac2
commit c634c3b882
6 changed files with 77 additions and 88 deletions

Binary file not shown.

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Width:  |  Height:  |  Size: 11 KiB

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@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/new_resource-test.png-cc7641e40ff847e5aad9a8930b582cdc.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/mat_maker_gd/new_resource-test.png"
dest_files=[ "res://.import/new_resource-test.png-cc7641e40ff847e5aad9a8930b582cdc.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=1
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=false
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=31 format=2]
[gd_resource type="Resource" load_steps=34 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/perlin.gd" type="Script" id=2]
@ -10,6 +10,7 @@
[ext_resource path="res://addons/mat_maker_gd/nodes/gradient/radial_gradient.gd" type="Script" id=8]
[ext_resource path="res://addons/mat_maker_gd/nodes/uniform/uniform.gd" type="Script" id=9]
[ext_resource path="res://addons/mat_maker_gd/nodes/simple/image.gd" type="Script" id=10]
[ext_resource path="res://addons/mat_maker_gd/nodes/filter/colorize.gd" type="Script" id=11]
[sub_resource type="Resource" id=1]
script = ExtResource( 2 )
@ -61,7 +62,7 @@ sides = 11
radius = SubResource( 4 )
edge = SubResource( 3 )
[sub_resource type="Resource" id=25]
[sub_resource type="Resource" id=28]
script = ExtResource( 5 )
default_type = 5
default_int = 0
@ -72,8 +73,8 @@ default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=6]
script = ExtResource( 6 )
graph_position = Vector2( 100, -320 )
image = SubResource( 25 )
graph_position = Vector2( 300, -400 )
image = SubResource( 28 )
postfix = "-test"
[sub_resource type="Resource" id=9]
@ -176,7 +177,24 @@ graph_position = Vector2( -140, -220 )
image = SubResource( 23 )
image_path = "/home/relintai/Projects/broken_seals/game/icon.png"
[sub_resource type="Resource" id=26]
script = ExtResource( 5 )
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 7 )
[sub_resource type="Resource" id=27]
script = ExtResource( 11 )
graph_position = Vector2( 40, -300 )
interpolation_type = 1
points = PoolRealArray( 0, 0.171875, 1, 0, 1, 0.508474, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0.015625, 1, 1 )
image = SubResource( 26 )
[resource]
script = ExtResource( 1 )
image_size = Vector2( 128, 128 )
nodes = [ SubResource( 1 ), SubResource( 2 ), SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ) ]
nodes = [ SubResource( 1 ), SubResource( 2 ), SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ) ]

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@ -23,53 +23,14 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
#colorize.mmg
#Remaps a greyscale image to a custom gradient
# "inputs": [
# {
# "default": "$uv.x",
# "label": "",
# "longdesc": "The input greyscale image",
# "name": "input",
# "shortdesc": "Input",
# "type": "f"
# }
# ],
# "outputs": [
# {
# "longdesc": "The remapped RGBA image",
# "rgba": "$gradient($input($uv))",
# "shortdesc": "Output",
# "type": "rgba"
# }
# ],
# "parameters": [
# {
# "default": {
# "interpolation": 1,
# "points": [
# {
# "a": 1,
# "b": 0,
# "g": 0,
# "pos": 0,
# "r": 0
# },
# {
# "a": 1,
# "b": 1,
# "g": 1,
# "pos": 1,
# "r": 1
# }
# ],
# "type": "Gradient"
# },
# "label": "",
# "longdesc": "The gradient to which the input is remapped",
# "name": "gradient",
# "shortdesc": "Gradient",
# "type": "gradient"
# }
# ],
#Inputs:
#input, float, $uv.x - The input greyscale image - (Image input)
#Outputs:
#output (rgba) $gradient($input($uv)) - Image output
#Parameters:
#gradient, Gradient
#----------------------
#default_color.mmg

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@ -0,0 +1,44 @@
tool
extends "res://addons/mat_maker_gd/nodes/bases/gradient_base.gd"
var Gradients = preload("res://addons/mat_maker_gd/nodes/common/gradients.gd")
export(Resource) var image : Resource
func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
image.force_override = true
register_output_property(image)
register_input_property(image)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_texture_universal(image)
mm_graph_node.add_slot_gradient()
func _render(material) -> void:
var img : Image = render_image(material)
image.set_value(img)
func get_value_for(uv : Vector2, pseed : int) -> Color:
var c : Color = image.get_value(uv)
return get_gradient_color(c.r)
func get_gradient_color(x : float) -> Color:
if interpolation_type == 0:
return Gradients.gradient_type_1(x, points)
elif interpolation_type == 1:
return Gradients.gradient_type_2(x, points)
elif interpolation_type == 2:
return Gradients.gradient_type_3(x, points)
elif interpolation_type == 3:
return Gradients.gradient_type_4(x, points)
return Color(1, 1, 1, 1)

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@ -31,6 +31,7 @@ export(Vector3) var default_vector3 : Vector3
export(Color) var default_color : Color
export(Image) var default_image : Image
var force_override : bool = false
#This is not exported on purpose!
var override_image : Image
@ -202,7 +203,7 @@ func set_default_value(val):
emit_changed()
func get_active_image() -> Image:
if input_property:
if !force_override && input_property:
return input_property.get_active_image()
if override_image: