mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 20:57:18 +01:00
Fix get_simple_path
behavior in 2D, fixes #56852
This commit is contained in:
parent
e77e34db8e
commit
0909a9adb5
@ -378,19 +378,16 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
|
||||
|
||||
// Add mid points
|
||||
int np_id = least_cost_id;
|
||||
while (np_id != -1) {
|
||||
#ifdef USE_ENTRY_POINT
|
||||
Vector3 point = navigation_polys[np_id].entry;
|
||||
#else
|
||||
while (np_id != -1 && navigation_polys[np_id].prev_navigation_poly_id != -1) {
|
||||
int prev = navigation_polys[np_id].back_navigation_edge;
|
||||
int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
|
||||
Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
|
||||
#endif
|
||||
|
||||
path.push_back(point);
|
||||
np_id = navigation_polys[np_id].prev_navigation_poly_id;
|
||||
}
|
||||
|
||||
path.push_back(begin_point);
|
||||
|
||||
path.invert();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user