mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
Cleaned up MMCircleMap, MMColorTiler, and the MMKaleidoscope nodes.
This commit is contained in:
parent
e1493ecac6
commit
0c759b2f16
@ -61,6 +61,9 @@ sources = [
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"nodes/transform/rotate.cpp",
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"nodes/transform/repeat.cpp",
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"nodes/transform/mirror.cpp",
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"nodes/transform/kaleidoscope.cpp",
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"nodes/transform/color_tiler.cpp",
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"nodes/transform/circle_map.cpp",
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]
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if env["tools"]:
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@ -31,6 +31,8 @@ def get_doc_classes():
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"MMRotate",
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"MMRepeat",
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"MMMirror",
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"MMKaleidoscope",
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"MMColorTiler",
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]
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def get_doc_path():
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@ -1,171 +1,112 @@
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#include "circle_map.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<Resource> CircleMap::get_image() {
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return image;
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Ref<MMNodeUniversalProperty> MMCircleMap::get_image() {
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return image;
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}
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void CircleMap::set_image(const Ref<Resource> &val) {
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image = val;
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void MMCircleMap::set_image(const Ref<MMNodeUniversalProperty> &val) {
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image = val;
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}
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Ref<Resource> CircleMap::get_input() {
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return input;
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Ref<MMNodeUniversalProperty> MMCircleMap::get_input() {
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return input;
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}
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void CircleMap::set_input(const Ref<Resource> &val) {
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input = val;
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void MMCircleMap::set_input(const Ref<MMNodeUniversalProperty> &val) {
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input = val;
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}
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float CircleMap::get_radius() const {
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return radius;
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float MMCircleMap::get_radius() const {
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return radius;
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}
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void CircleMap::set_radius(const float val) {
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radius = val;
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void MMCircleMap::set_radius(const float val) {
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radius = val;
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if (radius == 0) {
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radius = 0.000000001;
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}
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set_dirty(true);
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}
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int CircleMap::get_repeat() const {
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return repeat;
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int MMCircleMap::get_repeat() const {
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return repeat;
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}
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void CircleMap::set_repeat(const int val) {
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repeat = val;
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void MMCircleMap::set_repeat(const int val) {
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repeat = val;
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set_dirty(true);
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}
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void MMCircleMap::_init_properties() {
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if (!input.is_valid()) {
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input.instance();
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input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
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input->set_default_value(Color(0, 0, 0, 1));
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}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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input->set_slot_name(">>> Input ");
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//tool;
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//export(Resource) ;
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Ref<Resource> image;
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//export(Resource) ;
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Ref<Resource> input;
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//export(float) ;
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float radius = 1;
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//export(int) ;
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int repeat = 1;
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if (!image.is_valid()) {
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image.instance();
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image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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void CircleMap::_init_properties() {
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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//image.force_override = true;
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if (!input) {
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input = MMNodeUniversalProperty.new();
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input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
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input.set_default_value(Color(0, 0, 0, 1));
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register_input_property(input);
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register_output_property(image);
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}
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input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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input.slot_name = ">>> Input ";
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if (!image) {
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image = MMNodeUniversalProperty.new();
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image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
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void MMCircleMap::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_label_universal(input);
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mm_graph_node->add_slot_texture_universal(image);
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mm_graph_node->add_slot_float("get_radius", "set_radius", "Radius", 0.01);
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mm_graph_node->add_slot_int("get_repeat", "set_repeat", "Repeat");
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}
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
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//image.force_override = true;
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register_input_property(input);
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register_output_property(image);
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void MMCircleMap::_render(const Ref<MMMaterial> &material) {
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Ref<Image> img = render_image(material);
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image->set_value(img);
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}
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void CircleMap::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_label_universal(input);
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mm_graph_node.add_slot_texture_universal(image);
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mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01);
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mm_graph_node.add_slot_int("get_repeat", "set_repeat", "Repeat");
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Color MMCircleMap::_get_value_for(const Vector2 &uv, const int pseed) {
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//$in(vec2(fract($repeat*atan($uv.y-0.5, $uv.x-0.5)*0.15915494309), min(0.99999, 2.0/$radius*length($uv-vec2(0.5)))))",;
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Vector2 nuv = Vector2(MMAlgos::fractf(repeat * Math::atan2(uv.y - 0.5, uv.x - 0.5) * 0.15915494309), MIN(0.99999, 2.0 / radius * (uv - Vector2(0.5, 0.5)).length()));
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return input->get_value(nuv);
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}
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void CircleMap::_render(const Variant &material) {
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Ref<Image> img = render_image(material);
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image.set_value(img);
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MMCircleMap::MMCircleMap() {
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radius = 1;
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repeat = 1;
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}
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Color CircleMap::_get_value_for(const Vector2 &uv, const int pseed) {
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//$in(vec2(fract($repeat*atan($uv.y-0.5, $uv.x-0.5)*0.15915494309), min(0.99999, 2.0/$radius*length($uv-vec2(0.5)))))",;
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Vector2 nuv = Vector2(MMAlgos.fractf(repeat*atan2(uv.y - 0.5, uv.x - 0.5) * 0.15915494309), min(0.99999, 2.0 / radius * (uv - Vector2(0.5, 0.5)).length()));
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return input.get_value(nuv);
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MMCircleMap::~MMCircleMap() {
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}
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//radius;
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void MMCircleMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &MMCircleMap::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &MMCircleMap::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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float CircleMap::get_radius() {
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return radius;
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ClassDB::bind_method(D_METHOD("get_input"), &MMCircleMap::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &MMCircleMap::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_radius"), &MMCircleMap::get_radius);
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ClassDB::bind_method(D_METHOD("set_radius", "value"), &MMCircleMap::set_radius);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
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ClassDB::bind_method(D_METHOD("get_repeat"), &MMCircleMap::get_repeat);
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ClassDB::bind_method(D_METHOD("set_repeat", "value"), &MMCircleMap::set_repeat);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat"), "set_repeat", "get_repeat");
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}
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void CircleMap::set_radius(const float val) {
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radius = val;
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if (radius == 0) {
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radius = 0.000000001;
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}
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set_dirty(true);
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}
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//repeat;
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int CircleMap::get_repeat() {
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return repeat;
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}
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void CircleMap::set_repeat(const int val) {
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repeat = val;
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set_dirty(true);
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}
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}
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CircleMap::CircleMap() {
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image;
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input;
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radius = 1;
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repeat = 1;
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}
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CircleMap::~CircleMap() {
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}
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static void CircleMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &CircleMap::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &CircleMap::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &CircleMap::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &CircleMap::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_radius"), &CircleMap::get_radius);
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ClassDB::bind_method(D_METHOD("set_radius", "value"), &CircleMap::set_radius);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
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ClassDB::bind_method(D_METHOD("get_repeat"), &CircleMap::get_repeat);
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ClassDB::bind_method(D_METHOD("set_repeat", "value"), &CircleMap::set_repeat);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat"), "set_repeat", "get_repeat");
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ClassDB::bind_method(D_METHOD("_init_properties"), &CircleMap::_init_properties);
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ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &CircleMap::_register_methods);
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ClassDB::bind_method(D_METHOD("_render", "material"), &CircleMap::_render);
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ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &CircleMap::_get_value_for);
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ClassDB::bind_method(D_METHOD("get_radius"), &CircleMap::get_radius);
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ClassDB::bind_method(D_METHOD("set_radius", "val"), &CircleMap::set_radius);
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ClassDB::bind_method(D_METHOD("get_repeat"), &CircleMap::get_repeat);
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ClassDB::bind_method(D_METHOD("set_repeat", "val"), &CircleMap::set_repeat);
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}
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@ -1,51 +1,40 @@
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#ifndef CIRCLE_MAP_H
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#define CIRCLE_MAP_H
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#ifndef MM_CIRCLE_MAP_H
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#define MM_CIRCLE_MAP_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class CircleMap : public MMNode {
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GDCLASS(CircleMap, MMNode);
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class MMCircleMap : public MMNode {
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GDCLASS(MMCircleMap, MMNode);
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public:
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<Resource> get_input();
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void set_input(const Ref<Resource> &val);
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float get_radius() const;
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void set_radius(const float val);
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float get_radius() const;
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void set_radius(const float val);
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int get_repeat() const;
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void set_repeat(const int val);
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int get_repeat() const;
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void set_repeat(const int val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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float get_radius();
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void set_radius(const float val);
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int get_repeat();
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void set_repeat(const int val);
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MMCircleMap();
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~MMCircleMap();
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CircleMap();
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~CircleMap();
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protected:
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static void _bind_methods();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(Resource)
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Ref<Resource> input;
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//export(float)
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float radius = 1;
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//export(int)
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int repeat = 1;
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//radius
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//repeat
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Ref<MMNodeUniversalProperty> image;
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Ref<MMNodeUniversalProperty> input;
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float radius = 1;
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int repeat = 1;
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};
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#endif
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@ -1,609 +1,412 @@
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#include "color_tiler.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<Resource> ColorTiler::get_input() {
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return input;
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Ref<MMNodeUniversalProperty> MMColorTiler::get_input() {
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return input;
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}
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void ColorTiler::set_input(const Ref<Resource> &val) {
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input = val;
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void MMColorTiler::set_input(const Ref<MMNodeUniversalProperty> &val) {
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input = val;
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}
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Ref<Resource> ColorTiler::get_in_mask() {
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return in_mask;
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}
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void ColorTiler::set_in_mask(const Ref<Resource> &val) {
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in_mask = val;
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}
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Ref<Resource> ColorTiler::get_output() {
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return output;
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}
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void ColorTiler::set_output(const Ref<Resource> &val) {
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output = val;
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}
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Ref<Resource> ColorTiler::get_instance_map() {
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return instance_map;
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}
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void ColorTiler::set_instance_map(const Ref<Resource> &val) {
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instance_map = val;
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}
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Vector2 ColorTiler::get_tile() {
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return tile;
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}
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void ColorTiler::set_tile(const Vector2 &val) {
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tile = val;
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}
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float ColorTiler::get_overlap() const {
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return overlap;
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}
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void ColorTiler::set_overlap(const float val) {
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overlap = val;
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}
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int ColorTiler::get_select_inputs() const {
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return select_inputs;
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}
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void ColorTiler::set_select_inputs(const int val) {
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select_inputs = val;
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}
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Vector2 ColorTiler::get_scale() {
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return scale;
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}
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void ColorTiler::set_scale(const Vector2 &val) {
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scale = val;
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}
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float ColorTiler::get_fixed_offset() const {
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return fixed_offset;
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}
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void ColorTiler::set_fixed_offset(const float val) {
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fixed_offset = val;
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}
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float ColorTiler::get_rnd_offset() const {
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return rnd_offset;
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}
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void ColorTiler::set_rnd_offset(const float val) {
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rnd_offset = val;
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}
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float ColorTiler::get_rnd_rotate() const {
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return rnd_rotate;
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}
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void ColorTiler::set_rnd_rotate(const float val) {
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rnd_rotate = val;
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}
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float ColorTiler::get_rnd_scale() const {
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return rnd_scale;
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}
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void ColorTiler::set_rnd_scale(const float val) {
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rnd_scale = val;
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}
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float ColorTiler::get_rnd_opacity() const {
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return rnd_opacity;
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}
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void ColorTiler::set_rnd_opacity(const float val) {
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rnd_opacity = val;
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}
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bool ColorTiler::get_variations() const {
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return variations;
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}
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void ColorTiler::set_variations(const bool val) {
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variations = val;
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}
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//tool;
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//export(Resource) ;
|
||||
Ref<Resource> input;
|
||||
//export(Resource) ;
|
||||
Ref<Resource> in_mask;
|
||||
//export(Resource) ;
|
||||
Ref<Resource> output;
|
||||
//export(Resource) ;
|
||||
Ref<Resource> instance_map;
|
||||
//export(Vector2) ;
|
||||
Vector2 tile = Vector2(4, 4);
|
||||
//export(float) ;
|
||||
float overlap = 1;
|
||||
//export(int, "1,4,16") ;
|
||||
int select_inputs = 0;
|
||||
//export(Vector2) ;
|
||||
Vector2 scale = Vector2(0.5, 0.5);
|
||||
//export(float) ;
|
||||
float fixed_offset = 0;
|
||||
//export(float) ;
|
||||
float rnd_offset = 0.25;
|
||||
//export(float) ;
|
||||
float rnd_rotate = 45;
|
||||
//export(float) ;
|
||||
float rnd_scale = 0.2;
|
||||
//export(float) ;
|
||||
float rnd_opacity = 0;
|
||||
//export(bool) ;
|
||||
bool variations = false;
|
||||
|
||||
void ColorTiler::_init_properties() {
|
||||
|
||||
if (!input) {
|
||||
input = MMNodeUniversalProperty.new();
|
||||
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
|
||||
input.set_default_value(Color(0, 0, 0, 1));
|
||||
}
|
||||
|
||||
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
|
||||
input.slot_name = ">>> Input ";
|
||||
|
||||
if (!in_mask) {
|
||||
in_mask = MMNodeUniversalProperty.new();
|
||||
in_mask.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
|
||||
in_mask.set_default_value(1);
