Commit Graph

1218 Commits

Author SHA1 Message Date
612ee7936a Moved around more code in mesh data resource editor's gizmo. 2021-12-29 17:48:27 +01:00
ef7ed3848b Started refactoring mesh data resource editor's gizmo. 2021-12-29 17:10:58 +01:00
b3edaa7bd7 Fixed uvs and normals for the box. 2021-12-29 00:07:37 +01:00
6337d16a54 Implemented the Add Box button for the mesh data resource editor. 2021-12-29 00:00:28 +01:00
290f8e39f1 Properly handle horizontal minimum in the flex grid container. 2021-12-28 21:14:46 +01:00
b0613182d0 Reworked mesh_data_resource_editor's side panel. 2021-12-28 15:05:43 +01:00
3d8493bd01 Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor. 2021-12-28 14:30:11 +01:00
f90d4e8858 Revert accidentally comitted change. 2021-12-28 14:23:30 +01:00
d48894aa90 Updated the color palette addon. 2021-12-28 14:22:28 +01:00
31ad20843f Remove a hseparator. 2021-12-27 22:26:08 +01:00
ef03b30dfe Now HSeparators can also be added to the property inspector. 2021-12-27 22:25:37 +01:00
cae4735ae2 Added separators to the property inspector. Also moved the content up above the new properties. 2021-12-27 22:22:07 +01:00
e13be6f3f5 Added a class and script property by default to the property inspector. 2021-12-27 22:20:09 +01:00
cfc3bc5ff7 Added the resource properties to the inspector wherever they were needed. 2021-12-27 22:06:43 +01:00
f9662ed967 Added a resource property. 2021-12-27 22:05:57 +01:00
1dd6aa25f4 Add the locked property to the property inspector. 2021-12-27 22:05:08 +01:00
e0cb83ffe2 Fix signal already connected errors. 2021-12-27 18:00:10 +01:00
ff2579bd04 Now RectView will also change / zoom the margins. 2021-12-27 17:58:33 +01:00
b45e197d69 Now RectView's zoom will resize everything, instead of just setting rect_scale. 2021-12-27 17:56:44 +01:00
69b7cbb388 Removed the World Generator engine module. 2021-12-27 17:13:29 +01:00
da3109f98f Also remove the MainTPlanetGenerator. 2021-12-27 16:55:51 +01:00
0ed5e814b8 Removed most of the old world generator. only kept a few classes around, these now inherit from resource. 2021-12-27 16:38:46 +01:00
3ef478074f Spawn the test vendor and trainer to the proper place. 2021-12-27 16:15:11 +01:00
1cb11ca32a Fix hit stack calculation. 2021-12-27 14:27:33 +01:00
9fad900a51 The world generator now will look up the a spawner node, and get the starting coordinates from it. 2021-12-27 03:50:11 +01:00
fbd232df1b Added the village npc spawner code to the current spawner resource. 2021-12-27 03:49:37 +01:00
82435d4c59 Added parent pos setup to the world generator resources. 2021-12-27 03:48:55 +01:00
a44e362e31 Switched back from godot physics to bullet for now. 2021-12-27 03:47:59 +01:00
808c8e97d3 Now terra chunks are actually properly generated by placing chunks on the world generator's grid. 2021-12-27 02:38:05 +01:00
0cbf540e30 RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys. 2021-12-27 02:36:52 +01:00
0c96328005 Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain. 2021-12-26 21:14:41 +01:00
3adfad40a2 Added a seed parameter to the world generation methods. 2021-12-26 19:08:45 +01:00
47c49b56ab Added the needed methods for terrain generation. 2021-12-26 19:05:48 +01:00
8453518e8b Added a class selector to the world editor on add. 2021-12-26 18:52:23 +01:00
4ff14380a1 Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders. 2021-12-26 18:51:46 +01:00
9cac983ff5 Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string. 2021-12-26 18:50:09 +01:00
f739cca1f4 Now the added resource's rect gets recalculated on add_content() instead in create_content() 2021-12-26 18:48:29 +01:00
0a0f4ee865 The RectEditor now will only set a margin of max 50. 2021-12-26 13:10:15 +01:00
