mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-06 08:05:54 +01:00
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
This commit is contained in:
parent
7fd581f987
commit
d740ef5d18
@ -41,6 +41,7 @@
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#include "scene/gui/split_container.h"
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#include "scene/gui/menu_button.h"
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#include "editor/editor_data.h"
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#include "core/dictionary.h"
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#include "core/error_list.h"
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#include "core/list.h"
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@ -73,6 +73,7 @@
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#include "scene/gui/tab_container.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/texture.h"
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#include "editor/script_create_dialog.h"
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class ConfigFile;
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class ScriptCreateDialog;
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@ -50,6 +50,7 @@
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#include "scene/resources/animation.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/shape.h"
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#include "core/os/dir_access.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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if (get_script_instance()) {
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@ -32,11 +32,6 @@
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#include "core/reference.h"
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#include "scene/main/node.h"
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#include "core/list.h"
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#include "core/node_path.h"
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#include "core/object.h"
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#include "core/string_name.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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@ -32,10 +32,6 @@
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#include "scene/gui/box_container.h"
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#include "connections_dialog.h"
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#include "groups_editor.h"
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#include "core/object.h"
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class ConnectionsDock;
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class GroupsEditor;
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class Label;
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@ -32,12 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/text_edit.h"
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#include "core/object.h"
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#include "core/ustring.h"
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class CheckBox;
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@ -31,6 +31,7 @@
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/*************************************************************************/
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/control.h"
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#include "editor/property_editor.h"
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@ -33,11 +33,6 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/progress_bar.h"
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#include "core/object.h"
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#include "core/map.h"
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#include "core/os/thread_safe.h"
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#include "core/ustring.h"
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@ -32,26 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "editor/editor_export.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_properties.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/label.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "core/object.h"
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#include "core/os/dir_access.h"
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#include "core/os/thread.h"
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#include "core/math/vector2.h"
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@ -33,14 +33,6 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "editor/editor_about.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "core/list.h"
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#include "core/object.h"
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#include "core/reference.h"
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@ -32,15 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "core/undo_redo.h"
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#include "editor/editor_autoload_settings.h"
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#include "editor/editor_data.h"
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#include "editor/editor_plugin_settings.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "editor/import_defaults_editor.h"
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#include "scene/gui/tab_container.h"
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#include "core/object.h"
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#include "core/math/vector2.h"
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#include "core/os/input_event.h"
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#include "core/reference.h"
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@ -33,21 +33,6 @@
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#include "core/reference.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/dialogs.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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#include "core/list.h"
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#include "core/math/math_defs.h"
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#include "core/node_path.h"
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@ -55,7 +40,6 @@
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#include "core/variant.h"
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#include "core/vector.h"
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class PropertyValueEvaluator;
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class CreateDialog;
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class PropertySelector;
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@ -32,11 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "editor/property_editor.h"
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#include "editor_help.h"
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#include "scene/gui/rich_text_label.h"
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#include "core/object.h"
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#include "core/object_id.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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@ -32,10 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "editor_file_system.h"
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#include "scene/gui/tree.h"
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#include "core/object.h"
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#include "core/pair.h"
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#include "core/reference.h"
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#include "core/string_name.h"
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@ -43,12 +43,6 @@
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#include "scene/gui/dialogs.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/spin_box.h"
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#include "core/undo_redo.h"
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#include "editor/scene_tree_editor.h"
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class CheckButton;
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class Array;
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class Button;
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@ -32,13 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/line_edit.h"
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#include "core/object.h"
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#include "core/set.h"
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class CheckBox;
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@ -32,11 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/line_edit.h"
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#include "core/object.h"
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#include "core/ustring.h"
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class LineEdit;
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@ -32,25 +32,6 @@
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#include "scene/gui/box_container.h"
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#include "editor/connections_dialog.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_data.h"
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#include "editor/editor_sub_scene.h"
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#include "editor/groups_editor.h"
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#include "editor/quick_open.h"
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#include "editor/rename_dialog.h"
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#include "editor/reparent_dialog.h"
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#include "editor/script_create_dialog.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "scene_tree_editor.h"
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#include "core/object.h"
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#include "core/hash_map.h"
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#include "core/list.h"
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#include "core/map.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "core/undo_redo.h"
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#include "editor_data.h"
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#include "editor_settings.h"
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#include "scene/gui/button.h"
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#include "scene/gui/tree.h"
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#include "core/object.h"
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#include "core/list.h"
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#include "core/math/vector2.h"
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#include "core/node_path.h"
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#include "scene/gui/dialogs.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "core/map.h"
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#include "core/object.h"
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#include "core/ustring.h"
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@ -32,14 +32,6 @@
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#include "scene/gui/margin_container.h"
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#include "core/io/packet_peer.h"
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#include "core/io/tcp_server.h"
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#include "editor/editor_inspector.h"
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#include "editor/property_editor.h"
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#include "scene/3d/camera.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "core/array.h"
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#include "core/hash_map.h"
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#include "core/list.h"
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@ -32,14 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "editor_inspector.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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@ -32,8 +32,6 @@
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/3d/camera.h"
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#include "core/color.h"
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#include "core/math/basis.h"
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#include "core/math/math_defs.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/gui/label.h"
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void NavigationMeshEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -28,6 +28,9 @@ SOFTWARE.
