mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-26 02:49:18 +01:00
Removed the collada importer.
This commit is contained in:
parent
e111edf4f2
commit
1035308489
@ -102,7 +102,6 @@ if env["tools"]:
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env.add_source_files(env.editor_sources, "*.cpp")
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env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
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SConscript("collada/SCsub")
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SConscript("doc/SCsub")
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SConscript("fileserver/SCsub")
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SConscript("icons/SCsub")
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@ -1,5 +0,0 @@
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#!/usr/bin/env python
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Import("env")
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env.add_source_files(env.editor_sources, "*.cpp")
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File diff suppressed because it is too large
Load Diff
@ -1,619 +0,0 @@
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/*************************************************************************/
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/* collada.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLLADA_H
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#define COLLADA_H
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#include "core/io/xml_parser.h"
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#include "core/map.h"
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#include "core/project_settings.h"
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#include "scene/resources/material.h"
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class Collada {
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public:
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enum ImportFlags {
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IMPORT_FLAG_SCENE = 1,
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IMPORT_FLAG_ANIMATION = 2
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};
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struct Image {
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String path;
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};
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struct Material {
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String name;
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String instance_effect;
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};
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struct Effect {
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String name;
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Map<String, Variant> params;
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struct Channel {
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int uv_idx;
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String texture;
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Color color;
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Channel() { uv_idx = 0; }
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};
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Channel diffuse, specular, emission, bump;
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float shininess;
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bool found_double_sided;
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bool double_sided;
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bool unshaded;
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String get_texture_path(const String &p_source, Collada &state) const;
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Effect() {
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diffuse.color = Color(1, 1, 1, 1);
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double_sided = true;
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found_double_sided = false;
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shininess = 40;
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unshaded = false;
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}
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};
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struct CameraData {
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enum Mode {
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MODE_PERSPECTIVE,
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MODE_ORTHOGONAL
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};
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Mode mode;
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union {
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struct {
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float x_fov;
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float y_fov;
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} perspective;
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struct {
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float x_mag;
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float y_mag;
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} orthogonal;
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};
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float aspect;
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float z_near;
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float z_far;
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CameraData() :
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mode(MODE_PERSPECTIVE),
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aspect(1),
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z_near(0.1),
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z_far(100) {
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perspective.x_fov = 0;
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perspective.y_fov = 0;
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}
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};
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struct LightData {
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enum Mode {
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MODE_AMBIENT,
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MODE_DIRECTIONAL,
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MODE_OMNI,
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MODE_SPOT
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};
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Mode mode;
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Color color;
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float constant_att;
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float linear_att;
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float quad_att;
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float spot_angle;
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float spot_exp;
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LightData() :
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mode(MODE_AMBIENT),
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color(Color(1, 1, 1, 1)),
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constant_att(0),
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linear_att(0),
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quad_att(0),
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spot_angle(45),
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spot_exp(1) {
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}
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};
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struct MeshData {
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String name;
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struct Source {
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Vector<float> array;
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int stride;
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};
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Map<String, Source> sources;
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struct Vertices {
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Map<String, String> sources;
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};
