Ported get_points in PaintAction.

This commit is contained in:
Relintai 2022-06-20 00:10:31 +02:00
parent 0f97b55f27
commit f3a3fdfd75
5 changed files with 90 additions and 42 deletions

View File

@ -4,21 +4,21 @@ Copyright (c) 2020-2022 cobrapitz
Copyright (c) 2022 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
of this software && associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
copies of the Software, && to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
The above copyright notice && this permission notice shall be included in all
copies || substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
FITNESS FOR A PARTICULAR PURPOSE && NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS || COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES || OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT || OTHERWISE, ARISING FROM,
OUT OF || IN CONNECTION WITH THE SOFTWARE || THE USE || OTHER DEALINGS IN THE
SOFTWARE.
*/
@ -92,44 +92,73 @@ PoolVector2iArray PaintAction::get_xy_sym_points(const int canvas_width, const i
return points;
}
PoolVector2iArray PaintAction::get_points(PaintCanvas *canvas, const Vector2i &pixel) {
/*
PoolVector2iArray points;
if canvas.symmetry_x and canvas.symmetry_y:
var sym_points = get_xy_sym_points(canvas.canvas_width, canvas.canvas_height, pixel)
for point in sym_points:
if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
continue
if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
continue
points.append(point)
elif canvas.symmetry_y:
var sym_points = get_y_sym_points(canvas.canvas_height, pixel)
for point in sym_points:
if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
continue
if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
continue
points.append(point)
elif canvas.symmetry_x:
var sym_points = get_x_sym_points(canvas.canvas_width, pixel)
for point in sym_points:
if point in action_data.undo.cells or canvas.get_pixel_v(point) == null:
continue
if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
continue
points.append(point)
else:
if pixel in action_data.undo.cells or canvas.get_pixel_v(pixel) == null:
return []
if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
return []
points.append(pixel)
if (canvas->symmetry_x && canvas->symmetry_y) {
PoolVector2iArray sym_points = get_xy_sym_points(canvas->get_canvas_width(), canvas->get_canvas_height(), pixel);
for (int i = 0; i < sym_points.size(); ++i) {
Vector2i point = sym_points[i];
if (undo_cells.contains(point) || !canvas->validate_pixel_v(point)) {
continue;
}
if (canvas->is_alpha_locked() && canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) {
continue;
}
points.append(point);
}
} else if (canvas->symmetry_y) {
PoolVector2iArray sym_points = get_y_sym_points(canvas->get_canvas_height(), pixel);
for (int i = 0; i < sym_points.size(); ++i) {
Vector2i point = sym_points[i];
if (undo_cells.contains(point) || !canvas->validate_pixel_v(point)) {
continue;
}
if (canvas->is_alpha_locked() && canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) {
continue;
}
points.append(point);
}
} else if (canvas->symmetry_x) {
PoolVector2iArray sym_points = get_x_sym_points(canvas->get_canvas_width(), pixel);
for (int i = 0; i < sym_points.size(); ++i) {
Vector2i point = sym_points[i];
if (undo_cells.contains(point) || !canvas->validate_pixel_v(point)) {
continue;
}
if (canvas->is_alpha_locked() && canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) {
continue;
}
points.append(point);
}
} else {
if (undo_cells.contains(pixel) || !canvas->validate_pixel_v(pixel)) {
//empty
return points;
}
if (canvas->is_alpha_locked() && canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) {
//empty
return points;
}
points.append(pixel);
}
return points;
*/
return PoolVector2iArray();
}
void PaintAction::draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) {

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@ -432,6 +432,15 @@ Color PaintCanvas::get_preview_pixel(const int x, const int y) {
return preview_layer->get_pixel(x, y);
}
bool PaintCanvas::validate_pixel_v(const Vector2i &pos) const {
if (active_layer.is_valid()) {
return active_layer->validate_pixel_v(pos);
}
return false;
}
void PaintCanvas::toggle_grid() {
grid->set_visible(!grid->is_visible());
}

View File

@ -99,6 +99,8 @@ public:
Color get_preview_pixel_v(const Vector2i &pos);
Color get_preview_pixel(const int x, const int y);
bool validate_pixel_v(const Vector2i &pos) const;
void toggle_grid();
void show_grid();
void hide_grid();

View File

@ -100,6 +100,13 @@ Color PaintCanvasLayer::get_pixel(const int x, const int y) {
return pixel;
}
bool PaintCanvasLayer::validate_pixel_v(const Vector2i &pos) const {
if (pos.x < 0 || pos.y < 0 || pos.x >= image->get_width() || pos.y >= image->get_height()) {
return false;
}
return true;
}
void PaintCanvasLayer::clear() {
//Color.transparent
image->fill(Color(1.00, 1.00, 1.00, 0.00));

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@ -56,6 +56,7 @@ public:
void resize(const int width, const int height);
void set_pixel(const int x, const int y, const Color &color);
Color get_pixel(const int x, const int y);
bool validate_pixel_v(const Vector2i &pos) const;
void clear();
void update_texture();