Moved more includes to cpp files.

This commit is contained in:
Relintai 2022-03-17 09:07:18 +01:00
parent 87e792b920
commit c621049e61
15 changed files with 32 additions and 5 deletions

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@ -67,6 +67,7 @@
#include "scene/resources/surface_tool.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/main/viewport.h"
#include "scene/resources/skin.h"
#define HANDLE_HALF_SIZE 9.5

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@ -32,6 +32,7 @@
#include "editor_scene_importer_gltf.h"
#include "scene/resources/animation.h"
#include "scene/resources/skin.h"
#include "gltf_state.h"
#include "packed_scene_gltf.h"

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@ -59,6 +59,7 @@
#include "scene/main/node.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/skin.h"
#include "modules/modules_enabled.gen.h" // For csg, gridmap, regex.

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@ -30,6 +30,8 @@
#include "gltf_skin.h"
#include "scene/resources/skin.h"
void GLTFSkin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root);
ClassDB::bind_method(D_METHOD("set_skin_root", "skin_root"), &GLTFSkin::set_skin_root);
@ -153,3 +155,11 @@ Ref<Skin> GLTFSkin::get_godot_skin() {
void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) {
godot_skin = p_godot_skin;
}
GLTFSkin::GLTFSkin() {
}
GLTFSkin::~GLTFSkin() {
}

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@ -35,6 +35,8 @@
#include "gltf_document.h"
class Skin;
class GLTFSkin : public Resource {
GDCLASS(GLTFSkin, Resource);
friend class GLTFDocument;
@ -106,6 +108,9 @@ public:
Ref<Skin> get_godot_skin();
void set_godot_skin(Ref<Skin> p_godot_skin);
GLTFSkin();
~GLTFSkin();
};
#endif // GLTF_SKIN_H

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@ -30,6 +30,8 @@
#include "gltf_state.h"
#include "scene/resources/skin.h"
void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_json"), &GLTFState::get_json);
ClassDB::bind_method(D_METHOD("set_json", "json"), &GLTFState::set_json);

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@ -36,6 +36,7 @@
#include "scene/3d/spatial.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/mesh.h"
#include "scene/resources/skin.h"
#include "gltf_document.h"

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@ -31,6 +31,7 @@
#include "spatial_editor_gizmos.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/skin.h"
ModuleSkeletonSpatialGizmoPlugin::ModuleSkeletonSpatialGizmoPlugin() {

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@ -31,6 +31,7 @@
#include "physics_joint.h"
#include "scene/scene_string_names.h"
#include "scene/3d/physics_body.h"
void Joint::_disconnect_signals() {
Node *node_a = get_node_or_null(a);

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@ -31,9 +31,10 @@
#ifndef PHYSICS_JOINT_H
#define PHYSICS_JOINT_H
#include "scene/3d/physics_body.h"
#include "scene/3d/spatial.h"
class PhysicsBody;
class Joint : public Spatial {
GDCLASS(Joint, Spatial);

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@ -29,6 +29,9 @@
/*************************************************************************/
#include "reflection_probe.h"
#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
void ReflectionProbe::set_intensity(float p_intensity) {
intensity = p_intensity;

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@ -32,9 +32,6 @@
#define REFLECTIONPROBE_H
#include "scene/3d/visual_instance.h"
#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
class ReflectionProbe : public VisualInstance {
GDCLASS(ReflectionProbe, VisualInstance);

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@ -35,6 +35,7 @@
#include "core/project_settings.h"
#include "scene/3d/physics_body.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/skin.h"
void SkinReference::_skin_changed() {
if (skeleton_node) {

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@ -33,7 +33,7 @@
#include "core/rid.h"
#include "scene/3d/spatial.h"
#include "scene/resources/skin.h"
#include "core/reference.h"
#ifndef _3D_DISABLED
typedef int BoneId;
@ -42,6 +42,7 @@ class PhysicalBone;
#endif // _3D_DISABLED
class Skeleton;
class Skin;
class SkinReference : public Reference {
GDCLASS(SkinReference, Reference)

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@ -170,6 +170,7 @@
#include "scene/resources/video_stream.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/skin.h"
#include "scene/scene_string_names.h"
#ifndef _3D_DISABLED