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Fix typo in Prop2DDataSprite::set_normal_map.
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@ -37,7 +37,7 @@ Ref<Texture> Prop2DDataSprite::get_normal_map() const {
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return _normal_map;
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}
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void Prop2DDataSprite::set_normal_map(const Ref<Texture> &value) {
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_normal_map = _normal_map;
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_normal_map = value;
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}
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bool Prop2DDataSprite::get_centered() const {
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