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https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-03 14:45:57 +01:00
Moved more includes to cpp files.
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87e792b920
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c621049e61
@ -67,6 +67,7 @@
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/skin.h"
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#define HANDLE_HALF_SIZE 9.5
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@ -32,6 +32,7 @@
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#include "editor_scene_importer_gltf.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/skin.h"
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#include "gltf_state.h"
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#include "packed_scene_gltf.h"
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@ -59,6 +59,7 @@
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#include "scene/main/node.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/skin.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap, regex.
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@ -30,6 +30,8 @@
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#include "gltf_skin.h"
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#include "scene/resources/skin.h"
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void GLTFSkin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root);
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ClassDB::bind_method(D_METHOD("set_skin_root", "skin_root"), &GLTFSkin::set_skin_root);
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@ -153,3 +155,11 @@ Ref<Skin> GLTFSkin::get_godot_skin() {
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void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) {
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godot_skin = p_godot_skin;
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}
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GLTFSkin::GLTFSkin() {
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}
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GLTFSkin::~GLTFSkin() {
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}
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@ -35,6 +35,8 @@
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#include "gltf_document.h"
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class Skin;
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class GLTFSkin : public Resource {
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GDCLASS(GLTFSkin, Resource);
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friend class GLTFDocument;
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@ -106,6 +108,9 @@ public:
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Ref<Skin> get_godot_skin();
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void set_godot_skin(Ref<Skin> p_godot_skin);
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GLTFSkin();
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~GLTFSkin();
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};
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#endif // GLTF_SKIN_H
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@ -30,6 +30,8 @@
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#include "gltf_state.h"
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#include "scene/resources/skin.h"
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void GLTFState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_json"), &GLTFState::get_json);
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ClassDB::bind_method(D_METHOD("set_json", "json"), &GLTFState::set_json);
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@ -36,6 +36,7 @@
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#include "scene/3d/spatial.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/skin.h"
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#include "gltf_document.h"
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@ -31,6 +31,7 @@
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#include "spatial_editor_gizmos.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/skin.h"
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ModuleSkeletonSpatialGizmoPlugin::ModuleSkeletonSpatialGizmoPlugin() {
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@ -31,6 +31,7 @@
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#include "physics_joint.h"
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#include "scene/scene_string_names.h"
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#include "scene/3d/physics_body.h"
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void Joint::_disconnect_signals() {
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Node *node_a = get_node_or_null(a);
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@ -31,9 +31,10 @@
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#ifndef PHYSICS_JOINT_H
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#define PHYSICS_JOINT_H
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#include "scene/3d/physics_body.h"
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#include "scene/3d/spatial.h"
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class PhysicsBody;
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class Joint : public Spatial {
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GDCLASS(Joint, Spatial);
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@ -29,6 +29,9 @@
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/*************************************************************************/
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#include "reflection_probe.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/texture.h"
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#include "servers/visual_server.h"
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void ReflectionProbe::set_intensity(float p_intensity) {
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intensity = p_intensity;
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@ -32,9 +32,6 @@
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#define REFLECTIONPROBE_H
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/texture.h"
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#include "servers/visual_server.h"
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class ReflectionProbe : public VisualInstance {
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GDCLASS(ReflectionProbe, VisualInstance);
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@ -35,6 +35,7 @@
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#include "core/project_settings.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/skin.h"
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void SkinReference::_skin_changed() {
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if (skeleton_node) {
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@ -33,7 +33,7 @@
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#include "core/rid.h"
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#include "scene/3d/spatial.h"
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#include "scene/resources/skin.h"
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#include "core/reference.h"
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#ifndef _3D_DISABLED
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typedef int BoneId;
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@ -42,6 +42,7 @@ class PhysicalBone;
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#endif // _3D_DISABLED
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class Skeleton;
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class Skin;
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class SkinReference : public Reference {
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GDCLASS(SkinReference, Reference)
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@ -170,6 +170,7 @@
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#include "scene/resources/video_stream.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_2d.h"
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#include "scene/resources/skin.h"
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#include "scene/scene_string_names.h"
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#ifndef _3D_DISABLED
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