Commit Graph

1555 Commits

Author SHA1 Message Date
2aa3fa0468 Fix typo, and init variable to 0. 2022-07-31 18:03:18 +02:00
068143691c Added simple scaling for uvs for TiledWalls. 2022-07-31 14:52:58 +02:00
1a7c404a17 Implemented texture scale for TiledWalls. 2022-07-31 14:47:23 +02:00
40d9d6b49b Implemented handling the new collider_z_offset property for merged TiledWalls. 2022-07-31 14:04:26 +02:00
0227b18d06 Codestyle fixes. 2022-07-31 13:43:36 +02:00
9771f1af99 Codestyle fixes. 2022-07-31 13:36:54 +02:00
f5b3262bde Fix setter type. 2022-07-31 13:31:14 +02:00
27eafa074e Fixed the 2 add methods in TiledWallData. 2022-07-31 13:22:55 +02:00
71f9dd4cd2 Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements. 2022-07-31 11:29:03 +02:00
9a79a37ec9 Codestyle fixes for the PropMesher. 2022-07-31 11:01:57 +02:00
ec789f1b87 Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
40ed18dd0d Remove accidental import. 2022-07-31 00:02:31 +02:00
c4e7bc1c45 Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors. 2022-07-31 00:01:58 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
65afe14ca4 Ported: [3.5] Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
- smix8
d0a78d05eb
2022-07-30 00:44:53 +02:00
bd391e6fc7 Did the same change to cscript aswell. 2022-07-29 23:07:19 +02:00
Dallon Feldner
90707b7098 Don't print redundant errors when parsing GDScript 2022-07-29 23:04:16 +02:00
Haoyu Qiu
ba8978a0ac Fix doc for print_debug 2022-07-29 22:34:21 +02:00
c569ecfad1 Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc
66551a94be
2022-07-29 22:06:26 +02:00
PZerua
8841a5f056 Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
2022-07-29 19:59:16 +02:00
8fb683fe5d Also port hte previous fix to cscript. 2022-07-29 19:55:28 +02:00
janglee
47ddf3a7c9 GDScript: Fix autocompletetion showing class names with an underscore
Fixes #35469.
2022-07-29 19:54:50 +02:00
11a92cfe27 Ported: Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
- smix8
721c99a530
2022-07-29 17:56:48 +02:00
da20b32f66 Ported: Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.
- smix8
f0069cc1e9
2022-07-29 17:52:38 +02:00
f811d48449 Ported: Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
- smix8
38ee593b76
2022-07-29 17:49:24 +02:00
César Izurieta
28aaf7cc78 Fix gltf texture filename decoding 2022-07-29 17:37:32 +02:00
smix8
149baac627 Disable thread-unsafe EditorProgress for navmesh baking
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.

(cherry picked from commit 24bb0af4a9ae7d2c9f56c20f3d3c6a4568fc9bf5)
2022-07-29 12:16:02 +02:00
8b63c97000 Ported: Print NavMap error only once for invalid NavMesh.- fire
bcd92b8aa0
2022-07-29 10:14:05 +02:00
smix8
6a01f2b717 Fix crash of navigation agents callback when object is invalid
Fix crash of navigation agents callback when object is invalid.

(cherry picked from commit bc38ebe4f07724850095094873d1b42bf914c6f3)
2022-07-29 09:04:03 +02:00
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
Lyuma
19b13f9bdc gltf: Allow more than 4 joints but warn and ignore them. 2022-07-28 19:03:48 +02:00
a166b71594 Ported: [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes - smix8
e9ca65207e
2022-07-28 14:38:19 +02:00
SnailRhymer
cdc646fd63 Make Lookup Symbol recognize assert, preload, and yield in the script editor 2022-07-28 13:36:19 +02:00
smix8
62e781b914 Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty

(cherry picked from commit caceceab0819dca9da4ca3c268bc07ded933e332)
2022-07-28 11:52:25 +02:00
f22e67a07c Fix typo. 2022-07-28 11:01:41 +02:00
1ffafee7b1 Ported: Fix TileSetEditor wrong NavigationPolygon format
TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
- smix8
1bac95b166
2022-07-28 10:58:21 +02:00
60b854d657 Ported: Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
9f1607fcd8 Ported: rvo2: Sync with upstream commit bfc0486
snape/RVO2-3D@bfc0486
- akien-mga
52da1bcdca
2022-07-27 19:55:02 +02:00
bruvzg
ecb3ea9021 FreeType: Update to version 2.12.1
(cherry picked from commit 93fba7ead33b45a6f9904ab6a69ada72e8564230)
2022-07-27 19:38:59 +02:00
9d0982d0e2 Fix an another unused variable. 2022-07-27 19:19:50 +02:00
32037fc73c Fix compile. 2022-07-27 19:13:29 +02:00
3b49fd6c70 Fix an another unused variable found by emscripten. 2022-07-27 19:09:59 +02:00
smix8
63a51b546e Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.

(cherry picked from commit e33fa9d8331f38c8c404b9d6ea286eacb503d3bb)
2022-07-27 19:05:26 +02:00
8ef56d4752 Fix unused variable found by emscripten in sqlite3.c. 2022-07-27 19:04:04 +02:00
08c0756260 Ported: Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
- smix8
3977eb9107
2022-07-27 18:58:09 +02:00
smix8
9c8238ba72 Add Warning to NavigationMesh bake when source geometry is suspiciously big
Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.

(cherry picked from commit 79511af7c94b447409d10194239069facef9c4a0)
2022-07-27 18:42:48 +02:00
24eccc4281 Ported: Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
Haoyu Qiu
4e256ef76f Improve documentation of rand_range 2022-07-27 14:38:52 +02:00
trollodel
a50758b8f6 Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
(cherry picked from commit 72c37c4bcd50e34b81c3dc5a2c5b8112014cc525)
2022-07-27 14:33:31 +02:00
Haoyu Qiu
4fe20cbfb1 Document lerp_angle behavior when angles are approximately PI apart
(cherry picked from commit 492903a0b221ac50c5db0426d22db2457f946b58)
2022-07-27 14:29:11 +02:00
2c4a3f686b ported: Expose tile_texture property - KoBeWi
0b5289cadf
2022-07-27 14:19:41 +02:00
a9df89703c Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga
2834332591
2022-07-27 13:54:29 +02:00
04e45474bb Also apply the previous fix to cscript. 2022-07-27 13:38:43 +02:00
Haoyu Qiu
cdeba9e5d1 Fix incorrect usage for some export variables 2022-07-27 13:37:40 +02:00
Hugo Locurcio
fc041bf980 Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-07-26 15:10:11 +02:00
Pawel Lampe
cf84a36352 Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-07-26 15:09:40 +02:00
kleonc
4c27d02012 NavMap::get_path Fix not resetting least_cost_id 2022-07-26 12:56:54 +02:00
Oğuzhan Eroğlu
95e6e47f88 Added set_extra_headers() to WebSocketServer
(cherry picked from commit fd4341fba46b8e78eea2e7efeae74038f7f55c4b)
2022-07-26 12:43:31 +02:00
8275f6b161 Ported: Add missing argument names in bindings - akien-mga
21c3048397
2022-07-25 23:51:34 +02:00
35eabcb846 Ported: Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
7747a3e85a Ported: Free region RID when cleaning NavPoly in TileMap - timothyqiu
5c039ccc72
2022-07-25 22:34:05 +02:00
e8f8904e56 Ported:
Use 3001 instead of 1001 when destroying a websocket. -  jasonwinterpixel
1f080e203d
2022-07-25 19:00:33 +02:00
a4e1126d45 Re-format file. 2022-07-25 18:59:57 +02:00
Pawel Lampe
0909a9adb5 Fix get_simple_path behavior in 2D, fixes #56852 2022-07-25 18:02:26 +02:00
09acb9bfeb Added an api to the web server simple to add / remove mime types from scripts. 2022-07-24 18:09:45 +02:00
e0b2f048c2 Cleaned up and added UserManagerDB to the build. 2022-07-24 16:26:23 +02:00
13f0e82b6c Cleanups to the web server. 2022-07-24 15:33:32 +02:00
a1a94ab94e Went back from using an RWLock to a Mutex in WebServerSimple. 2022-07-24 15:15:08 +02:00
9106b5685e Removed multiple poll thread support related things from the web server, that was a bad idea. Also implemented single threaded mode. 2022-07-24 15:10:42 +02:00
731dbb427c Replace the mutex in the web server to an rwlock. 2022-07-24 14:27:58 +02:00
275c11cc6b Don't let changing properties if the server is running. 2022-07-24 14:18:04 +02:00
d55b66b7ff Only start the server thread when it's actually needed. 2022-07-24 14:15:00 +02:00
057d937d8f Added more binds to WebServerSimple. 2022-07-24 13:53:55 +02:00
3956c88859 Added threading settings binds to the SimpleWebServer. 2022-07-24 13:40:58 +02:00
aa8c6b35d1 IMplemented threading for the simple web server. 2022-07-24 13:19:21 +02:00
7d3486e5ee Now the simple server is using a List in a thread safe way. 2022-07-24 11:53:16 +02:00
