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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-08 20:09:36 +01:00
Created binds for PaintAction.
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233e128dc3
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@ -26,6 +26,84 @@ SOFTWARE.
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "core/object.h"
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Dictionary PaintAction::get_action_data_undo() {
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return action_data_undo;
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}
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void PaintAction::set_action_data_undo(const Dictionary &val) {
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action_data_undo = val;
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}
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Dictionary PaintAction::get_action_data_redo() {
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return action_data_redo;
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}
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void PaintAction::set_action_data_redo(const Dictionary &val) {
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action_data_redo = val;
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}
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Dictionary PaintAction::get_action_data_preview() {
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return action_data_preview;
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}
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void PaintAction::set_action_data_preview(const Dictionary &val) {
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action_data_preview = val;
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}
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PoolVector2iArray PaintAction::get_undo_cells() {
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return undo_cells;
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}
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void PaintAction::set_undo_cells(const PoolVector2iArray &val) {
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undo_cells = val;
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}
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PoolColorArray PaintAction::get_undo_colors() {
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return undo_colors;
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}
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void PaintAction::set_undo_colors(const PoolColorArray &val) {
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undo_colors = val;
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}
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PoolVector2iArray PaintAction::get_redo_cells() {
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return redo_cells;
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}
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void PaintAction::set_redo_cells(const PoolVector2iArray &val) {
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redo_cells = val;
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}
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PoolColorArray PaintAction::get_redo_colors() {
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return redo_colors;
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}
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void PaintAction::set_redo_colors(const PoolColorArray &val) {
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redo_colors = val;
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}
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PoolVector2iArray PaintAction::get_preview_cells() {
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return preview_cells;
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}
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void PaintAction::set_preview_cells(const PoolVector2iArray &val) {
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preview_cells = val;
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}
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PoolColorArray PaintAction::get_preview_colors() {
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return preview_colors;
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}
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void PaintAction::set_preview_colors(const PoolColorArray &val) {
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preview_colors = val;
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}
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Ref<PaintCanvasLayer> PaintAction::get_layer() {
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return layer;
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}
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void PaintAction::set_layer(const Ref<PaintCanvasLayer> &val) {
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layer = val;
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}
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Dictionary PaintAction::get_action_data() {
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return action_data;
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}
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void PaintAction::set_action_data(const Dictionary &val) {
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action_data = val;
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}
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void PaintAction::do_action(PaintCanvas *canvas, const Array &data) {
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layer = canvas->get_active_layer();
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@ -207,4 +285,47 @@ PaintAction::~PaintAction() {
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}
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void PaintAction::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_action_data_undo"), &PaintAction::get_action_data_undo);
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ClassDB::bind_method(D_METHOD("set_action_data_undo", "value"), &PaintAction::set_action_data_undo);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_undo"), "set_action_data_undo", "get_action_data_undo");
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ClassDB::bind_method(D_METHOD("get_action_data_redo"), &PaintAction::get_action_data_redo);
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ClassDB::bind_method(D_METHOD("set_action_data_redo", "value"), &PaintAction::set_action_data_redo);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_redo"), "set_action_data_redo", "get_action_data_redo");
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ClassDB::bind_method(D_METHOD("get_action_data_preview"), &PaintAction::get_action_data_preview);
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ClassDB::bind_method(D_METHOD("set_action_data_preview", "value"), &PaintAction::set_action_data_preview);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_preview"), "set_action_data_preview", "get_action_data_preview");
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ClassDB::bind_method(D_METHOD("get_undo_cells"), &PaintAction::get_undo_cells);
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ClassDB::bind_method(D_METHOD("set_undo_cells", "value"), &PaintAction::set_undo_cells);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "undo_cells"), "set_undo_cells", "get_undo_cells");
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ClassDB::bind_method(D_METHOD("get_undo_colors"), &PaintAction::get_undo_colors);
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ClassDB::bind_method(D_METHOD("set_undo_colors", "value"), &PaintAction::set_undo_colors);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "undo_colors"), "set_undo_colors", "get_undo_colors");
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ClassDB::bind_method(D_METHOD("get_redo_cells"), &PaintAction::get_redo_cells);
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ClassDB::bind_method(D_METHOD("set_redo_cells", "value"), &PaintAction::set_redo_cells);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "redo_cells"), "set_redo_cells", "get_redo_cells");
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ClassDB::bind_method(D_METHOD("get_redo_colors"), &PaintAction::get_redo_colors);
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ClassDB::bind_method(D_METHOD("set_redo_colors", "value"), &PaintAction::set_redo_colors);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "redo_colors"), "set_redo_colors", "get_redo_colors");
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ClassDB::bind_method(D_METHOD("get_preview_cells"), &PaintAction::get_preview_cells);
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ClassDB::bind_method(D_METHOD("set_preview_cells", "value"), &PaintAction::set_preview_cells);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2I_ARRAY, "preview_cells"), "set_preview_cells", "get_preview_cells");
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ClassDB::bind_method(D_METHOD("get_preview_colors"), &PaintAction::get_preview_colors);
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ClassDB::bind_method(D_METHOD("set_preview_colors", "value"), &PaintAction::set_preview_colors);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "preview_colors"), "set_preview_colors", "get_preview_colors");
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//ClassDB::bind_method(D_METHOD("get_layer"), &PaintAction::get_layer);
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//ClassDB::bind_method(D_METHOD("set_layer", "value"), &PaintAction::set_layer);
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//ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "layer", PROPERTY_HINT_RESOURCE_TYPE, "PaintCanvasLayer", 0), "set_layer", "get_layer");
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ClassDB::bind_method(D_METHOD("get_action_data"), &PaintAction::get_action_data);
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ClassDB::bind_method(D_METHOD("set_action_data", "value"), &PaintAction::set_action_data);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data"), "set_action_data", "get_action_data");
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}
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@ -40,6 +40,39 @@ class PaintAction : public Resource {
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GDCLASS(PaintAction, Resource);
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public:
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Dictionary get_action_data_undo();
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void set_action_data_undo(const Dictionary &val);
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Dictionary get_action_data_redo();
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void set_action_data_redo(const Dictionary &val);
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Dictionary get_action_data_preview();
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void set_action_data_preview(const Dictionary &val);
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PoolVector2iArray get_undo_cells();
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void set_undo_cells(const PoolVector2iArray &val);
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PoolColorArray get_undo_colors();
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void set_undo_colors(const PoolColorArray &val);
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PoolVector2iArray get_redo_cells();
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void set_redo_cells(const PoolVector2iArray &val);
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PoolColorArray get_redo_colors();
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void set_redo_colors(const PoolColorArray &val);
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PoolVector2iArray get_preview_cells();
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void set_preview_cells(const PoolVector2iArray &val);
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PoolColorArray get_preview_colors();
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void set_preview_colors(const PoolColorArray &val);
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Ref<PaintCanvasLayer> get_layer();
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void set_layer(const Ref<PaintCanvasLayer> &val);
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Dictionary get_action_data();
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void set_action_data(const Dictionary &val);
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virtual void do_action(PaintCanvas *canvas, const Array &data);
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virtual void commit_action(PaintCanvas *canvas);
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