193ed69fef Also made the delete and duplicate buttons work for the zones editor and continent editor. 2021-12-26 00:28:32 +01:00
cc6669bb12 Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change. 2021-12-26 00:25:30 +01:00
829b01b72f Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource. 2021-12-26 00:03:17 +01:00
61b66b4109 Reduce the scale border's size to 5. 2021-12-25 23:41:50 +01:00
7b4f044f43 Fixed keeping zoom in RectView. 2021-12-25 23:34:33 +01:00
11aa1e1b6a Set up the rect property to expand horizontally. 2021-12-25 23:20:40 +01:00
a8dfb9a156 Fix label. 2021-12-25 23:14:51 +01:00
10ee9bb44a Similar cleanups to the SubZone editor. 2021-12-25 23:14:02 +01:00
1fa6903106 Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues. 2021-12-25 23:09:56 +01:00
900f402370 Set up the subzone editor. 2021-12-25 12:31:36 +01:00
0b74e33fc8 Set up the zone editor. 2021-12-25 12:18:59 +01:00
200a030882 Zero the positions of the created contents. 2021-12-25 11:30:22 +01:00
c21970b82f Also add the initial rect size setup code to Continent and Zone. 2021-12-25 03:26:33 +01:00
b7b36d47ab Set the selected continent into the widgets. 2021-12-25 03:25:42 +01:00
b30016bc28 Set up continent select dropdown. 2021-12-25 02:52:21 +01:00
65562c6523 Set the world into the continent editor. 2021-12-25 02:33:43 +01:00
c34b629b26 Move World's setup to the World class. 2021-12-25 02:32:00 +01:00
ba1c85b729 Set up the Continent editor's base ui. 2021-12-25 02:29:30 +01:00
13428b9a33 The world tab is now it's own scene. 2021-12-25 02:18:20 +01:00
87e4318e06 Implemented editing the names of resources in the DataList widget. 2021-12-25 02:15:17 +01:00
4cc9baf23b When adding a continent the world will set up a base size now. 2021-12-25 01:55:52 +01:00
6c438c97f4 Set the edited resource's rect after drag. 2021-12-25 01:51:35 +01:00
d07f9c4949 Fix RectViewNode's _draw(). 2021-12-25 01:48:56 +01:00
a4367ee257 Fix dragging. 2021-12-24 22:32:45 +01:00
9641d29001 Fix cursor switching on the borders in RectViewNode. 2021-12-24 22:25:56 +01:00
1a3a95809a Ported drag and resize code from godot's window dialog as a base for RectViewNode. 2021-12-24 22:20:30 +01:00
9aa18a9278 Implement zoom for RectView. 2021-12-23 18:08:13 +01:00
dd7024c0ed Basic RectView functionality. Renamed RectEditorNode to RectViewNode. 2021-12-23 17:45:36 +01:00
6b388b3c1b Removed stray print. 2021-12-23 16:51:59 +01:00
9c4c30b821 RectView basic setup. 2021-12-23 16:46:54 +01:00
c2e75ef147 Added a rect2 property. And started working on the rect editor. 2021-12-23 00:45:32 +01:00
3f7f5c0e07 Implement basic data list node. Also fix error spam. 2021-12-22 16:52:06 +01:00
afc929350b Work on the world editor. Also added a property editor similar to mat_maker_gd's nodes. 2021-12-22 16:15:39 +01:00
e44d367c0e Now world generator's resources inherit from a new base resource. 2021-12-22 16:14:26 +01:00
3524c3bf7f Ported EditorZoomWidget from godot4. 2021-12-22 11:27:15 +01:00
855b1120ab Add some exports to world generator's resources. 2021-12-22 10:03:55 +01:00
bbcd340cff Add a space to the text of the button that appears on the bottom. 2021-12-22 10:02:55 +01:00
e3f73103af Fix error. 2021-12-21 21:57:15 +01:00
5723a11825 Initial class and plugin setup. 2021-12-21 21:50:22 +01:00
c3093be0d4 Added a new world generator addon. 2021-12-21 21:25:35 +01:00
a643072963 Fixed missing VoxelWorld class error. 2021-12-19 14:20:47 +01:00
56866e65ba Updated mat_maker_gd. 2021-12-18 20:44:28 +01:00
991f327682 Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty. 2021-11-17 15:31:04 +01:00
baf4c89ce1 Small cleanups to transforms.gd. 2021-11-12 01:04:39 +01:00
0cb0559118 Color tiler node for mat_maker_gd. 2021-11-06 11:50:39 +01:00
1b9450cc74 Tiler node for mat_maker_gd. 2021-11-05 22:15:30 +01:00