492f29163c Refactored the SimpleHTTPServer to be able to multi thread it a bit later. 2022-07-24 02:40:39 +02:00
4baf5ed2da Remove unused method. 2022-07-24 02:00:53 +02:00
2db29ae49f Add Entity like to_dict and from_dict support to User, alongside to_json and from_json. 2022-07-24 01:42:55 +02:00
b479b6a1ab Added a new UserModule class. It can be used to easily add data to Users. 2022-07-24 01:08:56 +02:00
ae36b35436 Reimplemented UserLogoutWebPage. 2022-07-23 22:37:21 +02:00
299f714ed9 Fix memory allocation using new int HTTPSessionManager. Also small cleanups. 2022-07-23 22:37:11 +02:00
97dd727ee1 Reimplemented UserSettingsWebPage. 2022-07-23 22:22:08 +02:00
a5a327ad35 Reimplemented UserRegisterWebPage. 2022-07-23 22:08:07 +02:00
abb875f8a5 Use length() instead of size() for strings in the FormValidators. 2022-07-23 22:07:49 +02:00
c6191e1c26 Reimplemented UserLoginWebPage. 2022-07-23 20:33:10 +02:00
d0c99d0ef6 Set the user's id after creation. 2022-07-23 20:32:42 +02:00
40df361d7c Implemented UserWebPage. 2022-07-23 19:29:51 +02:00
41d32e3b35 Reimplemented migrations support. 2022-07-23 14:46:05 +02:00
eb4875de4c Added table version getters and setters to the DatabaseConnection. 2022-07-23 14:45:34 +02:00
0cac8406ec Added binds + methods to the DatabaseManager, and set it up as a singleton. 2022-07-23 13:37:24 +02:00
0c1d58f921 Cleanups to the todos, and some notes. 2022-07-23 12:25:11 +02:00
05fd41c5ac Added back md parsing support for the rest of the WebNodes that used to support it. 2022-07-23 02:44:55 +02:00
0f39a8f6ac Added back md parsing support to StaticWebPage. 2022-07-23 02:34:41 +02:00
853480a492 Added a new AliasWebPage WebNode. 2022-07-23 02:06:11 +02:00
db70692e73 Also renamed the classes themselves. 2022-07-23 01:35:22 +02:00
2cae30fcdf Renamed some webnode files. I want to make their names a bit more standardized. 2022-07-23 01:20:43 +02:00
ed92564261 Added a new RedirectWebPage WebNode. 2022-07-23 00:54:26 +02:00
16fda02f48 Added the new user web page classes to the build. They still need binds, so they won't do anything at the moment. 2022-07-22 14:52:55 +02:00
3028c08e9e Cleaned up the user web nodes. 2022-07-22 14:41:51 +02:00
b6253d1a68 Duplicated UserController into different files, to break it up. 2022-07-22 13:40:22 +02:00
a94e95ce06 Cleaned up UserController. 2022-07-22 12:09:00 +02:00
cf3c24381d Improve the binds in WebServer. 2022-07-22 12:05:05 +02:00
caa93f89b0 Uncommented / fixed the methods that take WebServerRequest in HTMLBuilder and it's bind class. 2022-07-22 11:45:12 +02:00
0eba7b461f Created UserManagerDB from UserController code. It's not yet in the build. 2022-07-22 10:16:49 +02:00
8236c509c8 Added user_id property to User, and also did some improvements to it's api. 2022-07-22 10:00:07 +02:00
fa768d2474 Remove the middleware from the user controller file. 2022-07-22 09:47:24 +02:00
30e3fd8faf Fix typo. 2022-07-21 23:58:34 +02:00
cc42e1b526 Also renamed it's file. 2022-07-21 23:58:21 +02:00
7f58857334 Cleaned up and added the UserSessionSetup Middleware to the build. 2022-07-21 23:56:29 +02:00
a791c8f4b8 HTTPSession's get_int now has a default parameter. 2022-07-21 23:55:33 +02:00
129a2a830d Moved a few folder in the users module. 2022-07-21 23:32:44 +02:00
31ee15432b Notes. 2022-07-21 23:31:37 +02:00
5d260fd68d Cleanups to WebServerRequest. 2022-07-21 23:25:04 +02:00
9232d5b5bb Renamed the user middleware class. 2022-07-21 23:02:36 +02:00
10e86e1f16 Moved the UserController file. 2022-07-21 23:00:28 +02:00
c227dad81c Add the web module to the users module as a dependency. (It's only going to be optional though.) 2022-07-21 22:58:12 +02:00
ed9aa722a3 Actually bind get_server(), and get_web_root() in WebServerRequest. 2022-07-21 22:37:55 +02:00
1f62ad89ff Fix get_server() in WebNode. 2022-07-21 22:31:48 +02:00
f7cc2df683 Fix UserManagerFile. It's not that good for now, but I need a prototype UserManager implementation that can easily create save and load users. 2022-07-21 20:39:15 +02:00
d025937074 Make UserManagers register themselves. 2022-07-21 19:48:37 +02:00
a349dbd762 Fix potential crash. 2022-07-21 19:48:08 +02:00
7f03c8b429 Added a new UserManagerFile. 2022-07-21 19:33:04 +02:00
589844c827 Added an RWLock to User. 2022-07-21 18:19:40 +02:00
0ef9dc8fcf Added a few bindings to UserManagerStatic to help with creating users form the editor. 2022-07-21 18:08:52 +02:00
7989cfabc4 Removed the user parameter from the User's hash methods. 2022-07-21 17:43:35 +02:00
be68b69b65 Created a new UserManagerStatic class. 2022-07-21 17:31:14 +02:00
0854b8999d Now the SimpleWebServer will properly set the Request's http method. 2022-07-21 16:06:06 +02:00
e52a188794 Implement parsing cookies in the requests for the SimpleWebServer. 2022-07-21 15:51:44 +02:00
e7e95a677a API improvements for WebServerCookie, also now it should be able to properly generate cookie response header strings. 2022-07-21 15:36:04 +02:00
ca08fe3de2 Reworked the Web Server's Cookie API. 2022-07-21 14:05:55 +02:00
9d07a6b271 Implement handling http status codes for responses. 2022-07-21 12:26:39 +02:00
7fa4125463 Small temporary typo fix. 2022-07-21 00:54:51 +02:00
061fb42165 Also implement urlenc (default) form data. 2022-07-21 00:28:57 +02:00
55eaf521b4 Rework the multipart parser code to also work with binary files. 2022-07-20 22:53:55 +02:00
25dda93577 Implement handling multipart forms for the WebServer. It will need some changes to work with binary files though. 2022-07-20 21:29:59 +02:00
2648034425 Layout work for form parsing. 2022-07-20 16:28:37 +02:00
88bc492eb1 Also avoid maybe uninitialized warning. 2022-07-20 00:44:17 +02:00
37fdc4938f Fix shadowed declaration warning in hoedown. 2022-07-20 00:40:49 +02:00
76a0124b88 Implement MarkdownRender's logic. 2022-07-20 00:36:59 +02:00
453a03d0eb Added a MArkdownRenderer class, and the hoedown library. It's not yet implemented. 2022-07-19 22:37:41 +02:00
e96b28c76b Register both classes to the ClassDB, and added missing methods. 2022-07-19 20:36:54 +02:00
147568b18d Bindings for the BBCodeParser. 2022-07-19 20:28:26 +02:00
aa85a21418 Added bindings for HTMLParser. 2022-07-19 20:21:28 +02:00
d786fb5722 More fixes. 2022-07-19 19:26:24 +02:00
30c3baba7c Added binding methods to BBCodeParser. 2022-07-19 19:20:34 +02:00
2b631968d5 Added binding methods to HTMLParser. 2022-07-19 19:07:50 +02:00
f69cd86e5c My BBCode parser now also inherith from Reference. 2022-07-19 14:27:01 +02:00
661ba986d7 Small tweaks. 2022-07-19 14:26:40 +02:00
e4e2bea570 HTMLParser and it's helper classes inherit from Reference now. 2022-07-19 13:58:26 +02:00
94f953494a Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks. 2022-07-17 01:22:39 +02:00
91387222ce Implement addon discovering for the plugin refresher module. 2022-07-17 00:40:08 +02:00
60a2fcf304 Added the settings dialog for the plugin refresher. 2022-07-16 23:20:43 +02:00
69f3a5229d Added a new plugin_refresher module. It's only a skeleton for now. Same idea as the godot-plugin-refresher addon, but done a bit differently. 2022-07-16 21:42:46 +02:00
4faf01a1c1 Added a readme for the tx editor. 2022-07-16 15:50:42 +02:00
c228d921e4 Fixed CSV preview. 2022-07-16 15:32:23 +02:00
00d6e0a628 Hide the search bar by default. 2022-07-16 15:16:43 +02:00
b70482d246 Reuse CodeEditor's SearchBar class for TextEditor. 2022-07-16 15:07:48 +02:00
196c136181 Removed the search and replace box from the text editor. 2022-07-16 15:00:34 +02:00
8133312970 Fix typos. 2022-07-16 00:40:09 +02:00
22b4fbb357 Reimplemented missing initialization for the classes that need it. 2022-07-16 00:36:35 +02:00
383475a650 Use better icon. 2022-07-16 00:28:36 +02:00
72edf6db9c Remove unneeded file. 2022-07-16 00:25:24 +02:00
e42ff580e4 Finished cleaning up text editor and added everything to the build. It doesn't work properly yet though. 2022-07-16 00:23:07 +02:00
5444e99213 Cleaned up the editor plugin. 2022-07-15 22:35:29 +02:00
573011b373 Also renamed classes, fixed include guards, and includes. 2022-07-15 22:13:18 +02:00
