|
9d0feb2379
|
Fix method call.
|
2022-01-12 19:30:22 +01:00 |
|
|
197dbcc1e3
|
aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style.
|
2022-01-12 19:14:10 +01:00 |
|
|
7d57bbbd56
|
aura_script.gd now overrides the proper (new) methods.
|
2022-01-12 17:43:58 +01:00 |
|
|
ffafdbcef0
|
Added the naturalis's aura spells to it's resource db. This makes them work again.
|
2022-01-12 17:39:53 +01:00 |
|
|
2a08f5de05
|
Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
|
2022-01-12 15:55:18 +01:00 |
|
|
d2a5be02d4
|
Udpated ESS to the latest to get the new property changes.
|
2022-01-12 14:19:23 +01:00 |
|
|
2d5e17b5be
|
Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
|
2022-01-12 12:06:00 +01:00 |
|
|
55fb9b2994
|
text_name property in Auras shouldn't have been prefixed.
|
2022-01-12 11:53:09 +01:00 |
|
|
b70976e98b
|
Update aura script.gd.
|
2022-01-12 11:29:20 +01:00 |
|
|
ad2215a66b
|
Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
|
2022-01-12 11:26:33 +01:00 |
|
|
c9dce50315
|
Implemented connect for the vertex selection mode.
|
2022-01-03 18:05:19 +01:00 |
|
|
dbbad9871d
|
Set up call paths to the connect, disconnect, and merge, split buttons.
|
2022-01-03 17:33:34 +01:00 |
|
|
0bb573a2ee
|
Implemented add box and add quad.
|
2022-01-03 16:54:28 +01:00 |
|
|
b66331f8ab
|
Cleanups for mesh add utils.
|
2022-01-03 16:44:11 +01:00 |
|
|
535f55d54c
|
Change the sidebar's operations and add containers to vboxcontainer.
|
2022-01-03 14:47:24 +01:00 |
|
|
847fbd35dd
|
Added more buttons to the mesh data editor's sidebar.
|
2022-01-03 14:45:40 +01:00 |
|
|
e2a43ac587
|
Changed up the keybinds.
|
2021-12-31 14:48:25 +01:00 |
|
|
57a58a58ab
|
Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
|
2021-12-31 14:39:17 +01:00 |
|
|
8a2da58680
|
Implemented face selection mode.
|
2021-12-31 14:37:07 +01:00 |
|
|
17bc926810
|
Don't process the current events in the mesh data resource editor if a key modifier is pressed.
|
2021-12-31 13:52:23 +01:00 |
|
|
6629fa503c
|
Implemented outline for face selection. (Face selection itself is not yet implemented though.)
|
2021-12-31 08:54:12 +01:00 |
|
|
6733787c46
|
Fix get_handle_edge_to_vertex_map.
|
2021-12-31 08:42:19 +01:00 |
|
|
4303e94617
|
Implemented a different outline for the edge select mode.
|
2021-12-31 08:41:25 +01:00 |
|
|
2067291890
|
Implemented switching selection modes through the ui.
|
2021-12-31 08:18:56 +01:00 |
|
|
34f080e03e
|
The ui will now reflect axis constaint state.
|
2021-12-31 08:08:02 +01:00 |
|
|
81bfa4b6bd
|
Fix axis constraint logic.
|
2021-12-31 08:07:13 +01:00 |
|
|
9962ef777a
|
Set up the edit mode buttons to actually reflect state.
|
2021-12-31 07:51:23 +01:00 |
|
|
f25e9aa3ad
|
Switched back to GodotPhysics from Bullet.
|
2021-12-31 07:33:34 +01:00 |
|
|
6fe4eaa7fa
|
Fix regression with the vertex selection mode.
|
2021-12-31 00:54:14 +01:00 |
|
|
1e71822982
|
Add in missing return. Also removed now obsolete comment.
|
2021-12-31 00:53:21 +01:00 |
|
|
881528f77b
|
Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
|
2021-12-31 00:52:39 +01:00 |
|
|
71662367ae
|
Small tweaks to the mesh outline generator.
|
2021-12-31 00:47:08 +01:00 |
|
|
5e63f45f0d
|
The mesh outline generator now won't connect to the mdr's changed event.
|
2021-12-31 00:44:01 +01:00 |
|
|
5db3ff2eb3
|
Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
|
2021-12-31 00:12:02 +01:00 |
|
|
ae56bf8b56
|
Fix error on plugin reload.
|
2021-12-30 01:23:54 +01:00 |
|
|
4ef5881ad4
|
Clear the test spatial.
|
2021-12-30 01:21:56 +01:00 |
|
|
bed06568e4
|
Handle more edge cases in recalculate_handle_points.
|
2021-12-30 01:21:38 +01:00 |
|
|
2bffe4dc68
|
Fix visual server array len == 0 errors.
|
2021-12-30 01:18:03 +01:00 |
|
|
e0db0b0379
|
Fix an error, remove a now unneeded comment, and an apply call.
