mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-14 14:41:15 +01:00
Added all paint classes to the build.
This commit is contained in:
parent
25d219a4a0
commit
d0af0cb360
@ -9,16 +9,40 @@ module_env.add_source_files(env.modules_sources,"register_types.cpp")
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module_env.add_source_files(env.modules_sources,"paint_utilities.cpp")
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module_env.add_source_files(env.modules_sources,"actions/paint_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/brighten_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/brush_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/bucket_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/cut_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/darken_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/line_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/multiline_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/paste_cut_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/pencil_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/rainbow_action.cpp")
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module_env.add_source_files(env.modules_sources,"actions/rect_action.cpp")
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module_env.add_source_files(env.modules_sources,"dialogs/paint_canvas_dialog.cpp")
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module_env.add_source_files(env.modules_sources,"dialogs/paint_change_grid_size_dialog.cpp")
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module_env.add_source_files(env.modules_sources,"dialogs/paint_load_file_dialog.cpp")
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module_env.add_source_files(env.modules_sources,"dialogs/paint_save_file_dialog.cpp")
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module_env.add_source_files(env.modules_sources,"bush_prefabs.cpp")
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module_env.add_source_files(env.modules_sources,"paint_canvas_layer.cpp")
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module_env.add_source_files(env.modules_sources,"paint_canvas.cpp")
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module_env.add_source_files(env.modules_sources,"paint_canvas_outline.cpp")
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module_env.add_source_files(env.modules_sources,"paint_color_grid.cpp")
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module_env.add_source_files(env.modules_sources,"paint_layer_button.cpp")
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module_env.add_source_files(env.modules_sources,"paint_navbar.cpp")
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module_env.add_source_files(env.modules_sources,"paint_selection_box.cpp")
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module_env.add_source_files(env.modules_sources,"paint_settings.cpp")
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module_env.add_source_files(env.modules_sources,"paint_text_info.cpp")
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module_env.add_source_files(env.modules_sources,"paint_utilities.cpp")
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#module_env.add_source_files(env.modules_sources,"plugin/mdr_import_plugin_base.cpp")
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module_env.add_source_files(env.modules_sources,"paint_visual_grid.cpp")
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module_env.add_source_files(env.modules_sources,"paint_window.cpp")
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#if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
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# module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp")
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if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
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module_env.add_source_files(env.modules_sources,"paint_editor_plugin.cpp")
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@ -38,89 +38,91 @@ const list = [
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Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
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],
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[ Vector2(0, -1),
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Vector2(0, 0),
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Vector2(0, 0),
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Vector2(0, 1)
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]
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]
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*/
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PoolVector3iArray BrushPrefabs::get_brush(const BrushPrefabs::Type type, const int size) {
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/*
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var pixels = []
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if size < 1:
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size = 1
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match type:
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Type.CIRCLE:
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size += 1
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var center = Vector2.ZERO
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var last = center
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var radius = size / 2.0
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for x in range(size):
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for y in range(size):
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if Vector2(x - radius, y - radius).length() < size / 3.0:
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/*
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var pixels = []
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if size < 1:
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size = 1
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match type:
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Type.CIRCLE:
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size += 1
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var center = Vector2.ZERO
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var last = center
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var radius = size / 2.0
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for x in range(size):
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for y in range(size):
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if Vector2(x - radius, y - radius).length() < size / 3.0:
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pixels.append(Vector2(x, y))
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var avg = Vector2(size / 2, size / 2)
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avg = Vector2(floor(avg.x), floor(avg.y))
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for i in range(pixels.size()):
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pixels[i] -= avg
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Type.RECT:
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var center = Vector2.ZERO
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var last = center
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for x in range(size):
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for y in range(size):
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pixels.append(Vector2(x, y))
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var avg = Vector2(size / 2, size / 2)
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avg = Vector2(floor(avg.x), floor(avg.y))
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for i in range(pixels.size()):
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pixels[i] -= avg
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Type.RECT:
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var center = Vector2.ZERO
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var last = center
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for x in range(size):
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for y in range(size):
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pixels.append(Vector2(x, y))
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var avg = Vector2.ZERO
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for cell in pixels:
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avg += cell
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avg.x /= pixels.size()
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avg.y /= pixels.size()
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avg = Vector2(floor(avg.x), floor(avg.y))
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for i in range(pixels.size()):
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pixels[i] -= avg
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Type.V_LINE:
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var center = Vector2.ZERO
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var last = center
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pixels.append(Vector2.ZERO)
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for i in range(size - 1):
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var sig = sign(last.y)
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if sig == 0:
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sig = 1
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if last.y < 0:
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center.y = abs(last.y) * -sig
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else:
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center.y = abs(last.y+1) * -sig
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last = center
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pixels.append(center)
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Type.H_LINE:
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var center = Vector2.ZERO
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var last = center
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pixels.append(Vector2.ZERO)
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for i in range(size - 1):
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var sig = sign(last.x)
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if sig == 0:
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sig = 1
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if last.x < 0:
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center.x = abs(last.x) * -sig
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else:
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center.x = abs(last.x+1) * -sig
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last = center
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pixels.append(center)
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return pixels
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*/
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var avg = Vector2.ZERO
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for cell in pixels:
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avg += cell
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avg.x /= pixels.size()
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avg.y /= pixels.size()
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avg = Vector2(floor(avg.x), floor(avg.y))
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for i in range(pixels.size()):
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pixels[i] -= avg
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Type.V_LINE:
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var center = Vector2.ZERO
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var last = center
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pixels.append(Vector2.ZERO)
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for i in range(size - 1):
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var sig = sign(last.y)
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if sig == 0:
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sig = 1
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if last.y < 0:
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center.y = abs(last.y) * -sig
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else:
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center.y = abs(last.y+1) * -sig
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last = center
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pixels.append(center)
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Type.H_LINE:
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var center = Vector2.ZERO
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var last = center
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pixels.append(Vector2.ZERO)
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for i in range(size - 1):
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var sig = sign(last.x)
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if sig == 0:
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sig = 1
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if last.x < 0:
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center.x = abs(last.x) * -sig
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else:
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center.x = abs(last.x+1) * -sig
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last = center
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pixels.append(center)
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return pixels
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*/
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return PoolVector3iArray();
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}
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BrushPrefabs::BrushPrefabs() {
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@ -135,6 +135,7 @@ bool PaintCanvas::is_alpha_locked() {
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/*
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return active_layer.alpha_locked
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*/
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return false;
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}
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Rect2 PaintCanvas::get_content_margin() {
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/*
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@ -156,6 +157,8 @@ Rect2 PaintCanvas::get_content_margin() {
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return rect
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*/
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return Rect2();
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}
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void PaintCanvas::crop_to_content() {
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/*
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@ -179,11 +182,14 @@ Node *PaintCanvas::get_active_layer() {
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/*
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return active_layer
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*/
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return nullptr;
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}
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Node *PaintCanvas::get_preview_layer() {
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/*
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return preview_layer
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*/
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return nullptr;
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}
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void PaintCanvas::clear_active_layer() {
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/*
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@ -218,6 +224,7 @@ Node *PaintCanvas::remove_layer(const String &layer_name) {
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layers.erase(del_layer)
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return active_layer
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*/
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return nullptr;
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}
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Node *PaintCanvas::add_new_layer(const String &layer_name) {
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/*
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@ -246,6 +253,7 @@ Node *PaintCanvas::add_new_layer(const String &layer_name) {
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return layer
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*/
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return nullptr;
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}
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Node *PaintCanvas::duplicate_layer(const String &layer_name, const String &new_layer_name) {
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/*
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@ -258,6 +266,7 @@ Node *PaintCanvas::duplicate_layer(const String &layer_name, const String &new_l
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layer.image.copy_from(dup_layer.image)
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return layer
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*/
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return nullptr;
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}
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void PaintCanvas::toggle_layer_visibility(const String &layer_name) {
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/*
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@ -273,6 +282,7 @@ Node *PaintCanvas::find_layer_by_name(const String &layer_name) {
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return layer
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return null
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*/
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return nullptr;
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}
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void PaintCanvas::toggle_lock_layer(const String &layer_name) {
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/*
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@ -283,6 +293,8 @@ bool PaintCanvas::is_active_layer_locked() {
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/*
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return active_layer.locked
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*/
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return false;
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}
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void PaintCanvas::move_layer_forward(const String &layer_name) {
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/*
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@ -321,6 +333,7 @@ bool PaintCanvas::is_inside_canvas(const int x, const int y) {
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return false
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return true
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*/
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return false;
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}
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//Note: Arrays are always passed by reference. To get a copy of an array which
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@ -358,6 +371,7 @@ Color PaintCanvas::get_pixel_v(const Vector2 &pos) {
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/*
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return get_pixel(pos.x, pos.y)