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Map<String, Vertices> vertices;
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struct Primitives {
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struct SourceRef {
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String source;
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int offset;
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};
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String material;
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Map<String, SourceRef> sources;
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Vector<float> polygons;
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Vector<float> indices;
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int count;
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int vertex_size;
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};
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Vector<Primitives> primitives;
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bool found_double_sided;
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bool double_sided;
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MeshData() {
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found_double_sided = false;
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double_sided = true;
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}
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};
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struct CurveData {
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String name;
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bool closed;
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struct Source {
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Vector<String> sarray;
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Vector<float> array;
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int stride;
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};
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Map<String, Source> sources;
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Map<String, String> control_vertices;
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CurveData() {
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closed = false;
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}
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};
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struct SkinControllerData {
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String base;
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bool use_idrefs;
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Transform bind_shape;
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struct Source {
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Vector<String> sarray; //maybe for names
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Vector<float> array;
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int stride;
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Source() {
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stride = 1;
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}
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};
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Map<String, Source> sources;
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struct Joints {
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Map<String, String> sources;
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} joints;
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struct Weights {
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struct SourceRef {
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String source;
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int offset;
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};
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String material;
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Map<String, SourceRef> sources;
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Vector<float> sets;
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Vector<float> indices;
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int count;
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} weights;
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Map<String, Transform> bone_rest_map;
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SkinControllerData() { use_idrefs = false; }
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};
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struct MorphControllerData {
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String mesh;
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String mode;
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struct Source {
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int stride;
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Vector<String> sarray; //maybe for names
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Vector<float> array;
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Source() { stride = 1; }
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};
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Map<String, Source> sources;
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Map<String, String> targets;
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MorphControllerData() {}
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};
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struct Vertex {
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int idx;
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Vector3 vertex;
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Vector3 normal;
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Vector3 uv;
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Vector3 uv2;
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Plane tangent;
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Color color;
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int uid;
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struct Weight {
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int bone_idx;
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float weight;
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bool operator<(const Weight w) const { return weight > w.weight; } //heaviest first
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};
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Vector<Weight> weights;
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void fix_weights() {
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weights.sort();
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if (weights.size() > 4) {
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//cap to 4 and make weights add up 1
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weights.resize(4);
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float total = 0;
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for (int i = 0; i < 4; i++) {
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total += weights[i].weight;
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}
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if (total) {
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for (int i = 0; i < 4; i++) {
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weights.write[i].weight /= total;
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}
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}
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}
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}
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void fix_unit_scale(Collada &state);
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bool operator<(const Vertex &p_vert) const {
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if (uid == p_vert.uid) {
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if (vertex == p_vert.vertex) {
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if (normal == p_vert.normal) {
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if (uv == p_vert.uv) {
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if (uv2 == p_vert.uv2) {
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if (!weights.empty() || !p_vert.weights.empty()) {
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if (weights.size() == p_vert.weights.size()) {
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for (int i = 0; i < weights.size(); i++) {