|
2021-12-30 01:14:05 +01:00 |
|
|
2217c1d4dc
|
Remove commented line.
|
2021-12-30 00:13:53 +01:00 |
|
|
7565993faa
|
Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
|
2021-12-29 23:42:19 +01:00 |
|
|
cf6da736c2
|
Fix handle point ofsetting, and multiplications.
|
2021-12-29 23:34:54 +01:00 |
|
|
9e939eff64
|
Move around some class variables, and prefix some of them with an underscore.
|
2021-12-29 23:30:08 +01:00 |
|
|
1bf7d50cf0
|
Now the MDR edit gizmo uses the new generated handle points.
|
2021-12-29 23:23:50 +01:00 |
|
|
ec0b477291
|
Implemented generating handle points.
|
2021-12-29 22:01:52 +01:00 |
|
|
e7110b5314
|
Renamed the entries in the EditMode enum.
|
2021-12-29 21:38:57 +01:00 |
|
|
0c923500f7
|
Small improvements.
|
2021-12-29 21:26:56 +01:00 |
|
|
02da1a0780
|
Moved more code around.
|
2021-12-29 21:24:27 +01:00 |
|
|
98e50d4a64
|
Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments.
|
2021-12-29 21:21:23 +01:00 |
|
|
21b7b3da0b
|
Fix apply and redraw order.
|
2021-12-29 17:54:44 +01:00 |
|
|
612ee7936a
|
Moved around more code in mesh data resource editor's gizmo.
|
2021-12-29 17:48:27 +01:00 |
|
|
ef7ed3848b
|
Started refactoring mesh data resource editor's gizmo.
|
2021-12-29 17:10:58 +01:00 |
|
|
b3edaa7bd7
|
Fixed uvs and normals for the box.
|
2021-12-29 00:07:37 +01:00 |
|
|
6337d16a54
|
Implemented the Add Box button for the mesh data resource editor.
|
2021-12-29 00:00:28 +01:00 |
|
|
290f8e39f1
|
Properly handle horizontal minimum in the flex grid container.
|
2021-12-28 21:14:46 +01:00 |
|
|
b0613182d0
|
Reworked mesh_data_resource_editor's side panel.
|
2021-12-28 15:05:43 +01:00 |
|
|
3d8493bd01
|
Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
|
2021-12-28 14:30:11 +01:00 |
|
|
f90d4e8858
|
Revert accidentally comitted change.
|
2021-12-28 14:23:30 +01:00 |
|
|
d48894aa90
|
Updated the color palette addon.
|
2021-12-28 14:22:28 +01:00 |
|
|
31ad20843f
|
Remove a hseparator.
|
2021-12-27 22:26:08 +01:00 |
|
|
ef03b30dfe
|
Now HSeparators can also be added to the property inspector.
|
2021-12-27 22:25:37 +01:00 |
|
|
cae4735ae2
|
Added separators to the property inspector. Also moved the content up above the new properties.
|
2021-12-27 22:22:07 +01:00 |
|
|
e13be6f3f5
|
Added a class and script property by default to the property inspector.
|
2021-12-27 22:20:09 +01:00 |
|
|
cfc3bc5ff7
|
Added the resource properties to the inspector wherever they were needed.
|
2021-12-27 22:06:43 +01:00 |
|
|
f9662ed967
|
Added a resource property.
|
2021-12-27 22:05:57 +01:00 |
|
|
1dd6aa25f4
|
Add the locked property to the property inspector.
|
2021-12-27 22:05:08 +01:00 |
|
|
e0cb83ffe2
|
Fix signal already connected errors.
|
2021-12-27 18:00:10 +01:00 |
|
|
ff2579bd04
|
Now RectView will also change / zoom the margins.
|
2021-12-27 17:58:33 +01:00 |
|
|
b45e197d69
|
Now RectView's zoom will resize everything, instead of just setting rect_scale.
|
2021-12-27 17:56:44 +01:00 |
|
|
69b7cbb388
|
Removed the World Generator engine module.
|
2021-12-27 17:13:29 +01:00 |
|
|
da3109f98f
|
Also remove the MainTPlanetGenerator.
|
2021-12-27 16:55:51 +01:00 |
|
|
0ed5e814b8
|
Removed most of the old world generator. only kept a few classes around, these now inherit from resource.
|
2021-12-27 16:38:46 +01:00 |
|
|
3ef478074f
|
Spawn the test vendor and trainer to the proper place.
|
2021-12-27 16:15:11 +01:00 |
|
|
1cb11ca32a
|
Fix hit stack calculation.
|
2021-12-27 14:27:33 +01:00 |
|
|
9fad900a51
|
The world generator now will look up the a spawner node, and get the starting coordinates from it.
|
2021-12-27 03:50:11 +01:00 |
|
|
fbd232df1b
|
Added the village npc spawner code to the current spawner resource.