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#include "core/os/input.h"
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#include "scene/gui/separator.h"
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#include "editor/editor_settings.h"
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void PropEditorPlugin::convert_active_scene_to_prop_data() {
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SceneTree *st = SceneTree::get_singleton();
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#include "../props/prop_2d_data.h"
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#include "../singleton/prop_2d_utils.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_settings.h"
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#include "core/os/input.h"
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void Prop2DEditorPlugin::convert_active_scene_to_prop_data() {
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/separator.h"
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void RTileMapEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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#include "scene/gui/tool_button.h"
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#include "tile_map.h"
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class HSlider;
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class PopupMenu;
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class ItemList;
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class VSeparator;
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class RTileMapEditor : public VBoxContainer {
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GDCLASS(RTileMapEditor, VBoxContainer);
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#include "scene/2d/sprite.h"
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#include "scene/gui/scroll_container.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_file_system.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/label.h"
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#include "scene/gui/separator.h"
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#include "editor/editor_file_dialog.h"
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#include "scene/gui/dialogs.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/popup_menu.h"
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void RTileSetEditor::edit(const Ref<RTileSet> &p_tileset) {
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tileset = p_tileset;
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#include "tile_set.h"
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#define WORKSPACE_MARGIN Vector2(10, 10)
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class RTilesetEditorContext;
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class ScrollContainer;
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class SpinBox;
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class Label;
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class HSeparator;
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class VSeparator;
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class ConfirmationDialog;
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class AcceptDialog;
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class EditorFileDialog;
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class ItemList;
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class PopupMenu;
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class RTileSetEditor : public HSplitContainer {
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friend class RTileSetEditorPlugin;
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#include "editor/editor_inspector.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/animation_track_editor.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/check_box.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/separator.h"
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#define DISTANCE_DEFAULT 4
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@ -47,6 +47,12 @@ class Button;
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class CheckBox;
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class EditorSpinSlider;
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class EditorInspectorSection;
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class GridContainer;
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class Tree;
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class Label;
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class PopupMenu;
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class CheckBox;
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class VSeparator;
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class ModuleBoneTransformEditor : public VBoxContainer {
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GDCLASS(ModuleBoneTransformEditor, VBoxContainer);
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@ -27,6 +27,7 @@ SOFTWARE.
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class TerrainWorld;
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class SpatialEditorPlugin;
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class HSlider;
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class TerrainWorldEditor : public PanelContainer {
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GDCLASS(TerrainWorldEditor, PanelContainer);
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@ -41,6 +41,7 @@ SOFTWARE.
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#include "scene/3d/camera.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/slider.h"
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bool Terrain2DWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
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if (!_world || !_world->get_editable()) {
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@ -29,6 +29,7 @@ SOFTWARE.
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class Terrain2DWorld;
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class SpatialEditorPlugin;
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class HSlider;
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class Terrain2DWorldEditor : public PanelContainer {
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GDCLASS(Terrain2DWorldEditor, PanelContainer);
|
||||
|
@ -41,6 +41,7 @@
|
||||
#include "editor/editor_scale.h"
|
||||
#include "scene/gui/margin_container.h"
|
||||
|
||||
#include "scene/gui/label.h"
|
||||
#include "core/input_map.h"
|
||||
|
||||
static const char *_button_names[JOY_BUTTON_MAX] = {
|
||||
|
@ -39,6 +39,8 @@
|
||||
#include "scene/gui/popup_menu.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
class Label;
|
||||
|
||||
class InputMapEditor : public MarginContainer {
|
||||
GDCLASS(InputMapEditor, MarginContainer);
|
||||
|
||||
|
@ -29,6 +29,7 @@ SOFTWARE.
|
||||
|
||||
class VoxelWorld;
|
||||
class SpatialEditorPlugin;
|
||||
class HSlider;
|
||||
|
||||
class VoxelWorldEditor : public PanelContainer {
|
||||
GDCLASS(VoxelWorldEditor, PanelContainer);
|
||||
|
@ -42,6 +42,7 @@
|
||||
#include "platform/javascript/run_icon.gen.h"
|
||||
|
||||
#include "core/project_settings.h"
|
||||
#include "editor/editor_settings.h"
|
||||
|
||||
class EditorHTTPServer : public Reference {
|
||||
private:
|
||||
|
Loading…
Reference in New Issue
Block a user