|
9fad900a51
|
The world generator now will look up the a spawner node, and get the starting coordinates from it.
|
2021-12-27 03:50:11 +01:00 |
|
|
fbd232df1b
|
Added the village npc spawner code to the current spawner resource.
|
2021-12-27 03:49:37 +01:00 |
|
|
82435d4c59
|
Added parent pos setup to the world generator resources.
|
2021-12-27 03:48:55 +01:00 |
|
|
a44e362e31
|
Switched back from godot physics to bullet for now.
|
2021-12-27 03:47:59 +01:00 |
|
|
808c8e97d3
|
Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
|
2021-12-27 02:38:05 +01:00 |
|
|
0cbf540e30
|
RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
|
2021-12-27 02:36:52 +01:00 |
|
|
0c96328005
|
Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
|
2021-12-26 21:14:41 +01:00 |
|
|
3adfad40a2
|
Added a seed parameter to the world generation methods.
|
2021-12-26 19:08:45 +01:00 |
|
|
47c49b56ab
|
Added the needed methods for terrain generation.
|
2021-12-26 19:05:48 +01:00 |
|
|
8453518e8b
|
Added a class selector to the world editor on add.
|
2021-12-26 18:52:23 +01:00 |
|
|
4ff14380a1
|
Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
|
2021-12-26 18:51:46 +01:00 |
|
|
9cac983ff5
|
Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
|
2021-12-26 18:50:09 +01:00 |
|
|
f739cca1f4
|
Now the added resource's rect gets recalculated on add_content() instead in create_content()
|
2021-12-26 18:48:29 +01:00 |
|
|
0a0f4ee865
|
The RectEditor now will only set a margin of max 50.
|
2021-12-26 13:10:15 +01:00 |
|
|
193ed69fef
|
Also made the delete and duplicate buttons work for the zones editor and continent editor.
|
2021-12-26 00:28:32 +01:00 |
|
|
cc6669bb12
|
Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
|
2021-12-26 00:25:30 +01:00 |
|
|
829b01b72f
|
Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
|
2021-12-26 00:03:17 +01:00 |
|
|
61b66b4109
|
Reduce the scale border's size to 5.
|
2021-12-25 23:41:50 +01:00 |
|
|
7b4f044f43
|
Fixed keeping zoom in RectView.
|
2021-12-25 23:34:33 +01:00 |
|
|
11aa1e1b6a
|
Set up the rect property to expand horizontally.
|
2021-12-25 23:20:40 +01:00 |
|
|
a8dfb9a156
|
Fix label.
|
2021-12-25 23:14:51 +01:00 |
|
|
10ee9bb44a
|
Similar cleanups to the SubZone editor.
|
2021-12-25 23:14:02 +01:00 |
|
|
1fa6903106
|
Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues.
|
2021-12-25 23:09:56 +01:00 |
|
|
900f402370
|
Set up the subzone editor.
|
2021-12-25 12:31:36 +01:00 |
|
|
0b74e33fc8
|
Set up the zone editor.
|
2021-12-25 12:18:59 +01:00 |
|
|
200a030882
|
Zero the positions of the created contents.
|
2021-12-25 11:30:22 +01:00 |
|
|
c21970b82f
|
Also add the initial rect size setup code to Continent and Zone.
|
2021-12-25 03:26:33 +01:00 |
|
|
b7b36d47ab
|
Set the selected continent into the widgets.
|
2021-12-25 03:25:42 +01:00 |
|
|
b30016bc28
|
Set up continent select dropdown.
|
2021-12-25 02:52:21 +01:00 |
|
|
65562c6523
|
Set the world into the continent editor.
|
2021-12-25 02:33:43 +01:00 |
|
|
c34b629b26
|
Move World's setup to the World class.
|
2021-12-25 02:32:00 +01:00 |
|
|
ba1c85b729
|
Set up the Continent editor's base ui.
|
2021-12-25 02:29:30 +01:00 |
|
|
13428b9a33
|
The world tab is now it's own scene.
|
2021-12-25 02:18:20 +01:00 |
|
|
87e4318e06
|
Implemented editing the names of resources in the DataList widget.
|
2021-12-25 02:15:17 +01:00 |
|
|
4cc9baf23b
|
When adding a continent the world will set up a base size now.
|
2021-12-25 01:55:52 +01:00 |
|
|
6c438c97f4
|
Set the edited resource's rect after drag.
|
2021-12-25 01:51:35 +01:00 |
|
|
d07f9c4949
|
Fix RectViewNode's _draw().
|
2021-12-25 01:48:56 +01:00 |
|
|
a4367ee257
|
Fix dragging.
|
2021-12-24 22:32:45 +01:00 |
|
|
9641d29001
|
Fix cursor switching on the borders in RectViewNode.
|
2021-12-24 22:25:56 +01:00 |
|
|
1a3a95809a
|
Ported drag and resize code from godot's window dialog as a base for RectViewNode.
|
2021-12-24 22:20:30 +01:00 |
|
|
9aa18a9278
|
Implement zoom for RectView.
|
2021-12-23 18:08:13 +01:00 |
|
|
dd7024c0ed
|
Basic RectView functionality. Renamed RectEditorNode to RectViewNode.
|
2021-12-23 17:45:36 +01:00 |
|
|
6b388b3c1b
|
Removed stray print.
|
2021-12-23 16:51:59 +01:00 |
|
|
9c4c30b821
|
RectView basic setup.
|
2021-12-23 16:46:54 +01:00 |
|
|
c2e75ef147
|
Added a rect2 property. And started working on the rect editor.