|
2021-12-27 03:49:37 +01:00 |
|
|
82435d4c59
|
Added parent pos setup to the world generator resources.
|
2021-12-27 03:48:55 +01:00 |
|
|
a44e362e31
|
Switched back from godot physics to bullet for now.
|
2021-12-27 03:47:59 +01:00 |
|
|
808c8e97d3
|
Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
|
2021-12-27 02:38:05 +01:00 |
|
|
0cbf540e30
|
RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
|
2021-12-27 02:36:52 +01:00 |
|
|
0c96328005
|
Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
|
2021-12-26 21:14:41 +01:00 |
|
|
3adfad40a2
|
Added a seed parameter to the world generation methods.
|
2021-12-26 19:08:45 +01:00 |
|
|
47c49b56ab
|
Added the needed methods for terrain generation.
|
2021-12-26 19:05:48 +01:00 |
|
|
8453518e8b
|
Added a class selector to the world editor on add.
|
2021-12-26 18:52:23 +01:00 |
|
|
4ff14380a1
|
Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
|
2021-12-26 18:51:46 +01:00 |
|
|
9cac983ff5
|
Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
|
2021-12-26 18:50:09 +01:00 |
|
|
f739cca1f4
|
Now the added resource's rect gets recalculated on add_content() instead in create_content()
|
2021-12-26 18:48:29 +01:00 |
|
|
0a0f4ee865
|
The RectEditor now will only set a margin of max 50.
|
2021-12-26 13:10:15 +01:00 |
|
|
193ed69fef
|
Also made the delete and duplicate buttons work for the zones editor and continent editor.
|
2021-12-26 00:28:32 +01:00 |
|
|
cc6669bb12
|
Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
|
2021-12-26 00:25:30 +01:00 |
|
|
829b01b72f
|
Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
|
2021-12-26 00:03:17 +01:00 |
|
|
61b66b4109
|
Reduce the scale border's size to 5.
|
2021-12-25 23:41:50 +01:00 |
|
|
7b4f044f43
|
Fixed keeping zoom in RectView.
|
2021-12-25 23:34:33 +01:00 |
|
|
11aa1e1b6a
|
Set up the rect property to expand horizontally.
|
2021-12-25 23:20:40 +01:00 |
|
|
a8dfb9a156
|
Fix label.
|
2021-12-25 23:14:51 +01:00 |
|
|
10ee9bb44a
|
Similar cleanups to the SubZone editor.
|
2021-12-25 23:14:02 +01:00 |
|
|
1fa6903106
|
Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues.
|
2021-12-25 23:09:56 +01:00 |
|
|
900f402370
|
Set up the subzone editor.
|
2021-12-25 12:31:36 +01:00 |
|
|
0b74e33fc8
|
Set up the zone editor.
|
2021-12-25 12:18:59 +01:00 |
|
|
200a030882
|
Zero the positions of the created contents.
|
2021-12-25 11:30:22 +01:00 |
|
|
c21970b82f
|
Also add the initial rect size setup code to Continent and Zone.
|
2021-12-25 03:26:33 +01:00 |
|
|
b7b36d47ab
|
Set the selected continent into the widgets.
|
2021-12-25 03:25:42 +01:00 |
|
|
b30016bc28
|
Set up continent select dropdown.
|
2021-12-25 02:52:21 +01:00 |
|
|
65562c6523
|
Set the world into the continent editor.
|
2021-12-25 02:33:43 +01:00 |
|
|
c34b629b26
|
Move World's setup to the World class.
|
2021-12-25 02:32:00 +01:00 |
|
|
ba1c85b729
|
Set up the Continent editor's base ui.
|
2021-12-25 02:29:30 +01:00 |
|
|
13428b9a33
|
The world tab is now it's own scene.
|
2021-12-25 02:18:20 +01:00 |
|
|
87e4318e06
|
Implemented editing the names of resources in the DataList widget.
|
2021-12-25 02:15:17 +01:00 |
|
|
4cc9baf23b
|
When adding a continent the world will set up a base size now.
|
2021-12-25 01:55:52 +01:00 |
|
|
6c438c97f4
|
Set the edited resource's rect after drag.
|
2021-12-25 01:51:35 +01:00 |
|
|
d07f9c4949
|
Fix RectViewNode's _draw().
|
2021-12-25 01:48:56 +01:00 |
|
|
a4367ee257
|
Fix dragging.
|
2021-12-24 22:32:45 +01:00 |
|
|
9641d29001
|
Fix cursor switching on the borders in RectViewNode.
|
2021-12-24 22:25:56 +01:00 |
|
|
1a3a95809a
|
Ported drag and resize code from godot's window dialog as a base for RectViewNode.
|
2021-12-24 22:20:30 +01:00 |
|
|
9aa18a9278
|
Implement zoom for RectView.
|
2021-12-23 18:08:13 +01:00 |
|
|
dd7024c0ed
|
Basic RectView functionality. Renamed RectEditorNode to RectViewNode.
