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Register PaintWindow, and also enable the PaintEditorPlugin by default. The paint module is still a bit buggy though, I'm hoping to fix most of it's isues in the next few days.
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@ -22,15 +22,17 @@ SOFTWARE.
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#include "register_types.h"
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#include "paint_window.h"
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#ifdef TOOLS_ENABLED
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#include "paint_editor_plugin.h"
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#endif
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void register_paint_types() {
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//ClassDB::register_class<MeshDataResource>();
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ClassDB::register_class<PaintWindow>();
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#ifdef TOOLS_ENABLED
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//EditorPlugins::add_by_type<PaintEditorPlugin>();
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EditorPlugins::add_by_type<PaintEditorPlugin>();
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#endif
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}
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