|
2021-12-23 00:45:32 +01:00 |
|
|
3f7f5c0e07
|
Implement basic data list node. Also fix error spam.
|
2021-12-22 16:52:06 +01:00 |
|
|
afc929350b
|
Work on the world editor. Also added a property editor similar to mat_maker_gd's nodes.
|
2021-12-22 16:15:39 +01:00 |
|
|
e44d367c0e
|
Now world generator's resources inherit from a new base resource.
|
2021-12-22 16:14:26 +01:00 |
|
|
3524c3bf7f
|
Ported EditorZoomWidget from godot4.
|
2021-12-22 11:27:15 +01:00 |
|
|
855b1120ab
|
Add some exports to world generator's resources.
|
2021-12-22 10:03:55 +01:00 |
|
|
bbcd340cff
|
Add a space to the text of the button that appears on the bottom.
|
2021-12-22 10:02:55 +01:00 |
|
|
e3f73103af
|
Fix error.
|
2021-12-21 21:57:15 +01:00 |
|
|
5723a11825
|
Initial class and plugin setup.
|
2021-12-21 21:50:22 +01:00 |
|
|
c3093be0d4
|
Added a new world generator addon.
|
2021-12-21 21:25:35 +01:00 |
|
|
a643072963
|
Fixed missing VoxelWorld class error.
|
2021-12-19 14:20:47 +01:00 |
|
|
56866e65ba
|
Updated mat_maker_gd.
|
2021-12-18 20:44:28 +01:00 |
|
|
991f327682
|
Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty.
|
2021-11-17 15:31:04 +01:00 |
|
|
baf4c89ce1
|
Small cleanups to transforms.gd.
|
2021-11-12 01:04:39 +01:00 |
|
|
0cb0559118
|
Color tiler node for mat_maker_gd.
|
2021-11-06 11:50:39 +01:00 |
|
|
1b9450cc74
|
Tiler node for mat_maker_gd.
|
2021-11-05 22:15:30 +01:00 |
|
|
b78f3c8358
|
Added 'pass' to cancel_render_and_wait, so if the lines that require ThreadPool are commented out it will not complain about scopes and indents.
|
2021-10-31 13:03:25 +01:00 |
|
|
547197e78f
|
Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
|
2021-10-31 12:37:51 +01:00 |
|
|
2a2918ddb7
|
Now the render can be cancelled.
|
2021-10-31 11:37:16 +01:00 |
|
|
ccc0a59a58
|
Return the default color if no image is set in image universal properties.
|
2021-10-31 11:30:14 +01:00 |
|
|
ee03da9a85
|
Implemented threaded generation for mat_maker_gd using ThreadPool.
|
2021-10-31 11:29:36 +01:00 |
|
|
d63dbbbf68
|
Math node for mat_maker_gd.
|
2021-10-30 15:52:14 +02:00 |
|
|
2dcac48022
|
fill_to_color and fill_to_random_color nodes for mat_maker_gd.
|
2021-10-30 11:40:09 +02:00 |
|
|
5ba662d628
|
Fill_to_random_grey node for mat_maker_gd.
|
2021-10-30 02:12:55 +02:00 |
|
|
170f50c31f
|
Fill_to_position, fill_to_size, and fill_to_uv nodes for mat_maker_gd.
|
2021-10-29 18:20:21 +02:00 |
|
|
1d27ddd159
|
Greyscale quantize and tonality nodes.
|
2021-10-27 18:26:06 +02:00 |
|
|
f17de5a15d
|
circle_map, kaleidoscope, mirror, repeat, rotate, scale, shear, transform, and translate nodes for mat_maker_gd.
|
2021-10-27 13:19:56 +02:00 |
|
|
96f2646ccb
|
Decompose node.
|
2021-10-26 23:22:25 +02:00 |
|
|
5cf570a3d0
|
Swap channels node.
|
2021-10-26 23:14:35 +02:00 |
|
|
db5d96a4cd
|
Combine node.
|
2021-10-26 23:00:52 +02:00 |
|
|
713fcfb490
|
Invert node.
|
2021-10-26 22:56:10 +02:00 |
|
|
77d2e64fe1
|
adjust_hsv node.
|
2021-10-26 22:51:51 +02:00 |
|
|
583415d5fb
|
brightness_contrast node.
|
2021-10-26 17:16:19 +02:00 |
|
|
16910b5110
|
Fixed a few copy-paste errors, and removed 3 old nodes with test implementation.
|
2021-10-26 17:16:06 +02:00 |
|
|
1c988c54ed
|
sdf3d_op_revolution and extrusion nodes.
|
2021-10-26 14:08:18 +02:00 |
|
|
182034fd82
|
sdf3d_op_morph node.
|
2021-10-26 13:52:55 +02:00 |
|
|
9252c7b21f
|
sdf3d_op_elongation and rounded nodes.
|
2021-10-26 13:42:34 +02:00 |
|
|
1c8af1f3f7
|
sdf3d_op_repeat and circle_repeat nodes.
|
2021-10-26 13:26:59 +02:00 |
|
|
6429b4e725
|
sdf3d_op_bool and smooth_bool nodes.
|
2021-10-26 12:53:23 +02:00 |
|
|
ea9b0a1b2e
|
sdf3d rotate, translate, and scale nodes.
|
2021-10-26 11:57:20 +02:00 |
|
|
32f80f288a
|
sdf3d_shape_capsule node.
|
2021-10-26 11:37:08 +02:00 |
|
|
c7a2fea2c4
|
curve_base now has different initialization methods for the curve. sd_shape_line now initializes it's curve to the 1,1 variant.
|
2021-10-26 11:36:48 +02:00 |
|
|
920d4895e1
|
Fix and index in curves.gd.