|
2021-12-23 17:45:36 +01:00 |
|
|
6b388b3c1b
|
Removed stray print.
|
2021-12-23 16:51:59 +01:00 |
|
|
9c4c30b821
|
RectView basic setup.
|
2021-12-23 16:46:54 +01:00 |
|
|
c2e75ef147
|
Added a rect2 property. And started working on the rect editor.
|
2021-12-23 00:45:32 +01:00 |
|
|
3f7f5c0e07
|
Implement basic data list node. Also fix error spam.
|
2021-12-22 16:52:06 +01:00 |
|
|
afc929350b
|
Work on the world editor. Also added a property editor similar to mat_maker_gd's nodes.
|
2021-12-22 16:15:39 +01:00 |
|
|
e44d367c0e
|
Now world generator's resources inherit from a new base resource.
|
2021-12-22 16:14:26 +01:00 |
|
|
3524c3bf7f
|
Ported EditorZoomWidget from godot4.
|
2021-12-22 11:27:15 +01:00 |
|
|
855b1120ab
|
Add some exports to world generator's resources.
|
2021-12-22 10:03:55 +01:00 |
|
|
bbcd340cff
|
Add a space to the text of the button that appears on the bottom.
|
2021-12-22 10:02:55 +01:00 |
|
|
e3f73103af
|
Fix error.
|
2021-12-21 21:57:15 +01:00 |
|
|
5723a11825
|
Initial class and plugin setup.
|
2021-12-21 21:50:22 +01:00 |
|
|
c3093be0d4
|
Added a new world generator addon.
|
2021-12-21 21:25:35 +01:00 |
|
|
a643072963
|
Fixed missing VoxelWorld class error.
|
2021-12-19 14:20:47 +01:00 |
|
|
56866e65ba
|
Updated mat_maker_gd.
|
2021-12-18 20:44:28 +01:00 |
|
|
991f327682
|
Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty.
|
2021-11-17 15:31:04 +01:00 |
|
|
baf4c89ce1
|
Small cleanups to transforms.gd.
|
2021-11-12 01:04:39 +01:00 |
|
|
0cb0559118
|
Color tiler node for mat_maker_gd.
|
2021-11-06 11:50:39 +01:00 |
|
|
1b9450cc74
|
Tiler node for mat_maker_gd.
|
2021-11-05 22:15:30 +01:00 |
|
|
b78f3c8358
|
Added 'pass' to cancel_render_and_wait, so if the lines that require ThreadPool are commented out it will not complain about scopes and indents.
|
2021-10-31 13:03:25 +01:00 |
|
|
547197e78f
|
Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
|
2021-10-31 12:37:51 +01:00 |
|
|
2a2918ddb7
|
Now the render can be cancelled.
|
2021-10-31 11:37:16 +01:00 |
|
|
ccc0a59a58
|
Return the default color if no image is set in image universal properties.
|
2021-10-31 11:30:14 +01:00 |
|
|
ee03da9a85
|
Implemented threaded generation for mat_maker_gd using ThreadPool.
|
2021-10-31 11:29:36 +01:00 |
|
|
d63dbbbf68
|
Math node for mat_maker_gd.
|
2021-10-30 15:52:14 +02:00 |
|
|
2dcac48022
|
fill_to_color and fill_to_random_color nodes for mat_maker_gd.
|
2021-10-30 11:40:09 +02:00 |
|
|
5ba662d628
|
Fill_to_random_grey node for mat_maker_gd.
|
2021-10-30 02:12:55 +02:00 |
|
|
170f50c31f
|
Fill_to_position, fill_to_size, and fill_to_uv nodes for mat_maker_gd.
|
2021-10-29 18:20:21 +02:00 |
|
|
1d27ddd159
|
Greyscale quantize and tonality nodes.
|
2021-10-27 18:26:06 +02:00 |
|
|
f17de5a15d
|
circle_map, kaleidoscope, mirror, repeat, rotate, scale, shear, transform, and translate nodes for mat_maker_gd.
|
2021-10-27 13:19:56 +02:00 |
|
|
96f2646ccb
|
Decompose node.
|
2021-10-26 23:22:25 +02:00 |
|
|
5cf570a3d0
|
Swap channels node.
|
2021-10-26 23:14:35 +02:00 |
|
|
db5d96a4cd
|
Combine node.
|
2021-10-26 23:00:52 +02:00 |
|
|
713fcfb490
|
Invert node.
|
2021-10-26 22:56:10 +02:00 |
|
|
77d2e64fe1
|
adjust_hsv node.
|
2021-10-26 22:51:51 +02:00 |
|
|
583415d5fb
|
brightness_contrast node.
|
2021-10-26 17:16:19 +02:00 |
|
|
16910b5110
|
Fixed a few copy-paste errors, and removed 3 old nodes with test implementation.
