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Fix shadowed declaration warning.
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@ -501,10 +501,10 @@ void PropMesher::add_tiled_wall_simple(const int width, const int height, const
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} else {
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int indx = Math::rand() % flavour_rects.size();
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float yh = flavour_y_sizes[indx];
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add_tiled_wall_mesh_rect_simple(x, ych, yh, 0, 0, transform, flavour_rects[indx]);
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float fyh = flavour_y_sizes[indx];
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add_tiled_wall_mesh_rect_simple(x, ych, fyh, 0, 0, transform, flavour_rects[indx]);
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ych += yh;
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ych += fyh;
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}
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}
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}
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