Same change to classes under modules.

This commit is contained in:
Relintai 2022-03-17 22:33:22 +01:00
parent e214f96994
commit 1bc3c2594c
426 changed files with 1704 additions and 852 deletions

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@ -1,3 +1,5 @@
#ifndef IMAGE_LOADER_BMP_H
#define IMAGE_LOADER_BMP_H
/*************************************************************************/
/* image_loader_bmp.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMAGE_LOADER_BMP_H
#define IMAGE_LOADER_BMP_H
#include "core/io/image_loader.h"

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@ -1,3 +1,5 @@
#ifndef BMP_REGISTER_TYPES_H
#define BMP_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BMP_REGISTER_TYPES_H
#define BMP_REGISTER_TYPES_H
void register_bmp_types();
void unregister_bmp_types();

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@ -1,3 +1,5 @@
#ifndef BIOME_TERRARIN_GENERATOR_H
#define BIOME_TERRARIN_GENERATOR_H
/*
Copyright (c) 2020-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef BIOME_TERRARIN_GENERATOR_H
#define BIOME_TERRARIN_GENERATOR_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef T_MESH_INSTANCE_H
#define T_MESH_INSTANCE_H
/*************************************************************************/
/* mesh_instance.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef T_MESH_INSTANCE_H
#define T_MESH_INSTANCE_H
#include "scene/3d/mesh_instance.h"

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@ -1,3 +1,5 @@
#ifndef AREABULLET_H
#define AREABULLET_H
/*************************************************************************/
/* area_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AREABULLET_H
#define AREABULLET_H
#include "collision_object_bullet.h"
#include "core/vector.h"

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@ -1,3 +1,5 @@
#ifndef BTRAYSHAPE_H
#define BTRAYSHAPE_H
/*************************************************************************/
/* btRayShape.h */
/*************************************************************************/
@ -30,8 +32,8 @@
/// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually) porting to bullet
/// This shape is a custom shape that is not present to Bullet physics engine
#ifndef BTRAYSHAPE_H
#define BTRAYSHAPE_H
#include <BulletCollision/CollisionShapes/btConvexInternalShape.h>

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@ -1,3 +1,5 @@
#ifndef BULLET_PHYSICS_SERVER_H
#define BULLET_PHYSICS_SERVER_H
/*************************************************************************/
/* bullet_physics_server.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BULLET_PHYSICS_SERVER_H
#define BULLET_PHYSICS_SERVER_H
#include "area_bullet.h"
#include "core/rid.h"

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@ -1,3 +1,5 @@
#ifndef BULLET_TYPES_CONVERTER_H
#define BULLET_TYPES_CONVERTER_H
/*************************************************************************/
/* bullet_types_converter.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BULLET_TYPES_CONVERTER_H
#define BULLET_TYPES_CONVERTER_H
#include "core/math/basis.h"
#include "core/math/transform.h"

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@ -1,3 +1,5 @@
#ifndef BULLET_UTILITIES_H
#define BULLET_UTILITIES_H
/*************************************************************************/
/* bullet_utilities.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BULLET_UTILITIES_H
#define BULLET_UTILITIES_H
/**
@author AndreaCatania

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@ -1,3 +1,5 @@
#ifndef COLLISION_OBJECT_BULLET_H
#define COLLISION_OBJECT_BULLET_H
/*************************************************************************/
/* collision_object_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_OBJECT_BULLET_H
#define COLLISION_OBJECT_BULLET_H
#include "core/math/transform.h"
#include "core/math/vector3.h"

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@ -1,3 +1,5 @@
#ifndef CONE_TWIST_JOINT_BULLET_H
#define CONE_TWIST_JOINT_BULLET_H
/*************************************************************************/
/* cone_twist_joint_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONE_TWIST_JOINT_BULLET_H
#define CONE_TWIST_JOINT_BULLET_H
#include "joint_bullet.h"

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@ -1,3 +1,5 @@
#ifndef CONSTRAINT_BULLET_H
#define CONSTRAINT_BULLET_H
/*************************************************************************/
/* constraint_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONSTRAINT_BULLET_H
#define CONSTRAINT_BULLET_H
#include "bullet_utilities.h"
#include "rid_bullet.h"

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@ -1,3 +1,5 @@
#ifndef GENERIC_6DOF_JOINT_BULLET_H
#define GENERIC_6DOF_JOINT_BULLET_H
/*************************************************************************/
/* generic_6dof_joint_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GENERIC_6DOF_JOINT_BULLET_H
#define GENERIC_6DOF_JOINT_BULLET_H
#include "joint_bullet.h"