|
2021-10-26 11:35:45 +02:00 |
|
|
6c5f2c0e95
|
sdf3d_shape cone and asd3d_shape_torus nodes.
|
2021-10-26 11:05:57 +02:00 |
|
|
709dd8081d
|
sdf3d_shape_cylinder node.
|
2021-10-26 10:54:22 +02:00 |
|
|
e7556f14de
|
sdf3d_shape_box node.
|
2021-10-26 10:47:27 +02:00 |
|
|
2f4f4888cf
|
sdf3d_color node.
|
2021-10-26 10:38:57 +02:00 |
|
|
c5c75a4d40
|
Removed the ptex files.
|
2021-10-24 13:39:16 +02:00 |
|
|
783532fe93
|
Recreated the rest of the textures which was made with material maker wityh mat_maker_gd.
|
2021-10-24 13:38:49 +02:00 |
|
|
a0a54b388f
|
Rename the row_col parameter to col_row in brick as it was supposed to be.
|
2021-10-24 13:33:27 +02:00 |
|
|
23fd87a294
|
Recreated the grass texture in mat_maker_gd.
|
2021-10-24 13:14:49 +02:00 |
|
|
facdcb6469
|
Now implemented node deletion.
|
2021-10-24 12:49:49 +02:00 |
|
|
b609b3caa4
|
Fixed the alpha of the dirt texture with the new fill channel node.
|
2021-10-24 11:59:38 +02:00 |
|
|
a165061608
|
Added a new fill channel node.
|
2021-10-24 11:48:38 +02:00 |
|
|
daf42e692c
|
Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture.
|
2021-10-24 02:42:03 +02:00 |
|
|
33be950fd6
|
Make texture slots scale their images. Also their size is now set to 128x128.
|
2021-10-24 02:37:14 +02:00 |
|
|
898ec5a387
|
Small improvement for the blend node. It still doesn't handles transparency properly.
|
2021-10-24 02:15:32 +02:00 |
|
|
dfa3b7ed51
|
Reworked the colorize node, this fixes it's output via connections.
|
2021-10-24 01:59:20 +02:00 |
|
|
baa30dd3f5
|
Recreated the dirt texture with mat_maker_gd.
|
2021-10-24 01:18:40 +02:00 |
|
|
676de9083c
|
make_tileable node.
|
2021-10-24 01:01:15 +02:00 |
|
|
a5e81bc69c
|
Gaussian blur node.
|
2021-10-24 00:44:02 +02:00 |
|
|
61c6ea476e
|
Emboss node.
|
2021-10-23 21:36:41 +02:00 |
|
|
2f4912c2b9
|
blend node.
|
2021-10-23 20:10:14 +02:00 |
|
|
e42a25a53b
|
sdf3d_render and sdf3d_sphere nodes.
|
2021-10-23 00:18:44 +02:00 |
|
|
577e9d705a
|
Curve node.
|
2021-10-22 23:24:29 +02:00 |
|
|
fc8fa79624
|
sd_op_morph node.
|
2021-10-22 11:06:17 +02:00 |
|
|
27ba62e20a
|
sd_op_circle_repeat node.
|
2021-10-22 11:01:35 +02:00 |
|
|
8a896d0e3d
|
sd_repeat node.
|
2021-10-22 10:51:06 +02:00 |
|
|
d570d8aea3
|
sd_annular_shape node.
|
2021-10-22 10:15:12 +02:00 |
|
|
d2dd31ae72
|
sd_op_ronded_shape node.
|
2021-10-22 09:29:34 +02:00 |
|
|
d4da602f65
|
sd_op_smooth_bool node.
|
2021-10-21 21:41:18 +02:00 |
|
|
c849944f2b
|
Fix typo.
|
2021-10-21 21:39:48 +02:00 |
|
|
89b6600dd9
|
sd_op_bool node.
|
2021-10-21 21:33:49 +02:00 |
|
|
dc56ca252b
|
sd_tf_scale, sd_tf_rotate, sd_tf_translate nodes.
|
2021-10-20 20:22:44 +02:00 |
|
|
6f2437279e
|
Fixed curves, and the curve editor, and added curve support for sd_shape_line.
|
2021-10-20 19:53:05 +02:00 |
|
|
3841c50674
|
Added sd_shape_line node. Initial setup for curves, but they don't yet work properly with it.
|
2021-10-20 18:33:11 +02:00 |
|
|
bb7fee062c
|
Make sure that polygon's changed method is called even when the control points were only moved.
|
2021-10-20 18:06:02 +02:00 |
|
|
17d0dc99dd
|
Actually export the points in polygon base.
|
2021-10-20 17:59:50 +02:00 |
|
|
5d0c999103
|
Emit changed events properly in sd shapes.
|
2021-10-20 17:57:42 +02:00 |
|
|
1e57dba26e
|
Better output text for the arc and circle shape nodes, and removed sdf.gd.
|
2021-10-20 17:47:40 +02:00 |
|
|
a690c76612
|
Made the polygon editor work with my setup, and added sd_polygon_shape node.
|
2021-10-20 17:46:31 +02:00 |
|
|
c082ee9a60
|
Added the curve editor and polygon editor from Material Maker. I only fixed compile so far.
|
2021-10-20 11:54:54 +02:00 |
|
|
df1a1c59a2
|
sd_shape_arc and sd_shape_rhombus nodes.
|
2021-10-19 22:42:03 +02:00 |
|
|
2984eef392
|
sd_shape_box node.
|
2021-10-19 22:20:45 +02:00 |
|
|
01c886d56f
|
Now sd_shape_circle will emit changed events properly for it's type.
|
2021-10-19 18:26:12 +02:00 |
|
|
bcd0fdbbb1
|
Added sd show and sd shape circle nodes.
|
2021-10-19 18:04:00 +02:00 |
|
|
47cb1b8086
|
Voronoi node.
|
2021-10-19 15:38:12 +02:00 |
|
|
8feda525db
|
FBM noise node.
|
2021-10-19 13:43:35 +02:00 |
|
|
fb502505a3
|
Anisotropic noise node.
|
2021-10-19 13:08:50 +02:00 |
|
|
7ef34acfbf
|
Color noise node.
|
2021-10-19 12:44:02 +02:00 |
|
|
31547bf86f
|
Color value node.
|
2021-10-19 12:21:56 +02:00 |
|
|
98ade190f9
|
Value node.
|
2021-10-19 12:13:15 +02:00 |
|
|
0cd3f2d8db
|
Noise node.
|
2021-10-19 11:15:01 +02:00 |
|
|
dade6413b3
|
Cleaned up the noises folder.
|
2021-10-18 20:20:29 +02:00 |
|
|
a317240526
|
Scratches node.
|
2021-10-18 20:06:49 +02:00 |
|
|
0e07f2388c
|
sine_wave node.
|
2021-10-18 19:39:51 +02:00 |
|
|
63713bc6cd
|
Fix random color output on the bricks node.
|
2021-10-18 19:28:06 +02:00 |
|
|
c91c947871
|
Beehive node.
|
2021-10-18 19:26:54 +02:00 |
|
|
6ea422c166
|
IChing node.
|
2021-10-18 18:44:39 +02:00 |
|
|
a186c71f9a
|
Runes node.
|
2021-10-18 18:14:08 +02:00 |
|
|
2b2c485992
|
Weave pattern node.
|
2021-10-18 17:59:57 +02:00 |
|
|
e6468b8226
|
Added the bricks node.
|
2021-10-18 15:32:30 +02:00 |
|
|
095fcab86c
|
Truchet node.
|
2021-10-18 14:16:50 +02:00 |
|
|
4f6829beb3
|
Pattern node.
|
2021-10-18 14:01:18 +02:00 |
|
|
c634c3b882
|
Colorize node.
|
2021-10-18 13:17:25 +02:00 |
|
|
e04f17dac2
|
Added the image picker button from Material Maker. Also added image node.
|
2021-10-18 12:33:31 +02:00 |
|
|
e036935e4b
|
Removed a few unneeded classes.
|
2021-10-18 11:01:38 +02:00 |
|
|
c9edde9ef9
|
Added uniform and greyscale_uniform nodes for mat_maker_gd.
|
2021-10-18 11:00:13 +02:00 |
|
|
01bb81675e
|
Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being.
|
2021-10-17 21:01:54 +02:00 |
|
|
56aa47ccc3
|
Radial gradient node.
|
2021-10-17 17:41:50 +02:00 |
|
|
f74ad34219
|
Implemented circular gradient node, and fixed circular gradient calculation.
|
2021-10-17 17:40:16 +02:00 |
|
|
6a241d3051
|
Split the new gradient node into a gradient_base and gradient nodes.
|
2021-10-17 17:23:06 +02:00 |
|
|
4282cc8385
|
Implemented the gradient node. Made Material Maker's gradient editor work with my setup.
|
2021-10-17 17:18:41 +02:00 |
|
|
d23c7b00b8
|
Turned the widget scripts into tool scripts.
|
2021-10-17 00:58:07 +02:00 |
|
|
7dfdf6c1ce
|
Also added the icons, and fixed all resource paths.
|
2021-10-17 00:35:35 +02:00 |
|
|
45fc6bcdbd
|
Added the color picker, the float edit, and the gradient editor widgets from material maker.
|
2021-10-17 00:11:51 +02:00 |
|
|
7ab05bf407
|
Renamed colors.gd to filter.gd.
|
2021-10-13 18:51:34 +02:00 |
|
|
bfcf4b0475
|
Went through the rest of the .mmg files.
|
2021-10-13 18:48:59 +02:00 |
|
|
bf0afa6ad6
|
Tuned most of the remaining .mmg files into comments.
|
2021-10-13 12:54:29 +02:00 |
|
|
8a907bfb6b
|
Turned a lot more mmg files into comments.
|
2021-10-13 00:38:05 +02:00 |
|
|
a25d43ae29
|
Turned all except one sdf related mmg files into comments. In a more crude way than before.
|
2021-10-12 22:23:31 +02:00 |
|
|
c9fe275357
|
Processed a 4 more mmg files.
|
2021-10-12 19:59:24 +02:00 |
|
|
c54948d81a
|
Turn more .mmg files into comments.
|
2021-10-12 19:04:40 +02:00 |
|
|
ea795998cf
|
Comments from weave.mmg and weave2.mmg.
|
2021-10-12 18:20:07 +02:00 |
|
|
3ceb7a3236
|
Comments from the rest of the sdf3d mmg files.
|
2021-10-12 17:54:31 +02:00 |
|
|
666f735379
|
Comments from sdf3d_color.mmg.
|
2021-10-12 16:48:51 +02:00 |
|
|
56ebdb0ec5
|
Comments from iching.mmg.
|
2021-10-12 16:36:20 +02:00 |
|
|
e6d4b2b755
|
Comments from sdf3d_angle.mmg.
|
2021-10-12 13:20:15 +02:00 |
|
|
33e8a8adb0
|
Comments from sdf3d_circle_repeat.mmg.
|
2021-10-12 13:07:06 +02:00 |
|
|
4ee9c69d15
|
Comments from sdf3d_boolean.mmg.
|
2021-10-12 12:24:38 +02:00 |
|
|
d75ee3dac2
|
Comments from sdf3d_torus.mmg.
|
2021-10-12 12:16:46 +02:00 |
|
|
95eb126b8f
|
Comments from sdf3d_plane.mmg.
|
2021-10-12 12:11:49 +02:00 |
|
|
55c23bc6b2
|
Comments from sdf3d_cylinder.mmg.
|
2021-10-12 11:58:46 +02:00 |
|
|
2eabdc5536
|
COmments from sdf3d_rotate.mmg.
|
2021-10-12 11:27:32 +02:00 |
|
|
a5b96ad8f1
|
Comments from scratches.mmg.
|
2021-10-12 11:12:20 +02:00 |
|
|
eacc08e69a
|
Comments from runes.mmg.
|
2021-10-12 10:58:39 +02:00 |
|
|
13e3d248d0
|
Notes from sdf3d_repeat.mmg.
|
2021-10-11 20:12:34 +02:00 |
|
|
52d73a0abd
|
Comments from sdf3d_cone.mmg.
|
2021-10-11 16:41:39 +02:00 |
|
|
8fff2bc0e9
|
Comments from sdf3d_capsule.mmg.
|
2021-10-11 14:14:05 +02:00 |
|
|
1a65e35471
|
Notes from sdf3d_sphere.mmg.
|
2021-10-11 13:40:13 +02:00 |
|
|
3f12c7c23e
|
Notes from sdf3d_box.mmg.
|
2021-10-11 13:30:58 +02:00 |
|
|
b04d8b7fc6
|
Notes from uneven_bricks.mmg.
|
2021-10-11 13:18:24 +02:00 |
|
|
b31eb46120
|
Notes from bricks.mmg. Also improvements to beehive notes.
|
2021-10-11 12:55:18 +02:00 |
|
|
b622bb2f73
|
Turned pattern.mmg to notes.
|
2021-10-11 11:47:00 +02:00 |
|
|
d6148fd43c
|
Notes for the beehive pattern.
|
2021-10-11 11:01:42 +02:00 |
|
|
f6e1207c3e
|
Notes for noise_fbm.gd.
|
2021-10-11 10:51:00 +02:00 |
|
|
b077bc83ac
|
Add relevant comments from radial_gradient.mmg and circular_gradient.mmg.
|
2021-10-11 10:20:56 +02:00 |
|
|
44df757149
|
Add relevant thingd as comments from gradient.mmg to gradients.gd.
|
2021-10-10 10:39:23 +02:00 |
|
|
bfd32409d2
|
Added more notes to colors.gd, and removed the corresponding material maker mmg files.
|
2021-10-10 09:00:39 +02:00 |
|
|
c07ca3d8d8
|
Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor.
|
2021-10-09 19:30:57 +02:00 |
|
|
da126d1d45
|
Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway.
|
2021-10-09 19:15:15 +02:00 |
|
|
babee4f93a
|
Fix division by zero error in shape.gd.
|
2021-10-09 19:07:50 +02:00 |
|
|
a0a2a81acf
|
Implement type conversions for universal properties.
|
2021-10-09 19:07:32 +02:00 |
|
|
956d35fd84
|
Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin.
|
2021-10-09 18:48:01 +02:00 |
|
|
8758111bf6
|
Renamed output.gd to output_image.gd and implemented it's logic.
|
2021-10-09 14:47:55 +02:00 |
|
|
52858a6970
|
Add line edit slot support to mm_graph_node.
|
2021-10-09 14:47:26 +02:00 |
|
|
ebef2b0fd5
|
Update the test resource.
|
2021-10-09 14:09:44 +02:00 |
|
|
56a6bb75a9
|
The image property in shape.gd is not supposed to be exported.
|
2021-10-09 14:07:33 +02:00 |
|
|
c816f0e0fe
|
Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes.
|
2021-10-09 14:04:09 +02:00 |
|
|
7fd3ccd4ad
|
Generic image rendering / property connection api for mat_maker_gd.
|
2021-10-09 13:33:59 +02:00 |
|
|
51dfad5018
|
Added image universal property to shape.gd. Not yet used.
|
2021-10-07 15:48:38 +02:00 |
|
|
6f5c7395ba
|
Added a new output node.
|
2021-10-07 15:47:09 +02:00 |
|
|
e31aedbb1b
|
Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses.
|
2021-10-06 10:30:22 +02:00 |
|
|
8654865b1b
|
Add everything needed to construct slots to the universal property.
|
2021-10-06 09:53:40 +02:00 |
|
|
efc5d8ae9c
|
Added image type to MMNodeUniversalProperty.
|
2021-10-06 09:46:34 +02:00 |
|
|
f1afa03c66
|
Removed obj, getter and params from MMNodeUniversalProperty, now instead it will have an another MMNodeUniversalProperty ref as input_property. Also smaller simplifications.
|
2021-10-06 09:27:22 +02:00 |
|
|
1611efc9d1
|
Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty.
|
2021-10-06 09:15:48 +02:00 |
|
|
9f24edd50f
|
Now shape's radius and edge is using universal property.
|
2021-10-06 00:56:13 +02:00 |
|
|
cca43432f3
|
Add uv parameter to get_value, and call emit_changed() in get_default_value in the universal property.
|
2021-10-06 00:53:19 +02:00 |
|
|
04c3098390
|
Fix issues with universal property handling in MMGraphNode.