|
2021-10-26 17:16:06 +02:00 |
|
|
1c988c54ed
|
sdf3d_op_revolution and extrusion nodes.
|
2021-10-26 14:08:18 +02:00 |
|
|
182034fd82
|
sdf3d_op_morph node.
|
2021-10-26 13:52:55 +02:00 |
|
|
9252c7b21f
|
sdf3d_op_elongation and rounded nodes.
|
2021-10-26 13:42:34 +02:00 |
|
|
1c8af1f3f7
|
sdf3d_op_repeat and circle_repeat nodes.
|
2021-10-26 13:26:59 +02:00 |
|
|
6429b4e725
|
sdf3d_op_bool and smooth_bool nodes.
|
2021-10-26 12:53:23 +02:00 |
|
|
ea9b0a1b2e
|
sdf3d rotate, translate, and scale nodes.
|
2021-10-26 11:57:20 +02:00 |
|
|
32f80f288a
|
sdf3d_shape_capsule node.
|
2021-10-26 11:37:08 +02:00 |
|
|
c7a2fea2c4
|
curve_base now has different initialization methods for the curve. sd_shape_line now initializes it's curve to the 1,1 variant.
|
2021-10-26 11:36:48 +02:00 |
|
|
920d4895e1
|
Fix and index in curves.gd.
|
2021-10-26 11:35:45 +02:00 |
|
|
6c5f2c0e95
|
sdf3d_shape cone and asd3d_shape_torus nodes.
|
2021-10-26 11:05:57 +02:00 |
|
|
709dd8081d
|
sdf3d_shape_cylinder node.
|
2021-10-26 10:54:22 +02:00 |
|
|
e7556f14de
|
sdf3d_shape_box node.
|
2021-10-26 10:47:27 +02:00 |
|
|
2f4f4888cf
|
sdf3d_color node.
|
2021-10-26 10:38:57 +02:00 |
|
|
c5c75a4d40
|
Removed the ptex files.
|
2021-10-24 13:39:16 +02:00 |
|
|
783532fe93
|
Recreated the rest of the textures which was made with material maker wityh mat_maker_gd.
|
2021-10-24 13:38:49 +02:00 |
|
|
a0a54b388f
|
Rename the row_col parameter to col_row in brick as it was supposed to be.
|
2021-10-24 13:33:27 +02:00 |
|
|
23fd87a294
|
Recreated the grass texture in mat_maker_gd.
|
2021-10-24 13:14:49 +02:00 |
|
|
facdcb6469
|
Now implemented node deletion.
|
2021-10-24 12:49:49 +02:00 |
|
|
b609b3caa4
|
Fixed the alpha of the dirt texture with the new fill channel node.
|
2021-10-24 11:59:38 +02:00 |
|
|
a165061608
|
Added a new fill channel node.
|
2021-10-24 11:48:38 +02:00 |
|
|
daf42e692c
|
Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture.
|
2021-10-24 02:42:03 +02:00 |
|
|
33be950fd6
|
Make texture slots scale their images. Also their size is now set to 128x128.
|
2021-10-24 02:37:14 +02:00 |
|
|
898ec5a387
|
Small improvement for the blend node. It still doesn't handles transparency properly.
|
2021-10-24 02:15:32 +02:00 |
|
|
dfa3b7ed51
|
Reworked the colorize node, this fixes it's output via connections.
|
2021-10-24 01:59:20 +02:00 |
|
|
baa30dd3f5
|
Recreated the dirt texture with mat_maker_gd.
|
2021-10-24 01:18:40 +02:00 |
|
|
676de9083c
|
make_tileable node.
|
2021-10-24 01:01:15 +02:00 |
|
|
a5e81bc69c
|
Gaussian blur node.
|
2021-10-24 00:44:02 +02:00 |
|
|
61c6ea476e
|
Emboss node.
|
2021-10-23 21:36:41 +02:00 |
|
|
2f4912c2b9
|
blend node.
|
2021-10-23 20:10:14 +02:00 |
|
|
e42a25a53b
|
sdf3d_render and sdf3d_sphere nodes.
|
2021-10-23 00:18:44 +02:00 |
|
|
577e9d705a
|
Curve node.
|
2021-10-22 23:24:29 +02:00 |
|
|
fc8fa79624
|
sd_op_morph node.
|
2021-10-22 11:06:17 +02:00 |
|
|
27ba62e20a
|
sd_op_circle_repeat node.
|
2021-10-22 11:01:35 +02:00 |
|
|
8a896d0e3d
|
sd_repeat node.
|
2021-10-22 10:51:06 +02:00 |
|
|
d570d8aea3
|
sd_annular_shape node.
|
2021-10-22 10:15:12 +02:00 |
|
|
d2dd31ae72
|
sd_op_ronded_shape node.
|
2021-10-22 09:29:34 +02:00 |
|
|
d4da602f65
|
sd_op_smooth_bool node.
|
2021-10-21 21:41:18 +02:00 |
|
|
c849944f2b
|
Fix typo.