2346176cd0 Rename files in the text editor module. 2022-07-15 21:38:48 +02:00
61909cb0fa Cleaned up LastOpenedFiles. 2022-07-15 21:04:02 +02:00
8a98ebf0ed Removed the Icon Loader. 2022-07-15 19:48:25 +02:00
3f304192f4 Initial cleanup for the FileEdtitor. 2022-07-15 19:47:59 +02:00
614464725b Initial cleanup for Preview. 2022-07-15 18:48:35 +02:00
477d6942fc Initial cleanup pass on the VanillaEditor. 2022-07-15 17:09:10 +02:00
d8f28e77fd Used the gdscript to cpp converter script to turn https://github.com/Relintai/godot-engine.file-editor into a module. 2022-07-15 14:55:18 +02:00
c8579ef63f Removed yield from cscript. 2022-07-13 00:38:23 +02:00
c4edec424d Separate syntax highlighting options. 2022-07-13 00:09:59 +02:00
8611d7d9c8 Removed rpc keywords from cscript. Note that networking should still work with it using rset_config (like how it works in engine side code). 2022-07-13 00:07:10 +02:00
73ac91dc86 Fixed remaining issues and added cscript to the build. 2022-07-12 22:58:44 +02:00
6b2db83031 Change script extension. 2022-07-12 21:38:17 +02:00
90e555ebb0 Rename cscript file names. 2022-07-12 20:04:37 +02:00
e92d4e0f97 Mass rename classes in the cscript module. 2022-07-12 19:55:21 +02:00
e687fc6a4a Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible. 2022-07-12 12:20:34 +02:00
1cee3914be Added a few todos. 2022-07-08 16:09:17 +02:00
646d0c6e7d Implemeted and added a new UserDB singleton. 2022-07-08 13:59:18 +02:00
62c895f85c Moved password related methods to the User from UserManager. 2022-07-08 10:00:54 +02:00
e0ceb9fbab Added a small note. 2022-07-08 01:36:40 +02:00
985edc6b9e Created a new UserManager class. 2022-07-08 01:30:19 +02:00
e6e8de0cc5 Moved User and UserController to a new module from web. 2022-07-07 23:25:08 +02:00
f47536b834 Add an another note. 2022-07-07 21:53:28 +02:00
d363ad43c2 Remove 2 comments, these variables should actually be safe as normal bools. 2022-07-07 21:46:51 +02:00
6172b0eee4 Set wirte_lock_requested back to false. 2022-07-07 21:46:13 +02:00
57775d88de Renamed WebNode's write lock acquired notification, and changed it's number. 2022-07-07 21:44:41 +02:00
2feba341be Reworked the WebServer to automatically find it's root webnode, and HTTPSessionManager. Also Added notifications for when the server starts and stops, and implemented the write lock for it. 2022-07-07 21:44:14 +02:00
16d12e3756 Cleaned up User, and added it ot the build. 2022-07-07 17:06:00 +02:00
9d5828a6bd Remove drbac and related classes. 2022-07-07 00:48:57 +02:00
3f481f6eba Added an another idea that I had to notes. 2022-07-07 00:26:41 +02:00
9504c2590b More notes. 2022-07-07 00:23:08 +02:00
d469473ec8 Some todos / notes. 2022-07-07 00:18:37 +02:00
eb251fef19 Removed web settings related code from WebNode. 2022-07-06 23:54:07 +02:00
83160ae6cf Removed my settings classes. 2022-07-06 23:46:30 +02:00
afef61dabf Re-enabled database support for WebNodes. 2022-07-06 23:03:44 +02:00
25e0c1097a Disable warning. 2022-07-06 22:34:07 +02:00
8712507a20 Updated sqlite, it seems like they fixed all warnings. 2022-07-06 22:23:10 +02:00
9731e52130 Removed 2 lines that I thought would work. 2022-07-06 22:22:16 +02:00
d02d86aedc Fully cleaned and added the sqlite database backend to the build. 2022-07-06 22:14:37 +02:00
2a5e0ae0f8 Ported https://github.com/godotengine/godot/pull/53443 . 2022-07-06 18:37:38 +02:00
de1e07daf4 Work on getting the sqlite module to compile. 2022-07-06 18:26:17 +02:00
07af5c285c Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
8422566d28 Moved the settings classes fomr the database module to the web module. 2022-07-06 12:59:34 +02:00
14b0d60d70 Fix duplicate binds. 2022-07-06 12:53:54 +02:00
66587299a8 Added the database classes to the build. 2022-07-06 12:46:22 +02:00
6389a5714d Added multi threaded and single threaded Database base classes. 2022-07-06 10:11:17 +02:00
42501c339f Added owner support for the DatabaseConnection. 2022-07-06 09:44:02 +02:00
be6ec3ee61 Separated Database and DatabaseConnection into different files. 2022-07-06 09:33:57 +02:00
2ec4fe922f Broke up Database into 2 classes, to be able to better handle multi threading for the database systems that work better with having a connection for each thread. Haven't yet tested which backends would work better like this though. 2022-07-06 09:30:50 +02:00
b26ad4cab9 Cleaned up and added bindings for Database. 2022-07-06 09:17:49 +02:00
d5f5e9fec9 More cleanups. 2022-07-05 23:30:14 +02:00
134d94af5f Finished cleaning up QueryBuilder. 2022-07-05 23:05:07 +02:00
f9bbf772ca Work on cleaning up QueryBuilder. 2022-07-05 20:34:12 +02:00
5c1a702722 Cleaned up QueryResult. 2022-07-05 20:01:15 +02:00
614129ce2f Clenaed up table builder, and added bindings for it. I also reworked it's api a bit. I don't think anyone will implement databases using gdscript, so I did it a bit differently than usual. Also if the need arises, a subclass can be implemented that is implementable through scripting.O 2022-07-05 19:42:27 +02:00
e9938cfefa Initial database module setup. 2022-07-05 14:45:45 +02:00
d2c0941c42 Fix missing include. 2022-07-04 20:46:26 +02:00
189348169e Added bindings for the FormValidators, and added them to the build. 2022-07-04 20:43:39 +02:00
d4e26c33fa Added getters and setters for the FormValidators. 2022-07-04 19:48:38 +02:00
aa74fb8149 More work on a proper bindable api for the FormValidators. 2022-07-03 21:24:23 +02:00
d2925182fa Cleaned up FormValidators, and reworked their api to fit the engine better. 2022-07-03 20:27:22 +02:00
f3a290e005 Also cleaned up and added my BBCodeParser to the build. 2022-07-03 18:40:05 +02:00
29480135c1 Cleaned up and added HTMLParser to the build. I'll make bindings for it later. 2022-07-03 18:13:41 +02:00
899e3b671d Use memnew() instead of new. 2022-07-03 17:35:07 +02:00
b8d602f847 Added a new helper method to DirAccess. 2022-07-03 17:29:52 +02:00
2eb333b63d Cleaned up the remaining 2 PagedArticle classes. Only PagedArticles is in the build, the other one will need more changes. 2022-07-03 16:28:57 +02:00
eb2abf779d Cleaned up PagedArticle and added it to the build. 2022-07-03 15:27:14 +02:00
d4b93e4869 Small tweak. 2022-07-03 14:21:02 +02:00
bf99b34f1a Fix warnings. 2022-07-03 13:27:11 +02:00
d6d4538c6e Finished cleaning ListPage and added it to the build. 2022-07-03 13:23:32 +02:00
149c177582 Bindinds for HTMLPaginator. 2022-07-03 12:54:54 +02:00
a79a6484e7 Replace uints in HTMLPaginator to ints. 2022-07-02 22:21:43 +02:00
066129b2ba Added HTMLPaginator to the build. 2022-07-02 22:18:14 +02:00
9b1d5d9e87 Removed html utils. 2022-07-02 22:00:19 +02:00
ba2b2d2822 Added pagination methods from utils to the Paginator. 2022-07-02 21:59:24 +02:00
549eb0b39b Initial cleanup pass on Paginator and ListPage. 2022-07-02 21:56:10 +02:00
4d93d8da94 Fixed BrowsableFolderServeNode. 2022-07-02 21:11:13 +02:00
8787b9cd7f Fix logic in WebServerRequest::get_path. 2022-07-02 21:10:48 +02:00
6f10e05c32 Fix FolderServeNode. 2022-07-02 19:58:43 +02:00
8840439f7a Fix path handling in FileCache. 2022-07-02 19:58:06 +02:00
f81018f712 Initial cleanup of the folder serve nodes, also added them and HTMLBuilder to the build. 2022-07-02 16:40:08 +02:00
56d2ccbb26 Cleaned up StaticPages, and added them to the build. 2022-07-02 13:22:10 +02:00
a94ee653d1 Removed a few unneeded files. 2022-07-01 22:38:01 +02:00
25323a92b7 Fix shadowed declaration. 2022-07-01 22:17:35 +02:00
ead4b0594b Refactored FileCache so it actually works with this setup. 2022-07-01 22:13:45 +02:00
0bbff6ae3b Small improvements / fixes. 2022-07-01 18:50:56 +02:00
b77fc71b2d Call setup_url_stack before trying to handle the request. 2022-07-01 18:50:42 +02:00
a7b705ebea Implemented sending responses. (In an extremely simple way for now.) 2022-07-01 18:25:45 +02:00
24e120142e Implement basig http header parsing, and also send the request through the WebNode tree. 2022-07-01 17:40:47 +02:00
10150d67c8 Fix shadowed declaration. 2022-07-01 01:10:35 +02:00
22a8b3fff5 Fix sign compare warning. 2022-07-01 01:08:51 +02:00
