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Initial cleanups for MMNode.
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@ -1,28 +1,14 @@
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#include "mm_node.h"
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#include "modules/material_maker/nodes/mm_node_universal_property.h"
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Vector2 MMNode::get_graph_position() {
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return graph_position;
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}
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void MMNode::set_graph_position(const Vector2 &val) {
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graph_position = val;
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}
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Array MMNode::get_input_properties() {
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return input_properties;
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}
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void MMNode::set_input_properties(const Array &val) {
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input_properties = val;
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}
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Array MMNode::get_output_properties() {
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return output_properties;
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}
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void MMNode::set_output_properties(const Array &val) {
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output_properties = val;
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void MMNode::set_graph_position(const Vector2 &pos) {
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graph_position = pos;
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emit_changed();
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}
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bool MMNode::get_properties_initialized() const {
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@ -38,25 +24,23 @@ bool MMNode::get_dirty() const {
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}
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void MMNode::set_dirty(const bool val) {
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bool changed = val != dirty;
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dirty = val;
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if (changed) {
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emit_changed();
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}
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}
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//tool;
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//export(Vector2) ;
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Vector2 graph_position = Vector2();
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Array input_properties = ;
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Array output_properties = ;
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bool properties_initialized = false;
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bool dirty = true;
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//MMMateial;
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bool MMNode::render(const Variant &material) {
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bool MMNode::render(const Ref<MMMaterial> &material) {
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if (!dirty) {
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return false;
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}
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for (p in input_properties) {
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if (p.input_property && p.input_property.owner.dirty) {
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for (int i = 0; i < input_properties.size(); ++i) {
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Ref<MMNodeUniversalProperty> p = input_properties[i];
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if (p->get_input_property().is_valid() && p->get_input_property()->get_owner()->get_dirty()) {
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return false;
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}
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}
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@ -66,30 +50,30 @@ bool MMNode::render(const Variant &material) {
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return true;
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}
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//MMMateial;
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void MMNode::_render(const Variant &material) {
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pass;
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void MMNode::_render(const Ref<MMMaterial> &material) {
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}
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Image MMNode::render_image(const Variant &material) {
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Ref<Image> image = Image.new();
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image.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
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image.lock();
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float w = image.get_width();
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float h = image.get_height();
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float pseed = randf() + randi();
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Ref<Image> MMNode::render_image(const Ref<MMMaterial> &material) {
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Ref<Image> image;
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image.instance();
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for (int x = 0; x < image.get_width(); ++x) { //x in range(image.get_width())
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image->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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image->lock();
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for (int y = 0; y < image.get_height(); ++y) { //y in range(image.get_height())
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float w = image->get_width();
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float h = image->get_height();
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float pseed = Math::randf() + Math::rand();
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for (int x = 0; x < image->get_width(); ++x) { //x in range(image.get_width())
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for (int y = 0; y < image->get_height(); ++y) { //y in range(image.get_height())
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Vector2 v = Vector2(x / w, y / h);
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Color col = get_value_for(v, pseed);
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image.set_pixel(x, y, col);
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image->set_pixel(x, y, col);
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}
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}
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image.unlock();
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image->unlock();
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return image;
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}
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@ -105,7 +89,6 @@ void MMNode::init_properties() {
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}
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void MMNode::_init_properties() {
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pass;
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}
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void MMNode::register_methods(const Variant &mm_graph_node) {
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@ -114,62 +97,51 @@ void MMNode::register_methods(const Variant &mm_graph_node) {
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}
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void MMNode::_register_methods(const Variant &mm_graph_node) {
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pass;
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}
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Vector2 MMNode::get_graph_position() {
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return graph_position;
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}
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void MMNode::register_input_property(const Ref<MMNodeUniversalProperty> &p_prop) {
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Ref<MMNodeUniversalProperty> prop = p_prop;
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void MMNode::set_graph_position(const Vector2 &pos) {
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graph_position = pos;
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emit_changed();
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}
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prop->set_owner(this);
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void MMNode::register_input_property(const MMNodeUniversalProperty &prop) {
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prop.owner = self;
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if (!prop.is_connected("changed", self, "on_input_property_changed")) {
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prop.connect("changed", self, "on_input_property_changed");
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if (!prop->is_connected("changed", this, "on_input_property_changed")) {
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prop->connect("changed", this, "on_input_property_changed");
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}
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input_properties.append(prop);
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input_properties.push_back(prop);
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}
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void MMNode::unregister_input_property(const MMNodeUniversalProperty &prop) {
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if (prop.owner == self) {
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prop.owner = null;
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void MMNode::unregister_input_property(const Ref<MMNodeUniversalProperty> &p_prop) {
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Ref<MMNodeUniversalProperty> prop = p_prop;
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if (prop->get_owner() == this) {
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prop->set_owner(nullptr);
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}
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if (prop.is_connected("changed", self, "on_input_property_changed")) {
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prop.disconnect("changed", self, "on_input_property_changed");
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if (prop->is_connected("changed", this, "on_input_property_changed")) {
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prop->disconnect("changed", this, "on_input_property_changed");
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}
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input_properties.erase(prop);
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}
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void MMNode::register_output_property(const MMNodeUniversalProperty &prop) {
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prop.owner = self;
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output_properties.append(prop);