|
||||
}
|
||||
|
||||
in_mask.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
|
||||
in_mask.slot_name = ">>> Mask ";
|
||||
|
||||
if (!output) {
|
||||
output = MMNodeUniversalProperty.new();
|
||||
output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
|
||||
Ref<MMNodeUniversalProperty> MMColorTiler::get_in_mask() {
|
||||
return in_mask;
|
||||
}
|
||||
|
||||
output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
|
||||
|
||||
if (!instance_map) {
|
||||
instance_map = MMNodeUniversalProperty.new();
|
||||
instance_map.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
|
||||
void MMColorTiler::set_in_mask(const Ref<MMNodeUniversalProperty> &val) {
|
||||
in_mask = val;
|
||||
}
|
||||
|
||||
instance_map.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
|
||||
register_input_property(input);
|
||||
register_input_property(in_mask);
|
||||
register_output_property(output);
|
||||
register_output_property(instance_map);
|
||||
Ref<MMNodeUniversalProperty> MMColorTiler::get_output() {
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::_register_methods(const Variant &mm_graph_node) {
|
||||
mm_graph_node.add_slot_label_universal(input);
|
||||
mm_graph_node.add_slot_label_universal(in_mask);
|
||||
mm_graph_node.add_slot_texture_universal(output);
|
||||
mm_graph_node.add_slot_texture_universal(instance_map);
|
||||
mm_graph_node.add_slot_vector2("get_tile", "set_tile", "Tile", 1);
|
||||
mm_graph_node.add_slot_float("get_overlap", "set_overlap", "Overlap", 1);
|
||||
mm_graph_node.add_slot_enum("get_select_inputs", "set_select_inputs", "Select inputs", [ "1", "4", "16" ]);
|
||||
mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale", 0.01);
|
||||
mm_graph_node.add_slot_float("get_fixed_offset", "set_fixed_offset", "Fixed Offset", 0.01);
|
||||
mm_graph_node.add_slot_float("get_rnd_offset", "set_rnd_offset", "Rnd Offset", 0.01);
|
||||
mm_graph_node.add_slot_float("get_rnd_rotate", "set_rnd_rotate", "Rnd Rotate", 0.1);
|
||||
mm_graph_node.add_slot_float("get_rnd_scale", "set_rnd_scale", "Rnd Scale", 0.01);
|
||||
mm_graph_node.add_slot_float("get_rnd_opacity", "set_rnd_opacity", "Rnd Opacity", 0.01);
|
||||
void MMColorTiler::set_output(const Ref<MMNodeUniversalProperty> &val) {
|
||||
output = val;
|
||||
}
|
||||
|
||||
//mm_graph_node.add_slot_bool("get_variations", "set_variations", "Variations");
|
||||
|
||||
void ColorTiler::_render(const Variant &material) {
|
||||
Ref<Image> output_img = Image.new();
|
||||
Ref<Image> instance_map_img = Image.new();
|
||||
output_img.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
|
||||
instance_map_img.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
|
||||
output_img.lock();
|
||||
instance_map_img.lock();
|
||||
float w = material.image_size.x;
|
||||
float h = material.image_size.y;
|
||||
float pseed = randf() + randi();
|
||||
float ps = 1.0 / float(pseed);
|
||||
int ix = int(material.image_size.x);
|
||||
int iy = int(material.image_size.y);
|
||||
|
||||
for (int x = 0; x < ix; ++x) { //x in range(ix)
|
||||
|
||||
for (int y = 0; y < iy; ++y) { //y in range(iy)
|
||||
Vector2 uv = Vector2(x / w, y / h);
|
||||
//vec3 $(name_uv)_random_color;
|
||||
//vec4 $(name_uv)_tiled_output = tiler_$(name)($uv, vec2($tx, $ty), int($overlap), vec2(float($seed)), $(name_uv)_random_color);
|
||||
PoolColorArray rch = tiler_calc(uv, tile, overlap, Vector2(ps, ps));
|
||||
output_img.set_pixel(x, y, rch[1]);
|
||||
instance_map_img.set_pixel(x, y, rch[0]);
|
||||
Ref<MMNodeUniversalProperty> MMColorTiler::get_instance_map() {
|
||||
return instance_map;
|
||||
}
|
||||
|
||||
void MMColorTiler::set_instance_map(const Ref<MMNodeUniversalProperty> &val) {
|
||||
instance_map = val;
|
||||
}
|
||||
|
||||
output_img.unlock();
|
||||
instance_map_img.unlock();
|
||||
output.set_value(output_img);
|
||||
instance_map.set_value(instance_map_img);
|
||||
Vector2 MMColorTiler::get_tile() {
|
||||
return tile;
|
||||
}
|
||||
|
||||
|
||||
Color ColorTiler::_get_value_for(const Vector2 &uv, const int pseed) {
|
||||
return Color();
|
||||
void MMColorTiler::set_tile(const Vector2 &val) {
|
||||
tile = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//tile;
|
||||
|
||||
Vector2 ColorTiler::get_tile() {
|
||||
return tile;
|
||||
float MMColorTiler::get_overlap() const {
|
||||
return overlap;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_tile(const Vector2 &val) {
|
||||
tile = val;
|
||||
set_dirty(true);
|
||||
void MMColorTiler::set_overlap(const float val) {
|
||||
overlap = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//overlap;
|
||||
|
||||
float ColorTiler::get_overlap() {
|
||||
return overlap;
|
||||
int MMColorTiler::get_select_inputs() const {
|
||||
return select_inputs;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_overlap(const float val) {
|
||||
overlap = val;
|
||||
set_dirty(true);
|
||||
void MMColorTiler::set_select_inputs(const int val) {
|
||||
select_inputs = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//select_inputs;
|
||||
|
||||
int ColorTiler::get_select_inputs() {
|
||||
return select_inputs;
|
||||
Vector2 MMColorTiler::get_scale() {
|
||||
return scale;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_select_inputs(const int val) {
|
||||
select_inputs = val;
|
||||
set_dirty(true);
|
||||
void MMColorTiler::set_scale(const Vector2 &val) {
|
||||
scale = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//scale;
|
||||
|
||||
Vector2 ColorTiler::get_scale() {
|
||||
return scale;
|
||||
float MMColorTiler::get_fixed_offset() const {
|
||||
return fixed_offset;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_scale(const Vector2 &val) {
|
||||
scale = val;
|
||||
set_dirty(true);
|
||||
void MMColorTiler::set_fixed_offset(const float val) {
|
||||
fixed_offset = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//fixed_offset;
|
||||
|
||||
float ColorTiler::get_fixed_offset() {
|
||||
return fixed_offset;
|
||||
float MMColorTiler::get_rnd_offset() const {
|
||||
return rnd_offset;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_fixed_offset(const float val) {
|
||||
fixed_offset = val;
|
||||
set_dirty(true);
|
||||
void MMColorTiler::set_rnd_offset(const float val) {
|
||||
rnd_offset = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//rnd_offset;
|
||||
|
||||
float ColorTiler::get_rnd_offset() {
|
||||
return rnd_offset;
|
||||
float MMColorTiler::get_rnd_rotate() const {
|
||||
return rnd_rotate;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_rnd_offset(const float val) {
|
||||
rnd_offset = val;
|
||||
set_dirty(true);
|
||||
void MMColorTiler::set_rnd_rotate(const float val) {
|
||||
rnd_rotate = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//rnd_rotate;
|
||||
|
||||
float ColorTiler::get_rnd_rotate() {
|
||||
return rnd_rotate;
|
||||
float MMColorTiler::get_rnd_scale() const {
|
||||
return rnd_scale;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_rnd_rotate(const float val) {
|
||||
rnd_rotate = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//rnd_scale;
|
||||
|
||||
float ColorTiler::get_rnd_scale() {
|
||||
return rnd_scale;
|
||||
void MMColorTiler::set_rnd_scale(const float val) {
|
||||
rnd_scale = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_rnd_scale(const float val) {
|
||||
rnd_scale = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//rnd_opacity;
|
||||
|
||||
float ColorTiler::get_rnd_opacity() {
|
||||
return rnd_opacity;
|
||||
float MMColorTiler::get_rnd_opacity() const {
|
||||
return rnd_opacity;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_rnd_opacity(const float val) {
|
||||
rnd_opacity = val;
|
||||
set_dirty(true);
|
||||
void MMColorTiler::set_rnd_opacity(const float val) {
|
||||
rnd_opacity = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//variations;
|
||||
|
||||
bool ColorTiler::get_variations() {
|
||||
return variations;
|
||||
bool MMColorTiler::get_variations() const {
|
||||
return variations;
|
||||
}
|
||||
|
||||
|
||||
void ColorTiler::set_variations(const bool val) {
|
||||
variations = val;
|
||||
set_dirty(true);
|
||||
void MMColorTiler::set_variations(const bool val) {
|
||||
variations = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//----------------------;
|
||||
//color_tiler.mmg;
|
||||
//Tiles several occurences of an input image while adding randomness.;
|
||||
//vec4 tiler_$(name)(vec2 uv, vec2 tile, int overlap, vec2 _seed, out vec3 random_color) {;
|
||||
// vec4 c = vec4(0.0);
|
||||
// vec3 rc = vec3(0.0);
|
||||
// vec3 rc1;
|
||||
//;
|
||||
// for (int dx = -overlap; dx <= overlap; ++dx) {;
|
||||
// for (int dy = -overlap; dy <= overlap; ++dy) {;
|
||||
// vec2 pos = fract((floor(uv*tile)+vec2(float(dx), float(dy))+vec2(0.5))/tile-vec2(0.5));
|
||||
// vec2 seed = rand2(pos+_seed);
|
||||
// rc1 = rand3(seed);
|
||||
// pos = fract(pos+vec2($fixed_offset/tile.x, 0.0)*floor(mod(pos.y*tile.y, 2.0))+$offset*seed/tile);
|
||||
// float mask = $mask(fract(pos+vec2(0.5)));
|
||||
// if (mask > 0.01) {;
|
||||
// vec2 pv = fract(uv - pos)-vec2(0.5);
|
||||
// seed = rand2(seed);
|
||||
// float angle = (seed.x * 2.0 - 1.0) * $rotate * 0.01745329251;
|
||||
// float ca = cos(angle);
|
||||
// float sa = sin(angle);
|
||||
// pv = vec2(ca*pv.x+sa*pv.y, -sa*pv.x+ca*pv.y);
|
||||
// pv *= (seed.y-0.5)*2.0*$scale+1.0;