0ee8dc5f2a Callback setup for http_parser. 2022-07-01 01:03:23 +02:00
913d46e7f0 Added http_parser. 2022-06-30 23:25:05 +02:00
7455fc9dd5 moved HTTPParser and writer to the simple server's directory. 2022-06-30 23:18:45 +02:00
08bb253a5c Some initial work on the parser. 2022-06-30 23:12:32 +02:00
ddf3dae42b Also added a HttpWriter. 2022-06-30 21:43:16 +02:00
228cfca0eb Added a new HTTPParser class. 2022-06-30 21:22:42 +02:00
089431e902 Remvoed httpio, as it apparently works differently that how I originally thought. 2022-06-30 21:09:54 +02:00
fe5882665b Added it to the build. 2022-06-30 18:26:51 +02:00
be5f77c874 Added httpio ( https://github.com/fetisov/httpio ). 2022-06-30 18:23:12 +02:00
617d3e6321 Added SimpleWebServerRequest. 2022-06-30 18:06:02 +02:00
92040597e9 Fixed my fix. 2022-06-30 17:29:02 +02:00
e3989cafad Fix a compile error for some of the platforms. 2022-06-30 17:25:45 +02:00
e660b2d848 Cleaned up WebServerSimple and added it to the build. 2022-06-30 17:15:57 +02:00
8014115546 Initial cleanup of the web server classes. 2022-06-30 16:28:23 +02:00
aba918dd73 Added the database classes from rcpp_framework. 2022-06-30 13:23:48 +02:00
121740f070 Added theweb nodes from rcpp_framework. 2022-06-30 13:23:14 +02:00
48e8b85f7e Copied over the javacript export class, as a base of a simple webserver implementation (later). 2022-06-27 16:38:35 +02:00
2fb352fd3c Added note. 2022-06-27 16:37:30 +02:00
75c405c174 Removed the temp folder. 2022-06-27 16:24:04 +02:00
50c20d4a72 ... an another one ... 2022-06-27 16:12:49 +02:00
4251937198 More sign compare warning fixes. 2022-06-27 16:10:02 +02:00
9e99f010bc Fix an another sign compare warning. 2022-06-27 16:06:26 +02:00
567716c79a Fix different sign compare warning. 2022-06-27 15:47:10 +02:00
a6331e9ff9 Fix calling the proper methods. 2022-06-27 15:42:57 +02:00
3a6a046ad4 WebRoot lookup and pix property. 2022-06-27 15:42:40 +02:00
cfe4279709 Fix double includes. 2022-06-27 15:42:11 +02:00
30900ebfb5 Skip evlauating special dist (like ., ..) in FileCache. 2022-06-27 15:04:44 +02:00
844dc44f24 More fixes, and added all of the cleanued up classes to the build. 2022-06-27 14:59:09 +02:00
5d3954bceb Fix a few issues with binds. 2022-06-27 14:23:07 +02:00
f819383012 Smaller cleanups and improvements. 2022-06-27 14:16:23 +02:00
90c0a9937b Renamed SessionManager to HTTPSessionManager. 2022-06-27 13:56:34 +02:00
c530aa2c41 Bindings, and an another round of cleanups for WebRoot. 2022-06-27 13:52:33 +02:00
3d9e615a51 WebServerMiddleware now inherit from Resource. 2022-06-27 13:51:55 +02:00
3644840a8e Added FileCache to the build. 2022-06-27 12:28:36 +02:00
663cd9d3a2 Added bindings to FileCache, also smaller tweaks. 2022-06-27 12:26:57 +02:00
3c78c29c17 Alos cleaned up FileCache. 2022-06-27 01:31:05 +02:00
ba1ea3c62a Cleaned up WebRoot aswell. 2022-06-27 01:15:01 +02:00
7aa6798ab7 Cleaned up WebNode. 2022-06-27 01:03:01 +02:00
633acfcd54 Cleaned up WebServer. 2022-06-26 21:34:29 +02:00
47ee34044a More cleanups to the csrf token middleware. 2022-06-26 20:54:26 +02:00
c3458b80bc Cleaned up the SessionManager. 2022-06-26 20:53:54 +02:00
da266fbea2 Cleaned up HTTPSession. 2022-06-26 20:53:39 +02:00
0b0d5e3657 Cleanup / bindings for Middleware, and CSRFToken. 2022-06-26 19:43:31 +02:00
9ce119a5ab WebServerRequest cleanup + bindings. 2022-06-26 19:25:57 +02:00
19cd0fe4e2 Cleaned up WebPermission. 2022-06-26 17:23:40 +02:00
a92f8dd5c0 Added bindings for WebServerCookie and adde dit to the build. 2022-06-26 17:03:06 +02:00
09ef29804e Added a class for http server's enums, and added it to the build. 2022-06-26 16:09:55 +02:00
b1283a7571 Renamed http_enums.h. 2022-06-26 15:09:55 +02:00
544863b923 Class renames. 2022-06-26 15:00:25 +02:00
e6d45eeb40 Renamed more files in the web module. 2022-06-26 11:13:34 +02:00
6b29462503 Removed RequestPool. 2022-06-26 11:09:36 +02:00
8211115346 Renamed Request to WebServerRequest. 2022-06-26 11:07:45 +02:00
50faba808b Comment. 2022-06-26 03:37:36 +02:00
e69abb36fc Created bindings for HTMLBuilder, and added the module to the build. 2022-06-25 20:15:51 +02:00
2e67a37aff Binds for HTMLBuilder. 2022-06-25 16:53:25 +02:00
893a9af507 Added getters and setters for HTMLTag. 2022-06-25 15:11:11 +02:00
6576809d6b Merged override methods to one int HTMLBuilder. 2022-06-25 14:33:00 +02:00
a9a5b8adaa Getter/Setter for the result. 2022-06-25 12:29:50 +02:00
c8ad42a540 Update return statements. 2022-06-25 12:26:48 +02:00
676245221f An another pass on the bound HTMLBuilder. 2022-06-25 11:58:55 +02:00
48d65fd93d Added the web module from rcpp_framework, and a test attempt at binding HTMLBuilder. The module is not in the build yet. 2022-06-25 01:55:54 +02:00
fae3eabc8c Fix property setter. 2022-06-22 00:43:52 +02:00
b8541c8e9d Fix typo. 2022-06-21 23:05:26 +02:00
45d8f98459 Fixed resizing the canvas. Also now the new menu will clear all layers. 2022-06-21 22:58:54 +02:00
fed839a235 Fix resizing PaintCanvas. 2022-06-21 22:27:44 +02:00
81e959089e Better color for the visual grid. 2022-06-21 21:10:20 +02:00
181ec8f642 Hide the magic menu button. 2022-06-21 21:03:10 +02:00
6939e22983 Fix PasteCutAction. 2022-06-21 20:26:05 +02:00
118fd74a10 Improvements to commit_action()'s logic. 2022-06-21 20:02:33 +02:00
ec82662b10 Fix RainbowAction. 2022-06-21 19:40:47 +02:00
04a8f1d3d2 Fix BucketAction. 2022-06-21 19:21:50 +02:00
50530c4f79 Fix undo and redo order. 2022-06-21 19:15:07 +02:00
10eeb612b0 Also set up layer. 2022-06-21 19:11:46 +02:00
8fe7110dc9 Remove a now uneeded method. 2022-06-21 18:54:33 +02:00
ab5b32cedf Use duplicate(). 2022-06-21 18:54:23 +02:00
1f3ef7782f Bindings for the rest of the actions. 2022-06-21 18:47:22 +02:00
d68d3fa340 Created binds for PaintAction. 2022-06-21 18:04:31 +02:00
233e128dc3 Register the actions to the classdb. 2022-06-21 17:12:03 +02:00
bd609fd96a Now PaintAction inherits from Resource instead of Reference. 2022-06-21 17:04:09 +02:00
2f647c1561 Improved copying the data from an action to an another. I'll try an another solution though. 2022-06-21 17:02:39 +02:00
004bf8e812 Fixed LineAction and RectAction. 2022-06-21 16:35:19 +02:00
918a246ef4 Fixed the tool layer. 2022-06-21 16:28:17 +02:00
1ef976c007 Remove unecessary check. 2022-06-21 16:22:41 +02:00
328af63ad1 Small improvements and simplifications for PaintCanvas. 2022-06-21 14:42:51 +02:00
0483521818 Ported CutAction. 2022-06-21 13:13:41 +02:00
f462e22536 Ported RainbowAction. 2022-06-21 10:52:18 +02:00
cfee15aa52 Ported MultilineAction. 2022-06-21 10:37:22 +02:00
1e979d3061 Ported RectAction. 2022-06-21 10:08:41 +02:00
ad3a5aa196 Ported PasteCutAction. 2022-06-21 00:34:47 +02:00
bafde8e9db Ported LineAction. 2022-06-20 23:22:52 +02:00
61a8942070 Ported DarkenAction. 2022-06-20 22:57:44 +02:00
3db7c40a46 Fixed the up and down arrows of the paint layers. 2022-06-20 22:21:52 +02:00
d8185be48f Fix the initial canvas size for the paint module. 2022-06-20 21:06:44 +02:00
b60b5f79c2 Fix crash in PaintWindow's undo. 2022-06-20 20:42:05 +02:00
6ef7294524 Fix SDF3DShapeCapsule already has a binding error. 2022-06-20 20:07:40 +02:00
b2d2a6fbe5 Fixed BrushAction. 2022-06-20 01:47:20 +02:00
5f683261ff Reimplemented the PaintVisualGrid differently. 2022-06-20 00:59:32 +02:00
5e03f0f82b Register PaintWindow, and also enable the PaintEditorPlugin by default. The paint module is still a bit buggy though, I'm hoping to fix most of it's isues in the next few days. 2022-06-20 00:12:33 +02:00
1ca15c44e4 Fix typo in PencilAction. 2022-06-20 00:10:51 +02:00
f3a3fdfd75 Ported get_points in PaintAction. 2022-06-20 00:10:31 +02:00
0f97b55f27 Cleaned up the original addon's files for mat_maker_gd. Only kept node code. And moved the readme and license files and updated the readme. 2022-06-19 22:56:48 +02:00
3283f1d649 Re-enabled all filter nodes. 2022-06-19 18:38:35 +02:00
95a542057a Rename math.h and cpp in filters to mm_math.h and cpp. 2022-06-19 18:36:59 +02:00
ed928158bd Removed the previous test. 2022-06-19 18:35:29 +02:00
036629a84c An another small test. 2022-06-19 18:30:51 +02:00