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@ -1,3 +1,5 @@
#ifndef GODOT_COLLISION_CONFIGURATION_H
#define GODOT_COLLISION_CONFIGURATION_H
/*************************************************************************/
/* godot_collision_configuration.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_COLLISION_CONFIGURATION_H
#define GODOT_COLLISION_CONFIGURATION_H
#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>

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@ -1,3 +1,5 @@
#ifndef GODOT_COLLISION_DISPATCHER_H
#define GODOT_COLLISION_DISPATCHER_H
/*************************************************************************/
/* godot_collision_dispatcher.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_COLLISION_DISPATCHER_H
#define GODOT_COLLISION_DISPATCHER_H
#include "core/int_types.h"

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@ -1,3 +1,5 @@
#ifndef GODOT_MOTION_STATE_H
#define GODOT_MOTION_STATE_H
/*************************************************************************/
/* godot_motion_state.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_MOTION_STATE_H
#define GODOT_MOTION_STATE_H
#include "rigid_body_bullet.h"

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@ -1,3 +1,5 @@
#ifndef GODOT_RAY_WORLD_ALGORITHM_H
#define GODOT_RAY_WORLD_ALGORITHM_H
/*************************************************************************/
/* godot_ray_world_algorithm.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_RAY_WORLD_ALGORITHM_H
#define GODOT_RAY_WORLD_ALGORITHM_H
#include <BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h>
#include <BulletCollision/CollisionDispatch/btCollisionCreateFunc.h>

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@ -1,3 +1,5 @@
#ifndef GODOT_RESULT_CALLBACKS_H
#define GODOT_RESULT_CALLBACKS_H
/*************************************************************************/
/* godot_result_callbacks.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_RESULT_CALLBACKS_H
#define GODOT_RESULT_CALLBACKS_H
#include "servers/physics_server.h"

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@ -1,3 +1,5 @@
#ifndef HINGE_JOINT_BULLET_H
#define HINGE_JOINT_BULLET_H
/*************************************************************************/
/* hinge_joint_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HINGE_JOINT_BULLET_H
#define HINGE_JOINT_BULLET_H
#include "joint_bullet.h"

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@ -1,3 +1,5 @@
#ifndef JOINT_BULLET_H
#define JOINT_BULLET_H
/*************************************************************************/
/* joint_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JOINT_BULLET_H
#define JOINT_BULLET_H
#include "constraint_bullet.h"
#include "servers/physics_server.h"

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@ -1,3 +1,5 @@
#ifndef PIN_JOINT_BULLET_H
#define PIN_JOINT_BULLET_H
/*************************************************************************/
/* pin_joint_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PIN_JOINT_BULLET_H
#define PIN_JOINT_BULLET_H
#include "joint_bullet.h"

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@ -1,3 +1,5 @@
#ifndef REGISTER_BULLET_TYPES_H
#define REGISTER_BULLET_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REGISTER_BULLET_TYPES_H
#define REGISTER_BULLET_TYPES_H
/**
@author AndreaCatania

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@ -1,3 +1,5 @@
#ifndef RID_BULLET_H
#define RID_BULLET_H
/*************************************************************************/
/* rid_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RID_BULLET_H
#define RID_BULLET_H
#include "core/rid.h"

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@ -1,3 +1,5 @@
#ifndef BODYBULLET_H
#define BODYBULLET_H
/*************************************************************************/
/* rigid_body_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BODYBULLET_H
#define BODYBULLET_H
#include "collision_object_bullet.h"
#include "space_bullet.h"

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@ -1,3 +1,5 @@
#ifndef SHAPE_BULLET_H
#define SHAPE_BULLET_H
/*************************************************************************/
/* shape_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHAPE_BULLET_H
#define SHAPE_BULLET_H
#include "core/math/geometry.h"
#include "core/variant.h"

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@ -1,3 +1,5 @@
#ifndef SHAPE_OWNER_BULLET_H
#define SHAPE_OWNER_BULLET_H
/*************************************************************************/
/* shape_owner_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHAPE_OWNER_BULLET_H
#define SHAPE_OWNER_BULLET_H
#include "rid_bullet.h"

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@ -1,3 +1,5 @@
#ifndef SLIDER_JOINT_BULLET_H
#define SLIDER_JOINT_BULLET_H
/*************************************************************************/
/* slider_joint_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SLIDER_JOINT_BULLET_H
#define SLIDER_JOINT_BULLET_H
#include "joint_bullet.h"