|
||||
// pv /= vec2($scale_x, $scale_y);
|
||||
// pv += vec2(0.5);
|
||||
// pv = clamp(pv, vec2(0.0), vec2(1.0));
|
||||
//;
|
||||
// $select_inputs;
|
||||
//;
|
||||
// vec4 n = $in.variation(pv, $variations ? seed.x : 0.0);
|
||||
//;
|
||||
// seed = rand2(seed);
|
||||
// float na = n.a*mask*(1.0-$opacity*seed.x);
|
||||
// float a = (1.0-c.a)*(1.0*na);
|
||||
//;
|
||||
// c = mix(c, n, na);
|
||||
// rc = mix(rc, rc1, n.a);
|
||||
// };
|
||||
// };
|
||||
// };
|
||||
//;
|
||||
// random_color = rc;
|
||||
// return c;
|
||||
//};
|
||||
//select_inputs enum;
|
||||
//1, " ";
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));";
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));";
|
||||
void MMColorTiler::_init_properties() {
|
||||
if (!input.is_valid()) {
|
||||
input.instance();
|
||||
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
|
||||
input->set_default_value(Color(0, 0, 0, 1));
|
||||
}
|
||||
|
||||
PoolColorArray ColorTiler::tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed) {
|
||||
Color c = Color();
|
||||
Vector3 rc = Vector3();
|
||||
Vector3 rc1 = Vector3();
|
||||
//for (int dx = -overlap; dx <= overlap; ++dx) {;
|
||||
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
|
||||
input->set_slot_name(">>> Input ");
|
||||
|
||||
for (int dx = -overlap; dx < overlap; ++dx) { //dx in range(-overlap, overlap)
|
||||
//for (int dy = -overlap; dy <= overlap; ++dy) {;
|
||||
if (!in_mask.is_valid()) {
|
||||
in_mask.instance();
|
||||
in_mask->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
|
||||
in_mask->set_default_value(1);
|
||||
}
|
||||
|
||||
for (int dy = -overlap; dy < overlap; ++dy) { //dy in range(-overlap, overlap)
|
||||
Vector2 pos = MMAlgos.fractv2((MMAlgos.floorv2(uv * tile) + Vector2(dx, dy) + Vector2(0.5, 0.5)) / tile - Vector2(0.5, 0.5));
|
||||
Vector2 vseed = MMAlgos.rand2(pos + _seed);
|
||||
rc1 = MMAlgos.rand3(vseed);
|
||||
pos = MMAlgos.fractv2(pos + Vector2(fixed_offset / tile.x, 0.0) * floor(MMAlgos.modf(pos.y * tile.y, 2.0)) + rnd_offset * vseed / tile);
|
||||
float mask = in_mask.get_value(MMAlgos.fractv2(pos + Vector2(0.5, 0.5)));
|
||||
in_mask->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
|
||||
in_mask->set_slot_name(">>> Mask ");
|
||||
|
||||
if ((mask > 0.01)) {
|
||||
Vector2 pv = MMAlgos.fractv2(uv - pos) - Vector2(0.5, 0.5);
|
||||
vseed = MMAlgos.rand2(vseed);
|
||||
float angle = (vseed.x * 2.0 - 1.0) * rnd_rotate * 0.01745329251;
|
||||
float ca = cos(angle);
|
||||
float sa = sin(angle);
|
||||
pv = Vector2(ca * pv.x + sa * pv.y, -sa * pv.x + ca * pv.y);
|
||||
pv *= (vseed.y-0.5) * 2.0 * rnd_scale + 1.0;
|
||||
pv /= scale;
|
||||
pv += Vector2(0.5, 0.5);
|
||||
pv = MMAlgos.clampv2(pv, Vector2(), Vector2(1, 1));
|
||||
//1, " ";
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));";
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));";
|
||||
if (!output.is_valid()) {
|
||||
output.instance();
|
||||
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
|
||||
}
|
||||
|
||||
if (select_inputs == 1) {
|
||||
pv = MMAlgos.clampv2(0.5*(pv + MMAlgos.floorv2(MMAlgos.rand2(vseed)*2.0)), Vector2(), Vector2(1, 1));
|
||||
}
|
||||
output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
|
||||
|
||||
if (!instance_map.is_valid()) {
|
||||
instance_map.instance();
|
||||
instance_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
|
||||
}
|
||||
|
||||
else if (select_inputs == 2) {
|
||||
pv = MMAlgos.clampv2(0.25*(pv + MMAlgos.floorv2(MMAlgos.rand2(vseed)*4.0)), Vector2(), Vector2(1, 1));
|
||||
}
|
||||
|
||||
// vec4 n = $in.variation(pv, $variations ? seed.x : 0.0);
|
||||
Color n = input.get_value(pv) * mask * (1.0 - rnd_opacity * vseed.x);
|
||||
vseed = MMAlgos.rand2(vseed);
|
||||
float na = n.a * mask * (1.0 - rnd_opacity * vseed.x);
|
||||
float a = (1.0 - c.a) * (1.0 * na);
|
||||
c = lerp(c, n, na);
|
||||
rc = lerp(rc, rc1, n.a);
|
||||
}
|
||||
|
||||
}
|
||||
instance_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
|
||||
|
||||
register_input_property(input);
|
||||
register_input_property(in_mask);
|
||||
register_output_property(output);
|
||||
register_output_property(instance_map);
|
||||
}
|
||||
|
||||
PoolColorArray pc = PoolColorArray();
|
||||
pc.append(Color(rc.x, rc.y, rc.z, 1));
|
||||
pc.append(c);
|
||||
return pc;
|
||||
}
|
||||
void MMColorTiler::_register_methods(MMGraphNode *mm_graph_node) {
|
||||
mm_graph_node->add_slot_label_universal(input);
|
||||
mm_graph_node->add_slot_label_universal(in_mask);
|
||||
mm_graph_node->add_slot_texture_universal(output);
|
||||
mm_graph_node->add_slot_texture_universal(instance_map);
|
||||
mm_graph_node->add_slot_vector2("get_tile", "set_tile", "Tile", 1);
|
||||
mm_graph_node->add_slot_float("get_overlap", "set_overlap", "Overlap", 1);
|
||||
|
||||
Array arr;
|
||||
arr.push_back("1");
|
||||
arr.push_back("4");
|
||||
arr.push_back("16");
|
||||
|
||||
mm_graph_node->add_slot_enum("get_select_inputs", "set_select_inputs", "Select inputs", arr);
|
||||
mm_graph_node->add_slot_vector2("get_scale", "set_scale", "Scale", 0.01);
|
||||
mm_graph_node->add_slot_float("get_fixed_offset", "set_fixed_offset", "Fixed Offset", 0.01);
|
||||
mm_graph_node->add_slot_float("get_rnd_offset", "set_rnd_offset", "Rnd Offset", 0.01);
|
||||
mm_graph_node->add_slot_float("get_rnd_rotate", "set_rnd_rotate", "Rnd Rotate", 0.1);
|
||||
mm_graph_node->add_slot_float("get_rnd_scale", "set_rnd_scale", "Rnd Scale", 0.01);
|
||||
mm_graph_node->add_slot_float("get_rnd_opacity", "set_rnd_opacity", "Rnd Opacity", 0.01);
|
||||
}
|
||||
|
||||
//mm_graph_node.add_slot_bool("get_variations", "set_variations", "Variations");
|
||||
|
||||
void MMColorTiler::_render(const Ref<MMMaterial> &material) {
|
||||
Ref<Image> output_img;
|
||||
output_img.instance();
|
||||
Ref<Image> instance_map_img;
|
||||
instance_map_img.instance();
|
||||
|
||||
output_img->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
|
||||
instance_map_img->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
|
||||
output_img->lock();
|
||||
instance_map_img->lock();
|
||||
float w = material->image_size.x;
|
||||
float h = material->image_size.y;
|
||||
float pseed = Math::randf() + Math::rand();
|
||||
float ps = 1.0 / float(pseed);
|
||||
int ix = int(material->image_size.x);
|
||||
int iy = int(material->image_size.y);
|
||||
|
||||
for (int x = 0; x < ix; ++x) { //x in range(ix)
|
||||
|
||||
for (int y = 0; y < iy; ++y) { //y in range(iy)
|
||||
Vector2 uv = Vector2(x / w, y / h);
|
||||
//vec3 $(name_uv)_random_color;
|
||||
//vec4 $(name_uv)_tiled_output = tiler_$(name)($uv, vec2($tx, $ty), int($overlap), vec2(float($seed)), $(name_uv)_random_color);
|
||||
PoolColorArray rch = tiler_calc(uv, tile, overlap, Vector2(ps, ps));
|
||||
output_img->set_pixel(x, y, rch[1]);
|
||||
instance_map_img->set_pixel(x, y, rch[0]);
|
||||
}
|
||||
}
|
||||
|
||||
output_img->unlock();
|
||||
instance_map_img->unlock();
|
||||
output->set_value(output_img);
|
||||
instance_map->set_value(instance_map_img);
|
||||
}
|
||||
|
||||
Color MMColorTiler::_get_value_for(const Vector2 &uv, const int pseed) {
|
||||
return Color();
|
||||
}
|
||||
|
||||
//----------------------;
|
||||
//color_tiler.mmg;
|
||||
//Tiles several occurences of an input image while adding randomness.;
|
||||
//vec4 tiler_$(name)(vec2 uv, vec2 tile, int overlap, vec2 _seed, out vec3 random_color) {;
|
||||
// vec4 c = vec4(0.0);
|
||||
// vec3 rc = vec3(0.0);
|
||||
// vec3 rc1;
|
||||
//;
|
||||
// for (int dx = -overlap; dx <= overlap; ++dx) {;
|
||||
// for (int dy = -overlap; dy <= overlap; ++dy) {;
|
||||
// vec2 pos = fract((floor(uv*tile)+vec2(float(dx), float(dy))+vec2(0.5))/tile-vec2(0.5));
|
||||
// vec2 seed = rand2(pos+_seed);
|
||||
// rc1 = rand3(seed);
|
||||
// pos = fract(pos+vec2($fixed_offset/tile.x, 0.0)*floor(mod(pos.y*tile.y, 2.0))+$offset*seed/tile);
|
||||
// float mask = $mask(fract(pos+vec2(0.5)));
|
||||
// if (mask > 0.01) {;
|
||||
// vec2 pv = fract(uv - pos)-vec2(0.5);
|
||||
// seed = rand2(seed);
|
||||
// float angle = (seed.x * 2.0 - 1.0) * $rotate * 0.01745329251;
|
||||
// float ca = cos(angle);
|
||||
// float sa = sin(angle);
|
||||
// pv = vec2(ca*pv.x+sa*pv.y, -sa*pv.x+ca*pv.y);
|
||||
// pv *= (seed.y-0.5)*2.0*$scale+1.0;
|
||||
// pv /= vec2($scale_x, $scale_y);
|
||||
// pv += vec2(0.5);
|
||||
// pv = clamp(pv, vec2(0.0), vec2(1.0));
|
||||
//;
|
||||
// $select_inputs;
|
||||
//;
|
||||
// vec4 n = $in.variation(pv, $variations ? seed.x : 0.0);
|
||||
//;
|
||||
// seed = rand2(seed);
|
||||
// float na = n.a*mask*(1.0-$opacity*seed.x);
|
||||
// float a = (1.0-c.a)*(1.0*na);
|
||||
//;
|
||||
// c = mix(c, n, na);
|
||||
// rc = mix(rc, rc1, n.a);
|
||||
// };
|
||||
// };
|
||||
// };
|
||||
//;
|
||||
// random_color = rc;
|
||||
// return c;
|
||||
//};
|
||||
//select_inputs enum;
|
||||
//1, " ";
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));";
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));";
|
||||
|
||||
PoolColorArray MMColorTiler::tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed) {
|
||||
Color c = Color();
|
||||
Vector3 rc = Vector3();
|
||||
Vector3 rc1 = Vector3();
|
||||
//for (int dx = -overlap; dx <= overlap; ++dx) {;
|
||||
|
||||
for (int dx = -overlap; dx < overlap; ++dx) { //dx in range(-overlap, overlap)