b78f3c8358 Added 'pass' to cancel_render_and_wait, so if the lines that require ThreadPool are commented out it will not complain about scopes and indents. 2021-10-31 13:03:25 +01:00
547197e78f Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required. 2021-10-31 12:37:51 +01:00
2a2918ddb7 Now the render can be cancelled. 2021-10-31 11:37:16 +01:00
ccc0a59a58 Return the default color if no image is set in image universal properties. 2021-10-31 11:30:14 +01:00
ee03da9a85 Implemented threaded generation for mat_maker_gd using ThreadPool. 2021-10-31 11:29:36 +01:00
d63dbbbf68 Math node for mat_maker_gd. 2021-10-30 15:52:14 +02:00
2dcac48022 fill_to_color and fill_to_random_color nodes for mat_maker_gd. 2021-10-30 11:40:09 +02:00
5ba662d628 Fill_to_random_grey node for mat_maker_gd. 2021-10-30 02:12:55 +02:00
170f50c31f Fill_to_position, fill_to_size, and fill_to_uv nodes for mat_maker_gd. 2021-10-29 18:20:21 +02:00
1d27ddd159 Greyscale quantize and tonality nodes. 2021-10-27 18:26:06 +02:00
f17de5a15d circle_map, kaleidoscope, mirror, repeat, rotate, scale, shear, transform, and translate nodes for mat_maker_gd. 2021-10-27 13:19:56 +02:00
96f2646ccb Decompose node. 2021-10-26 23:22:25 +02:00
5cf570a3d0 Swap channels node. 2021-10-26 23:14:35 +02:00
db5d96a4cd Combine node. 2021-10-26 23:00:52 +02:00
713fcfb490 Invert node. 2021-10-26 22:56:10 +02:00
77d2e64fe1 adjust_hsv node. 2021-10-26 22:51:51 +02:00
583415d5fb brightness_contrast node. 2021-10-26 17:16:19 +02:00
16910b5110 Fixed a few copy-paste errors, and removed 3 old nodes with test implementation. 2021-10-26 17:16:06 +02:00
1c988c54ed sdf3d_op_revolution and extrusion nodes. 2021-10-26 14:08:18 +02:00
182034fd82 sdf3d_op_morph node. 2021-10-26 13:52:55 +02:00
9252c7b21f sdf3d_op_elongation and rounded nodes. 2021-10-26 13:42:34 +02:00
1c8af1f3f7 sdf3d_op_repeat and circle_repeat nodes. 2021-10-26 13:26:59 +02:00
6429b4e725 sdf3d_op_bool and smooth_bool nodes. 2021-10-26 12:53:23 +02:00
ea9b0a1b2e sdf3d rotate, translate, and scale nodes. 2021-10-26 11:57:20 +02:00
32f80f288a sdf3d_shape_capsule node. 2021-10-26 11:37:08 +02:00
c7a2fea2c4 curve_base now has different initialization methods for the curve. sd_shape_line now initializes it's curve to the 1,1 variant. 2021-10-26 11:36:48 +02:00
920d4895e1 Fix and index in curves.gd. 2021-10-26 11:35:45 +02:00
6c5f2c0e95 sdf3d_shape cone and asd3d_shape_torus nodes. 2021-10-26 11:05:57 +02:00
709dd8081d sdf3d_shape_cylinder node. 2021-10-26 10:54:22 +02:00
e7556f14de sdf3d_shape_box node. 2021-10-26 10:47:27 +02:00
2f4f4888cf sdf3d_color node. 2021-10-26 10:38:57 +02:00
c5c75a4d40 Removed the ptex files. 2021-10-24 13:39:16 +02:00
783532fe93 Recreated the rest of the textures which was made with material maker wityh mat_maker_gd. 2021-10-24 13:38:49 +02:00
a0a54b388f Rename the row_col parameter to col_row in brick as it was supposed to be. 2021-10-24 13:33:27 +02:00
23fd87a294 Recreated the grass texture in mat_maker_gd. 2021-10-24 13:14:49 +02:00
facdcb6469 Now implemented node deletion. 2021-10-24 12:49:49 +02:00
b609b3caa4 Fixed the alpha of the dirt texture with the new fill channel node. 2021-10-24 11:59:38 +02:00
a165061608 Added a new fill channel node. 2021-10-24 11:48:38 +02:00
daf42e692c Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture. 2021-10-24 02:42:03 +02:00
33be950fd6 Make texture slots scale their images. Also their size is now set to 128x128. 2021-10-24 02:37:14 +02:00
898ec5a387 Small improvement for the blend node. It still doesn't handles transparency properly. 2021-10-24 02:15:32 +02:00
dfa3b7ed51 Reworked the colorize node, this fixes it's output via connections. 2021-10-24 01:59:20 +02:00
