mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-06 08:05:54 +01:00
Moved more includes to cpp files.
This commit is contained in:
parent
c354d4304f
commit
3965d70ac5
@ -36,6 +36,8 @@
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#include "editor_scale.h"
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#include "scene/gui/margin_container.h"
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#include "core/project_settings.h"
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void DependencyEditor::_searched(const String &p_path) {
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Map<String, String> dep_rename;
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dep_rename[replacing] = p_path;
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@ -39,6 +39,8 @@
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#include "scene/resources/font.h"
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#include "servers/audio_server.h"
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#include "core/project_settings.h"
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void EditorAudioBus::_update_visible_channels() {
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int i = 0;
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for (; i < cc; i++) {
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@ -44,6 +44,9 @@
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#include "scene/gui/margin_container.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/scroll_bar.h"
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#include "scene/resources/world.h"
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#include "core/project_settings.h"
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EditorFileDialog::GetIconFunc EditorFileDialog::get_icon_func = nullptr;
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EditorFileDialog::GetIconFunc EditorFileDialog::get_large_icon_func = nullptr;
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@ -159,6 +159,8 @@
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#include "editor/run_settings_dialog.h"
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#include "editor/script_editor_debugger.h"
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#include "editor/settings_config_dialog.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/world.h"
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#include <stdio.h>
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#include <stdlib.h>
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@ -36,6 +36,7 @@
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#include "editor_properties_array_dict.h"
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#include "editor_scale.h"
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#include "scene/main/viewport.h"
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#include "core/project_settings.h"
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///////////////////// NULL /////////////////////////
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@ -43,6 +43,7 @@
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#include "scene/gui/line_edit.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/tree.h"
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#include "core/project_settings.h"
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const char *FindInFiles::SIGNAL_RESULT_FOUND = "result_found";
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const char *FindInFiles::SIGNAL_FINISHED = "finished";
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@ -37,6 +37,7 @@
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "scene/resources/texture.h"
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#include "core/project_settings.h"
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String ResourceImporterLayeredTexture::get_importer_name() const {
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return is_3d ? "texture_3d" : "texture_array";
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@ -35,6 +35,7 @@
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "scene/resources/texture.h"
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#include "core/project_settings.h"
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void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
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singleton->mutex.lock();
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@ -30,6 +30,8 @@
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#include "import_defaults_editor.h"
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#include "core/project_settings.h"
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class ImportDefaultsEditorSettings : public Object {
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GDCLASS(ImportDefaultsEditorSettings, Object)
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friend class ImportDefaultsEditor;
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@ -32,6 +32,7 @@
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#include "editor_node.h"
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#include "editor_resource_preview.h"
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#include "editor_scale.h"
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#include "core/project_settings.h"
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class ImportDockParameters : public Object {
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GDCLASS(ImportDockParameters, Object);
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@ -42,6 +42,8 @@
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#include "scene/resources/mesh.h"
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#include "servers/audio/audio_stream.h"
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#include "core/project_settings.h"
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void post_process_preview(Ref<Image> p_image) {
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if (p_image->get_format() != Image::FORMAT_RGBA8) {
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p_image->convert(Image::FORMAT_RGBA8);
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@ -35,6 +35,9 @@
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#include "scene/resources/particles_material.h"
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#include "scene/main/viewport.h"
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#include "scene/gui/texture_button.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/world.h"
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void MaterialEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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@ -33,6 +33,7 @@
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#include "editor/editor_scale.h"
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#include "scene/main/viewport.h"
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#include "scene/gui/texture_button.h"
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#include "scene/resources/world.h"
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void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
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Ref<InputEventMouseMotion> mm = p_event;
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@ -34,6 +34,7 @@
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/3d/cpu_particles.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/world.h"
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bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
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bool use_normals = emission_fill->get_selected() == 1;
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@ -35,6 +35,7 @@
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#include "core/os/keyboard.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/world.h"
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void Path2DEditor::_notification(int p_what) {
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switch (p_what) {
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@ -33,6 +33,7 @@