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*/
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return Color();
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}
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Color PaintCanvas::get_pixel(const int x, const int y) {
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/*
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@ -365,6 +379,7 @@ Color PaintCanvas::get_pixel(const int x, const int y) {
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return active_layer.get_pixel(x, y)
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return null
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*/
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return Color();
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}
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void PaintCanvas::set_preview_pixel_v(const Vector2 &pos, const Color &color) {
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/*
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@ -383,6 +398,7 @@ Color PaintCanvas::get_preview_pixel_v(const Vector2 &pos) {
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/*
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return get_preview_pixel(pos.x, pos.y)
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*/
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return Color();
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}
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Color PaintCanvas::get_preview_pixel(const int x, const int y) {
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@ -391,6 +407,7 @@ Color PaintCanvas::get_preview_pixel(const int x, const int y) {
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return null
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return preview_layer.get_pixel(x, y)
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*/
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return Color();
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}
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void PaintCanvas::toggle_grid() {
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/*
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@ -420,11 +437,14 @@ Array PaintCanvas::select_color(const int x, const int y) {
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same_color_pixels.append(color)
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return same_color_pixels
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*/
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return Array();
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}
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Array PaintCanvas::select_same_color(const int x, const int y) {
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/*
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return get_neighbouring_pixels(x, y)
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*/
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return Array();
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}
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// returns array of Vector2
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@ -481,6 +501,7 @@ Array PaintCanvas::get_neighbouring_pixels(const int pos_x, const int pos_y) {
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return pixels
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*/
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return Array();
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}
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PaintCanvas::PaintCanvas() {
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@ -22,11 +22,6 @@ SOFTWARE.
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#include "paint_editor_plugin.h"
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#include "../nodes/mesh_data_instance.h"
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#include "mdi_ed.h"
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#include "mdi_gizmo.h"
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#include "mdi_gizmo_plugin.h"
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void PaintEditorPlugin::make_visible(const bool visible) {
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/*
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if editor_scene:
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@ -151,6 +151,8 @@ bool PaintNavbar::is_any_menu_open() {
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return true
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return false
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*/
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return false;
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}
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PaintNavbar::PaintNavbar() {
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@ -27,7 +27,7 @@ SOFTWARE.
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//TODO: To make reading the text easier, the text info with the longest text should have it's length applied to all the
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//the other text infos
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void PaintTextInfo::add_text_info(String text_name, Node *custom_node) {
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void PaintTextInfo::add_text_info(const String &text_name, Node *custom_node) {
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/*
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var last_text_info_child = null
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var child_count = get_child_count()
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@ -50,7 +50,7 @@ void PaintTextInfo::add_text_info(String text_name, Node *custom_node) {
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add_child(label)
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*/
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}
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void PaintTextInfo::update_text_info(String text_name, Node *text_value, Node *node, Node *node_target_value, Node *node_value) {
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void PaintTextInfo::update_text_info(const String &text_name, Node *text_value, Node *node, Node *node_target_value, Node *node_value) {
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/*
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var text_label = self.get_node(text_name)
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if text_label == null:
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@ -24,6 +24,9 @@ SOFTWARE.
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#include "paint_window.h"
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#include "paint_canvas_layer.h"
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#include "actions/paint_action.h"
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void PaintWindow::_input(const Ref<InputEvent> &event) {
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/*
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if is_any_menu_open():
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@ -446,6 +449,8 @@ Ref<PaintAction> PaintWindow::get_action() {
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#print("no tool!")
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return null
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*/
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return Ref<PaintAction>();
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}
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void PaintWindow::set_selected_color(const Color &color) {
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@ -592,6 +597,8 @@ Ref<PaintCanvasLayer> PaintWindow::add_new_layer() {
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#print("added layer: ", layer.name)
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return layer
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*/
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return Ref<PaintCanvasLayer>();
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}
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void PaintWindow::remove_active_layer() {
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/*
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@ -703,6 +710,8 @@ bool PaintWindow::is_position_in_canvas(const Vector2 &pos) {
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return true
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return false
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*/
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return false;
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}
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bool PaintWindow::is_mouse_in_canvas() {
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@ -712,6 +721,7 @@ bool PaintWindow::is_mouse_in_canvas() {
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else:
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return false
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*/
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return false;
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}
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bool PaintWindow::is_any_menu_open() {
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@ -723,6 +733,7 @@ bool PaintWindow::is_any_menu_open() {
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$SaveFileDialog.visible or \
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find_node("Navbar").is_any_menu_open()
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*/
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return false;
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}
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void PaintWindow::_on_LockAlpha_pressed() {
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