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if (weights[i].bone_idx != p_vert.weights[i].bone_idx) {
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return weights[i].bone_idx < p_vert.weights[i].bone_idx;
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}
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if (weights[i].weight != p_vert.weights[i].weight) {
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return weights[i].weight < p_vert.weights[i].weight;
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}
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}
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} else {
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return weights.size() < p_vert.weights.size();
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}
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}
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return (color < p_vert.color);
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} else {
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return (uv2 < p_vert.uv2);
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}
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} else {
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return (uv < p_vert.uv);
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}
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} else {
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return (normal < p_vert.normal);
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}
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} else {
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return vertex < p_vert.vertex;
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}
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} else {
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return uid < p_vert.uid;
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}
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}
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Vertex() {
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uid = 0;
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idx = 0;
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}
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};
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struct Node {
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enum Type {
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TYPE_NODE,
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TYPE_JOINT,
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TYPE_SKELETON, //this bone is not collada, it's added afterwards as optimization
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TYPE_LIGHT,
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TYPE_CAMERA,
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TYPE_GEOMETRY
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};
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struct XForm {
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enum Op {
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OP_ROTATE,
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OP_SCALE,
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OP_TRANSLATE,
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OP_MATRIX,
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OP_VISIBILITY
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};
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String id;
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Op op;
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Vector<float> data;
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};
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Type type;
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String name;
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String id;
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String empty_draw_type;
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bool noname;
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Vector<XForm> xform_list;
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Transform default_transform;
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Transform post_transform;
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Vector<Node *> children;
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Node *parent;
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Transform compute_transform(Collada &state) const;
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Transform get_global_transform() const;
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Transform get_transform() const;
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bool ignore_anim;
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Node() {
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noname = false;
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type = TYPE_NODE;
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parent = nullptr;
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ignore_anim = false;
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}
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virtual ~Node() {
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for (int i = 0; i < children.size(); i++) {
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memdelete(children[i]);
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}
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};
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};
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struct NodeSkeleton : public Node {
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NodeSkeleton() { type = TYPE_SKELETON; }
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};
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struct NodeJoint : public Node {
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NodeSkeleton *owner;
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String sid;
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NodeJoint() {
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type = TYPE_JOINT;
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owner = nullptr;
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}
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};
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struct NodeGeometry : public Node {
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bool controller;
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String source;
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struct Material {
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String target;
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};
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Map<String, Material> material_map;
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Vector<String> skeletons;
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NodeGeometry() { type = TYPE_GEOMETRY; }
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};
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struct NodeCamera : public Node {
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String camera;
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NodeCamera() { type = TYPE_CAMERA; }
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};
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struct NodeLight : public Node {
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String light;
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NodeLight() { type = TYPE_LIGHT; }
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};
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struct VisualScene {
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String name;
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Vector<Node *> root_nodes;
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~VisualScene() {
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for (int i = 0; i < root_nodes.size(); i++) {
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memdelete(root_nodes[i]);
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}
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}
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};
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struct AnimationClip {
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String name;
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float begin;
