Cleaned up MMMirror, and MMRepeat.

This commit is contained in:
Relintai 2022-06-16 21:31:35 +02:00
parent 3e1002c71d
commit e1493ecac6
7 changed files with 166 additions and 242 deletions

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@ -59,6 +59,8 @@ sources = [
"nodes/transform/shear.cpp",
"nodes/transform/scale.cpp",
"nodes/transform/rotate.cpp",
"nodes/transform/repeat.cpp",
"nodes/transform/mirror.cpp",
]
if env["tools"]:

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@ -29,6 +29,8 @@ def get_doc_classes():
"MMShear",
"MMScale",
"MMRotate",
"MMRepeat",
"MMMirror",
]
def get_doc_path():

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@ -1,175 +1,119 @@
#include "mirror.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<Resource> Mirror::get_image() {
return image;
Ref<MMNodeUniversalProperty> MMMirror::get_image() {
return image;
}
void Mirror::set_image(const Ref<Resource> &val) {
image = val;
void MMMirror::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
}
Ref<Resource> Mirror::get_input() {
return input;
Ref<MMNodeUniversalProperty> MMMirror::get_input() {
return input;
}
void Mirror::set_input(const Ref<Resource> &val) {
input = val;
void MMMirror::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
}
int Mirror::get_direction() const {
return direction;
int MMMirror::get_direction() const {
return direction;
}
void Mirror::set_direction(const int val) {
direction = val;
void MMMirror::set_direction(const int val) {
direction = val;
set_dirty(true);
}
float Mirror::get_offset() const {
return offset;
float MMMirror::get_offset() const {
return offset;
}
void Mirror::set_offset(const float val) {
offset = val;
void MMMirror::set_offset(const float val) {
offset = val;
set_dirty(true);
}
void MMMirror::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
input->set_default_value(Color(0, 0, 0, 1));
}
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
input->set_slot_name(">>> Input ");
//tool;
//export(Resource) ;
Ref<Resource> image;
//export(Resource) ;
Ref<Resource> input;
//export(int, "Horizontal,Vertical") ;
int direction = 0;
//export(float) ;
float offset = 0;
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
void Mirror::_init_properties() {
if (!input) {
input = MMNodeUniversalProperty.new();
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
input.set_default_value(Color(0, 0, 0, 1));
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
//image.force_override = true;
register_input_property(input);
register_output_property(image);
}
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
input.slot_name = ">>> Input ";
void MMMirror::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_texture_universal(image);
if (!image) {
image = MMNodeUniversalProperty.new();
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
Array arr;
arr.push_back("Horizontal");
arr.push_back("Vertical");
mm_graph_node->add_slot_enum("get_direction", "set_direction", "Direction", arr);
mm_graph_node->add_slot_float("get_offset", "set_offset", "offset", 0.01);
}
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
//image.force_override = true;
register_input_property(input);
register_output_property(image);
void MMMirror::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
}
Color MMMirror::_get_value_for(const Vector2 &uv, const int pseed) {
//$i(uvmirror_$direction($uv, $offset));
void Mirror::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_label_universal(input);
mm_graph_node.add_slot_texture_universal(image);
mm_graph_node.add_slot_enum("get_direction", "set_direction", "Direction", [ "Horizontal", "Vertical" ]);
mm_graph_node.add_slot_float("get_offset", "set_offset", "offset", 0.01);
if (direction == 0) {
return input->get_value(MMAlgos::uvmirror_h(uv, offset));
}
else if (direction == 1) {
return input->get_value(MMAlgos::uvmirror_v(uv, offset));
}
return Color(0, 0, 0, 1);
}
void Mirror::_render(const Variant &material) {
Ref<Image> img = render_image(material);
image.set_value(img);
MMMirror::MMMirror() {
direction = 0;
offset = 0;
}
Color Mirror::_get_value_for(const Vector2 &uv, const int pseed) {
//$i(uvmirror_$direction($uv, $offset));
if (direction == 0) {
return input.get_value(MMAlgos.uvmirror_h(uv, offset));
MMMirror::~MMMirror() {
}
void MMMirror::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMMirror::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMMirror::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_image", "get_image");
else if (direction == 1) {
return input.get_value(MMAlgos.uvmirror_v(uv, offset));
ClassDB::bind_method(D_METHOD("get_input"), &MMMirror::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMMirror::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_direction"), &MMMirror::get_direction);
ClassDB::bind_method(D_METHOD("set_direction", "value"), &MMMirror::set_direction);
ADD_PROPERTY(PropertyInfo(Variant::INT, "direction"), "set_direction", "get_direction");
ClassDB::bind_method(D_METHOD("get_offset"), &MMMirror::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "value"), &MMMirror::set_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
}
return Color(0, 0, 0, 1);
}
//direction;
int Mirror::get_direction() {
return direction;
}
void Mirror::set_direction(const int val) {
direction = val;
set_dirty(true);
}
//offset;
float Mirror::get_offset() {
return offset;
}
void Mirror::set_offset(const float val) {
offset = val;
set_dirty(true);
}
}
Mirror::Mirror() {
image;
input;
direction = 0;
offset = 0;
}
Mirror::~Mirror() {
}
static void Mirror::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &Mirror::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &Mirror::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_input"), &Mirror::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &Mirror::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_direction"), &Mirror::get_direction);
ClassDB::bind_method(D_METHOD("set_direction", "value"), &Mirror::set_direction);
ADD_PROPERTY(PropertyInfo(Variant::INT, "direction"), "set_direction", "get_direction");
ClassDB::bind_method(D_METHOD("get_offset"), &Mirror::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "value"), &Mirror::set_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
ClassDB::bind_method(D_METHOD("_init_properties"), &Mirror::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Mirror::_register_methods);
ClassDB::bind_method(D_METHOD("_render", "material"), &Mirror::_render);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Mirror::_get_value_for);
ClassDB::bind_method(D_METHOD("get_direction"), &Mirror::get_direction);
ClassDB::bind_method(D_METHOD("set_direction", "val"), &Mirror::set_direction);
ClassDB::bind_method(D_METHOD("get_offset"), &Mirror::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "val"), &Mirror::set_offset);
}

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@ -1,51 +1,41 @@
#ifndef MIRROR_H
#define MIRROR_H
#ifndef MM_MIRROR_H
#define MM_MIRROR_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class Mirror : public MMNode {
GDCLASS(Mirror, MMNode);
class MMMirror : public MMNode {
GDCLASS(MMMirror, MMNode);
public:
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Ref<Resource> get_image();
void set_image(const Ref<Resource> &val);
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
Ref<Resource> get_input();
void set_input(const Ref<Resource> &val);
int get_direction() const;
void set_direction(const int val);
int get_direction() const;
void set_direction(const int val);
float get_offset() const;
void set_offset(const float val);
float get_offset() const;
void set_offset(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
void _render(const Variant &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
int get_direction();
void set_direction(const int val);
float get_offset();
void set_offset(const float val);
MMMirror();
~MMMirror();
Mirror();
~Mirror();
protected:
static void _bind_methods();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> image;
//export(Resource)
Ref<Resource> input;
//export(int, "Horizontal,Vertical")
int direction = 0;
//export(float)
float offset = 0;
//direction
//offset
Ref<MMNodeUniversalProperty> image;
Ref<MMNodeUniversalProperty> input;
//export(int, "Horizontal,Vertical")
int direction;
float offset;
};
#endif

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@ -1,69 +1,51 @@
#include "repeat.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<Resource> Repeat::get_input() {
return input;
Ref<MMNodeUniversalProperty> MMRepeat::get_input() {
return input;
}
void Repeat::set_input(const Ref<Resource> &val) {
input = val;
void MMRepeat::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
}
void MMRepeat::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
input->set_default_value(Color(0, 0, 0, 1));
}
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
input->set_slot_name(">>> Apply >>>");
//input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_COLOR;
input->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
input->set_get_value_from_owner(true);
//tool;
//export(Resource) ;
Ref<Resource> input;
void Repeat::_init_properties() {
if (!input) {
input = MMNodeUniversalProperty.new();
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
input.set_default_value(Color(0, 0, 0, 1));
register_input_property(input);
register_output_property(input);
}
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
input.slot_name = ">>> Apply >>>";
//input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_COLOR;
input.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
input.get_value_from_owner = true;
register_input_property(input);
register_output_property(input);
void MMRepeat::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
}
void Repeat::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_label_universal(input);
Variant MMRepeat::_get_property_value(const Vector2 &uv) {
return input->get_value(MMAlgos::fractv2(uv), true);
}
void Repeat::_get_property_value(const Vector2 &uv) {
return input.get_value(MMAlgos.fractv2(uv), true);
MMRepeat::MMRepeat() {
}
MMRepeat::~MMRepeat() {
}
Repeat::Repeat() {
input;
}
Repeat::~Repeat() {
}
static void Repeat::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input"), &Repeat::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &Repeat::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("_init_properties"), &Repeat::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Repeat::_register_methods);
ClassDB::bind_method(D_METHOD("_get_property_value", "uv"), &Repeat::_get_property_value);
}
void MMRepeat::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input"), &MMRepeat::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMRepeat::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_input", "get_input");
}

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@ -1,29 +1,27 @@
#ifndef REPEAT_H
#define REPEAT_H
#ifndef MM_REPEAT_H
#define MM_REPEAT_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class Repeat : public MMNode {
GDCLASS(Repeat, MMNode);
class MMRepeat : public MMNode {
GDCLASS(MMRepeat, MMNode);
public:
public:
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
Ref<Resource> get_input();
void set_input(const Ref<Resource> &val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Variant _get_property_value(const Vector2 &uv);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
void _get_property_value(const Vector2 &uv);
MMRepeat();
~MMRepeat();
Repeat();
~Repeat();
protected:
static void _bind_methods();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> input;
Ref<MMNodeUniversalProperty> input;
};
#endif

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@ -45,6 +45,8 @@ SOFTWARE.
#include "nodes/uniform/greyscale_uniform.h"
#include "nodes/uniform/uniform.h"
#include "nodes/transform/mirror.h"
#include "nodes/transform/repeat.h"
#include "nodes/transform/rotate.h"
#include "nodes/transform/scale.h"
#include "nodes/transform/shear.h"
@ -85,6 +87,10 @@ void register_material_maker_types() {
MMAlgos::register_node_class("Transform", "MMScale");
ClassDB::register_class<MMRotate>();
MMAlgos::register_node_class("Transform", "MMRotate");
ClassDB::register_class<MMRepeat>();
MMAlgos::register_node_class("Transform", "MMRepeat");
ClassDB::register_class<MMMirror>();
MMAlgos::register_node_class("Transform", "MMMirror");
_mm_algos_singleton = memnew(_MMAlgos);
Engine::get_singleton()->add_singleton(Engine::Singleton("MMAlgos", _MMAlgos::get_singleton()));