|
2021-10-06 00:51:52 +02:00 |
|
|
ebb8098ba2
|
Initial shapes node implementation / cleanup. It still needs universal inputs.
|
2021-10-06 00:24:13 +02:00 |
|
|
0923f1095b
|
Enum slot support for mat_maker_gd.
|
2021-10-06 00:23:24 +02:00 |
|
|
27471b8bdf
|
Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes.
|
2021-10-05 23:14:54 +02:00 |
|
|
88aa8e84ac
|
Optional range parameter for some of ht eadd slot methods.
|
2021-10-05 20:59:47 +02:00 |
|
|
59c43c0cab
|
Now all add_slot methods return the slot index.
|
2021-10-05 20:21:11 +02:00 |
|
|
0548a8b7fd
|
Did the same to noise_voronoi.gd.
|
2021-10-05 17:54:06 +02:00 |
|
|
28e7719c52
|
Add the original shader code top colors.gd aswell.
|
2021-10-05 17:27:15 +02:00 |
|
|
a80d0334a1
|
Updated noise_fbm code based on the new shaders.
|
2021-10-05 13:33:27 +02:00 |
|
|
49f9cf7d01
|
Added the shader code for noise_fbm aswell.
|
2021-10-05 13:26:40 +02:00 |
|
|
2074729364
|
Missed one.
|
2021-10-05 11:57:40 +02:00 |
|
|
057ad6c4bc
|
Fix a few newlines.
|
2021-10-05 11:56:51 +02:00 |
|
|
1bc5139058
|
Merge branch 'master' of github.com:Relintai/broken_seals
|
2021-10-05 11:54:28 +02:00 |
|
|
9f41deb164
|
Added the current shader code from material maker as a comment to shapes.
|
2021-10-05 11:54:16 +02:00 |
|
|
b55487d6df
|
Added a vector2 slot to MMGraphNode.
|
2021-10-04 18:29:11 +02:00 |
|
|
54003493f2
|
Fix errors.
|
2021-10-04 15:14:41 +02:00 |
|
|
e8a3874cfb
|
Added universal slot type.
|
2021-10-04 15:10:38 +02:00 |
|
|
679e992ef8
|
Add step as a parameter to add_slot_float.
|
2021-10-04 15:00:00 +02:00 |
|
|
ef784088b4
|
Implemented int and float slots.
|
2021-10-04 14:58:15 +02:00 |
|
|
634d28b713
|
Added slot color support.
|
2021-10-04 13:28:00 +02:00 |
|
|
2eb6f789dd
|
Added a SlotTypes Enum.
|
2021-10-04 13:27:29 +02:00 |
|
|
a13908fcec
|
Also pass the seed to get_value for, and cleaned up perlin.gd.
|
2021-10-04 13:15:18 +02:00 |
|
|
0943dc32f8
|
Aldo pass slot_idx to get_value_for.
|
2021-10-04 13:11:08 +02:00 |
|
|
4b334a6ad6
|
Initial slot api for MMGraphNode. Already supports images. Also implemented the image generation helper methods for MMMaterial and MMNode.
|
2021-10-04 13:09:43 +02:00 |
|
|
537d44bc63
|
Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog.
|
2021-10-04 11:55:47 +02:00 |
|
|
1374df2b59
|
Not mat maker nodes inherit fromMMNode instead of TextureRect.
|
2021-10-04 11:54:52 +02:00 |
|
|
c5621036b2
|
Added an Add button to the mat maker's editor.
|
2021-10-04 11:27:35 +02:00 |
|
|
0c099d3325
|
Added a new MMGraphNode script.
|
2021-10-04 11:24:47 +02:00 |
|
|
137fd29f35
|
Also add MMMaterial as a custom type.
|
2021-10-04 11:24:02 +02:00 |
|
|
5bb4822164
|
MMNode now has a class_name declaration.
|
2021-10-04 11:23:43 +02:00 |
|
|
96e07af946
|
Removed the test scenes from mat_maker_gd.
|
2021-10-04 10:12:47 +02:00 |
|
|
059cabc48b
|
Main nodes for mat_maker_gd and Initial setup for an editor plugin.
|
2021-10-03 19:56:35 +02:00 |
|
|
46dae7373b
|
Moved color related methods to a new colors.gd file.
|
2021-10-03 17:12:13 +02:00 |
|
|
44bdbeb56d
|
Moved shapes to a new shapes.gd file.
|
2021-10-03 17:04:54 +02:00 |
|
|
55f85a9b2d
|
Moved the rest of the gradient related code to gradients.gd.
|
2021-10-03 17:02:07 +02:00 |
|
|
0fc71e0f2c
|
Moved circular gradient calculations to gradients.gd. This time the logic had to be changed extensively and the new logic still has bugs. It will be fixed later.
|
2021-10-03 13:41:31 +02:00 |
|
|
b3604ffebc
|
Same change to sdf3d.
|
2021-10-03 10:10:56 +02:00 |
|
|
2f521f2998
|
Moved sdf2d stuff to a new sdf2d script.
|
2021-10-03 01:07:39 +02:00 |
|
|
743e92ad55
|
Finished patterns.
|
2021-10-03 00:23:55 +02:00 |
|
|
cb7fd0a873
|
Moving pattern related things to a central patterns.gd.
|
2021-10-02 19:48:45 +02:00 |
|
|
5129cda7f1
|
Same change to perlin related calculations.
|
2021-10-02 18:45:29 +02:00 |
|
|
735b1f67cd
|
Moved every voronoi related calculations to a new class.
|
2021-10-02 17:20:26 +02:00 |
|
|
fdac5e5e85
|
Moved all fbm related calculations to a new noise_fbm class.
|
2021-10-02 16:59:50 +02:00 |
|
|
1d6a95d578
|
Moved even more things to commons.gd.
|
2021-10-02 15:38:12 +02:00 |
|
|
01fd374344
|
Moved a lot more things to Commons.gd.
|
2021-10-02 10:39:30 +02:00 |
|
|
e4eccdc034
|
Simple nodes are using Commons.gd aswell.
|
2021-10-01 23:37:14 +02:00 |
|
|
f3504fd634
|
SDF3d also uses Commons.gs now.
|
2021-10-01 23:32:11 +02:00 |
|
|
15971442d0
|
Sdf also uses Commons.gd.
|
2021-10-01 23:30:23 +02:00 |
|
|
0869d1096b
|
Patterns now also use Commons.gd.
|
2021-10-01 23:24:08 +02:00 |
|
|
bb338ea1aa
|
Nises now also use Commons.gd.
|
2021-10-01 23:07:05 +02:00 |
|
|
1e621a8278
|
Filter nodes now use the common methods from Common.gd.
|
2021-10-01 22:41:03 +02:00 |
|
|
50b7575ef9
|
Added Commons.gd to store common static methods for mat_maker_gd.
|
2021-10-01 22:39:22 +02:00 |
|
|
69767cd08b
|
Reorganize mat_maker_gd.
|
2021-10-01 22:04:09 +02:00 |
|
|
88caf0d31f
|
Added the color-palette plugin from the AssetLib.
|
2021-10-01 10:17:08 +02:00 |
|
|
bc1c8b2718
|
Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker .
|
2021-10-01 00:54:13 +02:00 |
|
|
96fff0331e
|
Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
|
2021-09-29 11:27:42 +02:00 |
|
|
321302e9c5
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
|
|
410161831f
|
Bit more experimentation.
|
2021-09-28 14:54:26 +02:00 |
|
|
626b02dc94
|
Bit more work on uv unwrapping.
|
2021-09-28 14:38:51 +02:00 |
|
|
a6caaadb38
|
A bit more work on uv unwrapping.
|
2021-09-27 19:27:12 +02:00 |
|
|
1260374274
|
Bit more work on uv unwrapping.
|
2021-09-27 18:24:16 +02:00 |
|
|
3a13c1e21b
|
Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
|
2021-09-27 14:43:57 +02:00 |
|
|
e5de63c421
|
Initial uv layout implementation.
|
2021-09-27 14:15:17 +02:00 |
|
|
660933915b
|
More work on uv unwrapping.
|
2021-09-27 12:52:33 +02:00 |
|
|
a2208d0489
|
More work on the uv unwrapping algorithm.
|
2021-09-27 12:38:57 +02:00 |
|
|
2c266711a3
|
I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
|
2021-09-26 23:02:51 +02:00 |
|
|
ed3c6eb19d
|
Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
|
2021-09-26 20:04:42 +02:00 |
|
|
eee70dac69
|
Removed the bone_editor addon, as now the engine has a skeleton editor built in.
|
2021-09-26 17:23:00 +02:00 |
|
|
6062255177
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
|
|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
|
|
74b35246c8
|
Now the mesh data resource addon actually shows uvs in the uv editor.
|
2021-09-13 12:32:33 +02:00 |
|
|
de97b132a2
|
Fixed the set rest pose implementation.
|
2021-09-13 11:27:20 +02:00 |
|
|
878f045f92
|
Added my seketon editor test scene.
|
2021-09-12 23:18:26 +02:00 |
|
|
d9e0ed3741
|
Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
|
2021-09-12 23:18:05 +02:00 |
|
|
242321fd7a
|
Bone hierarchy editing support.
|
2021-09-12 15:52:22 +02:00 |
|
|
6c32deb131
|
Now the bone editor addon can create bones.
|
2021-09-12 15:28:40 +02:00 |
|
|
b181be5ddf
|
Fix error spam due to missing method.
|
2021-09-06 12:26:31 +02:00 |
|
|
9fb8e01314
|
Fix error printed to the console on clients.
|
2021-08-31 02:00:49 +02:00 |
|
|
4f7cb3c904
|
Fixed networked movement.
|
2021-08-31 01:57:32 +02:00 |
|
|
9ba79d9dc4
|
More work on fixing networking. Also updated ESS to get the fixes from it too.
|
2021-08-31 00:40:45 +02:00 |
|
|
288eaabe18
|
Updated ESS to get the Entity controller property rework.
|
2021-08-30 20:18:29 +02:00 |
|
|
e6d21cbb8a
|
Remove the nameplate if the entity gets controlled by the player and it wasn't before.
|
2021-08-30 17:45:40 +02:00 |
|
|
67b3ce48f5
|
Work on fixing networking.
|
2021-08-30 00:35:27 +02:00 |
|
|
c0280ce6f3
|
Don't spawn mobs at all during world generation on a client.
|
2021-08-29 23:38:15 +02:00 |
|
|
f8803b99ab
|
Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
|
2021-08-29 23:32:54 +02:00 |
|
|
3dd4f4592a
|
Fix setting up network_owner in the spawner.
|
2021-08-29 21:39:51 +02:00 |
|
|
fcf4e520e9
|
Now the generated terrain and dungeons are actually seeded.
|
2021-08-29 19:38:58 +02:00 |
|
|
715e4f209f
|
Don't spawn trees in the 0,0 chunk.
|
2021-08-29 11:43:27 +02:00 |
|
|
026652931b
|
Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
|
2021-08-28 12:06:10 +02:00 |
|
|
3b3650c851
|
Bump version.
|
2021-08-28 10:36:58 +02:00 |
|
|
6b36577aa3
|
Spawn mobs into the dungeons.
|
2021-08-28 00:55:59 +02:00 |
|
|
12e7618cd3
|
Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.)
|
2021-08-28 00:29:24 +02:00 |
|
|
c6ae7518c0
|
Deactivate / activate the world on teleporting to a dungeon.
|
2021-08-28 00:09:05 +02:00 |
|
|
9a8d658643
|
Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
|
2021-08-27 23:07:58 +02:00 |
|
|
4b5f6253db
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
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99bab47f9f
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Implemented room overlap checks for the building. It's only 2d for now.