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float end;
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Vector<String> tracks;
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AnimationClip() {
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begin = 0;
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end = 1;
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}
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};
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struct AnimationTrack {
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String id;
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String target;
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String param;
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String component;
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bool property;
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enum InterpolationType {
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INTERP_LINEAR,
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INTERP_BEZIER
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};
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struct Key {
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enum Type {
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TYPE_FLOAT,
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TYPE_MATRIX
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};
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float time;
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Vector<float> data;
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Point2 in_tangent;
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Point2 out_tangent;
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InterpolationType interp_type;
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Key() { interp_type = INTERP_LINEAR; }
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};
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Vector<float> get_value_at_time(float p_time) const;
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Vector<Key> keys;
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AnimationTrack() { property = false; }
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};
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/****************/
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/* IMPORT STATE */
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/****************/
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struct State {
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int import_flags;
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float unit_scale;
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Vector3::Axis up_axis;
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bool z_up;
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struct Version {
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int major, minor, rev;
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bool operator<(const Version &p_ver) const { return (major == p_ver.major) ? ((minor == p_ver.minor) ? (rev < p_ver.rev) : minor < p_ver.minor) : major < p_ver.major; }
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Version(int p_major = 0, int p_minor = 0, int p_rev = 0) {
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major = p_major;
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minor = p_minor;
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rev = p_rev;
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}
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} version;
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Map<String, CameraData> camera_data_map;
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Map<String, MeshData> mesh_data_map;
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Map<String, LightData> light_data_map;
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Map<String, CurveData> curve_data_map;
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Map<String, String> mesh_name_map;
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Map<String, String> morph_name_map;
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Map<String, String> morph_ownership_map;
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Map<String, SkinControllerData> skin_controller_data_map;
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Map<String, MorphControllerData> morph_controller_data_map;
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Map<String, Image> image_map;
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Map<String, Material> material_map;
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Map<String, Effect> effect_map;
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Map<String, VisualScene> visual_scene_map;
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Map<String, Node *> scene_map;
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Set<String> idref_joints;
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Map<String, String> sid_to_node_map;
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//Map<String,NodeJoint*> bone_map;
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Map<String, Transform> bone_rest_map;
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String local_path;
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String root_visual_scene;
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String root_physics_scene;
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Vector<AnimationClip> animation_clips;
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Vector<AnimationTrack> animation_tracks;
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Map<String, Vector<int>> referenced_tracks;
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Map<String, Vector<int>> by_id_tracks;
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float animation_length;
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State() :
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import_flags(0),
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unit_scale(1.0),
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up_axis(Vector3::AXIS_Y),
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animation_length(0) {
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}
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} state;
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Error load(const String &p_path, int p_flags = 0);
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Collada();
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Transform fix_transform(const Transform &p_transform);
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Transform get_root_transform() const;
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int get_uv_channel(String p_name);
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private: // private stuff
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Map<String, int> channel_map;
|
||||
|
||||
void _parse_asset(XMLParser &parser);
|
||||
void _parse_image(XMLParser &parser);
|
||||
void _parse_material(XMLParser &parser);
|
||||
void _parse_effect_material(XMLParser &parser, Effect &effect, String &id);
|
||||
void _parse_effect(XMLParser &parser);
|
||||
void _parse_camera(XMLParser &parser);
|
||||
void _parse_light(XMLParser &parser);
|
||||
void _parse_animation_clip(XMLParser &parser);
|
||||
|
||||
void _parse_mesh_geometry(XMLParser &parser, String p_id, String p_name);
|
||||
void _parse_curve_geometry(XMLParser &parser, String p_id, String p_name);
|
||||
|
||||
void _parse_skin_controller(XMLParser &parser, String p_id);
|
||||
void _parse_morph_controller(XMLParser &parser, String p_id);
|
||||
void _parse_controller(XMLParser &parser);
|
||||
|
||||
Node *_parse_visual_instance_geometry(XMLParser &parser);
|
||||
Node *_parse_visual_instance_camera(XMLParser &parser);
|
||||
Node *_parse_visual_instance_light(XMLParser &parser);
|
||||
|
||||
Node *_parse_visual_node_instance_data(XMLParser &parser);
|
||||
Node *_parse_visual_scene_node(XMLParser &parser);
|
||||
void _parse_visual_scene(XMLParser &parser);
|
||||
|
||||
void _parse_animation(XMLParser &parser);
|
||||
void _parse_scene(XMLParser &parser);
|
||||
void _parse_library(XMLParser &parser);
|
||||
|
||||
Variant _parse_param(XMLParser &parser);
|
||||
Vector<float> _read_float_array(XMLParser &parser);
|
||||
Vector<String> _read_string_array(XMLParser &parser);
|
||||
