Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.

This commit is contained in:
Relintai 2022-03-19 04:08:34 +01:00
parent 7fd581f987
commit d740ef5d18
39 changed files with 57 additions and 153 deletions

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@ -41,6 +41,7 @@
#include "scene/gui/split_container.h"
#include "scene/gui/menu_button.h"
#include "editor/editor_data.h"
#include "core/dictionary.h"
#include "core/error_list.h"
#include "core/list.h"

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@ -73,6 +73,7 @@
#include "scene/gui/tab_container.h"
#include "scene/resources/mesh.h"
#include "scene/resources/texture.h"
#include "editor/script_create_dialog.h"
class ConfigFile;
class ScriptCreateDialog;

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@ -50,6 +50,7 @@
#include "scene/resources/animation.h"
#include "scene/resources/mesh.h"
#include "scene/resources/shape.h"
#include "core/os/dir_access.h"
uint32_t EditorSceneImporter::get_import_flags() const {
if (get_script_instance()) {

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@ -32,11 +32,6 @@
#include "core/reference.h"
#include "scene/main/node.h"
#include "core/list.h"
#include "core/node_path.h"
#include "core/object.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"

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@ -32,10 +32,6 @@
#include "scene/gui/box_container.h"
#include "connections_dialog.h"
#include "groups_editor.h"
#include "core/object.h"
class ConnectionsDock;
class GroupsEditor;
class Label;

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@ -32,12 +32,6 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/text_edit.h"
#include "core/object.h"
#include "core/ustring.h"
class CheckBox;

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@ -31,6 +31,7 @@
/*************************************************************************/
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/control.h"
#include "editor/property_editor.h"

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@ -33,11 +33,6 @@
#include "scene/gui/box_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/progress_bar.h"
#include "core/object.h"
#include "core/map.h"
#include "core/os/thread_safe.h"
#include "core/ustring.h"

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@ -32,26 +32,6 @@
#include "scene/gui/dialogs.h"
#include "editor/editor_export.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "editor/editor_properties.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/control.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/label.h"
#include "scene/gui/link_button.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/slider.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "core/object.h"
#include "core/os/dir_access.h"
#include "core/os/thread.h"
#include "core/math/vector2.h"

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@ -33,14 +33,6 @@
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "editor/editor_about.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "core/list.h"
#include "core/object.h"
#include "core/reference.h"

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@ -32,15 +32,6 @@
#include "scene/gui/dialogs.h"
#include "core/undo_redo.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/import_defaults_editor.h"
#include "scene/gui/tab_container.h"
#include "core/object.h"
#include "core/math/vector2.h"
#include "core/os/input_event.h"
#include "core/reference.h"

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@ -33,21 +33,6 @@
#include "core/reference.h"
#include "scene/gui/popup.h"
#include "scene/gui/dialogs.h"
#include "editor/editor_file_dialog.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
#include "core/list.h"
#include "core/math/math_defs.h"
#include "core/node_path.h"
@ -55,7 +40,6 @@
#include "core/variant.h"
#include "core/vector.h"
class PropertyValueEvaluator;
class CreateDialog;
class PropertySelector;

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@ -32,11 +32,6 @@
#include "scene/gui/dialogs.h"
#include "editor/property_editor.h"
#include "editor_help.h"
#include "scene/gui/rich_text_label.h"
#include "core/object.h"
#include "core/object_id.h"
#include "core/reference.h"
#include "core/ustring.h"

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@ -32,10 +32,6 @@
#include "scene/gui/dialogs.h"
#include "editor_file_system.h"
#include "scene/gui/tree.h"
#include "core/object.h"
#include "core/pair.h"
#include "core/reference.h"
#include "core/string_name.h"

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@ -43,12 +43,6 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/check_box.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "core/undo_redo.h"
#include "editor/scene_tree_editor.h"
class CheckButton;
class Array;
class Button;

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@ -32,13 +32,6 @@
#include "scene/gui/dialogs.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
#include "core/object.h"
#include "core/set.h"
class CheckBox;

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@ -32,11 +32,6 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/check_button.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/line_edit.h"
#include "core/object.h"
#include "core/ustring.h"
class LineEdit;

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@ -32,25 +32,6 @@
#include "scene/gui/box_container.h"
#include "editor/connections_dialog.h"
#include "editor/create_dialog.h"
#include "editor/editor_data.h"
#include "editor/editor_sub_scene.h"
#include "editor/groups_editor.h"
#include "editor/quick_open.h"
#include "editor/rename_dialog.h"
#include "editor/reparent_dialog.h"
#include "editor/script_create_dialog.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene_tree_editor.h"
#include "core/object.h"
#include "core/hash_map.h"
#include "core/list.h"
#include "core/map.h"

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@ -33,13 +33,6 @@
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "core/undo_redo.h"
#include "editor_data.h"
#include "editor_settings.h"
#include "scene/gui/button.h"
#include "scene/gui/tree.h"
#include "core/object.h"
#include "core/list.h"
#include "core/math/vector2.h"
#include "core/node_path.h"

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@ -32,14 +32,6 @@
#include "scene/gui/dialogs.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_settings.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "core/map.h"
#include "core/object.h"
#include "core/ustring.h"