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#include "core/os/keyboard.h"
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#include "scene/resources/curve.h"
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#include "spatial_editor_plugin.h"
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#include "scene/resources/world.h"
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String PathSpatialGizmo::get_handle_name(int p_idx) const {
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Ref<Curve3D> c = path->get_curve();
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@ -31,6 +31,7 @@
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#include "physical_bone_plugin.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/world.h"
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void PhysicalBoneEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint);
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@ -38,6 +38,7 @@
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#include "editor/editor_settings.h"
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#include "scene/2d/skeleton_2d.h"
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#include "scene/gui/panel.h"
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#include "scene/resources/world.h"
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Node2D *Polygon2DEditor::_get_node() const {
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return node;
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@ -34,6 +34,7 @@
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#include "core/project_settings.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/world.h"
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void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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@ -32,6 +32,7 @@
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#include "editor/spatial_editor_gizmos.h"
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#include "scene/resources/occluder_shape.h"
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#include "scene/resources/world.h"
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void RoomManagerEditorPlugin::_flip_portals() {
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if (_room_manager) {
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@ -37,6 +37,7 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/script_editor_debugger.h"
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#include "core/project_settings.h"
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void ConnectionInfoDialog::ok_pressed() {
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}
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@ -34,6 +34,7 @@
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/gui/box_container.h"
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#include "thirdparty/misc/clipper.hpp"
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#include "scene/resources/world.h"
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void Skeleton2DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -52,9 +52,11 @@
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#include "scene/3d/visual_instance.h"
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#include "scene/gui/viewport_container.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/skin.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world.h"
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#define DISTANCE_DEFAULT 4
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@ -4975,6 +4977,10 @@ void SpatialEditor::set_state(const Dictionary &p_state) {
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}
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}
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Ref<Environment> SpatialEditor::get_viewport_environment() {
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return viewport_environment;
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}
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void SpatialEditor::edit(Spatial *p_spatial) {
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if (p_spatial != selected) {
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if (selected) {
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@ -39,12 +39,14 @@
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#include "scene/3d/visual_instance.h"
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#include "scene/gui/panel_container.h"
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#include "scene/3d/skeleton.h"
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#include "core/reference.h"
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class Camera;
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class SpatialEditor;
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class EditorSpatialGizmoPlugin;
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class ViewportContainer;
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class SpatialEditorViewport;
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class Environment;
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class EditorSpatialGizmo : public SpatialGizmo {
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GDCLASS(EditorSpatialGizmo, SpatialGizmo);
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@ -823,7 +825,7 @@ public:
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Dictionary get_state() const;
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void set_state(const Dictionary &p_state);
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Ref<Environment> get_viewport_environment() { return viewport_environment; }
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Ref<Environment> get_viewport_environment();
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UndoRedo *get_undo_redo() { return undo_redo; }
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@ -40,6 +40,7 @@
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#include "scene/gui/center_container.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/panel_container.h"
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#include "scene/resources/world.h"
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void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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#include "core/math/math_funcs.h"
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#include "core/os/input.h"
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#include "scene/resources/packed_scene.h"
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#include "core/project_settings.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/option_button.h"
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#include "core/project_settings.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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static inline String get_project_key_from_path(const String &dir) {
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return dir.replace("/", "::");
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@ -40,6 +40,7 @@
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#include "editor/editor_scale.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/tab_container.h"
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#include "core/project_settings.h"
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ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
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@ -70,6 +70,8 @@
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#include "scene/main/viewport.h"
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#include "scene/resources/skin.h"
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#include "scene/3d/skeleton.h"
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#include "servers/physics_server.h"
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#include "scene/resources/world.h"
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#define HANDLE_HALF_SIZE 9.5
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@ -26,6 +26,7 @@ SOFTWARE.