|
||||
//for (int dy = -overlap; dy <= overlap; ++dy) {;
|
||||
|
||||
for (int dy = -overlap; dy < overlap; ++dy) { //dy in range(-overlap, overlap)
|
||||
Vector2 pos = MMAlgos::fractv2((MMAlgos::floorv2(uv * tile) + Vector2(dx, dy) + Vector2(0.5, 0.5)) / tile - Vector2(0.5, 0.5));
|
||||
Vector2 vseed = MMAlgos::rand2(pos + _seed);
|
||||
rc1 = MMAlgos::rand3(vseed);
|
||||
pos = MMAlgos::fractv2(pos + Vector2(fixed_offset / tile.x, 0.0) * floor(MMAlgos::modf(pos.y * tile.y, 2.0)) + rnd_offset * vseed / tile);
|
||||
float mask = in_mask->get_value(MMAlgos::fractv2(pos + Vector2(0.5, 0.5)));
|
||||
|
||||
if ((mask > 0.01)) {
|
||||
Vector2 pv = MMAlgos::fractv2(uv - pos) - Vector2(0.5, 0.5);
|
||||
vseed = MMAlgos::rand2(vseed);
|
||||
float angle = (vseed.x * 2.0 - 1.0) * rnd_rotate * 0.01745329251;
|
||||
float ca = cos(angle);
|
||||
float sa = sin(angle);
|
||||
pv = Vector2(ca * pv.x + sa * pv.y, -sa * pv.x + ca * pv.y);
|
||||
pv *= (vseed.y - 0.5) * 2.0 * rnd_scale + 1.0;
|
||||
pv /= scale;
|
||||
pv += Vector2(0.5, 0.5);
|
||||
pv = MMAlgos::clampv2(pv, Vector2(), Vector2(1, 1));
|
||||
//1, " ";
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));";
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));";
|
||||
|
||||
if (select_inputs == 1) {
|
||||
pv = MMAlgos::clampv2(0.5 * (pv + MMAlgos::floorv2(MMAlgos::rand2(vseed) * 2.0)), Vector2(), Vector2(1, 1));
|
||||
}
|
||||
|
||||
else if (select_inputs == 2) {
|
||||
pv = MMAlgos::clampv2(0.25 * (pv + MMAlgos::floorv2(MMAlgos::rand2(vseed) * 4.0)), Vector2(), Vector2(1, 1));
|
||||
}
|
||||
|
||||
// vec4 n = $in.variation(pv, $variations ? seed.x : 0.0);
|
||||
Color inc = input->get_value(pv);
|
||||
Color n = inc * mask * (1.0 - rnd_opacity * vseed.x);
|
||||
vseed = MMAlgos::rand2(vseed);
|
||||
float na = n.a * mask * (1.0 - rnd_opacity * vseed.x);
|
||||
//float a = (1.0 - c.a) * (1.0 * na);
|
||||
c = c.linear_interpolate(n, na);
|
||||
rc = rc.linear_interpolate(rc1, n.a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PoolColorArray pc = PoolColorArray();
|
||||
pc.append(Color(rc.x, rc.y, rc.z, 1));
|
||||
pc.append(c);
|
||||
return pc;
|
||||
}
|
||||
|
||||
MMColorTiler::MMColorTiler() {
|
||||
tile = Vector2(4, 4);
|
||||
overlap = 1;
|
||||
select_inputs = 0;
|
||||
scale = Vector2(0.5, 0.5);
|
||||
fixed_offset = 0;
|
||||
rnd_offset = 0.25;
|
||||
rnd_rotate = 45;
|
||||
rnd_scale = 0.2;
|
||||
rnd_opacity = 0;
|
||||
variations = false;
|
||||
}
|
||||
|
||||
MMColorTiler::~MMColorTiler() {
|
||||
}
|
||||
|
||||
void MMColorTiler::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_input"), &MMColorTiler::get_input);
|
||||
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMColorTiler::set_input);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_in_mask"), &MMColorTiler::get_in_mask);
|
||||
ClassDB::bind_method(D_METHOD("set_in_mask", "value"), &MMColorTiler::set_in_mask);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "in_mask", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_in_mask", "get_in_mask");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_output"), &MMColorTiler::get_output);
|
||||
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMColorTiler::set_output);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_instance_map"), &MMColorTiler::get_instance_map);
|
||||
ClassDB::bind_method(D_METHOD("set_instance_map", "value"), &MMColorTiler::set_instance_map);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "instance_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_instance_map", "get_instance_map");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_tile"), &MMColorTiler::get_tile);
|
||||
ClassDB::bind_method(D_METHOD("set_tile", "value"), &MMColorTiler::set_tile);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tile"), "set_tile", "get_tile");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_overlap"), &MMColorTiler::get_overlap);
|
||||
ClassDB::bind_method(D_METHOD("set_overlap", "value"), &MMColorTiler::set_overlap);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "overlap"), "set_overlap", "get_overlap");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_select_inputs"), &MMColorTiler::get_select_inputs);
|
||||
ClassDB::bind_method(D_METHOD("set_select_inputs", "value"), &MMColorTiler::set_select_inputs);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_inputs"), "set_select_inputs", "get_select_inputs");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale"), &MMColorTiler::get_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_scale", "value"), &MMColorTiler::set_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_fixed_offset"), &MMColorTiler::get_fixed_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_fixed_offset", "value"), &MMColorTiler::set_fixed_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fixed_offset"), "set_fixed_offset", "get_fixed_offset");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_offset"), &MMColorTiler::get_rnd_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_offset", "value"), &MMColorTiler::set_rnd_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_offset"), "set_rnd_offset", "get_rnd_offset");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &MMColorTiler::get_rnd_rotate);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_rotate", "value"), &MMColorTiler::set_rnd_rotate);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_rotate"), "set_rnd_rotate", "get_rnd_rotate");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_scale"), &MMColorTiler::get_rnd_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_scale", "value"), &MMColorTiler::set_rnd_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_scale"), "set_rnd_scale", "get_rnd_scale");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_opacity"), &MMColorTiler::get_rnd_opacity);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_opacity", "value"), &MMColorTiler::set_rnd_opacity);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_opacity"), "set_rnd_opacity", "get_rnd_opacity");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_variations"), &MMColorTiler::get_variations);
|
||||
ClassDB::bind_method(D_METHOD("set_variations", "value"), &MMColorTiler::set_variations);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "variations"), "set_variations", "get_variations");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("tiler_calc", "uv", "tile", "overlap", "_seed"), &MMColorTiler::tiler_calc);
|
||||
}
|
||||
|
||||
ColorTiler::ColorTiler() {
|
||||
input;
|
||||
in_mask;
|
||||
output;
|
||||
instance_map;
|
||||
tile = Vector2(4, 4);
|
||||
overlap = 1;
|
||||
select_inputs = 0;
|
||||
scale = Vector2(0.5, 0.5);
|
||||
fixed_offset = 0;
|
||||
rnd_offset = 0.25;
|
||||
rnd_rotate = 45;
|
||||
rnd_scale = 0.2;
|
||||
rnd_opacity = 0;
|
||||
variations = false;
|
||||
}
|
||||
|
||||
ColorTiler::~ColorTiler() {
|
||||
}
|
||||
|
||||
|
||||
static void ColorTiler::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_input"), &ColorTiler::get_input);
|
||||
ClassDB::bind_method(D_METHOD("set_input", "value"), &ColorTiler::set_input);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_in_mask"), &ColorTiler::get_in_mask);
|
||||
ClassDB::bind_method(D_METHOD("set_in_mask", "value"), &ColorTiler::set_in_mask);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "in_mask", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_in_mask", "get_in_mask");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_output"), &ColorTiler::get_output);
|
||||
ClassDB::bind_method(D_METHOD("set_output", "value"), &ColorTiler::set_output);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_output", "get_output");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_instance_map"), &ColorTiler::get_instance_map);
|
||||
ClassDB::bind_method(D_METHOD("set_instance_map", "value"), &ColorTiler::set_instance_map);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "instance_map", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_instance_map", "get_instance_map");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_tile"), &ColorTiler::get_tile);
|
||||
ClassDB::bind_method(D_METHOD("set_tile", "value"), &ColorTiler::set_tile);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tile"), "set_tile", "get_tile");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_overlap"), &ColorTiler::get_overlap);
|
||||
ClassDB::bind_method(D_METHOD("set_overlap", "value"), &ColorTiler::set_overlap);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "overlap"), "set_overlap", "get_overlap");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_select_inputs"), &ColorTiler::get_select_inputs);
|
||||