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@ -1,3 +1,5 @@
#ifndef SOFT_BODY_BULLET_H
#define SOFT_BODY_BULLET_H
/*************************************************************************/
/* soft_body_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SOFT_BODY_BULLET_H
#define SOFT_BODY_BULLET_H
#include "collision_object_bullet.h"
#include "scene/resources/material.h" // TODO remove this please

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@ -1,3 +1,5 @@
#ifndef SPACE_BULLET_H
#define SPACE_BULLET_H
/*************************************************************************/
/* space_bullet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPACE_BULLET_H
#define SPACE_BULLET_H
#include "core/variant.h"
#include "core/vector.h"

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@ -1,3 +1,5 @@
#ifndef IMAGE_COMPRESS_CVTT_H
#define IMAGE_COMPRESS_CVTT_H
/*************************************************************************/
/* image_compress_cvtt.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMAGE_COMPRESS_CVTT_H
#define IMAGE_COMPRESS_CVTT_H
#include "core/image.h"

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@ -1,3 +1,5 @@
#ifndef CVTT_REGISTER_TYPES_H
#define CVTT_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CVTT_REGISTER_TYPES_H
#define CVTT_REGISTER_TYPES_H
#ifdef TOOLS_ENABLED

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@ -1,3 +1,5 @@
#ifndef DDS_REGISTER_TYPES_H
#define DDS_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DDS_REGISTER_TYPES_H
#define DDS_REGISTER_TYPES_H
void register_dds_types();
void unregister_dds_types();

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@ -1,3 +1,5 @@
#ifndef TEXTURE_LOADER_DDS_H
#define TEXTURE_LOADER_DDS_H
/*************************************************************************/
/* texture_loader_dds.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXTURE_LOADER_DDS_H
#define TEXTURE_LOADER_DDS_H
#include "core/io/resource_loader.h"
#include "scene/resources/texture.h"

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@ -1,3 +1,5 @@
#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
/*************************************************************************/
/* networked_multiplayer_enet.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
#include "core/crypto/crypto.h"
#include "core/io/compression.h"

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@ -1,3 +1,5 @@
#ifndef ENET_REGISTER_TYPES_H
#define ENET_REGISTER_TYPES_H
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
@ -28,8 +30,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ENET_REGISTER_TYPES_H
#define ENET_REGISTER_TYPES_H
void register_enet_types();
void unregister_enet_types();

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@ -1,3 +1,5 @@
#ifndef CHARACTER_ATLAS_H
#define CHARACTER_ATLAS_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef CHARACTER_ATLAS_H
#define CHARACTER_ATLAS_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef CHARACTER_ATLAS_ENTRY_H
#define CHARACTER_ATLAS_ENTRY_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef CHARACTER_ATLAS_ENTRY_H
#define CHARACTER_ATLAS_ENTRY_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef AURA_GROUP_H
#define AURA_GROUP_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef AURA_GROUP_H
#define AURA_GROUP_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef CRAFT_RECIPE_H
#define CRAFT_RECIPE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef CRAFT_RECIPE_H
#define CRAFT_RECIPE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef CRAFT_RECIPE_HELPER_H
#define CRAFT_RECIPE_HELPER_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef CRAFT_RECIPE_HELPER_H
#define CRAFT_RECIPE_HELPER_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef EQUIPMENT_DATA_H
#define EQUIPMENT_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef EQUIPMENT_DATA_H
#define EQUIPMENT_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ITEM_INSTANCE_H
#define ITEM_INSTANCE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ITEM_INSTANCE_H
#define ITEM_INSTANCE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ITEM_TEMPLATE_H
#define ITEM_TEMPLATE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ITEM_TEMPLATE_H
#define ITEM_TEMPLATE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef MODEL_VISUAL_H
#define MODEL_VISUAL_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef MODEL_VISUAL_H
#define MODEL_VISUAL_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef MODEL_VISUAL_ENTRY_H
#define MODEL_VISUAL_ENTRY_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef MODEL_VISUAL_ENTRY_H
#define MODEL_VISUAL_ENTRY_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef LOOT_DATA_BASE_H
#define LOOT_DATA_BASE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef LOOT_DATA_BASE_H
#define LOOT_DATA_BASE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_SPECIES_DATA_H
#define ENTITY_SPECIES_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_SPECIES_DATA_H
#define ENTITY_SPECIES_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SPECIES_INSTANCE_H
#define SPECIES_INSTANCE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPECIES_INSTANCE_H
#define SPECIES_INSTANCE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SPECIES_MODEL_DATA_H
#define SPECIES_MODEL_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPECIES_MODEL_DATA_H
#define SPECIES_MODEL_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SPELL_H
#define SPELL_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPELL_H
#define SPELL_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SPELL_COOLDOWN_MANIPULATION_DATA_H
#define SPELL_COOLDOWN_MANIPULATION_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPELL_COOLDOWN_MANIPULATION_DATA_H
#define SPELL_COOLDOWN_MANIPULATION_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SPELL_EFFECT_VISUAL_H
#define SPELL_EFFECT_VISUAL_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPELL_EFFECT_VISUAL_H
#define SPELL_EFFECT_VISUAL_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SPELL_EFFECT_VISUAL_SIMPLE_H
#define SPELL_EFFECT_VISUAL_SIMPLE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPELL_EFFECT_VISUAL_SIMPLE_H
#define SPELL_EFFECT_VISUAL_SIMPLE_H
#include "spell_effect_visual.h"