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#include "../material_cache/ess_material_cache.h"
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#include "../spawners/ess_entity_spawner.h"
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#include "../utility/entity_create_info.h"
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#include "core/project_settings.h"
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ESS *ESS::instance;
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@ -34,6 +34,7 @@
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#include "core/global_constants.h"
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#include "core/os/file_access.h"
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#include "gdscript_compiler.h"
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#include "core/project_settings.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_file_system.h"
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@ -51,6 +51,7 @@
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#include "scene/resources/multimesh.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/shape.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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@ -5,6 +5,8 @@
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//#include "../thread_pool/thread_pool.h"
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#include "core/version.h"
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#include "servers/visual_server.h"
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#include "scene/resources/world.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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@ -38,6 +38,8 @@ SOFTWARE.
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#include "prop_mesher.h"
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#include "scene/resources/shape.h"
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#include "singleton/prop_cache.h"
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#include "servers/physics_server.h"
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#include "scene/resources/world.h"
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#include "../mesh_data_resource/mesh_data_resource.h"
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@ -24,6 +24,8 @@
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#include "core/core_string_names.h"
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#include "tiled_wall_data.h"
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#include "servers/physics_server.h"
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#include "scene/resources/world.h"
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int TiledWall::get_width() const {
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return _width;
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@ -3,7 +3,8 @@
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#include "../mesh_data_resource/nodes/mesh_data_instance.h"
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//#include "../thread_pool/thread_pool.h"
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#include "servers/physics_server.h"
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#include "scene/resources/world_2d.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "scene/2d/area_2d.h"
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#include "scene/2d/collision_object_2d.h"
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#include "servers/physics_2d_server.h"
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#include "scene/resources/world_2d.h"
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#if VERSION_MINOR >= 5
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#include "servers/navigation_2d_server.h"
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#include "../jobs/terrain_light_job.h"
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#include "../jobs/terrain_prop_job.h"
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#include "../jobs/terrain_terrain_job.h"
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#include "scene/resources/world.h"
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const String TerrainChunkDefault::BINDING_STRING_BUILD_FLAGS = "Use Isolevel,Use Lighting,Use AO,Use RAO,Generate AO,Generate RAO,Bake Lights,Create Collider,Create Lods";
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#include "../jobs/terrain_light_job.h"
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#include "../jobs/terrain_prop_job.h"
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#include "../jobs/terrain_terrain_job.h"
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#include "servers/physics_server.h"
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_FORCE_INLINE_ int TerrainWorldDefault::get_build_flags() const {
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return _build_flags;
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#include "../../meshers/default/terrain_mesher_default.h"
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#include "../../meshers/terrain_mesher.h"
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#include "../default/terrain_chunk_default.h"
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#include "servers/physics_server.h"
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#include "scene/resources/world.h"
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#include "../../../mesh_data_resource/mesh_data_resource.h"
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#include "../../meshers/terrain_mesher.h"
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#include "../default/terrain_chunk_default.h"
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#include "servers/physics_server.h"
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#ifdef MESH_UTILS_PRESENT
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#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#include "core/message_queue.h"
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#include "jobs/terrain_job.h"
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#include "terrain_structure.h"
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#include "servers/physics_server.h"
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#if THREAD_POOL_PRESENT
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#include "../../thread_pool/thread_pool.h"
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@ -22,6 +22,8 @@ SOFTWARE.
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#include "terrain_environment_data.h"
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#include "scene/resources/environment.h"
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Ref<Environment> TerrainEnvironmentData::get_environment() {
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return _environment;
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}
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@ -35,6 +35,8 @@ SOFTWARE.
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#include "../library/terrain_surface.h"
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#include "../library/terrain_library.h"
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#include "servers/physics_server.h"
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#include "scene/resources/world.h"
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#include "../defines.h"
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@ -30,6 +30,9 @@ SOFTWARE.
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#include visual_server_h
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#include mesh_instance_h
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#include "servers/physics_2d_server.h"
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#include "scene/resources/world_2d.h"
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_FORCE_INLINE_ int Terrain2DMesherDefault::get_build_flags() const {
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return _build_flags;
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}
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@ -39,6 +39,8 @@ SOFTWARE.