af5a897f17 Disabled all filter nodes again. 2022-06-19 18:25:56 +02:00
08529315ca Enabled the fill nodes and disabled tonality. 2022-06-19 18:10:55 +02:00
f1226b3519 Removed include. 2022-06-19 18:03:23 +02:00
5a92fc871d Re-enabled the tonality node. 2022-06-19 17:35:11 +02:00
9375356924 Temporarily disabled filter nodes to try to debug an issue with github actions. 2022-06-19 17:28:38 +02:00
0fe6e5325e Fix warning. 2022-06-19 17:07:40 +02:00
3bf4f2d1bf Fixed the size of the graident preview. 2022-06-19 17:04:46 +02:00
29919540db Also handle udpating the GradientEditor when the edited resource changes. 2022-06-19 16:54:12 +02:00
91b87ce9ef Reworked the gradient editor. It shouldn't crash anymore. 2022-06-19 16:06:27 +02:00
af99c162c0 Fix typo. 2022-06-19 13:02:13 +02:00
33d43d8ef8 An another stab at fixing the windows github action build. 2022-06-19 13:00:01 +02:00
9171cfb92e A stab at fixing windows build. 2022-06-19 12:37:57 +02:00
7a97d20c97 Remove unecessary if. 2022-06-19 12:37:16 +02:00
4517cc0c78 Use the popup closed event for color slots in MMGraphNode. 2022-06-19 04:41:53 +02:00
d6bf1b281a Cleaned up the filter nodes aswell. 2022-06-18 23:03:34 +02:00
e8cb984e21 Cleaned up gradients. 2022-06-18 16:49:53 +02:00
cbb5142be6 Cleaned up mat_maker_gd's noise classes. 2022-06-18 16:21:46 +02:00
d5437adaa2 Cleaned up MMOutputImage. 2022-06-18 11:53:46 +02:00
3fbf9713f7 Cleaned up the patterns. 2022-06-18 00:19:06 +02:00
efb00f2fbb Cleaned up the sdf2d operations. 2022-06-17 21:38:22 +02:00
f2fb6b8b7d Cleaned up the rest of the SDShapes. 2022-06-17 19:58:57 +02:00
d339fb1fdb Cleaned up SDF show, rhombus, and transforms. 2022-06-17 18:59:08 +02:00
8282061088 Cleaned up sdf3d op nodes, and sdf3d color. 2022-06-17 17:36:45 +02:00
88f2303cf8 Only initialize points if necessary. 2022-06-17 13:20:55 +02:00
e0895460e5 Cleaned up the rest of the sdf3d shapes. 2022-06-17 13:17:08 +02:00
c39cfd2c05 _curve_changed is now virtual, and curve_changed uses call() to invoke it. 2022-06-17 13:11:18 +02:00
b1cc1cb693 Cleaned up MMSdf3dRender. 2022-06-17 12:25:33 +02:00
5c67416ad5 Cleaned up 3 more sdf3d nodes. 2022-06-17 12:07:24 +02:00
3bbaaa3af0 MMSDF3dTfTranslate node. 2022-06-17 11:25:09 +02:00
edf682cace Cleaned up MMCurve. 2022-06-17 10:55:37 +02:00
87b0cd5733 Cleaned up MMImage. 2022-06-17 10:17:17 +02:00
4b63250bc7 Fix bindings in ImagePickerButton, and load the image properly. 2022-06-17 10:17:05 +02:00
a4d5219e26 Cleaned up MMShape. 2022-06-17 01:38:18 +02:00
18b19d0293 Added missing class to config.py. 2022-06-17 01:17:01 +02:00
f1c5132346 Fix typos. 2022-06-17 01:16:27 +02:00
0c759b2f16 Cleaned up MMCircleMap, MMColorTiler, and the MMKaleidoscope nodes. 2022-06-17 01:14:46 +02:00
e1493ecac6 Cleaned up MMMirror, and MMRepeat. 2022-06-16 21:31:35 +02:00
3e1002c71d Cleaned up MMScale and MMRotate. 2022-06-16 21:20:48 +02:00
778e4948ba Cleaned up MMShear. 2022-06-16 21:09:20 +02:00
6da5703d5c Cleaned up MMTiler. 2022-06-16 20:00:15 +02:00
9ff5be15e5 Cleaned up MMTransform. 2022-06-16 19:26:46 +02:00
20af76c795 Cleaned up MMTranslate. 2022-06-16 18:59:21 +02:00
90f6ba8369 Removed duplicate binds. 2022-06-16 18:42:02 +02:00
8a057a643e Prefixed GreyscaleUniform with MM. 2022-06-16 18:40:43 +02:00
bf11ab2a43 Also cleaned up GreyscaleUniform. 2022-06-16 18:10:55 +02:00
c2a373a9cf Cleaned up Uniform, and added it to the build. 2022-06-16 17:13:14 +02:00
d939ab54c7 Mark quite a few methods as virtual in MMNode. 2022-06-16 16:40:17 +02:00
c028c76499 Comverted the remaining nodes. 2022-06-16 15:29:08 +02:00
1644490a3e Fix sign compare warning. 2022-06-16 15:28:55 +02:00
32b3d1bd0d Now MatMakerGDEditor will properly delete all previous graph nodes when it has to open a new MMMaterial. 2022-06-16 14:24:40 +02:00
034aed2b73 Fix duplicate methods and binds in CurveEditor. 2022-06-16 12:15:10 +02:00
025713f94f Fix the CurveDialog's ui. 2022-06-16 12:14:56 +02:00
e9a02afd37 Connect up CurveEdit's button. 2022-06-16 11:36:49 +02:00
2539e01711 Fix duplicate binds in CurveEdit. Also smaller fixes. 2022-06-15 20:30:36 +02:00
59baf2088f CurveEdit needs to inherit from Button. 2022-06-15 20:30:11 +02:00
0ee27d830b Fix duplicate bind. 2022-06-15 20:27:38 +02:00
d3c7a61cef MMGraphNode should use GraphEdit Instead of MMGraphEditor. 2022-06-15 18:57:08 +02:00
d73d398155 Connect PolygonControlpoint's gui input method. 2022-06-15 18:52:55 +02:00
6da06474cf Added the Node structure for PolygonDialog. 2022-06-15 18:21:15 +02:00
ee9144b1b5 PolygonEdit should have inherited from Button, and connected the pressed signal. 2022-06-15 18:03:35 +02:00
9975ea358f MMGraphNode should instance PolygonEdit instead of PolygonEditor. 2022-06-15 17:57:20 +02:00
08c6131285 Fix duplicate properties in PolygonEdit. 2022-06-15 17:56:32 +02:00
fe5f0bc196 Det anchors properly,a nd connect gui_input In PolygonEditor. 2022-06-15 17:56:14 +02:00
f1eced523c Fix overrides and duplicate binds in PolygonEditor. 2022-06-15 17:38:19 +02:00
6e09878f54 Fix sorting GradientCursors. 2022-06-15 17:22:58 +02:00
1ec5e8a756 Fix loading cursors for the gradient editor. 2022-06-15 16:45:58 +02:00
275d0604f8 Added virtual method binding for get_gradient_color in GradientBase. 2022-06-15 14:34:51 +02:00
d320f3862f Fix having a duplicate binding in GradientCursor. Also fix setting up the value label for it. 2022-06-15 14:04:42 +02:00
af2999c615 Fix duplicate method bind. 2022-06-15 13:41:58 +02:00
3566962fab Fix shader and a crash in Gradient Editor. 2022-06-15 13:41:35 +02:00
76464a0509 Instance the proper base type when using scripts in mat maker gd editor. 2022-06-15 13:40:46 +02:00
3e26ea2975 Check whenter the node has the proper class before adding a curve, polygon or gradient graph node. 2022-06-15 13:19:18 +02:00
af2059468f Fix initializing MMGraphNodes. 2022-06-15 13:02:15 +02:00
9b36e0dd1c Set minimum size for the mat maker editor. 2022-06-15 12:47:39 +02:00
c6d7e7c112 Fix set_input_properties and set_output_properties in MMNode. 2022-06-15 12:44:17 +02:00
aedd8ee5d1 Fix crahs in mat maker's editor. 2022-06-15 10:53:13 +02:00
93ea9616d1 Fixed default parameter bindings for MMGraphNode. 2022-06-15 10:41:03 +02:00
d642c0ad79 Re-enable mat maker's editor plugin. 2022-06-15 10:34:09 +02:00
764c285223 Fix the add popup for mat maker's ui. 2022-06-15 10:33:57 +02:00
315f642c3a Fix MMNode registration. 2022-06-15 10:01:14 +02:00
4de6619a40 Fix typo. 2022-06-15 10:00:37 +02:00
4e43137471 Disable mat maker's editor plugin for now. 2022-06-14 18:57:33 +02:00
38b918c515 Fix binding related errors on startup. 2022-06-14 18:44:45 +02:00
1890f45fe1 Added an editor plugin for the material maker module. 2022-06-14 18:27:36 +02:00
43db64cc7f Reimplement the missing methods in MMGraphNode. Had to rename the cure and gradient editor classes as they were confliction with engine stuff. 2022-06-14 17:55:23 +02:00
f180658682 Fixed smaller issues and added all of mat maker's widgets to the build. 2022-06-14 17:16:26 +02:00
35fadcb6bb Fixed the remaining compile issues for the gradient editor, and added it to the build. 2022-06-14 16:43:44 +02:00
dbca350602 More cleanups to the gradient editor. 2022-06-14 15:00:55 +02:00
f21019adab Also added the file dialog and float edit to the build. 2022-06-13 23:07:53 +02:00
d2a8b9ad86 Added it to the build. 2022-06-13 22:52:48 +02:00
fbde39b27f Fixed the remaining issues with the curve editor. 2022-06-13 22:52:12 +02:00
b8b0294501 Fix ImagePickerButton. 2022-06-13 21:38:34 +02:00
ce637e247e Renamed mat maker's file dialog's file. 2022-06-13 20:58:27 +02:00
a276ee47e8 Claened up MatMAker's FileDialog. 2022-06-13 20:57:24 +02:00
18694c27b9 Cleaned up LeftPanel. 2022-06-13 20:09:59 +02:00
efd6c7b333 Cleaned up PolygonEditor. 2022-06-13 18:58:08 +02:00
5eafb2fcd5 Cleaned up PolygonDialog. 2022-06-13 18:35:51 +02:00
665f8be21f Cleaned up PolygonEdit. 2022-06-13 18:12:04 +02:00
8178d526ba Renamed polygon editor's ControlPoint to PolygonControlPoint. 2022-06-13 17:45:23 +02:00
6014b98720 Mostly done ControlPoint. 2022-06-13 17:42:10 +02:00