Transform _read_transform(XMLParser &parser);
|
||||
String _read_empty_draw_type(XMLParser &parser);
|
||||
|
||||
void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
|
||||
void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton = nullptr);
|
||||
void _find_morph_nodes(VisualScene *p_vscene, Node *p_node);
|
||||
bool _remove_node(Node *p_parent, Node *p_node);
|
||||
void _remove_node(VisualScene *p_vscene, Node *p_node);
|
||||
void _merge_skeletons2(VisualScene *p_vscene);
|
||||
void _merge_skeletons(VisualScene *p_vscene, Node *p_node);
|
||||
bool _optimize_skeletons(VisualScene *p_vscene, Node *p_node);
|
||||
|
||||
bool _move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom);
|
||||
|
||||
void _optimize();
|
||||
};
|
||||
|
||||
#endif // COLLADA_H
|
@ -92,7 +92,6 @@
|
||||
#include "editor/export_template_manager.h"
|
||||
#include "editor/fileserver/editor_file_server.h"
|
||||
#include "editor/filesystem_dock.h"
|
||||
#include "editor/import/editor_import_collada.h"
|
||||
#include "editor/import/resource_importer_bitmask.h"
|
||||
#include "editor/import/resource_importer_csv_translation.h"
|
||||
#include "editor/import/resource_importer_image.h"
|
||||
@ -5902,10 +5901,6 @@ EditorNode::EditorNode() {
|
||||
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
|
||||
|
||||
{
|
||||
Ref<EditorSceneImporterCollada> import_collada;
|
||||
import_collada.instance();
|
||||
import_scene->add_importer(import_collada);
|
||||
|
||||
Ref<EditorOBJImporter> import_obj2;
|
||||
import_obj2.instance();
|
||||
import_scene->add_importer(import_obj2);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,48 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* editor_import_collada.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef EDITOR_IMPORT_COLLADA_H
|
||||
#define EDITOR_IMPORT_COLLADA_H
|
||||
|
||||
#include "editor/import/resource_importer_scene.h"
|
||||
|
||||
class EditorSceneImporterCollada : public EditorSceneImporter {
|
||||
GDCLASS(EditorSceneImporterCollada, EditorSceneImporter);
|
||||
|
||||
public:
|
||||
virtual uint32_t get_import_flags() const;
|
||||
virtual void get_extensions(List<String> *r_extensions) const;
|
||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr);
|
||||
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
|
||||
|
||||
EditorSceneImporterCollada();
|
||||
};
|
||||
|
||||
#endif
|
@ -24,9 +24,6 @@ module_env.add_source_files(env.modules_sources,"mesh_data_resource_collection.c
|
||||
module_env.add_source_files(env.modules_sources,"plugin/mdr_import_plugin_base.cpp")
|
||||
|
||||
if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
|
||||
module_env.add_source_files(env.modules_sources,"plugin_collada/editor_import_collada_mdr.cpp")
|
||||
module_env.add_source_files(env.modules_sources,"plugin_collada/editor_plugin_collada_mdr.cpp")
|
||||
|
||||
module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp")
|
||||
module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_plugin_gltf_mdr.cpp")
|
||||
|
||||
|
@ -1,86 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "editor_import_collada_mdr.h"
|
||||
|
||||
String EditorImportColladaMdr::get_importer_name() const {
|
||||
return "collada_mdr";
|
||||
}
|
||||
|
||||
String EditorImportColladaMdr::get_visible_name() const {
|
||||
return "Collada MDR";
|
||||
}
|
||||
|
||||
void EditorImportColladaMdr::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
p_extensions->push_back("dae");
|
||||
}
|
||||
|
||||
String EditorImportColladaMdr::get_save_extension() const {
|
||||
return "res";
|
||||
}
|
||||
|
||||
String EditorImportColladaMdr::get_resource_type() const {
|
||||
return "MeshDataResource";
|
||||
}
|
||||
|
||||
float EditorImportColladaMdr::get_priority() const {
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
int EditorImportColladaMdr::get_preset_count() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
String EditorImportColladaMdr::get_preset_name(int p_idx) const {
|
||||
return "";
|
||||
}
|
||||
|
||||
Error EditorImportColladaMdr::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
|
||||
//MeshDataResource::ColliderType collider_type = static_cast<MeshDataResource::ColliderType>(static_cast<int>(p_options["collider_type"]));
|
||||
|
||||
Error erri;
|
||||
|
||||
#if VERSION_MAJOR == 3 && VERSION_MINOR > 4
|
||||
Node *n = _importer->import_scene(p_source_file, 0, 15, 0, nullptr, &erri);
|
||||
#else
|
||||
Node *n = _importer->import_scene(p_source_file, 0, 15, nullptr, &erri);
|
||||
#endif
|
||||
|
||||
ERR_FAIL_COND_V(!n, Error::ERR_PARSE_ERROR);
|
||||
|
||||
if (erri != Error::OK) {
|
||||
return erri;
|
||||
}
|
||||
|
||||
Error err = process_node(n, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata);
|
||||
|
||||
n->queue_delete();
|
||||
return err;
|
||||
}
|
||||
|
||||
EditorImportColladaMdr::EditorImportColladaMdr() {
|
||||
_importer.instance();
|
||||
}
|
||||
|
||||
EditorImportColladaMdr::~EditorImportColladaMdr() {
|
||||
_importer.unref();
|
||||
}
|
@ -1,81 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef EDITOR_IMPORT_COLLADA_MDR
|
||||
#define EDITOR_IMPORT_COLLADA_MDR
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR > 3
|
||||
#include "core/string/ustring.h"
|
||||
#include "core/variant/array.h"
|
||||
#else
|
||||
#include "core/ustring.h"
|
||||
#include "core/array.h"
|
||||
#endif
|
||||
|
||||
#include "../plugin/mdr_import_plugin_base.h"
|
||||
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/math/basis.h"
|
||||
#include "core/math/transform.h"
|
||||
#include "editor/import/editor_import_plugin.h"
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
#include "../mesh_data_resource.h"
|
||||
#include "editor/import/editor_import_collada.h"
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR < 4
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
#else
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
|
||||
#define MeshInstance MeshInstance3D
|
||||
#endif
|
||||
|
||||
class EditorImportColladaMdr : public MDRImportPluginBase {
|
||||
GDCLASS(EditorImportColladaMdr, MDRImportPluginBase);
|
||||
|
||||
public:
|
||||
virtual String get_importer_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual String get_save_extension() const;
|
||||
virtual String get_resource_type() const;
|
||||
virtual float get_priority() const;
|
||||
|
||||
virtual int get_preset_count() const;
|
||||
virtual String get_preset_name(int p_idx) const;
|
||||
|
||||
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
|
||||
|
||||
EditorImportColladaMdr();
|
||||
~EditorImportColladaMdr();
|
||||
|
||||
private:
|
||||
Ref<EditorSceneImporterCollada> _importer;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,44 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "editor_plugin_collada_mdr.h"
|
||||
|
||||
void EditorPluginColladaMdr::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE:
|
||||
_importer.instance();
|
||||
|
||||
add_import_plugin(_importer);
|
||||
|
||||
break;
|
||||
case NOTIFICATION_EXIT_TREE:
|
||||
remove_import_plugin(_importer);
|
||||
|
||||
_importer.unref();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
EditorPluginColladaMdr::EditorPluginColladaMdr(EditorNode *node) {
|
||||
_node = node;
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef EDITOR_PLUGIN_COLLADA_MDR
|
||||
#define EDITOR_PLUGIN_COLLADA_MDR
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR > 3
|
||||
#include "core/string/ustring.h"
|
||||
#else
|
||||
#include "core/ustring.h"
|
||||
#endif
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
#include "editor_import_collada_mdr.h"
|
||||
|
||||
class EditorPluginColladaMdr : public EditorPlugin {
|
||||
|
||||
GDCLASS(EditorPluginColladaMdr, EditorPlugin);
|
||||
|
||||
public:
|
||||
EditorPluginColladaMdr(EditorNode *node);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
private:
|
||||
EditorNode *_node;
|
||||
Ref<EditorImportColladaMdr> _importer;
|
||||
};
|
||||
|
||||
#endif
|
@ -30,8 +30,6 @@ SOFTWARE.
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
#include "plugin_collada/editor_plugin_collada_mdr.h"
|
||||
|
||||
#include "plugin_gltf/editor_plugin_gltf_mdr.h"
|
||||
#endif
|
||||
|
||||
@ -65,8 +63,6 @@ void register_mesh_data_resource_types() {
|
||||
#endif
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
EditorPlugins::add_by_type<EditorPluginColladaMdr>();
|
||||
|
||||
EditorPlugins::add_by_type<EditorPluginGLTFMdr>();
|
||||
#endif
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user