|
2021-10-21 21:39:48 +02:00 |
|
|
89b6600dd9
|
sd_op_bool node.
|
2021-10-21 21:33:49 +02:00 |
|
|
dc56ca252b
|
sd_tf_scale, sd_tf_rotate, sd_tf_translate nodes.
|
2021-10-20 20:22:44 +02:00 |
|
|
6f2437279e
|
Fixed curves, and the curve editor, and added curve support for sd_shape_line.
|
2021-10-20 19:53:05 +02:00 |
|
|
3841c50674
|
Added sd_shape_line node. Initial setup for curves, but they don't yet work properly with it.
|
2021-10-20 18:33:11 +02:00 |
|
|
bb7fee062c
|
Make sure that polygon's changed method is called even when the control points were only moved.
|
2021-10-20 18:06:02 +02:00 |
|
|
17d0dc99dd
|
Actually export the points in polygon base.
|
2021-10-20 17:59:50 +02:00 |
|
|
5d0c999103
|
Emit changed events properly in sd shapes.
|
2021-10-20 17:57:42 +02:00 |
|
|
1e57dba26e
|
Better output text for the arc and circle shape nodes, and removed sdf.gd.
|
2021-10-20 17:47:40 +02:00 |
|
|
a690c76612
|
Made the polygon editor work with my setup, and added sd_polygon_shape node.
|
2021-10-20 17:46:31 +02:00 |
|
|
c082ee9a60
|
Added the curve editor and polygon editor from Material Maker. I only fixed compile so far.
|
2021-10-20 11:54:54 +02:00 |
|
|
df1a1c59a2
|
sd_shape_arc and sd_shape_rhombus nodes.
|
2021-10-19 22:42:03 +02:00 |
|
|
2984eef392
|
sd_shape_box node.
|
2021-10-19 22:20:45 +02:00 |
|
|
01c886d56f
|
Now sd_shape_circle will emit changed events properly for it's type.
|
2021-10-19 18:26:12 +02:00 |
|
|
bcd0fdbbb1
|
Added sd show and sd shape circle nodes.
|
2021-10-19 18:04:00 +02:00 |
|
|
47cb1b8086
|
Voronoi node.
|
2021-10-19 15:38:12 +02:00 |
|
|
8feda525db
|
FBM noise node.
|
2021-10-19 13:43:35 +02:00 |
|
|
fb502505a3
|
Anisotropic noise node.
|
2021-10-19 13:08:50 +02:00 |
|
|
7ef34acfbf
|
Color noise node.
|
2021-10-19 12:44:02 +02:00 |
|
|
31547bf86f
|
Color value node.
|
2021-10-19 12:21:56 +02:00 |
|
|
98ade190f9
|
Value node.
|
2021-10-19 12:13:15 +02:00 |
|
|
0cd3f2d8db
|
Noise node.
|
2021-10-19 11:15:01 +02:00 |
|
|
dade6413b3
|
Cleaned up the noises folder.
|
2021-10-18 20:20:29 +02:00 |
|
|
a317240526
|
Scratches node.
|
2021-10-18 20:06:49 +02:00 |
|
|
0e07f2388c
|
sine_wave node.
|
2021-10-18 19:39:51 +02:00 |
|
|
63713bc6cd
|
Fix random color output on the bricks node.
|
2021-10-18 19:28:06 +02:00 |
|
|
c91c947871
|
Beehive node.
|
2021-10-18 19:26:54 +02:00 |
|
|
6ea422c166
|
IChing node.
|
2021-10-18 18:44:39 +02:00 |
|
|
a186c71f9a
|
Runes node.
|
2021-10-18 18:14:08 +02:00 |
|
|
2b2c485992
|
Weave pattern node.
|
2021-10-18 17:59:57 +02:00 |
|
|
e6468b8226
|
Added the bricks node.
|
2021-10-18 15:32:30 +02:00 |
|
|
095fcab86c
|
Truchet node.
|
2021-10-18 14:16:50 +02:00 |
|
|
4f6829beb3
|
Pattern node.
|
2021-10-18 14:01:18 +02:00 |
|
|
c634c3b882
|
Colorize node.
|
2021-10-18 13:17:25 +02:00 |
|
|
e04f17dac2
|
Added the image picker button from Material Maker. Also added image node.
|
2021-10-18 12:33:31 +02:00 |
|
|
e036935e4b
|
Removed a few unneeded classes.
|
2021-10-18 11:01:38 +02:00 |
|
|
c9edde9ef9
|
Added uniform and greyscale_uniform nodes for mat_maker_gd.
|
2021-10-18 11:00:13 +02:00 |
|
|
01bb81675e
|
Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being.
|
2021-10-17 21:01:54 +02:00 |
|
|
56aa47ccc3
|
Radial gradient node.
|
2021-10-17 17:41:50 +02:00 |
|
|
f74ad34219
|
Implemented circular gradient node, and fixed circular gradient calculation.