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void MMNode::register_output_property(const Ref<MMNodeUniversalProperty> &p_prop) {
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Ref<MMNodeUniversalProperty> prop = p_prop;
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prop->set_owner(this);
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output_properties.push_back(prop);
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}
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void MMNode::unregister_output_property(const MMNodeUniversalProperty &prop) {
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if (prop.owner == self) {
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prop.owner = null;
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void MMNode::unregister_output_property(const Ref<MMNodeUniversalProperty> &p_prop) {
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Ref<MMNodeUniversalProperty> prop = p_prop;
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if (prop->get_owner() == this) {
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prop->set_owner(nullptr);
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}
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output_properties.erase(prop);
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}
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void MMNode::set_dirty(const bool val) {
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bool changed = val != dirty;
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dirty = val;
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if (changed) {
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emit_changed();
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}
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}
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void MMNode::on_input_property_changed() {
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set_dirty(true);
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emit_changed();
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@ -187,12 +159,8 @@ void MMNode::on_input_property_changed() {
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//func editor_register_node_script(category : String, script_path : String);
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// same as the above, but for scripts;
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//func editor_unregister_node_script(category : String, cls : String);
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}
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MMNode::MMNode() {
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graph_position = Vector2();
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input_properties = ;
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output_properties = ;
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properties_initialized = false;
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dirty = true;
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}
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@ -200,19 +168,11 @@ MMNode::MMNode() {
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MMNode::~MMNode() {
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}
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static void MMNode::_bind_methods() {
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void MMNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_graph_position"), &MMNode::get_graph_position);
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ClassDB::bind_method(D_METHOD("set_graph_position", "value"), &MMNode::set_graph_position);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_position"), "set_graph_position", "get_graph_position");
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ClassDB::bind_method(D_METHOD("get_input_properties"), &MMNode::get_input_properties);
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ClassDB::bind_method(D_METHOD("set_input_properties", "value"), &MMNode::set_input_properties);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "input_properties"), "set_input_properties", "get_input_properties");
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ClassDB::bind_method(D_METHOD("get_output_properties"), &MMNode::get_output_properties);
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ClassDB::bind_method(D_METHOD("set_output_properties", "value"), &MMNode::set_output_properties);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "output_properties"), "set_output_properties", "get_output_properties");
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ClassDB::bind_method(D_METHOD("get_properties_initialized"), &MMNode::get_properties_initialized);
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ClassDB::bind_method(D_METHOD("set_properties_initialized", "value"), &MMNode::set_properties_initialized);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "properties_initialized"), "set_properties_initialized", "get_properties_initialized");
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@ -1,6 +1,16 @@
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#ifndef MM_NODE_H
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#define MM_NODE_H
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#include "core/image.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/variant.h"
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#include "core/resource.h"
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class MMMaterial;
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class MMNodeUniversalProperty;
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class MMNode : public Resource {
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GDCLASS(MMNode, Resource);
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@ -8,33 +18,29 @@ public:
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Vector2 get_graph_position();
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void set_graph_position(const Vector2 &val);
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Array get_input_properties();
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void set_input_properties(const Array &val);
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Array get_output_properties();
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void set_output_properties(const Array &val);
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bool get_properties_initialized() const;
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void set_properties_initialized(const bool val);
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bool get_dirty() const;
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void set_dirty(const bool val);
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bool render(const Variant &material);
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void _render(const Variant &material);
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Image render_image(const Variant &material);
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bool render(const Ref<MMMaterial> &material);
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void _render(const Ref<MMMaterial> &material);
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Ref<Image> render_image(const Ref<MMMaterial> &material);
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Color get_value_for(const Vector2 &uv, const int pseed);
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void init_properties();
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void _init_properties();
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void register_methods(const Variant &mm_graph_node);
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void _register_methods(const Variant &mm_graph_node);
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Vector2 get_graph_position();
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void set_graph_position(const Vector2 &pos);
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void register_input_property(const MMNodeUniversalProperty &prop);
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void unregister_input_property(const MMNodeUniversalProperty &prop);
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void register_output_property(const MMNodeUniversalProperty &prop);
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void unregister_output_property(const MMNodeUniversalProperty &prop);
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void set_dirty(const bool val);
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void register_input_property(const Ref<MMNodeUniversalProperty> &prop);
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void unregister_input_property(const Ref<MMNodeUniversalProperty> &prop);
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void register_output_property(const Ref<MMNodeUniversalProperty> &prop);
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void unregister_output_property(const Ref<MMNodeUniversalProperty> &prop);
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void on_input_property_changed();
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MMNode();
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@ -43,27 +49,11 @@ public:
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protected:
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static void _bind_methods();
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//tool
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//export(Vector2)
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Vector2 graph_position = Vector2();
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Array input_properties = ;
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Array output_properties = ;
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bool properties_initialized = false;
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bool dirty = true;
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//MMMateial
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//MMMateial
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// Add it to the MMAlgos bing class instead.
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// Not a perfect fit, but a better fit.
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//func editor_register_node_class(category : String, cls : String)
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// -> c++ method, adds node to the editor gui (add button)
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// in gdscript a plugin should instance an MMNode and call it to populate the add menu
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// with MMNodes
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// in c++ it should have a static counterpart.
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// register_types should populate c++ types with this
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//func editor_unregister_node_class(category : String, cls : String)
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//func editor_register_node_script(category : String, script_path : String)
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// same as the above, but for scripts
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//func editor_unregister_node_script(category : String, cls : String)
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Vector2 graph_position;
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Vector<Ref<MMNodeUniversalProperty>> input_properties;
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Vector<Ref<MMNodeUniversalProperty>> output_properties;
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bool properties_initialized;
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bool dirty;
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};
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#endif
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