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@ -32,14 +32,6 @@
#include "scene/gui/margin_container.h"
#include "core/io/packet_peer.h"
#include "core/io/tcp_server.h"
#include "editor/editor_inspector.h"
#include "editor/property_editor.h"
#include "scene/3d/camera.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "core/array.h"
#include "core/hash_map.h"
#include "core/list.h"

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@ -32,14 +32,6 @@
#include "scene/gui/dialogs.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor_inspector.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"

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@ -32,8 +32,6 @@
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/camera.h"
#include "core/color.h"
#include "core/math/basis.h"
#include "core/math/math_defs.h"

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@ -38,6 +38,7 @@
#include "scene/gui/box_container.h"
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/gui/label.h"
void NavigationMeshEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -28,6 +28,9 @@ SOFTWARE.
#include "core/os/input.h"
#include "scene/gui/separator.h"
#include "editor/editor_settings.h"
void PropEditorPlugin::convert_active_scene_to_prop_data() {
SceneTree *st = SceneTree::get_singleton();

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@ -25,7 +25,7 @@ SOFTWARE.
#include "../props/prop_2d_data.h"
#include "../singleton/prop_2d_utils.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
#include "core/os/input.h"
void Prop2DEditorPlugin::convert_active_scene_to_prop_data() {

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@ -38,6 +38,9 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/gui/split_container.h"
#include "scene/gui/slider.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/item_list.h"
#include "scene/gui/separator.h"
void RTileMapEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -40,6 +40,11 @@
#include "scene/gui/tool_button.h"
#include "tile_map.h"
class HSlider;
class PopupMenu;
class ItemList;
class VSeparator;
class RTileMapEditor : public VBoxContainer {
GDCLASS(RTileMapEditor, VBoxContainer);

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@ -38,6 +38,15 @@
#include "scene/2d/sprite.h"
#include "scene/gui/scroll_container.h"
#include "editor/editor_inspector.h"
#include "editor/editor_file_system.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/separator.h"
#include "editor/editor_file_dialog.h"
#include "scene/gui/dialogs.h"
#include "editor/editor_settings.h"
#include "scene/gui/popup_menu.h"
void RTileSetEditor::edit(const Ref<RTileSet> &p_tileset) {
tileset = p_tileset;

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@ -37,8 +37,18 @@
#include "tile_set.h"
#define WORKSPACE_MARGIN Vector2(10, 10)
class RTilesetEditorContext;
class ScrollContainer;
class SpinBox;
class Label;
class HSeparator;
class VSeparator;
class ConfirmationDialog;
class AcceptDialog;
class EditorFileDialog;
class ItemList;
class PopupMenu;
class RTileSetEditor : public HSplitContainer {
friend class RTileSetEditorPlugin;

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@ -48,6 +48,13 @@
#include "editor/editor_inspector.h"
#include "editor/editor_spin_slider.h"
#include "editor/animation_track_editor.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/tree.h"
#include "scene/gui/label.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/check_box.h"
#include "editor/editor_settings.h"
#include "scene/gui/separator.h"
#define DISTANCE_DEFAULT 4

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@ -47,6 +47,12 @@ class Button;
class CheckBox;
class EditorSpinSlider;
class EditorInspectorSection;
class GridContainer;
class Tree;
class Label;
class PopupMenu;
class CheckBox;
class VSeparator;
class ModuleBoneTransformEditor : public VBoxContainer {
GDCLASS(ModuleBoneTransformEditor, VBoxContainer);

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@ -27,6 +27,7 @@ SOFTWARE.
class TerrainWorld;
class SpatialEditorPlugin;
class HSlider;
class TerrainWorldEditor : public PanelContainer {
GDCLASS(TerrainWorldEditor, PanelContainer);

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@ -41,6 +41,7 @@ SOFTWARE.
#include "scene/3d/camera.h"
#include "scene/gui/slider.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/slider.h"
bool Terrain2DWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!_world || !_world->get_editable()) {

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@ -29,6 +29,7 @@ SOFTWARE.
class Terrain2DWorld;
class SpatialEditorPlugin;
class HSlider;
class Terrain2DWorldEditor : public PanelContainer {
GDCLASS(Terrain2DWorldEditor, PanelContainer);

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@ -41,6 +41,7 @@
#include "editor/editor_scale.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/label.h"
#include "core/input_map.h"
static const char *_button_names[JOY_BUTTON_MAX] = {

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@ -39,6 +39,8 @@
#include "scene/gui/popup_menu.h"
#include "scene/gui/tree.h"
class Label;
class InputMapEditor : public MarginContainer {
GDCLASS(InputMapEditor, MarginContainer);

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@ -29,6 +29,7 @@ SOFTWARE.
class VoxelWorld;
class SpatialEditorPlugin;
class HSlider;
class VoxelWorldEditor : public PanelContainer {
GDCLASS(VoxelWorldEditor, PanelContainer);

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@ -42,6 +42,7 @@
#include "platform/javascript/run_icon.gen.h"
#include "core/project_settings.h"
#include "editor/editor_settings.h"
class EditorHTTPServer : public Reference {
private: