Added all paint classes to the build.

This commit is contained in:
Relintai 2022-04-16 02:54:22 +02:00
parent 25d219a4a0
commit d0af0cb360
7 changed files with 142 additions and 87 deletions

View File

@ -9,16 +9,40 @@ module_env.add_source_files(env.modules_sources,"register_types.cpp")
module_env.add_source_files(env.modules_sources,"paint_utilities.cpp")
module_env.add_source_files(env.modules_sources,"actions/paint_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/brighten_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/brush_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/bucket_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/cut_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/darken_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/line_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/multiline_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/paste_cut_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/pencil_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/rainbow_action.cpp")
module_env.add_source_files(env.modules_sources,"actions/rect_action.cpp")
module_env.add_source_files(env.modules_sources,"dialogs/paint_canvas_dialog.cpp")
module_env.add_source_files(env.modules_sources,"dialogs/paint_change_grid_size_dialog.cpp")
module_env.add_source_files(env.modules_sources,"dialogs/paint_load_file_dialog.cpp")
module_env.add_source_files(env.modules_sources,"dialogs/paint_save_file_dialog.cpp")
module_env.add_source_files(env.modules_sources,"bush_prefabs.cpp")
module_env.add_source_files(env.modules_sources,"paint_canvas_layer.cpp")
module_env.add_source_files(env.modules_sources,"paint_canvas.cpp")
module_env.add_source_files(env.modules_sources,"paint_canvas_outline.cpp")
module_env.add_source_files(env.modules_sources,"paint_color_grid.cpp")
module_env.add_source_files(env.modules_sources,"paint_layer_button.cpp")
module_env.add_source_files(env.modules_sources,"paint_navbar.cpp")
module_env.add_source_files(env.modules_sources,"paint_selection_box.cpp")
module_env.add_source_files(env.modules_sources,"paint_settings.cpp")
module_env.add_source_files(env.modules_sources,"paint_text_info.cpp")
module_env.add_source_files(env.modules_sources,"paint_utilities.cpp")
#module_env.add_source_files(env.modules_sources,"plugin/mdr_import_plugin_base.cpp")
module_env.add_source_files(env.modules_sources,"paint_visual_grid.cpp")
module_env.add_source_files(env.modules_sources,"paint_window.cpp")
#if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
# module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp")
if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
module_env.add_source_files(env.modules_sources,"paint_editor_plugin.cpp")

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@ -38,89 +38,91 @@ const list = [
Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
],
[ Vector2(0, -1),
Vector2(0, 0),
Vector2(0, 0),
Vector2(0, 1)
]
]
*/
PoolVector3iArray BrushPrefabs::get_brush(const BrushPrefabs::Type type, const int size) {
/*
var pixels = []
if size < 1:
size = 1
match type:
Type.CIRCLE:
size += 1
var center = Vector2.ZERO
var last = center
var radius = size / 2.0
for x in range(size):
for y in range(size):
if Vector2(x - radius, y - radius).length() < size / 3.0:
/*
var pixels = []
if size < 1:
size = 1
match type:
Type.CIRCLE:
size += 1
var center = Vector2.ZERO
var last = center
var radius = size / 2.0
for x in range(size):
for y in range(size):
if Vector2(x - radius, y - radius).length() < size / 3.0:
pixels.append(Vector2(x, y))
var avg = Vector2(size / 2, size / 2)
avg = Vector2(floor(avg.x), floor(avg.y))
for i in range(pixels.size()):
pixels[i] -= avg
Type.RECT:
var center = Vector2.ZERO
var last = center
for x in range(size):
for y in range(size):
pixels.append(Vector2(x, y))
var avg = Vector2(size / 2, size / 2)
avg = Vector2(floor(avg.x), floor(avg.y))
for i in range(pixels.size()):
pixels[i] -= avg
Type.RECT:
var center = Vector2.ZERO
var last = center
for x in range(size):
for y in range(size):
pixels.append(Vector2(x, y))
var avg = Vector2.ZERO
for cell in pixels:
avg += cell
avg.x /= pixels.size()
avg.y /= pixels.size()
avg = Vector2(floor(avg.x), floor(avg.y))
for i in range(pixels.size()):
pixels[i] -= avg
Type.V_LINE:
var center = Vector2.ZERO
var last = center
pixels.append(Vector2.ZERO)
for i in range(size - 1):
var sig = sign(last.y)
if sig == 0:
sig = 1
if last.y < 0:
center.y = abs(last.y) * -sig
else:
center.y = abs(last.y+1) * -sig
last = center
pixels.append(center)
Type.H_LINE:
var center = Vector2.ZERO
var last = center
pixels.append(Vector2.ZERO)
for i in range(size - 1):
var sig = sign(last.x)
if sig == 0:
sig = 1
if last.x < 0:
center.x = abs(last.x) * -sig
else:
center.x = abs(last.x+1) * -sig
last = center
pixels.append(center)
return pixels
*/
var avg = Vector2.ZERO
for cell in pixels:
avg += cell
avg.x /= pixels.size()
avg.y /= pixels.size()
avg = Vector2(floor(avg.x), floor(avg.y))
for i in range(pixels.size()):
pixels[i] -= avg
Type.V_LINE:
var center = Vector2.ZERO
var last = center
pixels.append(Vector2.ZERO)
for i in range(size - 1):
var sig = sign(last.y)
if sig == 0:
sig = 1
if last.y < 0:
center.y = abs(last.y) * -sig
else:
center.y = abs(last.y+1) * -sig
last = center
pixels.append(center)
Type.H_LINE:
var center = Vector2.ZERO
var last = center
pixels.append(Vector2.ZERO)
for i in range(size - 1):
var sig = sign(last.x)
if sig == 0:
sig = 1
if last.x < 0:
center.x = abs(last.x) * -sig
else:
center.x = abs(last.x+1) * -sig
last = center
pixels.append(center)
return pixels
*/
return PoolVector3iArray();
}
BrushPrefabs::BrushPrefabs() {

View File

@ -135,6 +135,7 @@ bool PaintCanvas::is_alpha_locked() {
/*
return active_layer.alpha_locked
*/
return false;
}
Rect2 PaintCanvas::get_content_margin() {
/*
@ -156,6 +157,8 @@ Rect2 PaintCanvas::get_content_margin() {
return rect
*/
return Rect2();
}
void PaintCanvas::crop_to_content() {
/*
@ -179,11 +182,14 @@ Node *PaintCanvas::get_active_layer() {
/*
return active_layer
*/
return nullptr;
}
Node *PaintCanvas::get_preview_layer() {
/*
return preview_layer
*/
return nullptr;
}
void PaintCanvas::clear_active_layer() {
/*
@ -218,6 +224,7 @@ Node *PaintCanvas::remove_layer(const String &layer_name) {
layers.erase(del_layer)
return active_layer
*/
return nullptr;
}
Node *PaintCanvas::add_new_layer(const String &layer_name) {
/*
@ -246,6 +253,7 @@ Node *PaintCanvas::add_new_layer(const String &layer_name) {
return layer
*/
return nullptr;
}
Node *PaintCanvas::duplicate_layer(const String &layer_name, const String &new_layer_name) {
/*
@ -258,6 +266,7 @@ Node *PaintCanvas::duplicate_layer(const String &layer_name, const String &new_l
layer.image.copy_from(dup_layer.image)
return layer
*/
return nullptr;
}
void PaintCanvas::toggle_layer_visibility(const String &layer_name) {
/*
@ -273,6 +282,7 @@ Node *PaintCanvas::find_layer_by_name(const String &layer_name) {
return layer
return null
*/
return nullptr;
}
void PaintCanvas::toggle_lock_layer(const String &layer_name) {
/*
@ -283,6 +293,8 @@ bool PaintCanvas::is_active_layer_locked() {
/*
return active_layer.locked
*/
return false;
}
void PaintCanvas::move_layer_forward(const String &layer_name) {
/*
@ -321,6 +333,7 @@ bool PaintCanvas::is_inside_canvas(const int x, const int y) {
return false
return true
*/
return false;
}
//Note: Arrays are always passed by reference. To get a copy of an array which
@ -358,6 +371,7 @@ Color PaintCanvas::get_pixel_v(const Vector2 &pos) {
/*
return get_pixel(pos.x, pos.y)
*/
return Color();
}
Color PaintCanvas::get_pixel(const int x, const int y) {
/*
@ -365,6 +379,7 @@ Color PaintCanvas::get_pixel(const int x, const int y) {
return active_layer.get_pixel(x, y)
return null
*/
return Color();
}
void PaintCanvas::set_preview_pixel_v(const Vector2 &pos, const Color &color) {
/*
@ -383,6 +398,7 @@ Color PaintCanvas::get_preview_pixel_v(const Vector2 &pos) {
/*
return get_preview_pixel(pos.x, pos.y)
*/
return Color();
}
Color PaintCanvas::get_preview_pixel(const int x, const int y) {
@ -391,6 +407,7 @@ Color PaintCanvas::get_preview_pixel(const int x, const int y) {
return null
return preview_layer.get_pixel(x, y)
*/
return Color();
}
void PaintCanvas::toggle_grid() {
/*
@ -420,11 +437,14 @@ Array PaintCanvas::select_color(const int x, const int y) {
same_color_pixels.append(color)
return same_color_pixels
*/
return Array();
}
Array PaintCanvas::select_same_color(const int x, const int y) {
/*
return get_neighbouring_pixels(x, y)
*/
return Array();
}
// returns array of Vector2
@ -481,6 +501,7 @@ Array PaintCanvas::get_neighbouring_pixels(const int pos_x, const int pos_y) {
return pixels
*/
return Array();
}
PaintCanvas::PaintCanvas() {

View File

@ -22,11 +22,6 @@ SOFTWARE.
#include "paint_editor_plugin.h"
#include "../nodes/mesh_data_instance.h"
#include "mdi_ed.h"
#include "mdi_gizmo.h"
#include "mdi_gizmo_plugin.h"
void PaintEditorPlugin::make_visible(const bool visible) {
/*
if editor_scene:

View File

@ -151,6 +151,8 @@ bool PaintNavbar::is_any_menu_open() {
return true
return false
*/
return false;
}
PaintNavbar::PaintNavbar() {

View File

@ -27,7 +27,7 @@ SOFTWARE.
//TODO: To make reading the text easier, the text info with the longest text should have it's length applied to all the
//the other text infos
void PaintTextInfo::add_text_info(String text_name, Node *custom_node) {
void PaintTextInfo::add_text_info(const String &text_name, Node *custom_node) {
/*
var last_text_info_child = null
var child_count = get_child_count()
@ -50,7 +50,7 @@ void PaintTextInfo::add_text_info(String text_name, Node *custom_node) {
add_child(label)
*/
}
void PaintTextInfo::update_text_info(String text_name, Node *text_value, Node *node, Node *node_target_value, Node *node_value) {
void PaintTextInfo::update_text_info(const String &text_name, Node *text_value, Node *node, Node *node_target_value, Node *node_value) {
/*
var text_label = self.get_node(text_name)
if text_label == null:

View File

@ -24,6 +24,9 @@ SOFTWARE.
#include "paint_window.h"
#include "paint_canvas_layer.h"
#include "actions/paint_action.h"
void PaintWindow::_input(const Ref<InputEvent> &event) {
/*
if is_any_menu_open():
@ -446,6 +449,8 @@ Ref<PaintAction> PaintWindow::get_action() {
#print("no tool!")
return null
*/
return Ref<PaintAction>();
}
void PaintWindow::set_selected_color(const Color &color) {
@ -592,6 +597,8 @@ Ref<PaintCanvasLayer> PaintWindow::add_new_layer() {
#print("added layer: ", layer.name)
return layer
*/
return Ref<PaintCanvasLayer>();
}
void PaintWindow::remove_active_layer() {
/*
@ -703,6 +710,8 @@ bool PaintWindow::is_position_in_canvas(const Vector2 &pos) {
return true
return false
*/
return false;
}
bool PaintWindow::is_mouse_in_canvas() {
@ -712,6 +721,7 @@ bool PaintWindow::is_mouse_in_canvas() {
else:
return false
*/
return false;
}
bool PaintWindow::is_any_menu_open() {
@ -723,6 +733,7 @@ bool PaintWindow::is_any_menu_open() {
$SaveFileDialog.visible or \
find_node("Navbar").is_any_menu_open()
*/
return false;
}
void PaintWindow::_on_LockAlpha_pressed() {