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2021-08-27 01:05:03 +02:00 |
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78c08c4f28
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Re-generate room points for all the test rooms, and also re-export them to props.
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2021-08-26 20:54:10 +02:00 |
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7ee9a14b01
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Small changes to the test dungeon.
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2021-08-26 00:18:39 +02:00 |
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4f02de36d9
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Material cache support for the character.
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2021-08-26 00:15:30 +02:00 |
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1d5fff0f06
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Figured out room transforms.
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2021-08-25 01:03:27 +02:00 |
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2b2d175a66
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Initial Building implementation. The room transforms are still broken, will figure them out later.
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2021-08-24 21:10:32 +02:00 |
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1b492b863f
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Added more test rooms and started working on the dungeon class.
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2021-08-20 23:53:09 +02:00 |
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861676531b
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Exported the test rooms into props.
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2021-08-18 19:02:32 +02:00 |
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65fba11bcd
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Remade the test rooms with TiledWalls. Also committing the rest of the test stuff I made during the last few days to test the portal system.
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2021-08-18 17:54:43 +02:00 |
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f83e53b0a1
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Added a test room to help with implementing portal and room support to the prop system.
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2021-08-12 20:53:13 +02:00 |
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583fadae70
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Updated the props module to get the automatic lod change support to PropInstanceMerger.
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2021-08-12 18:47:07 +02:00 |
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70a1ebef4c
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Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
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2021-08-11 20:36:24 +02:00 |
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60e7d4af78
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Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
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2021-08-11 19:20:26 +02:00 |
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94681037ff
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Added a few more small test prop scenes.
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2021-08-10 19:10:01 +02:00 |
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364dea8159
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Disabled the mesh data resource editor addon.
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2021-08-10 19:09:40 +02:00 |
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c16bb42ea1
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Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
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2021-08-09 22:13:18 +02:00 |
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d1cfc79887
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Bump version to 0.3.5.
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2021-08-08 21:13:21 +02:00 |
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fae48b30cf
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Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
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2021-08-08 14:11:14 +02:00 |
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5228fbe0d2
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Created a prop with the other tree texture.
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2021-08-07 17:58:19 +02:00 |
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d56b96bf24
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Turn on collision for the tree.
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2021-08-07 14:41:43 +02:00 |
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7476d08ed2
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Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
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2021-08-07 13:56:24 +02:00 |
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86511cdd26
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Temporarily set the tree's texture to the prop material, and also added prop materials to the library.
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2021-08-07 11:33:14 +02:00 |
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522242182c
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Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller.
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2021-08-07 11:32:23 +02:00 |
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f29445bdf6
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Now the trees are spawned with terraman's prop system. It does need some fixes though.
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2021-08-07 10:14:17 +02:00 |
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885ba9e4d4
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Removed one of the two tree meshes as they are the same.
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2021-08-07 10:07:41 +02:00 |
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254fb23d98
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Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented).
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2021-08-06 22:33:50 +02:00 |
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c7938caaa8
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increased the height for the stone texture.
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2021-08-06 21:53:15 +02:00 |
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29a41a8077
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Rescaled one of the tree and added a collision shape to it.
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2021-08-06 21:51:22 +02:00 |
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abc1d53813
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Added 2 trees from https://opengameart.org/content/rpg-item-collection-3 .
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2021-08-06 21:42:44 +02:00 |
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41fba2bec7
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The test/simple biome now gets generated by summing 2 noises. I made the main elevation noise scaled out more.
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2021-08-06 20:38:47 +02:00 |
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1697167975
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Changed the simple biome's generator to FastNoise from OpenSimplexNoise. Also scaled it out more.
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2021-08-06 19:24:13 +02:00 |
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bf40b5c12f
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Updated ess to the latest. Replaced the range checks with the newly added helper calls.
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2021-08-05 23:01:31 +02:00 |
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2e15d3f74e
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Same logic for the vendor window.
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2021-08-05 22:07:34 +02:00 |
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78af5acc8a
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The trainer window will now close itself if the player gets too far.
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2021-08-05 22:04:37 +02:00 |
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6c7f8625b5
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Added interaction range check.
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2021-08-05 21:55:33 +02:00 |
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124c163212
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Added a new library based on TerramanLibraryMergerPCM, and set the main world to use it.
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2021-08-03 01:13:25 +02:00 |
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523d5e478b
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Added the multirun addon to the project. (Disabled by default)
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2021-08-01 15:44:24 +02:00 |
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b3c7c142c5
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Now tab containers are also navigable with keys in the menu.
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2021-07-31 15:46:59 +02:00 |
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dca4ea1cb4
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Keyboard/controller navigation for the main menu.
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2021-07-31 15:09:54 +02:00 |
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e34e005890
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Update the engine tot he latest.
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2021-07-26 09:59:46 +02:00 |
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cea803979c
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Fix property deprecation warnings.
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2021-07-20 22:12:50 +02:00 |
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8e2a6d96e7
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Increased the jump height a bit.
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2021-07-20 22:05:48 +02:00 |
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