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#include "../jobs/terrain_2d_prop_job.h"
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#include "../jobs/terrain_2d_terrain_job.h"
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#include "servers/physics_2d_server.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_2d.h"
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const String Terrain2DChunkDefault::BINDING_STRING_BUILD_FLAGS = "Use Lighting,Use AO,Use RAO,Generate AO,Generate RAO,Bake Lights,Create Collider";
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@ -30,6 +30,7 @@ SOFTWARE.
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#include "../../meshers/terrain_2d_mesher.h"
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#include "../default/terrain_2d_chunk_default.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
|
@ -22,6 +22,8 @@ SOFTWARE.
|
||||
|
||||
#include "terrain_2d_environment_data.h"
|
||||
|
||||
#include "scene/resources/environment.h"
|
||||
|
||||
Ref<Environment> Terrain2DEnvironmentData::get_environment() {
|
||||
return _environment;
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ SOFTWARE.
|
||||
#include "../jobs/voxel_light_job.h"
|
||||
#include "../jobs/voxel_prop_job.h"
|
||||
#include "../jobs/voxel_terrain_job.h"
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
const String VoxelChunkDefault::BINDING_STRING_BUILD_FLAGS = "Use Isolevel,Use Lighting,Use AO,Use RAO,Generate AO,Generate RAO,Bake Lights,Create Collider,Create Lods";
|
||||
|
||||
|
@ -22,6 +22,8 @@ SOFTWARE.
|
||||
|
||||
#include "environment_data.h"
|
||||
|
||||
#include "scene/resources/environment.h"
|
||||
|
||||
Ref<Environment> EnvironmentData::get_environment() {
|
||||
return _environment;
|
||||
}
|
||||
|
@ -37,9 +37,13 @@ SOFTWARE.
|
||||
|
||||
#include light_h
|
||||
|
||||
#include "core/reference.h"
|
||||
|
||||
#include "scene/3d/world_environment.h"
|
||||
#include "scene/main/node.h"
|
||||
|
||||
class Environment;
|
||||
|
||||
class EnvironmentData : public Resource {
|
||||
GDCLASS(EnvironmentData, Resource);
|
||||
|
||||
|
@ -32,6 +32,8 @@ SOFTWARE.
|
||||
|
||||
#include "../../library/voxel_material_cache.h"
|
||||
#include "../default/voxel_chunk_default.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
#ifdef MESH_DATA_RESOURCE_PRESENT
|
||||
#include "../../../mesh_data_resource/mesh_data_resource.h"
|
||||
|
@ -30,6 +30,7 @@ SOFTWARE.
|
||||
|
||||
#include "../../library/voxel_material_cache.h"
|
||||
#include "../default/voxel_chunk_default.h"
|
||||
#include "servers/physics_server.h"
|
||||
|
||||
#ifdef MESH_UTILS_PRESENT
|
||||
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
|
||||
|
@ -30,6 +30,7 @@ SOFTWARE.
|
||||
|
||||
#include "jobs/voxel_job.h"
|
||||
#include "voxel_structure.h"
|
||||
#include "servers/physics_server.h"
|
||||
|
||||
#if THREAD_POOL_PRESENT
|
||||
#include "../../thread_pool/thread_pool.h"
|
||||
|
@ -35,6 +35,8 @@ SOFTWARE.