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@ -1,3 +1,5 @@
#ifndef ESS_RESOURCE_DB_H
#define ESS_RESOURCE_DB_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ESS_RESOURCE_DB_H
#define ESS_RESOURCE_DB_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ESS_RESOURCE_DB_FOLDERS_H
#define ESS_RESOURCE_DB_FOLDERS_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ESS_RESOURCE_DB_FOLDERS_H
#define ESS_RESOURCE_DB_FOLDERS_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ESS_RESOURCE_DB_MAP_H
#define ESS_RESOURCE_DB_MAP_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ESS_RESOURCE_DB_MAP_H
#define ESS_RESOURCE_DB_MAP_H
#include "ess_resource_db.h"

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@ -1,3 +1,5 @@
#ifndef ESS_RESOURCE_DB_STATIC_H
#define ESS_RESOURCE_DB_STATIC_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ESS_RESOURCE_DB_STATIC_H
#define ESS_RESOURCE_DB_STATIC_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ES_DRAG_AND_DROP_H
#define ES_DRAG_AND_DROP_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ES_DRAG_AND_DROP_H
#define ES_DRAG_AND_DROP_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ESS_EDITOR_PLUGIN_H
#define ESS_EDITOR_PLUGIN_H
/*
Copyright (c) 2020-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ESS_EDITOR_PLUGIN_H
#define ESS_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_AI_H
#define ENTITY_AI_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_AI_H
#define ENTITY_AI_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef AURA_DATA_H
#define AURA_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef AURA_DATA_H
#define AURA_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef CHARACTER_SPEC_H
#define CHARACTER_SPEC_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef CHARACTER_SPEC_H
#define CHARACTER_SPEC_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_CLASS_DATA_H
#define ENTITY_CLASS_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_CLASS_DATA_H
#define ENTITY_CLASS_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_DATA_H
#define ENTITY_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_DATA_H
#define ENTITY_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_DATA_CONTAINER_H
#define ENTITY_DATA_CONTAINER_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_DATA_CONTAINER_H
#define ENTITY_DATA_CONTAINER_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ITEM_CONTAINER_DATA_H
#define ITEM_CONTAINER_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ITEM_CONTAINER_DATA_H
#define ITEM_CONTAINER_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef CONTAINER_ITEM_DATA_H
#define CONTAINER_ITEM_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef CONTAINER_ITEM_DATA_H
#define CONTAINER_ITEM_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef VENDOR_ITEM_DATA_H
#define VENDOR_ITEM_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef VENDOR_ITEM_DATA_H
#define VENDOR_ITEM_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef VENDOR_ITEM_DATA_ENTRY_H
#define VENDOR_ITEM_DATA_ENTRY_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef VENDOR_ITEM_DATA_ENTRY_H
#define VENDOR_ITEM_DATA_ENTRY_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_H
#define ENTITY_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_H
#define ENTITY_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_RESOURCE_H
#define ENTITY_RESOURCE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_RESOURCE_H
#define ENTITY_RESOURCE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_RESOURCE_COST_DATA_H
#define ENTITY_RESOURCE_COST_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_RESOURCE_COST_DATA_H
#define ENTITY_RESOURCE_COST_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_RESOURCE_COST_DATA_HEALTH_H
#define ENTITY_RESOURCE_COST_DATA_HEALTH_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_RESOURCE_COST_DATA_HEALTH_H
#define ENTITY_RESOURCE_COST_DATA_HEALTH_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_RESOURCE_COST_DATA_RESOURCE_H
#define ENTITY_RESOURCE_COST_DATA_RESOURCE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_RESOURCE_COST_DATA_RESOURCE_H
#define ENTITY_RESOURCE_COST_DATA_RESOURCE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_RESOURCE_HEALTH_H
#define ENTITY_RESOURCE_HEALTH_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_RESOURCE_HEALTH_H
#define ENTITY_RESOURCE_HEALTH_H
#include "entity_resource.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_RESOURCE_SPEED_H
#define ENTITY_RESOURCE_SPEED_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_RESOURCE_SPEED_H
#define ENTITY_RESOURCE_SPEED_H