a12ee8f913 Cleaned up PolygonView. 2022-06-13 17:28:17 +02:00
09e7eb3db2 An another set of cleanups to CurveEdit. 2022-06-13 16:51:02 +02:00
e78601c60a Cleaned up CurveDialog. 2022-06-13 16:47:01 +02:00
4c12cb8606 Cleaned up CurveEdit. 2022-06-13 16:46:42 +02:00
20b291a2ea Light clean pass on CurveEditor. 2022-06-12 22:24:36 +02:00
28720be0be Initial cleanup for ControlPoint. 2022-06-12 16:59:12 +02:00
1943e7f150 Cleaned up CurveView. 2022-06-12 16:19:27 +02:00
e4ef99abc4 An another touchup. 2022-06-12 15:25:33 +02:00
db18d2b5b2 Cleaned up SlopePoint. 2022-06-12 15:24:10 +02:00
7923375f8e Added the 3 base classes to the build. 2022-06-12 14:45:01 +02:00
21ca852196 Also cleaned up PolygonBase. 2022-06-12 14:24:27 +02:00
a4276b11d0 Cleaned up GradientBase. 2022-06-12 13:47:09 +02:00
240871c517 Fix all errors in CurveBase found by clangd. 2022-06-12 13:41:42 +02:00
4943aa9569 Initial cleanup pass on CurveBase. 2022-06-12 00:54:08 +02:00
c2311362fd Also converted and added the base nodes for material maker. 2022-06-11 23:39:25 +02:00
aa38f53ed2 Fix typo. 2022-06-11 21:17:26 +02:00
f0ac767970 Compare as boolean. 2022-06-11 20:57:03 +02:00
38ff41c893 Fix handling input for the PaintWindow. 2022-06-11 20:56:41 +02:00
1309b39162 Little cleanups for the GradientEditor. 2022-06-10 19:41:28 +02:00
943538fec9 GradientCursor initial cleanup. 2022-06-10 18:33:01 +02:00
8ff93d88e8 Cleaned up FloatEdit. 2022-06-10 15:55:10 +02:00
d25efcc17c Initial cleanup for the ImagePickerButton. 2022-06-10 01:01:32 +02:00
b50e8bc49b Ported color picker popup. 2022-06-10 00:05:36 +02:00
35f8b54b75 Also renamed it's filename and directory. 2022-06-09 23:52:31 +02:00
4f27367a1f Cleaned up mat maker's color picker button. 2022-06-09 23:50:23 +02:00
4c2ec0ffd9 Converted the widget code for mat_maker_gd to cpp and added it in. 2022-06-09 19:42:17 +02:00
96ed3b53a3 More smaller fixes. 2022-06-08 21:48:23 +02:00
7f5e462ad0 Fix one more error. 2022-06-08 21:23:48 +02:00
5915042c20 Fixed every issue found by clangd in MMGraphNode. 2022-06-08 21:22:05 +02:00
15ce82c23b Full cleanup of MatMakerGDEditor. 2022-06-08 19:13:06 +02:00
0f7a6fb070 The MMCreateNamePopup should be finished now. 2022-06-08 17:02:10 +02:00
7af9c93c3f Added MMNode registry to MMAlgos. 2022-06-08 15:53:58 +02:00
ab95dd6418 Second pass on MMCreateNamePopup. 2022-06-08 11:04:34 +02:00
56eeb9adde Initial cleanup for the MMCreateNamePopup. 2022-06-08 09:42:21 +02:00
221708f7c3 Initial cleanup of MatMakerGDEditor. 2022-06-08 00:45:59 +02:00
4f6a2df5a5 Second round of cleanups to MMGraphNode. 2022-06-07 17:44:25 +02:00
0d5514856f More cleanups to MMGraphNode. 2022-06-07 16:50:32 +02:00
36881d5390 Renamed the rest of the editor classes. 2022-06-07 15:57:04 +02:00
8682d334a1 Initial cleanup form MMGraphNode. 2022-06-07 15:56:49 +02:00
729950b86a More null checks. 2022-06-07 13:32:04 +02:00
ecd2be23a6 Fix operator for gradients in MMAlgos. 2022-06-07 13:05:56 +02:00
0abb68c016 More fixes to MMnode. 2022-06-07 12:35:24 +02:00
523ed95055 MMNodeUniversalProperty bindings cleanup. 2022-06-07 10:55:42 +02:00
7f0b7d121e MMNode binding cleanup. 2022-06-07 10:11:45 +02:00
dcdcd7098c Cleaned up MMMaterial's bindings. 2022-06-07 09:43:42 +02:00
d30be583de Added the 3 new cleaned up classes to the build. They still need some work on their bindings to work properly though. 2022-06-07 03:42:35 +02:00
daa818e9d3 Initial cleanup of MMMaterial. 2022-06-07 03:41:22 +02:00
ad813681e8 More cleanups to MMNode, and added a few missing methods. 2022-06-07 03:41:02 +02:00
9529c7a5a5 Return a value in all codepaths. 2022-06-07 03:40:24 +02:00
4589a29066 Initial cleanups for MMNode. 2022-06-07 01:56:45 +02:00
4c5c313b10 Initial cleanup for MMNodeUniversalProperty. 2022-06-06 23:01:34 +02:00
5cb26e2b6b Ran the cpp conversion scripts on mat_maker_gd's core classes. 2022-06-06 22:04:36 +02:00
df9099e0ed Added the MMAlgos class (and binding) to the build. Also set up it's singleton. 2022-06-06 18:44:51 +02:00
2c3d7cecff Fixed all issues clangd was able to find with MMAlgos. 2022-06-06 18:13:29 +02:00
80439d8cb7 Initial cleanups to the new files. 2022-06-06 15:48:52 +02:00
6a58bbca29 Added a generated MMAlgos class for the material maker module. 2022-06-06 14:06:22 +02:00
c3d05ab91f Fix shadowed declaration warning. 2022-05-27 00:38:55 +02:00
125af06336 Implemented z offset support for TiledWalls when using Vertical tiling. 2022-05-26 23:19:30 +02:00
8d00fe6db9 Implement tile y size handling for TiledWalls. 2022-05-26 21:07:00 +02:00
6a18764f1d TiledWallData's size is now a float instad of a vector2. 2022-05-26 18:49:24 +02:00
36437d98b2 Renamed the internal vectors of TiledWallData. 2022-05-26 18:42:24 +02:00
f141399345 Removed the _texture_ infix from the methods in TiledWallData which were not supposed to have it. 2022-05-26 18:38:01 +02:00
c7e1f40435 Also added a collider type enum for TiledWallData. Not used yet. 2022-05-26 18:26:05 +02:00
09a4afc907 Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet. 2022-05-26 18:17:48 +02:00
3de05db75a Prefixed all member variables with _ in the wfc module. 2022-04-25 11:59:24 +02:00
d8938665f8 The 2 constants are uppercase in TilingWFC. 2022-04-25 10:46:16 +02:00
f93c9fdd15 Small optimization. 2022-04-24 17:46:36 +02:00
4922e62b13 Small optimization for image indexer. This also fixes pixel order. 2022-04-24 17:46:14 +02:00
278a55a4b4 Fix wrong order of arguments. 2022-04-24 17:15:18 +02:00
0a7b5c2deb Actually set pattern frequencies in TilingWFC. This actually fixes the image generation problems. 2022-04-24 16:44:28 +02:00
89d7829c1e Don't crash in TilingWFC due to the result containing bad indices. This will help with debugging. 2022-04-24 16:25:17 +02:00
c930e8b754 API improvements, crash fixes and smaller various improvements for the Tiling WFC class. 2022-04-24 15:14:29 +02:00
c9a520f9c3 Better error handling and fix potential crash in the overlapping WFC class. 2022-04-24 15:13:50 +02:00
dcdb5715cc Use ERR_FAIL_COND macro again if the image passed in is not valid in index_image. Also don't delete color information. 2022-04-24 11:46:46 +02:00
53aed73a64 Added helper methods so tile name can also be used when it's more conveninent in TilingWaveFormCollapse. 2022-04-24 11:34:09 +02:00
7dbf967170 Improved the api / usability of the image indexer. 2022-04-24 11:19:03 +02:00
b8dcd4fbf8 Add back binding that I accidentally emoved. 2022-04-24 09:51:09 +02:00
9b717b0a87 Added reset method to the ImageIndexer, and made it's index_image method additive. 2022-04-24 09:49:59 +02:00
6736ff17fd Bindings for TilingWaveFormCollapse. 2022-04-24 01:49:26 +02:00
f9db81c6c4 Added new helper methods to Array2D. 2022-04-24 01:39:47 +02:00
3ba0a856a3 Fix typo. 2022-04-24 01:37:16 +02:00
c7ee453e8a Found an unneeded static cast. 2022-04-23 21:30:51 +02:00
05dddc114e Found more smaller things. 2022-04-23 16:03:37 +02:00
f3c96f945a Lots of small fixes and improvements to the wfc module. It still has issues though. 2022-04-23 15:23:00 +02:00
2f81373562 Lots of work on the bindings for the wfc module. Also smaller improvements. 2022-04-23 00:48:19 +02:00
0f1c04e08d Added a new ImageIndexer helper class. 2022-04-22 22:54:42 +02:00
73caee4fa2 Re-extracted the class docs. 2022-04-22 19:39:21 +02:00
e1ca765409 Set up doc classes for the wfc module. 2022-04-22 19:36:12 +02:00
e311cacced Use int-s instead of uint32_t-s in the wfc module for better compatibility with scripting. 2022-04-22 19:07:29 +02:00
129ed4e349 Register the new classes into the ClassDB. 2022-04-22 18:54:59 +02:00
6e5407c55f Finished the initial cleanup for OverlappingWaveFormCollapse, and added it to the build. 2022-04-22 18:50:27 +02:00
21be696f6a OverlappingWaveFormCollapse initial codestyle cleanup / setup. 2022-04-22 15:18:19 +02:00
2c0952a893 Fix different signedness warnings. 2022-04-22 02:52:54 +02:00
137bf204a6 Finished the first set of cleanups, and added TilingWaveFormCollapse to the build. 2022-04-22 02:35:38 +02:00