|
||||
|
||||
#include "../library/voxel_surface.h"
|
||||
#include "../library/voxel_library.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
#include "../defines.h"
|
||||
|
||||
|
@ -32,6 +32,8 @@
|
||||
|
||||
#include "export_plugin.h"
|
||||
|
||||
#include "editor/editor_settings.h"
|
||||
|
||||
void register_android_exporter() {
|
||||
String exe_ext;
|
||||
if (OS::get_singleton()->get_name() == "Windows") {
|
||||
|
@ -30,6 +30,8 @@
|
||||
|
||||
#include "gradle_export_util.h"
|
||||
|
||||
#include "core/project_settings.h"
|
||||
|
||||
int _get_android_orientation_value(OS::ScreenOrientation screen_orientation) {
|
||||
switch (screen_orientation) {
|
||||
case OS::SCREEN_PORTRAIT:
|
||||
|
@ -41,6 +41,8 @@
|
||||
#include "platform/javascript/logo.gen.h"
|
||||
#include "platform/javascript/run_icon.gen.h"
|
||||
|
||||
#include "core/project_settings.h"
|
||||
|
||||
class EditorHTTPServer : public Reference {
|
||||
private:
|
||||
Ref<TCP_Server> server;
|
||||
|
@ -44,6 +44,7 @@
|
||||
#include "editor/editor_settings.h"
|
||||
#include "modules/modules_enabled.gen.h" // For regex.
|
||||
#include "platform/osx/logo.gen.h"
|
||||
#include "editor/editor_settings.h"
|
||||
|
||||
#include <sys/stat.h>
|
||||
|
||||
|
@ -37,6 +37,8 @@
|
||||
#include "editor/editor_settings.h"
|
||||
#include "platform/windows/logo.gen.h"
|
||||
|
||||
#include "core/project_settings.h"
|
||||
|
||||
static Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size);
|
||||
|
||||
class EditorExportPlatformWindows : public EditorExportPlatformPC {
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/audio_server.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
|
||||
space_override = p_mode;
|
||||
|
@ -36,6 +36,8 @@
|
||||
#include "scene/main/viewport.h"
|
||||
#include "servers/audio_server.h"
|
||||
#include "servers/audio/audio_stream.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
|
||||
void AudioStreamPlayer2D::_mix_audio() {
|
||||
if (!stream_playback.is_valid() || !active.is_set() ||
|
||||
|
@ -41,6 +41,8 @@
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/visual/visual_server_raster.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
|
||||
#include "scene/main/scene_tree.h"
|
||||
#include "scene/resources/multimesh.h"
|
||||
|
@ -39,6 +39,7 @@ class Viewport;
|
||||
class Font;
|
||||
class MultiMesh;
|
||||
class StyleBox;
|
||||
class World2D;
|
||||
|
||||
class CanvasItemMaterial : public Material {
|
||||
GDCLASS(CanvasItemMaterial, Material);
|
||||
|
@ -32,6 +32,7 @@
|
||||
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
|
||||
void CollisionObject2D::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
|
@ -30,6 +30,8 @@
|
||||
|
||||
#include "mesh_instance_2d.h"
|
||||
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
void MeshInstance2D::_notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_DRAW) {
|
||||
if (mesh.is_valid()) {
|
||||
|
@ -40,6 +40,7 @@
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "scene/resources/physics_material.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
#include "core/project_settings.h"
|
||||
|
||||
void PhysicsBody2D::_notification(int p_what) {
|
||||
}
|
||||
|
@ -33,6 +33,7 @@
|
||||
|
||||
#include "core/vset.h"
|
||||
#include "scene/2d/collision_object_2d.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
|
||||
class PhysicsMaterial;
|
||||
class KinematicCollision2D;
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "core/engine.h"
|
||||
#include "physics_body_2d.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
|
||||
void RayCast2D::set_cast_to(const Vector2 &p_point) {
|
||||
cast_to = p_point;
|
||||
|
@ -36,6 +36,8 @@
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/main/viewport.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Rect2 VisibilityNotifier2D::_edit_get_rect() const {
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/audio_server.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "scene/resources/shape.h"