ClassDB::bind_method(D_METHOD("set_select_inputs", "value"), &ColorTiler::set_select_inputs);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_inputs"), "set_select_inputs", "get_select_inputs");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale"), &ColorTiler::get_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_scale", "value"), &ColorTiler::set_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_fixed_offset"), &ColorTiler::get_fixed_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_fixed_offset", "value"), &ColorTiler::set_fixed_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fixed_offset"), "set_fixed_offset", "get_fixed_offset");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_offset"), &ColorTiler::get_rnd_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_offset", "value"), &ColorTiler::set_rnd_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_offset"), "set_rnd_offset", "get_rnd_offset");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &ColorTiler::get_rnd_rotate);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_rotate", "value"), &ColorTiler::set_rnd_rotate);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_rotate"), "set_rnd_rotate", "get_rnd_rotate");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_scale"), &ColorTiler::get_rnd_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_scale", "value"), &ColorTiler::set_rnd_scale);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_scale"), "set_rnd_scale", "get_rnd_scale");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_opacity"), &ColorTiler::get_rnd_opacity);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_opacity", "value"), &ColorTiler::set_rnd_opacity);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_opacity"), "set_rnd_opacity", "get_rnd_opacity");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_variations"), &ColorTiler::get_variations);
|
||||
ClassDB::bind_method(D_METHOD("set_variations", "value"), &ColorTiler::set_variations);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "variations"), "set_variations", "get_variations");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_init_properties"), &ColorTiler::_init_properties);
|
||||
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &ColorTiler::_register_methods);
|
||||
ClassDB::bind_method(D_METHOD("_render", "material"), &ColorTiler::_render);
|
||||
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &ColorTiler::_get_value_for);
|
||||
ClassDB::bind_method(D_METHOD("get_tile"), &ColorTiler::get_tile);
|
||||
ClassDB::bind_method(D_METHOD("set_tile", "val"), &ColorTiler::set_tile);
|
||||
ClassDB::bind_method(D_METHOD("get_overlap"), &ColorTiler::get_overlap);
|
||||
ClassDB::bind_method(D_METHOD("set_overlap", "val"), &ColorTiler::set_overlap);
|
||||
ClassDB::bind_method(D_METHOD("get_select_inputs"), &ColorTiler::get_select_inputs);
|
||||
ClassDB::bind_method(D_METHOD("set_select_inputs", "val"), &ColorTiler::set_select_inputs);
|
||||
ClassDB::bind_method(D_METHOD("get_scale"), &ColorTiler::get_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_scale", "val"), &ColorTiler::set_scale);
|
||||
ClassDB::bind_method(D_METHOD("get_fixed_offset"), &ColorTiler::get_fixed_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_fixed_offset", "val"), &ColorTiler::set_fixed_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_offset"), &ColorTiler::get_rnd_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_offset", "val"), &ColorTiler::set_rnd_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &ColorTiler::get_rnd_rotate);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_rotate", "val"), &ColorTiler::set_rnd_rotate);
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_scale"), &ColorTiler::get_rnd_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_scale", "val"), &ColorTiler::set_rnd_scale);
|
||||
ClassDB::bind_method(D_METHOD("get_rnd_opacity"), &ColorTiler::get_rnd_opacity);
|
||||
ClassDB::bind_method(D_METHOD("set_rnd_opacity", "val"), &ColorTiler::set_rnd_opacity);
|
||||
ClassDB::bind_method(D_METHOD("get_variations"), &ColorTiler::get_variations);
|
||||
ClassDB::bind_method(D_METHOD("set_variations", "val"), &ColorTiler::set_variations);
|
||||
ClassDB::bind_method(D_METHOD("tiler_calc", "uv", "tile", "overlap", "_seed"), &ColorTiler::tiler_calc);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -1,175 +1,84 @@
|
||||
#ifndef COLOR_TILER_H
|
||||
#define COLOR_TILER_H
|
||||
#ifndef MM_COLOR_TILER_H
|
||||
#define MM_COLOR_TILER_H
|
||||
|
||||
#include "../mm_node.h"
|
||||
#include "../mm_node_universal_property.h"
|
||||
|
||||
class ColorTiler : public MMNode {
|
||||
GDCLASS(ColorTiler, MMNode);
|
||||
class MMColorTiler : public MMNode {
|
||||
GDCLASS(MMColorTiler, MMNode);
|
||||
|
||||
public:
|
||||
public:
|
||||
Ref<MMNodeUniversalProperty> get_input();
|
||||
void set_input(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_input();
|
||||
void set_input(const Ref<Resource> &val);
|
||||
Ref<MMNodeUniversalProperty> get_in_mask();
|
||||
void set_in_mask(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_in_mask();
|
||||
void set_in_mask(const Ref<Resource> &val);
|
||||
Ref<MMNodeUniversalProperty> get_output();
|
||||
void set_output(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_output();
|
||||
void set_output(const Ref<Resource> &val);
|
||||
Ref<MMNodeUniversalProperty> get_instance_map();
|
||||
void set_instance_map(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_instance_map();
|
||||
void set_instance_map(const Ref<Resource> &val);
|
||||
Vector2 get_tile();
|
||||
void set_tile(const Vector2 &val);
|
||||
|
||||
Vector2 get_tile();
|
||||
void set_tile(const Vector2 &val);
|
||||
float get_overlap() const;
|
||||
void set_overlap(const float val);
|
||||
|
||||
float get_overlap() const;
|
||||
void set_overlap(const float val);
|
||||
int get_select_inputs() const;
|
||||
void set_select_inputs(const int val);
|
||||
|
||||
int get_select_inputs() const;
|
||||
void set_select_inputs(const int val);
|
||||
Vector2 get_scale();
|
||||
void set_scale(const Vector2 &val);
|
||||
|
||||
Vector2 get_scale();
|
||||
void set_scale(const Vector2 &val);
|
||||
float get_fixed_offset() const;
|
||||
void set_fixed_offset(const float val);
|
||||
|
||||
float get_fixed_offset() const;
|
||||
void set_fixed_offset(const float val);
|
||||
float get_rnd_offset() const;
|
||||
void set_rnd_offset(const float val);
|
||||
|
||||
float get_rnd_offset() const;
|
||||
void set_rnd_offset(const float val);
|
||||
float get_rnd_rotate() const;
|
||||
void set_rnd_rotate(const float val);
|
||||
|
||||
float get_rnd_rotate() const;
|
||||
void set_rnd_rotate(const float val);
|
||||
float get_rnd_scale() const;
|
||||
void set_rnd_scale(const float val);
|
||||
|
||||
float get_rnd_scale() const;
|
||||
void set_rnd_scale(const float val);
|
||||
float get_rnd_opacity() const;
|
||||
void set_rnd_opacity(const float val);
|
||||
|
||||
float get_rnd_opacity() const;
|
||||
void set_rnd_opacity(const float val);
|
||||
bool get_variations() const;
|
||||
void set_variations(const bool val);
|
||||
|
||||
bool get_variations() const;
|
||||
void set_variations(const bool val);
|
||||
void _init_properties();
|
||||
void _register_methods(MMGraphNode *mm_graph_node);
|
||||
void _render(const Ref<MMMaterial> &material);
|
||||
Color _get_value_for(const Vector2 &uv, const int pseed);
|
||||
|
||||
void _init_properties();
|
||||
void _register_methods(const Variant &mm_graph_node);
|
||||
void _render(const Variant &material);
|
||||
Color _get_value_for(const Vector2 &uv, const int pseed);
|
||||
Vector2 get_tile();
|
||||
void set_tile(const Vector2 &val);
|
||||
float get_overlap();
|
||||
void set_overlap(const float val);
|
||||
int get_select_inputs();
|
||||
void set_select_inputs(const int val);
|
||||
Vector2 get_scale();
|
||||
void set_scale(const Vector2 &val);
|
||||
float get_fixed_offset();
|
||||
void set_fixed_offset(const float val);
|
||||
float get_rnd_offset();
|
||||
void set_rnd_offset(const float val);
|
||||
float get_rnd_rotate();
|
||||
void set_rnd_rotate(const float val);
|
||||
float get_rnd_scale();
|
||||
void set_rnd_scale(const float val);
|
||||
float get_rnd_opacity();
|
||||
void set_rnd_opacity(const float val);
|
||||
bool get_variations();
|
||||
void set_variations(const bool val);
|
||||
PoolColorArray tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed);
|
||||
PoolColorArray tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed);
|
||||
|
||||
ColorTiler();
|
||||
~ColorTiler();
|
||||
MMColorTiler();
|
||||
~MMColorTiler();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
//tool
|
||||
//export(Resource)
|
||||
Ref<Resource> input;
|
||||
//export(Resource)
|
||||
Ref<Resource> in_mask;
|
||||
//export(Resource)
|
||||
Ref<Resource> output;
|
||||
//export(Resource)
|
||||
Ref<Resource> instance_map;
|
||||
//export(Vector2)
|
||||
Vector2 tile = Vector2(4, 4);
|
||||
//export(float)
|
||||
float overlap = 1;
|
||||
//export(int, "1,4,16")
|
||||
int select_inputs = 0;
|
||||
//export(Vector2)
|
||||
Vector2 scale = Vector2(0.5, 0.5);
|
||||
//export(float)
|
||||
float fixed_offset = 0;
|
||||
//export(float)
|
||||
float rnd_offset = 0.25;
|
||||
//export(float)
|
||||
float rnd_rotate = 45;
|
||||
//export(float)
|
||||
float rnd_scale = 0.2;
|
||||
//export(float)
|
||||
float rnd_opacity = 0;
|
||||
//export(bool)
|
||||
bool variations = false;
|
||||
//mm_graph_node.add_slot_bool("get_variations", "set_variations", "Variations")
|
||||
//tile
|
||||
//overlap
|
||||
//select_inputs
|
||||
//scale
|
||||
//fixed_offset
|
||||
//rnd_offset
|
||||
//rnd_rotate
|
||||
//rnd_scale
|
||||
//rnd_opacity
|
||||
//variations
|
||||
//----------------------
|
||||
//color_tiler.mmg
|
||||
//Tiles several occurences of an input image while adding randomness.