24ef915413 More cleanups and refactors to the TilingWaveFormCollapse class. 2022-04-22 01:55:53 +02:00
89541c361b Initial cleanup to the TilingWFC class. 2022-04-22 01:15:40 +02:00
e6e780291f Small improvements. 2022-04-22 00:56:24 +02:00
6c6e9599c2 Revert the previous change for now. 2022-04-22 00:50:57 +02:00
e7b3819103 Remvoed the PropagationEntry struct. 2022-04-22 00:33:10 +02:00
cc921370ce Fixed comparison of integer expressions of different signedness warnings. 2022-04-22 00:08:26 +02:00
bcfb45d049 Also merged directions.h into WaveFormCollapse. 2022-04-21 23:35:45 +02:00
9f190ca13c Move methods out from the anonymous namespace. 2022-04-21 23:33:21 +02:00
5beae4d5dc Merged Propagator and Wave into the WaveFormCollapse class, ans simplified it's design as much as possible. It still needs more work though. 2022-04-21 23:31:25 +02:00
fdb6ced123 Got rid of the EntropyMemoisation struct as it just makes readability worse. 2022-04-21 20:14:31 +02:00
a501292046 Renamed WFC to WaveFunctionCollapse, asn started transforming it. 2022-04-21 20:00:42 +02:00
96738f5783 Notes. 2022-04-21 19:45:09 +02:00
dc1064aac4 Small improvements. 2022-04-21 17:45:30 +02:00
4e8d254ba9 Smaller improvements. 2022-04-21 17:33:44 +02:00
2680c89948 Got rid of std::touples in the wfc module. 2022-04-21 17:17:50 +02:00
bb723e3c44 Got rid of std::arrays in the wfc module. 2022-04-21 17:05:26 +02:00
e4a2429b45 Use error macros in the wfc module instead of asserts. 2022-04-21 16:51:10 +02:00
ec6b52f5d8 unsigned to uint32_t conversion for the wfc module. 2022-04-21 16:43:04 +02:00
531dc783d8 std::size_t to uint32_t for the wfc module. 2022-04-21 16:36:33 +02:00
f080f5e027 Replace std::vectors in the wfc module to engine vectors. 2022-04-21 16:31:03 +02:00
c886f9f7af Add wfc's classes to the build. 2022-04-21 14:28:18 +02:00
5be272e5cb Fix a few typos and remove std::optional from wcf. 2022-04-21 14:28:04 +02:00
dfbae29faa An another set of codestyle cleanups for the wfc module. 2022-04-20 03:24:50 +02:00
837e518e5a Clang format and codestyle cfixed to the wfc module. 2022-04-20 03:05:34 +02:00
98008d48c9 Proper structural setup for the new module. 2022-04-20 02:50:16 +02:00
05bb8567ba Added a new wfc (wave function collapse) module. I added https://github.com/math-fehr/fast-wfc 's code as a base for it. It's not in the build yet. 2022-04-20 02:39:35 +02:00
bb303112fe Move paint's shader to an another folder to avoid unused variable warning. 2022-04-19 00:10:39 +02:00
ecda65d37b Fix an another shadoved declaration. 2022-04-18 23:41:49 +02:00
4813832b92 Fix shadowed declaration warning. 2022-04-18 19:34:52 +02:00
18184429bb Also fix ste style of the 3d prop plugin's convert button. 2022-04-18 19:33:47 +02:00
56e5874267 Set Prop2D's conver button's style to flat, so it's in the expected style. 2022-04-18 19:32:17 +02:00
396426aa12 Skip registering PaintEditorPlugin for now, as the module will need lots of refactorings and I need to think about them more. 2022-04-18 16:33:37 +02:00
701e07a2cd Typo fix. 2022-04-18 16:26:01 +02:00
81e9a54129 The PaintCanvasBackgorund needs draw behind parent set. 2022-04-18 15:45:24 +02:00
7abae2b54e Properly ported PaintCanvasBackground. 2022-04-18 15:32:55 +02:00
71ac7bc4e3 Bit more work on porting PaintActions. 2022-04-18 14:10:21 +02:00
111daab50e Switched to it in a few places. 2022-04-18 13:00:14 +02:00
361f949093 Work on porting the actions. 2022-04-17 21:10:43 +02:00
a3fc87a576 Cleaned up BrushPrefabs. Also started cleaning up actions. 2022-04-17 20:04:30 +02:00
d3c039be7e Also port the logic of the selection box and visual grid. 2022-04-17 18:14:06 +02:00
cc217b7eea Also ported the settings dialog. 2022-04-17 17:23:58 +02:00
bd42d11629 Also ported the PaintCanvasDialog, and the grid size dialog. 2022-04-17 16:44:54 +02:00
398af1a772 Fully ported PaintLoadFlieDialog aswell. 2022-04-17 15:29:03 +02:00
8182d82135 Implemented signals for PaintWindow, smaller fixes for PaintCanvas, and cleaned up the save file dialog. 2022-04-17 14:15:40 +02:00
b7230dd942 Added in the icons for paint's gui. 2022-04-17 12:03:12 +02:00
b9f0ccdeb3 Finished porting the logic of PaintWindow. Also smaller fixes / improvements. 2022-04-17 11:43:25 +02:00
0521aa4d6b or to || 2022-04-17 03:27:52 +02:00
59fb670bc8 or to || 2022-04-17 03:25:22 +02:00
28f57aa439 Fix shadowed declaration. 2022-04-17 03:20:34 +02:00
62c384b3a4 Almost completely ported the logic of the PaintWindow. 2022-04-17 03:18:09 +02:00
5e368ec978 Ported the logic for PaintCanvas. 2022-04-17 00:17:05 +02:00
3461d692d4 Node hierarchy port / implementation for PaintCanvas. 2022-04-16 22:11:06 +02:00
bbc671693a Fix adding the wrong child. 2022-04-16 21:01:04 +02:00
0d917718dd Implement / port PaintNavbar. 2022-04-16 20:57:42 +02:00
e540e4e414 Implemented the paint editor plugin. Also reimplemented PaintWindow's ui. 2022-04-16 19:08:19 +02:00
79aa630959 or to ||. 2022-04-16 02:58:02 +02:00
d0af0cb360 Added all paint classes to the build. 2022-04-16 02:54:22 +02:00
25d219a4a0 Const qualifiers and references for the paint module. 2022-04-16 02:35:03 +02:00
d98f9746e8 Ported the logic for quite a few classes of the paint module. 2022-04-16 01:25:02 +02:00
60048f3602 Also convert the leftover dialogs. 2022-04-15 20:05:56 +02:00
e70fb4a67e Created the rest of the skeleton classes for the paint module, and moved the code into them. 2022-04-15 19:40:12 +02:00
a662e12c3c Added the required (skeleton) c++ classes for the paint module. 2022-04-15 02:20:27 +02:00
fe318a61ea initial setup for the paint module. 2022-04-15 00:00:46 +02:00
0d6c6230fc Went through mdr ed, and made as much parameters references as I could. 2022-04-14 17:13:07 +02:00
3406a11f5c Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them. 2022-04-14 14:06:15 +02:00
386f52d84b Fix the connect actions. 2022-04-14 13:05:11 +02:00
fe18c0f02d Call the proper method. 2022-04-14 13:01:31 +02:00
7f2cb4da8e Fix uv island editing. 2022-04-14 12:14:59 +02:00
cd45c37881 Fix shadowed declaration warning. 2022-04-14 01:43:40 +02:00
93652c7f03 Fix crash in apply seams. 2022-04-14 01:26:16 +02:00
ea20b2fd09 Fix input and draw for the rect view nodes. 2022-04-14 01:04:20 +02:00
29972b6f6d Also ported the uv rect editor's ui. 2022-04-14 00:57:27 +02:00
dfa336c427 Fixed the uv previewer node. 2022-04-13 23:56:34 +02:00
7abae74f96 Cleanups and smaller fixes to MDIEd. 2022-04-13 23:54:26 +02:00
52f53b785d Fix signal already connected error. 2022-04-13 23:48:02 +02:00
68591bb15c Fix nonexistent signal error. 2022-04-13 23:45:16 +02:00
4dba63cb69 Properly give separate button groups for handle selection types and pivots. 2022-04-13 23:34:03 +02:00
4d49128e4c Bind a few methods to fix undo redo support, and events for mdr ed. 2022-04-13 23:31:23 +02:00
10b7d20418 Fix crash. 2022-04-13 23:10:48 +02:00
c7de534f03 Fully ported mdr editor's main ui. 2022-04-13 22:22:40 +02:00
34607ff21e Ported the actions buttons for mdr ed's ui. 2022-04-13 20:39:17 +02:00
496b1b7f34 Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed. 2022-04-13 19:39:55 +02:00
cd3366f6c4 Implement the uv editor popup. 2022-04-13 18:23:43 +02:00
f930ee6063 Also update the SCSub file. 2022-04-13 17:42:33 +02:00
233fcf39ff Renamed the uv rect editor popup aswell. 2022-04-13 17:39:35 +02:00
4e025703f8 Renamed MDIEdUVEditor to MDIEdUVPreviewer. 2022-04-13 17:32:14 +02:00
bb4504d2f7 Finished the initial logic port for mdr ed's classses. 2022-04-13 14:59:40 +02:00
b0c2deab78 Work on the logic port for the rest of mdr ed's classes. 2022-04-13 02:08:30 +02:00
49d2b181a1 Initial logic port of mdr ed's uv editor. 2022-04-12 21:46:03 +02:00
0cc14121fa Added const qualifiers, and made everything I could references in the mesh utils class. 2022-04-12 13:20:19 +02:00
5b8a89216b Also port the logic in the mesh utils. 2022-04-12 13:04:53 +02:00
f5c1a5eec1 Ported the logic of the mesh outline generator. 2022-04-11 20:56:59 +02:00
4af170d9fb Fix shadowed declaration. 2022-04-11 15:10:28 +02:00
30a2cda543 Ported the logic of MDREDMeshDecompose to c++, and added it to the build. 2022-04-11 15:06:09 +02:00