|
||||
|
||||
void Area::set_space_override_mode(SpaceOverride p_mode) {
|
||||
space_override = p_mode;
|
||||
|
@ -36,6 +36,9 @@
|
||||
#include "scene/main/viewport.h"
|
||||
#include "scene/3d/spatial_velocity_tracker.h"
|
||||
#include "servers/audio/audio_stream.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/shape.h"
|
||||
|
||||
// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
|
||||
// Speaker-Placement Correction Amplitude Panning (SPCAP)
|
||||
|
@ -38,7 +38,7 @@
|
||||
#include "scene/3d/spatial_velocity_tracker.h"
|
||||
#include "scene/main/viewport.h"
|
||||
#include "scene/resources/environment.h"
|
||||
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
void Camera::_update_audio_listener_state() {
|
||||
}
|
||||
|
@ -35,6 +35,8 @@
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
void CollisionObject::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "scene/resources/concave_polygon_shape.h"
|
||||
#include "scene/resources/convex_polygon_shape.h"
|
||||
#include "scene/resources/shape.h"
|
||||
#include "core/math/geometry.h"
|
||||
|
||||
void CollisionPolygon::_build_polygon() {
|
||||
if (!parent) {
|
||||
|
@ -42,6 +42,7 @@
|
||||
#include "scene/resources/sphere_shape.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
void CollisionShape::make_convex_from_brothers() {
|
||||
Node *p = get_parent();
|
||||
|
@ -35,7 +35,7 @@
|
||||
#include "core/reference.h"
|
||||
|
||||
class CollisionObject;
|
||||
class shape;
|
||||
class Shape;
|
||||
|
||||
class CollisionShape : public Spatial {
|
||||
GDCLASS(CollisionShape, Spatial);
|
||||
|
@ -35,6 +35,9 @@
|
||||
#include "scene/resources/particles_material.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "scene/main/viewport.h"
|
||||
#include "scene/resources/curve.h"
|
||||
#include "scene/resources/gradient.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
AABB CPUParticles::get_aabb() const {
|
||||
return AABB();
|
||||
|
@ -34,6 +34,10 @@
|
||||
#include "core/rid.h"
|
||||
#include "core/safe_refcount.h"
|
||||
#include "scene/3d/visual_instance.h"
|
||||
#include "core/reference.h"
|
||||
|
||||
class Curve;
|
||||
class Gradient;
|
||||
|
||||
class CPUParticles : public GeometryInstance {
|
||||
private:
|
||||
|
@ -33,6 +33,7 @@
|
||||
#include "core/engine.h"
|
||||
#include "scene/3d/navigation.h"
|
||||
#include "servers/navigation_server.h"
|
||||
#include "core/math/geometry.h"
|
||||
|
||||
void NavigationAgent::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent::get_rid);
|
||||
|
@ -30,7 +30,6 @@
|
||||
|
||||
#include "navigation_mesh_instance.h"
|
||||
|
||||
#include "core/os/thread.h"
|
||||
#include "mesh_instance.h"
|
||||
#include "navigation.h"
|
||||
#include "servers/navigation_server.h"
|
||||
|
@ -32,6 +32,7 @@
|
||||
#define NAVIGATION_MESH_INSTANCE_H
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/os/thread.h"
|
||||
|
||||
class Mesh;
|
||||
class Navigation;
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "scene/3d/physics_body.h"
|
||||
#include "servers/navigation_server.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "scene/resources/shape.h"
|
||||
|
||||
void NavigationObstacle::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle::set_navigation_node);
|
||||
|
@ -33,6 +33,8 @@
|
||||
#include "core/engine.h"
|
||||
#include "servers/visual/portals/portal_occlusion_culler.h"
|
||||
#include "scene/resources/occluder_shape.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
void Occluder::resource_changed(RES res) {
|
||||
update_gizmo();
|
||||
|
@ -39,6 +39,7 @@
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "scene/resources/physics_material.h"
|
||||
#include "skeleton.h"
|
||||
#include "core/project_settings.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/plugins/spatial_editor_plugin.h"
|
||||
|
@ -32,6 +32,7 @@
|
||||
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "scene/3d/physics_body.h"
|
||||