baa30dd3f5 Recreated the dirt texture with mat_maker_gd. 2021-10-24 01:18:40 +02:00
676de9083c make_tileable node. 2021-10-24 01:01:15 +02:00
a5e81bc69c Gaussian blur node. 2021-10-24 00:44:02 +02:00
61c6ea476e Emboss node. 2021-10-23 21:36:41 +02:00
2f4912c2b9 blend node. 2021-10-23 20:10:14 +02:00
e42a25a53b sdf3d_render and sdf3d_sphere nodes. 2021-10-23 00:18:44 +02:00
577e9d705a Curve node. 2021-10-22 23:24:29 +02:00
fc8fa79624 sd_op_morph node. 2021-10-22 11:06:17 +02:00
27ba62e20a sd_op_circle_repeat node. 2021-10-22 11:01:35 +02:00
8a896d0e3d sd_repeat node. 2021-10-22 10:51:06 +02:00
d570d8aea3 sd_annular_shape node. 2021-10-22 10:15:12 +02:00
d2dd31ae72 sd_op_ronded_shape node. 2021-10-22 09:29:34 +02:00
d4da602f65 sd_op_smooth_bool node. 2021-10-21 21:41:18 +02:00
c849944f2b Fix typo. 2021-10-21 21:39:48 +02:00
89b6600dd9 sd_op_bool node. 2021-10-21 21:33:49 +02:00
dc56ca252b sd_tf_scale, sd_tf_rotate, sd_tf_translate nodes. 2021-10-20 20:22:44 +02:00
6f2437279e Fixed curves, and the curve editor, and added curve support for sd_shape_line. 2021-10-20 19:53:05 +02:00
3841c50674 Added sd_shape_line node. Initial setup for curves, but they don't yet work properly with it. 2021-10-20 18:33:11 +02:00
bb7fee062c Make sure that polygon's changed method is called even when the control points were only moved. 2021-10-20 18:06:02 +02:00
17d0dc99dd Actually export the points in polygon base. 2021-10-20 17:59:50 +02:00
5d0c999103 Emit changed events properly in sd shapes. 2021-10-20 17:57:42 +02:00
1e57dba26e Better output text for the arc and circle shape nodes, and removed sdf.gd. 2021-10-20 17:47:40 +02:00
a690c76612 Made the polygon editor work with my setup, and added sd_polygon_shape node. 2021-10-20 17:46:31 +02:00
c082ee9a60 Added the curve editor and polygon editor from Material Maker. I only fixed compile so far. 2021-10-20 11:54:54 +02:00
df1a1c59a2 sd_shape_arc and sd_shape_rhombus nodes. 2021-10-19 22:42:03 +02:00
2984eef392 sd_shape_box node. 2021-10-19 22:20:45 +02:00
01c886d56f Now sd_shape_circle will emit changed events properly for it's type. 2021-10-19 18:26:12 +02:00
bcd0fdbbb1 Added sd show and sd shape circle nodes. 2021-10-19 18:04:00 +02:00
47cb1b8086 Voronoi node. 2021-10-19 15:38:12 +02:00
8feda525db FBM noise node. 2021-10-19 13:43:35 +02:00
fb502505a3 Anisotropic noise node. 2021-10-19 13:08:50 +02:00
7ef34acfbf Color noise node. 2021-10-19 12:44:02 +02:00
31547bf86f Color value node. 2021-10-19 12:21:56 +02:00
98ade190f9 Value node. 2021-10-19 12:13:15 +02:00
0cd3f2d8db Noise node. 2021-10-19 11:15:01 +02:00
dade6413b3 Cleaned up the noises folder. 2021-10-18 20:20:29 +02:00
a317240526 Scratches node. 2021-10-18 20:06:49 +02:00
0e07f2388c sine_wave node. 2021-10-18 19:39:51 +02:00
63713bc6cd Fix random color output on the bricks node. 2021-10-18 19:28:06 +02:00
c91c947871 Beehive node. 2021-10-18 19:26:54 +02:00
6ea422c166 IChing node. 2021-10-18 18:44:39 +02:00
a186c71f9a Runes node. 2021-10-18 18:14:08 +02:00
2b2c485992 Weave pattern node. 2021-10-18 17:59:57 +02:00
e6468b8226 Added the bricks node. 2021-10-18 15:32:30 +02:00
095fcab86c Truchet node. 2021-10-18 14:16:50 +02:00
4f6829beb3 Pattern node. 2021-10-18 14:01:18 +02:00
c634c3b882 Colorize node. 2021-10-18 13:17:25 +02:00
e04f17dac2 Added the image picker button from Material Maker. Also added image node. 2021-10-18 12:33:31 +02:00
e036935e4b Removed a few unneeded classes. 2021-10-18 11:01:38 +02:00
c9edde9ef9 Added uniform and greyscale_uniform nodes for mat_maker_gd. 2021-10-18 11:00:13 +02:00
01bb81675e Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
56aa47ccc3 Radial gradient node. 2021-10-17 17:41:50 +02:00
f74ad34219 Implemented circular gradient node, and fixed circular gradient calculation. 2021-10-17 17:40:16 +02:00
6a241d3051 Split the new gradient node into a gradient_base and gradient nodes. 2021-10-17 17:23:06 +02:00
4282cc8385 Implemented the gradient node. Made Material Maker's gradient editor work with my setup. 2021-10-17 17:18:41 +02:00
d23c7b00b8 Turned the widget scripts into tool scripts. 2021-10-17 00:58:07 +02:00
7dfdf6c1ce Also added the icons, and fixed all resource paths. 2021-10-17 00:35:35 +02:00
45fc6bcdbd Added the color picker, the float edit, and the gradient editor widgets from material maker. 2021-10-17 00:11:51 +02:00
7ab05bf407 Renamed colors.gd to filter.gd. 2021-10-13 18:51:34 +02:00
bfcf4b0475 Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00
bf0afa6ad6 Tuned most of the remaining .mmg files into comments. 2021-10-13 12:54:29 +02:00
8a907bfb6b Turned a lot more mmg files into comments. 2021-10-13 00:38:05 +02:00
a25d43ae29 Turned all except one sdf related mmg files into comments. In a more crude way than before. 2021-10-12 22:23:31 +02:00
c9fe275357 Processed a 4 more mmg files. 2021-10-12 19:59:24 +02:00
c54948d81a Turn more .mmg files into comments. 2021-10-12 19:04:40 +02:00
ea795998cf Comments from weave.mmg and weave2.mmg. 2021-10-12 18:20:07 +02:00
3ceb7a3236 Comments from the rest of the sdf3d mmg files. 2021-10-12 17:54:31 +02:00
666f735379 Comments from sdf3d_color.mmg. 2021-10-12 16:48:51 +02:00
56ebdb0ec5 Comments from iching.mmg. 2021-10-12 16:36:20 +02:00
e6d4b2b755 Comments from sdf3d_angle.mmg. 2021-10-12 13:20:15 +02:00
33e8a8adb0 Comments from sdf3d_circle_repeat.mmg. 2021-10-12 13:07:06 +02:00
4ee9c69d15 Comments from sdf3d_boolean.mmg. 2021-10-12 12:24:38 +02:00
d75ee3dac2 Comments from sdf3d_torus.mmg. 2021-10-12 12:16:46 +02:00
95eb126b8f Comments from sdf3d_plane.mmg. 2021-10-12 12:11:49 +02:00
55c23bc6b2 Comments from sdf3d_cylinder.mmg. 2021-10-12 11:58:46 +02:00
2eabdc5536 COmments from sdf3d_rotate.mmg. 2021-10-12 11:27:32 +02:00
a5b96ad8f1 Comments from scratches.mmg. 2021-10-12 11:12:20 +02:00
eacc08e69a Comments from runes.mmg. 2021-10-12 10:58:39 +02:00
13e3d248d0 Notes from sdf3d_repeat.mmg. 2021-10-11 20:12:34 +02:00
52d73a0abd Comments from sdf3d_cone.mmg. 2021-10-11 16:41:39 +02:00
8fff2bc0e9 Comments from sdf3d_capsule.mmg. 2021-10-11 14:14:05 +02:00
1a65e35471 Notes from sdf3d_sphere.mmg. 2021-10-11 13:40:13 +02:00
3f12c7c23e Notes from sdf3d_box.mmg. 2021-10-11 13:30:58 +02:00
b04d8b7fc6 Notes from uneven_bricks.mmg. 2021-10-11 13:18:24 +02:00
b31eb46120 Notes from bricks.mmg. Also improvements to beehive notes. 2021-10-11 12:55:18 +02:00
b622bb2f73 Turned pattern.mmg to notes. 2021-10-11 11:47:00 +02:00
d6148fd43c Notes for the beehive pattern. 2021-10-11 11:01:42 +02:00
f6e1207c3e Notes for noise_fbm.gd. 2021-10-11 10:51:00 +02:00
b077bc83ac Add relevant comments from radial_gradient.mmg and circular_gradient.mmg. 2021-10-11 10:20:56 +02:00
44df757149 Add relevant thingd as comments from gradient.mmg to gradients.gd. 2021-10-10 10:39:23 +02:00
bfd32409d2 Added more notes to colors.gd, and removed the corresponding material maker mmg files. 2021-10-10 09:00:39 +02:00
c07ca3d8d8 Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor. 2021-10-09 19:30:57 +02:00
da126d1d45 Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway. 2021-10-09 19:15:15 +02:00
babee4f93a Fix division by zero error in shape.gd. 2021-10-09 19:07:50 +02:00
a0a2a81acf Implement type conversions for universal properties. 2021-10-09 19:07:32 +02:00
956d35fd84 Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin. 2021-10-09 18:48:01 +02:00
8758111bf6 Renamed output.gd to output_image.gd and implemented it's logic. 2021-10-09 14:47:55 +02:00
52858a6970 Add line edit slot support to mm_graph_node. 2021-10-09 14:47:26 +02:00