|
2021-10-17 17:40:16 +02:00 |
|
|
6a241d3051
|
Split the new gradient node into a gradient_base and gradient nodes.
|
2021-10-17 17:23:06 +02:00 |
|
|
4282cc8385
|
Implemented the gradient node. Made Material Maker's gradient editor work with my setup.
|
2021-10-17 17:18:41 +02:00 |
|
|
d23c7b00b8
|
Turned the widget scripts into tool scripts.
|
2021-10-17 00:58:07 +02:00 |
|
|
7dfdf6c1ce
|
Also added the icons, and fixed all resource paths.
|
2021-10-17 00:35:35 +02:00 |
|
|
45fc6bcdbd
|
Added the color picker, the float edit, and the gradient editor widgets from material maker.
|
2021-10-17 00:11:51 +02:00 |
|
|
7ab05bf407
|
Renamed colors.gd to filter.gd.
|
2021-10-13 18:51:34 +02:00 |
|
|
bfcf4b0475
|
Went through the rest of the .mmg files.
|
2021-10-13 18:48:59 +02:00 |
|
|
bf0afa6ad6
|
Tuned most of the remaining .mmg files into comments.
|
2021-10-13 12:54:29 +02:00 |
|
|
8a907bfb6b
|
Turned a lot more mmg files into comments.
|
2021-10-13 00:38:05 +02:00 |
|
|
a25d43ae29
|
Turned all except one sdf related mmg files into comments. In a more crude way than before.
|
2021-10-12 22:23:31 +02:00 |
|
|
c9fe275357
|
Processed a 4 more mmg files.
|
2021-10-12 19:59:24 +02:00 |
|
|
c54948d81a
|
Turn more .mmg files into comments.
|
2021-10-12 19:04:40 +02:00 |
|
|
ea795998cf
|
Comments from weave.mmg and weave2.mmg.
|
2021-10-12 18:20:07 +02:00 |
|
|
3ceb7a3236
|
Comments from the rest of the sdf3d mmg files.
|
2021-10-12 17:54:31 +02:00 |
|
|
666f735379
|
Comments from sdf3d_color.mmg.
|
2021-10-12 16:48:51 +02:00 |
|
|
56ebdb0ec5
|
Comments from iching.mmg.
|
2021-10-12 16:36:20 +02:00 |
|
|
e6d4b2b755
|
Comments from sdf3d_angle.mmg.
|
2021-10-12 13:20:15 +02:00 |
|
|
33e8a8adb0
|
Comments from sdf3d_circle_repeat.mmg.
|
2021-10-12 13:07:06 +02:00 |
|
|
4ee9c69d15
|
Comments from sdf3d_boolean.mmg.
|
2021-10-12 12:24:38 +02:00 |
|
|
d75ee3dac2
|
Comments from sdf3d_torus.mmg.
|
2021-10-12 12:16:46 +02:00 |
|
|
95eb126b8f
|
Comments from sdf3d_plane.mmg.
|
2021-10-12 12:11:49 +02:00 |
|
|
55c23bc6b2
|
Comments from sdf3d_cylinder.mmg.
|
2021-10-12 11:58:46 +02:00 |
|
|
2eabdc5536
|
COmments from sdf3d_rotate.mmg.
|
2021-10-12 11:27:32 +02:00 |
|
|
a5b96ad8f1
|
Comments from scratches.mmg.
|
2021-10-12 11:12:20 +02:00 |
|
|
eacc08e69a
|
Comments from runes.mmg.
|
2021-10-12 10:58:39 +02:00 |
|
|
13e3d248d0
|
Notes from sdf3d_repeat.mmg.
|
2021-10-11 20:12:34 +02:00 |
|
|
52d73a0abd
|
Comments from sdf3d_cone.mmg.
|
2021-10-11 16:41:39 +02:00 |
|
|
8fff2bc0e9
|
Comments from sdf3d_capsule.mmg.
|
2021-10-11 14:14:05 +02:00 |
|
|
1a65e35471
|
Notes from sdf3d_sphere.mmg.
|
2021-10-11 13:40:13 +02:00 |
|
|
3f12c7c23e
|
Notes from sdf3d_box.mmg.
|
2021-10-11 13:30:58 +02:00 |
|
|
b04d8b7fc6
|
Notes from uneven_bricks.mmg.
|
2021-10-11 13:18:24 +02:00 |
|
|
b31eb46120
|
Notes from bricks.mmg. Also improvements to beehive notes.
|
2021-10-11 12:55:18 +02:00 |
|
|
b622bb2f73
|
Turned pattern.mmg to notes.
|
2021-10-11 11:47:00 +02:00 |
|
|
d6148fd43c
|
Notes for the beehive pattern.
|
2021-10-11 11:01:42 +02:00 |
|
|
f6e1207c3e
|
Notes for noise_fbm.gd.