#include "scene/resources/shape.h"
|
||||
|
||||
void Joint::_disconnect_signals() {
|
||||
Node *node_a = get_node_or_null(a);
|
||||
|
@ -32,6 +32,7 @@
|
||||
#define PHYSICS_JOINT_H
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "servers/physics_server.h"
|
||||
|
||||
class PhysicsBody;
|
||||
|
||||
|
@ -37,6 +37,8 @@
|
||||
#include "room_manager.h"
|
||||
#include "scene/main/viewport.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
bool Portal::_portal_plane_convention = false;
|
||||
bool Portal::_settings_gizmo_show_margins = true;
|
||||
|
@ -34,6 +34,9 @@
|
||||
#include "core/engine.h"
|
||||
#include "mesh_instance.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "scene/resources/material.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
void RayCast::set_cast_to(const Vector3 &p_point) {
|
||||
cast_to = p_point;
|
||||
@ -515,3 +518,6 @@ RayCast::RayCast() {
|
||||
collide_with_areas = false;
|
||||
collide_with_bodies = true;
|
||||
}
|
||||
|
||||
RayCast::~RayCast() {
|
||||
}
|
||||
|
@ -33,6 +33,8 @@
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
class SpatialMaterial;
|
||||
|
||||
class RayCast : public Spatial {
|
||||
GDCLASS(RayCast, Spatial);
|
||||
|
||||
@ -117,6 +119,7 @@ public:
|
||||
void clear_exceptions();
|
||||
|
||||
RayCast();
|
||||
~RayCast();
|
||||
};
|
||||
|
||||
#endif // RAY_CAST_H
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "room_group.h"
|
||||
#include "room_manager.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
void Room::SimplifyInfo::set_simplify(real_t p_value, real_t p_room_size) {
|
||||
_plane_simplify = CLAMP(p_value, 0.0, 1.0);
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "core/local_vector.h"
|
||||
#include "core/rid.h"
|
||||
#include "spatial.h"
|
||||
#include "core/math/geometry.h"
|
||||
|
||||
class Portal;
|
||||
|
||||
|
@ -32,6 +32,10 @@
|
||||
|
||||
#include "room.h"
|
||||
#include "room_manager.h"
|
||||
#include "core/math/geometry.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
void RoomGroup::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_roomgroup_priority", "p_priority"), &RoomGroup::set_roomgroup_priority);
|
||||
|
@ -44,6 +44,9 @@
|
||||
#include "scene/3d/sprite_3d.h"
|
||||
#include "visibility_notifier.h"
|
||||
#include "scene/resources/multimesh.h"
|
||||
#include "core/math/geometry.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "core/project_settings.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/plugins/spatial_editor_plugin.h"
|
||||
|
@ -37,6 +37,8 @@
|
||||
#include "scene/3d/physics_body.h"
|
||||
#include "scene/3d/skeleton.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
SoftBodyVisualServerHandler::SoftBodyVisualServerHandler() {}
|
||||
|
||||
|
@ -37,6 +37,7 @@
|
||||
#include "scene/main/viewport.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/visual_server_callbacks.h"
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
/*
|
||||
|
||||
|
@ -34,6 +34,8 @@
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/main/scene_tree.h"
|
||||
|
||||
class World;
|
||||
|
||||
class SpatialGizmo : public Reference {
|
||||
GDCLASS(SpatialGizmo, Reference);
|
||||
|
||||
|
@ -33,6 +33,8 @@
|
||||
#include "scene/3d/collision_object.h"
|
||||
#include "scene/resources/sphere_shape.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/world.h"
|
||||
|
||||
SpringArm::SpringArm() :
|
||||
spring_length(1),
|
||||
|
@ -32,6 +32,9 @@
|
||||
#define SPRING_ARM_H
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "core/reference.h"
|
||||
|
||||
class Shape;
|
||||
|
||||
class SpringArm : public Spatial {
|
||||
GDCLASS(SpringArm, Spatial);
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "core/core_string_names.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "scene/2d/animated_sprite.h"
|
||||
#include "core/math/triangle_mesh.h"
|
||||
|
||||
Color SpriteBase3D::_get_color_accum() {
|
||||
if (!color_dirty) {
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user