ebef2b0fd5 Update the test resource. 2021-10-09 14:09:44 +02:00
56a6bb75a9 The image property in shape.gd is not supposed to be exported. 2021-10-09 14:07:33 +02:00
c816f0e0fe Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes. 2021-10-09 14:04:09 +02:00
7fd3ccd4ad Generic image rendering / property connection api for mat_maker_gd. 2021-10-09 13:33:59 +02:00
51dfad5018 Added image universal property to shape.gd. Not yet used. 2021-10-07 15:48:38 +02:00
6f5c7395ba Added a new output node. 2021-10-07 15:47:09 +02:00
e31aedbb1b Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses. 2021-10-06 10:30:22 +02:00
8654865b1b Add everything needed to construct slots to the universal property. 2021-10-06 09:53:40 +02:00
efc5d8ae9c Added image type to MMNodeUniversalProperty. 2021-10-06 09:46:34 +02:00
f1afa03c66 Removed obj, getter and params from MMNodeUniversalProperty, now instead it will have an another MMNodeUniversalProperty ref as input_property. Also smaller simplifications. 2021-10-06 09:27:22 +02:00
1611efc9d1 Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty. 2021-10-06 09:15:48 +02:00
9f24edd50f Now shape's radius and edge is using universal property. 2021-10-06 00:56:13 +02:00
cca43432f3 Add uv parameter to get_value, and call emit_changed() in get_default_value in the universal property. 2021-10-06 00:53:19 +02:00
04c3098390 Fix issues with universal property handling in MMGraphNode. 2021-10-06 00:51:52 +02:00
ebb8098ba2 Initial shapes node implementation / cleanup. It still needs universal inputs. 2021-10-06 00:24:13 +02:00
0923f1095b Enum slot support for mat_maker_gd. 2021-10-06 00:23:24 +02:00
27471b8bdf Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes. 2021-10-05 23:14:54 +02:00
88aa8e84ac Optional range parameter for some of ht eadd slot methods. 2021-10-05 20:59:47 +02:00
59c43c0cab Now all add_slot methods return the slot index. 2021-10-05 20:21:11 +02:00
0548a8b7fd Did the same to noise_voronoi.gd. 2021-10-05 17:54:06 +02:00
28e7719c52 Add the original shader code top colors.gd aswell. 2021-10-05 17:27:15 +02:00
a80d0334a1 Updated noise_fbm code based on the new shaders. 2021-10-05 13:33:27 +02:00
49f9cf7d01 Added the shader code for noise_fbm aswell. 2021-10-05 13:26:40 +02:00
2074729364 Missed one. 2021-10-05 11:57:40 +02:00
057ad6c4bc Fix a few newlines. 2021-10-05 11:56:51 +02:00
1bc5139058 Merge branch 'master' of github.com:Relintai/broken_seals 2021-10-05 11:54:28 +02:00
9f41deb164 Added the current shader code from material maker as a comment to shapes. 2021-10-05 11:54:16 +02:00
b55487d6df Added a vector2 slot to MMGraphNode. 2021-10-04 18:29:11 +02:00
54003493f2 Fix errors. 2021-10-04 15:14:41 +02:00
e8a3874cfb Added universal slot type. 2021-10-04 15:10:38 +02:00
679e992ef8 Add step as a parameter to add_slot_float. 2021-10-04 15:00:00 +02:00
ef784088b4 Implemented int and float slots. 2021-10-04 14:58:15 +02:00
634d28b713 Added slot color support. 2021-10-04 13:28:00 +02:00
2eb6f789dd Added a SlotTypes Enum. 2021-10-04 13:27:29 +02:00
a13908fcec Also pass the seed to get_value for, and cleaned up perlin.gd. 2021-10-04 13:15:18 +02:00
0943dc32f8 Aldo pass slot_idx to get_value_for. 2021-10-04 13:11:08 +02:00
4b334a6ad6 Initial slot api for MMGraphNode. Already supports images. Also implemented the image generation helper methods for MMMaterial and MMNode. 2021-10-04 13:09:43 +02:00
537d44bc63 Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog. 2021-10-04 11:55:47 +02:00
1374df2b59 Not mat maker nodes inherit fromMMNode instead of TextureRect. 2021-10-04 11:54:52 +02:00
c5621036b2 Added an Add button to the mat maker's editor. 2021-10-04 11:27:35 +02:00
0c099d3325 Added a new MMGraphNode script. 2021-10-04 11:24:47 +02:00