8c1c9e53d1 Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes. 2022-04-11 13:42:49 +02:00
534d758c54 Removed mdr ed's icons and button groups. 2022-04-11 10:21:45 +02:00
eff1e7d5a9 Added skeleton classes for mesh data resource editor's utilities. 2022-04-11 10:17:54 +02:00
d3118e1d4b Initial skeleton conversion of mdr_ed_mesh_utils. 2022-04-11 02:35:31 +02:00
200b4b0405 Added skeleton classes for mesh data resource editor's uv rect editor. 2022-04-11 01:42:33 +02:00
6c6684b0c3 Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting. 2022-04-10 21:14:56 +02:00
c7b653adc4 Removed the webp and webm modules. 2022-03-27 14:21:07 +02:00
089b16f281 Fix an another shadowed variable warning. 2022-03-24 22:43:58 +01:00
8300dbee0f Fix shadowed variable warning. 2022-03-24 22:23:49 +01:00
57ffe2211b Added material cache support for Voxelman, and Terraman's bake texture mesher step type. 2022-03-24 21:50:16 +01:00
69af01b0c6 Fix inconsistent override warning. 2022-03-24 11:55:45 +01:00
accd8458c8 Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
cc4dc1e5a8 Backported: Fix create skeleton bone position - Blackiris - 480543f681 2022-03-24 10:43:53 +01:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
327f58b236 Set up doc classes properly for the network synchronizer. 2022-03-24 01:22:14 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
66d40632fe Fix uninitialized variable warning. 2022-03-23 15:23:17 +01:00
b4973c944d Fixed compile for all network synchronizer classes, and added them to the build. 2022-03-23 15:07:15 +01:00
75fbda2418 Fixed up netowrk synchronizer's DataBuffer, and added it to the build. 2022-03-23 13:57:14 +01:00
d1587aaa6b Removed bullet. 2022-03-23 13:28:35 +01:00
e16d80eecb Re-enabled the network synchronizer module, and started cleaning it / porting it. 2022-03-22 02:10:27 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
b67082e9dd Added gdscript support for the new types . 2022-03-21 15:09:56 +01:00
6adee8f1b0 Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported. 2022-03-20 23:30:30 +01:00
d9022a845c Removed TMeshInstance. 2022-03-20 14:15:53 +01:00
8dbfe124f7 Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
cff20866e4 Re extracted class docs. 2022-03-20 08:51:22 +01:00
e89f0b56dc After thinking about it removed the webrtc module alltogether. 2022-03-20 08:47:21 +01:00
ca1d12b6b6 Made WebrctPeerConnection instantiable by it's own. 2022-03-20 08:43:41 +01:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
e55f856fa2 Fixed more potential issues found by the tool. 2022-03-19 18:44:49 +01:00
0a5ed34bb7 Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
77ed14e2f8 Fix 2 runtime errors found by tools. 2022-03-19 10:23:56 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
7fd581f987 An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
bca78798ef Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
f8e54698e4 Include cleanups for resources. 2022-03-18 18:48:49 +01:00
49fcf7ad80 Removed unneeded variable from TerrainWorld's IntPos struct. 2022-03-18 17:51:50 +01:00
cc52a10ac7 Fix potential crash. 2022-03-18 17:19:59 +01:00
a3ee13ecbc Removed the jsonrpc module. 2022-03-18 16:53:11 +01:00
10bb377587 Removed the gdscript language server. 2022-03-18 16:47:53 +01:00
7b1eadb465 Removed the CALL macros. 2022-03-18 10:56:48 +01:00
4050779e1f Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
acf01d3cec Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type. 2022-03-18 10:18:54 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
48805f5f8f Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
1f0652741c More version check cleanups. 2022-03-18 03:46:14 +01:00
32acbf4252 Also check if the item's template is valid in Bag::add_item. 2022-03-18 03:44:08 +01:00
d3f5ed6511 Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
dc34206f3a Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
441f7a3694 Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
3039645b4a Cleaned up Terraman's version checks. 2022-03-18 02:41:08 +01:00
24c8c121a5 Check if aura is valid in AuraData's _to_dict. 2022-03-18 02:22:23 +01:00
0e78fdbf03 Cleaned up Terraman2d from version checks. 2022-03-18 02:20:01 +01:00
ef952b88b7 More module cleanups. 2022-03-18 02:05:18 +01:00
77d4171dff More cleanups to voxelman. 2022-03-18 01:52:47 +01:00
d95760ac9e Cleanups to voxelman. 2022-03-18 00:54:25 +01:00
1f4f9c761e Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
12ea0b735a Add ERR_FAIL_INDEX macro to ActionBarProfile's remove_action_bar. 2022-03-17 23:11:53 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
30a413ca78 Format Entity.cpp. 2022-03-17 22:04:02 +01:00
95ce2f224f Null check the ESS singleton in Entity's update()/. 2022-03-17 21:49:14 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
13eb5ab431 Check if the ESS singleton is null in spell's constructor. 2022-03-17 14:22:23 +01:00
2c88c46101 Moved more includes to cpp files. 2022-03-17 11:28:57 +01:00
31e29ebd71 Check it the ESS singleton is null in LevelStatData's constructor. 2022-03-17 11:16:56 +01:00
5997c7dc4d Null check the Prop2DCache sincgleton in Prop2DMesher's constructor. 2022-03-17 10:31:08 +01:00
052027dce4 Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
48fc41e3c6 Check if the ESS singleton is present before accessing it in ItemTemplate's constructor. 2022-03-17 09:32:10 +01:00
c621049e61 Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
87e792b920 Check if the ESS singleton exists in EquipmentData's constructor. 2022-03-17 08:41:22 +01:00
c1ebd9905a Moved more includes. 2022-03-16 21:09:41 +01:00
eeb7c04aaf Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
f105eba923 Moved more includes from headers to cpp files. 2022-03-16 20:40:41 +01:00
e2b43374d0 Fix a crash when running tests. 2022-03-16 18:33:44 +01:00
fd41c321a5 Updated BSInputEventKey's action_match parameters. 2022-03-16 10:45:57 +01:00
1b3f8db220 Pass in Variant() instead of NULL for _processor_get_node_for's bind in Prop2DDataEntry. 2022-03-16 10:42:17 +01:00
a9fb61fb08 Fix unused variables in my modified xatlas. 2022-03-16 10:29:03 +01:00
01b2d8eedf Fix typo in Prop2DDataSprite::set_normal_map. 2022-03-16 10:22:51 +01:00
86b7b3363c Fix formatting. 2022-03-16 10:21:23 +01:00
1e6a70c77a Fix uninitialized variable warnings. 2022-03-16 10:15:33 +01:00
78471f8b05 Fix warnings in FastNoise. 2022-03-16 09:57:18 +01:00
467a2885d1 Comment out unused function. 2022-03-16 09:18:48 +01:00
1109ec7f42 (Hopefully) fix github actions build error. 2022-03-16 09:11:38 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
371a6f5f93 Apparently M_PI_2 wasn't defined anywhere. 2022-03-16 08:54:05 +01:00
e6a9caf3a8 Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
b633312366 Removed the mobile vr module. 2022-03-16 02:17:26 +01:00
baba212b6d Removed the camera engine module. 2022-03-16 01:59:46 +01:00
24e5d5cb34 Added my rtile_map module. 2022-03-16 01:37:06 +01:00
aaf91df4c1 Also removed the MeshLibrary. 2022-03-16 01:30:44 +01:00
a9a83271db Removed the default skeleton editor, and made my port the default. Also removed the remover. 2022-03-16 00:36:02 +01:00
1035308489 Removed the collada importer. 2022-03-15 21:12:54 +01:00
07a0ed2c42 Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
8f2388f9d8 removed the fbx module. 2022-03-15 18:27:21 +01:00
27210500ef Removed the csg module. 2022-03-15 17:56:21 +01:00
5604a12c68 Removed the visual script module. 2022-03-15 17:45:47 +01:00
e1349c85fa Removed the webxr module. 2022-03-15 17:37:16 +01:00
df568215f0 Removed gdnative. 2022-03-15 17:29:37 +01:00
ba4cda4890 Removed the lightmap_raycast module along with embree. 2022-03-15 15:37:28 +01:00
80f9fef4bf Removed teh lighmapper_cpu module. 2022-03-15 15:25:30 +01:00
494258ebab Remove dthe denoise module, with oidn. 2022-03-15 15:14:38 +01:00
18437165a1 Removed the mono module. 2022-03-15 14:59:46 +01:00
408e6ff56d Removed the gridmap. 2022-03-15 14:53:12 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00