|
2021-10-11 10:51:00 +02:00 |
|
|
b077bc83ac
|
Add relevant comments from radial_gradient.mmg and circular_gradient.mmg.
|
2021-10-11 10:20:56 +02:00 |
|
|
44df757149
|
Add relevant thingd as comments from gradient.mmg to gradients.gd.
|
2021-10-10 10:39:23 +02:00 |
|
|
bfd32409d2
|
Added more notes to colors.gd, and removed the corresponding material maker mmg files.
|
2021-10-10 09:00:39 +02:00 |
|
|
c07ca3d8d8
|
Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor.
|
2021-10-09 19:30:57 +02:00 |
|
|
da126d1d45
|
Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway.
|
2021-10-09 19:15:15 +02:00 |
|
|
babee4f93a
|
Fix division by zero error in shape.gd.
|
2021-10-09 19:07:50 +02:00 |
|
|
a0a2a81acf
|
Implement type conversions for universal properties.
|
2021-10-09 19:07:32 +02:00 |
|
|
956d35fd84
|
Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin.
|
2021-10-09 18:48:01 +02:00 |
|
|
8758111bf6
|
Renamed output.gd to output_image.gd and implemented it's logic.
|
2021-10-09 14:47:55 +02:00 |
|
|
52858a6970
|
Add line edit slot support to mm_graph_node.
|
2021-10-09 14:47:26 +02:00 |
|
|
ebef2b0fd5
|
Update the test resource.
|
2021-10-09 14:09:44 +02:00 |
|
|
56a6bb75a9
|
The image property in shape.gd is not supposed to be exported.
|
2021-10-09 14:07:33 +02:00 |
|
|
c816f0e0fe
|
Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes.
|
2021-10-09 14:04:09 +02:00 |
|
|
7fd3ccd4ad
|
Generic image rendering / property connection api for mat_maker_gd.
|
2021-10-09 13:33:59 +02:00 |
|
|
51dfad5018
|
Added image universal property to shape.gd. Not yet used.
|
2021-10-07 15:48:38 +02:00 |
|
|
6f5c7395ba
|
Added a new output node.
|
2021-10-07 15:47:09 +02:00 |
|
|
e31aedbb1b
|
Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses.
|
2021-10-06 10:30:22 +02:00 |
|
|
8654865b1b
|
Add everything needed to construct slots to the universal property.
|
2021-10-06 09:53:40 +02:00 |
|
|
efc5d8ae9c
|
Added image type to MMNodeUniversalProperty.
|
2021-10-06 09:46:34 +02:00 |
|
|
f1afa03c66
|
Removed obj, getter and params from MMNodeUniversalProperty, now instead it will have an another MMNodeUniversalProperty ref as input_property. Also smaller simplifications.
|
2021-10-06 09:27:22 +02:00 |
|
|
1611efc9d1
|
Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty.
|
2021-10-06 09:15:48 +02:00 |
|
|
9f24edd50f
|
Now shape's radius and edge is using universal property.
|
2021-10-06 00:56:13 +02:00 |
|
|
cca43432f3
|
Add uv parameter to get_value, and call emit_changed() in get_default_value in the universal property.
|
2021-10-06 00:53:19 +02:00 |
|
|
04c3098390
|
Fix issues with universal property handling in MMGraphNode.
|
2021-10-06 00:51:52 +02:00 |
|
|
ebb8098ba2
|
Initial shapes node implementation / cleanup. It still needs universal inputs.
|
2021-10-06 00:24:13 +02:00 |
|
|
0923f1095b
|
Enum slot support for mat_maker_gd.
|
2021-10-06 00:23:24 +02:00 |
|
|
27471b8bdf
|
Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes.
|
2021-10-05 23:14:54 +02:00 |
|
|
88aa8e84ac
|
Optional range parameter for some of ht eadd slot methods.
|
2021-10-05 20:59:47 +02:00 |
|
|
59c43c0cab
|
Now all add_slot methods return the slot index.
|
2021-10-05 20:21:11 +02:00 |
|
|
0548a8b7fd
|
Did the same to noise_voronoi.gd.
|
2021-10-05 17:54:06 +02:00 |
|
|
28e7719c52
|
Add the original shader code top colors.gd aswell.
|
2021-10-05 17:27:15 +02:00 |
|
|
a80d0334a1
|
Updated noise_fbm code based on the new shaders.
|
2021-10-05 13:33:27 +02:00 |
|
|
49f9cf7d01
|
Added the shader code for noise_fbm aswell.
|
2021-10-05 13:26:40 +02:00 |
|
|
2074729364
|
Missed one.
|
2021-10-05 11:57:40 +02:00 |
|
|
057ad6c4bc
|
Fix a few newlines.
|
2021-10-05 11:56:51 +02:00 |
|
|
1bc5139058
|
Merge branch 'master' of github.com:Relintai/broken_seals
|
2021-10-05 11:54:28 +02:00 |
|