137fd29f35 Also add MMMaterial as a custom type. 2021-10-04 11:24:02 +02:00
5bb4822164 MMNode now has a class_name declaration. 2021-10-04 11:23:43 +02:00
96e07af946 Removed the test scenes from mat_maker_gd. 2021-10-04 10:12:47 +02:00
059cabc48b Main nodes for mat_maker_gd and Initial setup for an editor plugin. 2021-10-03 19:56:35 +02:00
46dae7373b Moved color related methods to a new colors.gd file. 2021-10-03 17:12:13 +02:00
44bdbeb56d Moved shapes to a new shapes.gd file. 2021-10-03 17:04:54 +02:00
55f85a9b2d Moved the rest of the gradient related code to gradients.gd. 2021-10-03 17:02:07 +02:00
0fc71e0f2c Moved circular gradient calculations to gradients.gd. This time the logic had to be changed extensively and the new logic still has bugs. It will be fixed later. 2021-10-03 13:41:31 +02:00
b3604ffebc Same change to sdf3d. 2021-10-03 10:10:56 +02:00
2f521f2998 Moved sdf2d stuff to a new sdf2d script. 2021-10-03 01:07:39 +02:00
743e92ad55 Finished patterns. 2021-10-03 00:23:55 +02:00
cb7fd0a873 Moving pattern related things to a central patterns.gd. 2021-10-02 19:48:45 +02:00
5129cda7f1 Same change to perlin related calculations. 2021-10-02 18:45:29 +02:00
735b1f67cd Moved every voronoi related calculations to a new class. 2021-10-02 17:20:26 +02:00
fdac5e5e85 Moved all fbm related calculations to a new noise_fbm class. 2021-10-02 16:59:50 +02:00
1d6a95d578 Moved even more things to commons.gd. 2021-10-02 15:38:12 +02:00
01fd374344 Moved a lot more things to Commons.gd. 2021-10-02 10:39:30 +02:00
e4eccdc034 Simple nodes are using Commons.gd aswell. 2021-10-01 23:37:14 +02:00
f3504fd634 SDF3d also uses Commons.gs now. 2021-10-01 23:32:11 +02:00
15971442d0 Sdf also uses Commons.gd. 2021-10-01 23:30:23 +02:00
0869d1096b Patterns now also use Commons.gd. 2021-10-01 23:24:08 +02:00
bb338ea1aa Nises now also use Commons.gd. 2021-10-01 23:07:05 +02:00
1e621a8278 Filter nodes now use the common methods from Common.gd. 2021-10-01 22:41:03 +02:00
50b7575ef9 Added Commons.gd to store common static methods for mat_maker_gd. 2021-10-01 22:39:22 +02:00
69767cd08b Reorganize mat_maker_gd. 2021-10-01 22:04:09 +02:00
88caf0d31f Added the color-palette plugin from the AssetLib. 2021-10-01 10:17:08 +02:00
bc1c8b2718 Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
96fff0331e Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code. 2021-09-29 11:27:42 +02:00
321302e9c5 Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
410161831f Bit more experimentation. 2021-09-28 14:54:26 +02:00
626b02dc94 Bit more work on uv unwrapping. 2021-09-28 14:38:51 +02:00
a6caaadb38 A bit more work on uv unwrapping. 2021-09-27 19:27:12 +02:00
1260374274 Bit more work on uv unwrapping. 2021-09-27 18:24:16 +02:00
3a13c1e21b Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though. 2021-09-27 14:43:57 +02:00
e5de63c421 Initial uv layout implementation. 2021-09-27 14:15:17 +02:00
660933915b More work on uv unwrapping. 2021-09-27 12:52:33 +02:00
a2208d0489 More work on the uv unwrapping algorithm. 2021-09-27 12:38:57 +02:00
2c266711a3 I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done. 2021-09-26 23:02:51 +02:00
ed3c6eb19d Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default. 2021-09-26 20:04:42 +02:00
eee70dac69 Removed the bone_editor addon, as now the engine has a skeleton editor built in. 2021-09-26 17:23:00 +02:00
6062255177 Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
8e0e86ef39 Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest. 2021-09-13 18:47:56 +02:00
74b35246c8 Now the mesh data resource addon actually shows uvs in the uv editor. 2021-09-13 12:32:33 +02:00
de97b132a2 Fixed the set rest pose implementation. 2021-09-13 11:27:20 +02:00