#include "entity_resource.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_SKILL_H
#define ENTITY_SKILL_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_SKILL_H
#define ENTITY_SKILL_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_SKILL_DATA_H
#define ENTITY_SKILL_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_SKILL_DATA_H
#define ENTITY_SKILL_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef COMPLEX_LEVEL_STAT_DATA_H
#define COMPLEX_LEVEL_STAT_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef COMPLEX_LEVEL_STAT_DATA_H
#define COMPLEX_LEVEL_STAT_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef LEVEL_STAT_DATA_H
#define LEVEL_STAT_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef LEVEL_STAT_DATA_H
#define LEVEL_STAT_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SIMPLE_LEVEL_STAT_DATA_H
#define SIMPLE_LEVEL_STAT_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SIMPLE_LEVEL_STAT_DATA_H
#define SIMPLE_LEVEL_STAT_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef STAT_DATA_H
#define STAT_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef STAT_DATA_H
#define STAT_DATA_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ENTITY_ENUMS_H
#define ENTITY_ENUMS_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ENTITY_ENUMS_H
#define ENTITY_ENUMS_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef AI_FORMATION_H
#define AI_FORMATION_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef AI_FORMATION_H
#define AI_FORMATION_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef AURA_INFOS_H
#define AURA_INFOS_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef AURA_INFOS_H
#define AURA_INFOS_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SPELL_INFOS_H
#define SPELL_INFOS_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPELL_INFOS_H
#define SPELL_INFOS_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef BAG_H
#define BAG_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef BAG_H
#define BAG_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef GRID_BAG_H
#define GRID_BAG_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef GRID_BAG_H
#define GRID_BAG_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef INVENTORY_H
#define INVENTORY_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef INVENTORY_H
#define INVENTORY_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef BAG_H
#define BAG_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef BAG_H
#define BAG_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ITEM_ENUMS_H
#define ITEM_ENUMS_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ITEM_ENUMS_H
#define ITEM_ENUMS_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ESS_MATERIAL_CACHE_H
#define ESS_MATERIAL_CACHE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ESS_MATERIAL_CACHE_H
#define ESS_MATERIAL_CACHE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ESS_MATERIAL_CACHE_PCM_H
#define ESS_MATERIAL_CACHE_PCM_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ESS_MATERIAL_CACHE_PCM_H
#define ESS_MATERIAL_CACHE_PCM_H
#include "ess_material_cache.h"

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@ -1,3 +1,5 @@
#ifndef SPELL_DAMAGE_INFO_H
#define SPELL_DAMAGE_INFO_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPELL_DAMAGE_INFO_H
#define SPELL_DAMAGE_INFO_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef SPELL_HEAL_INFO_H
#define SPELL_HEAL_INFO_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPELL_HEAL_INFO_H
#define SPELL_HEAL_INFO_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ACTION_BAR_BUTTON_ENTRY_H
#define ACTION_BAR_BUTTON_ENTRY_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ACTION_BAR_BUTTON_ENTRY_H
#define ACTION_BAR_BUTTON_ENTRY_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ACTION_BAR_ENTRY_H
#define ACTION_BAR_ENTRY_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ACTION_BAR_ENTRY_H
#define ACTION_BAR_ENTRY_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef ACTION_BAR_PROFILE_H
#define ACTION_BAR_PROFILE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ACTION_BAR_PROFILE_H
#define ACTION_BAR_PROFILE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef CLASS_PROFILE_H
#define CLASS_PROFILE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef CLASS_PROFILE_H
#define CLASS_PROFILE_H
#include "core/version.h"

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@ -1,3 +1,5 @@
#ifndef INPUT_PROFILE_H
#define INPUT_PROFILE_H
/*
Copyright (c) 2019-2022 Péter Magyar
@ -20,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef INPUT_PROFILE_H
#define INPUT_PROFILE_H
#include "core/version.h"

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