878f045f92 Added my seketon editor test scene. 2021-09-12 23:18:26 +02:00
d9e0ed3741 Initial set rest pose implementation for the bone editor. Doesn't work properly yet. 2021-09-12 23:18:05 +02:00
242321fd7a Bone hierarchy editing support. 2021-09-12 15:52:22 +02:00
6c32deb131 Now the bone editor addon can create bones. 2021-09-12 15:28:40 +02:00
b181be5ddf Fix error spam due to missing method. 2021-09-06 12:26:31 +02:00
9fb8e01314 Fix error printed to the console on clients. 2021-08-31 02:00:49 +02:00
4f7cb3c904 Fixed networked movement. 2021-08-31 01:57:32 +02:00
9ba79d9dc4 More work on fixing networking. Also updated ESS to get the fixes from it too. 2021-08-31 00:40:45 +02:00
288eaabe18 Updated ESS to get the Entity controller property rework. 2021-08-30 20:18:29 +02:00
e6d21cbb8a Remove the nameplate if the entity gets controlled by the player and it wasn't before. 2021-08-30 17:45:40 +02:00
67b3ce48f5 Work on fixing networking. 2021-08-30 00:35:27 +02:00
c0280ce6f3 Don't spawn mobs at all during world generation on a client. 2021-08-29 23:38:15 +02:00
f8803b99ab Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner. 2021-08-29 23:32:54 +02:00
3dd4f4592a Fix setting up network_owner in the spawner. 2021-08-29 21:39:51 +02:00
fcf4e520e9 Now the generated terrain and dungeons are actually seeded. 2021-08-29 19:38:58 +02:00
715e4f209f Don't spawn trees in the 0,0 chunk. 2021-08-29 11:43:27 +02:00
026652931b Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows. 2021-08-28 12:06:10 +02:00
3b3650c851 Bump version. 2021-08-28 10:36:58 +02:00
6b36577aa3 Spawn mobs into the dungeons. 2021-08-28 00:55:59 +02:00
12e7618cd3 Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.) 2021-08-28 00:29:24 +02:00
c6ae7518c0 Deactivate / activate the world on teleporting to a dungeon. 2021-08-28 00:09:05 +02:00
9a8d658643 Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
4b5f6253db The dungeon will now spawn plugs. 2021-08-27 19:30:27 +02:00
99bab47f9f Implemented room overlap checks for the building. It's only 2d for now. 2021-08-27 01:05:03 +02:00
78c08c4f28 Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
7ee9a14b01 Small changes to the test dungeon. 2021-08-26 00:18:39 +02:00
4f02de36d9 Material cache support for the character. 2021-08-26 00:15:30 +02:00
1d5fff0f06 Figured out room transforms. 2021-08-25 01:03:27 +02:00
2b2d175a66 Initial Building implementation. The room transforms are still broken, will figure them out later. 2021-08-24 21:10:32 +02:00
1b492b863f Added more test rooms and started working on the dungeon class. 2021-08-20 23:53:09 +02:00
861676531b Exported the test rooms into props. 2021-08-18 19:02:32 +02:00
65fba11bcd Remade the test rooms with TiledWalls. Also committing the rest of the test stuff I made during the last few days to test the portal system. 2021-08-18 17:54:43 +02:00
f83e53b0a1 Added a test room to help with implementing portal and room support to the prop system. 2021-08-12 20:53:13 +02:00
583fadae70 Updated the props module to get the automatic lod change support to PropInstanceMerger. 2021-08-12 18:47:07 +02:00
70a1ebef4c Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart. 2021-08-11 20:36:24 +02:00
60e7d4af78 Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies. 2021-08-11 19:20:26 +02:00
94681037ff Added a few more small test prop scenes. 2021-08-10 19:10:01 +02:00
364dea8159 Disabled the mesh data resource editor addon. 2021-08-10 19:09:40 +02:00
c16bb42ea1 Updated the props module to get the PropCache singleton rework. Set up the project settings for it. 2021-08-09 22:13:18 +02:00
d1cfc79887 Bump version to 0.3.5. 2021-08-08 21:13:21 +02:00
fae48b30cf Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible. 2021-08-08 14:11:14 +02:00