|
||||
//vec4 tiler_$(name)(vec2 uv, vec2 tile, int overlap, vec2 _seed, out vec3 random_color) {
|
||||
// vec4 c = vec4(0.0);
|
||||
// vec3 rc = vec3(0.0);
|
||||
// vec3 rc1;
|
||||
//
|
||||
// for (int dx = -overlap; dx <= overlap; ++dx) {
|
||||
// for (int dy = -overlap; dy <= overlap; ++dy) {
|
||||
// vec2 pos = fract((floor(uv*tile)+vec2(float(dx), float(dy))+vec2(0.5))/tile-vec2(0.5));
|
||||
// vec2 seed = rand2(pos+_seed);
|
||||
// rc1 = rand3(seed);
|
||||
// pos = fract(pos+vec2($fixed_offset/tile.x, 0.0)*floor(mod(pos.y*tile.y, 2.0))+$offset*seed/tile);
|
||||
// float mask = $mask(fract(pos+vec2(0.5)));
|
||||
// if (mask > 0.01) {
|
||||
// vec2 pv = fract(uv - pos)-vec2(0.5);
|
||||
// seed = rand2(seed);
|
||||
// float angle = (seed.x * 2.0 - 1.0) * $rotate * 0.01745329251;
|
||||
// float ca = cos(angle);
|
||||
// float sa = sin(angle);
|
||||
// pv = vec2(ca*pv.x+sa*pv.y, -sa*pv.x+ca*pv.y);
|
||||
// pv *= (seed.y-0.5)*2.0*$scale+1.0;
|
||||
// pv /= vec2($scale_x, $scale_y);
|
||||
// pv += vec2(0.5);
|
||||
// pv = clamp(pv, vec2(0.0), vec2(1.0));
|
||||
//
|
||||
// $select_inputs
|
||||
//
|
||||
// vec4 n = $in.variation(pv, $variations ? seed.x : 0.0);
|
||||
//
|
||||
// seed = rand2(seed);
|
||||
// float na = n.a*mask*(1.0-$opacity*seed.x);
|
||||
// float a = (1.0-c.a)*(1.0*na);
|
||||
//
|
||||
// c = mix(c, n, na);
|
||||
// rc = mix(rc, rc1, n.a);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// random_color = rc;
|
||||
// return c;
|
||||
//}
|
||||
//select_inputs enum
|
||||
//1, " "
|
||||
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));"
|
||||
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));"
|
||||
Ref<MMNodeUniversalProperty> input;
|
||||
Ref<MMNodeUniversalProperty> in_mask;
|
||||
Ref<MMNodeUniversalProperty> output;
|
||||
Ref<MMNodeUniversalProperty> instance_map;
|
||||
|
||||
Vector2 tile = Vector2(4, 4);
|
||||
float overlap = 1;
|
||||
//export(int, "1,4,16")
|
||||
int select_inputs = 0;
|
||||
Vector2 scale = Vector2(0.5, 0.5);
|
||||
float fixed_offset = 0;
|
||||
float rnd_offset = 0.25;
|
||||
float rnd_rotate = 45;
|
||||
float rnd_scale = 0.2;
|
||||
float rnd_opacity = 0;
|
||||
bool variations = false;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -1,165 +1,105 @@
|
||||
|
||||
#include "kaleidoscope.h"
|
||||
|
||||
#include "../../algos/mm_algos.h"
|
||||
#include "../../editor/mm_graph_node.h"
|
||||
#include "../mm_material.h"
|
||||
|
||||
Ref<Resource> Kaleidoscope::get_image() {
|
||||
return image;
|
||||
Ref<MMNodeUniversalProperty> MMKaleidoscope::get_image() {
|
||||
return image;
|
||||
}
|
||||
|
||||
void Kaleidoscope::set_image(const Ref<Resource> &val) {
|
||||
image = val;
|
||||
void MMKaleidoscope::set_image(const Ref<MMNodeUniversalProperty> &val) {
|
||||
image = val;
|
||||
}
|
||||
|
||||
|
||||
Ref<Resource> Kaleidoscope::get_input() {
|
||||
return input;
|
||||
Ref<MMNodeUniversalProperty> MMKaleidoscope::get_input() {
|
||||
return input;
|
||||
}
|
||||
|
||||
void Kaleidoscope::set_input(const Ref<Resource> &val) {
|
||||
input = val;
|
||||
void MMKaleidoscope::set_input(const Ref<MMNodeUniversalProperty> &val) {
|
||||
input = val;
|
||||
}
|
||||
|
||||
|
||||
int Kaleidoscope::get_count() const {
|
||||
return count;
|
||||
int MMKaleidoscope::get_count() const {
|
||||
return count;
|
||||
}
|
||||
|
||||
void Kaleidoscope::set_count(const int val) {
|
||||
count = val;
|
||||
void MMKaleidoscope::set_count(const int val) {
|
||||
count = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
|
||||
float Kaleidoscope::get_offset() const {
|
||||
return offset;
|
||||
float MMKaleidoscope::get_offset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
void Kaleidoscope::set_offset(const float val) {
|
||||
offset = val;
|
||||
void MMKaleidoscope::set_offset(const float val) {
|
||||
offset = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
void MMKaleidoscope::_init_properties() {
|
||||
if (!input.is_valid()) {
|
||||
input.instance();
|
||||
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
|
||||
input->set_default_value(Color(0, 0, 0, 1));
|
||||
}
|
||||
|
||||
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
|
||||
input->set_slot_name(">>> Input ");
|
||||
|
||||
//tool;
|
||||
//export(Resource) ;
|
||||
Ref<Resource> image;
|
||||
//export(Resource) ;
|
||||
Ref<Resource> input;
|
||||
//export(int) ;
|
||||
int count = 5;
|
||||
//export(float) ;
|
||||
float offset = 0;
|
||||
if (!image.is_valid()) {
|
||||
image.instance();
|
||||
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
|
||||
}
|
||||
|
||||
void Kaleidoscope::_init_properties() {
|
||||
|
||||
if (!input) {
|
||||
input = MMNodeUniversalProperty.new();
|
||||
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
|
||||
input.set_default_value(Color(0, 0, 0, 1));
|
||||
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
|
||||
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
|
||||
//image.force_override = true;
|
||||
register_input_property(input);
|
||||
register_output_property(image);
|
||||
}
|
||||
|
||||
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
|
||||
input.slot_name = ">>> Input ";
|
||||
|
||||
if (!image) {
|
||||
image = MMNodeUniversalProperty.new();
|
||||
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
|
||||
void MMKaleidoscope::_register_methods(MMGraphNode *mm_graph_node) {
|
||||
mm_graph_node->add_slot_label_universal(input);
|
||||
mm_graph_node->add_slot_texture_universal(image);
|
||||
mm_graph_node->add_slot_int("get_count", "set_count", "Count");
|
||||
mm_graph_node->add_slot_float("get_offset", "set_offset", "Offset", 0.5);
|
||||
}
|
||||
|
||||
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
|
||||
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
|
||||
//image.force_override = true;
|
||||
register_input_property(input);
|
||||
register_output_property(image);
|
||||
void MMKaleidoscope::_render(const Ref<MMMaterial> &material) {
|
||||
Ref<Image> img = render_image(material);
|
||||
image->set_value(img);
|
||||
}
|
||||
|
||||
|
||||
void Kaleidoscope::_register_methods(const Variant &mm_graph_node) {
|
||||
mm_graph_node.add_slot_label_universal(input);
|
||||
mm_graph_node.add_slot_texture_universal(image);
|
||||
mm_graph_node.add_slot_int("get_count", "set_count", "Count");
|
||||
mm_graph_node.add_slot_float("get_offset", "set_offset", "Offset", 0.5);
|
||||
Color MMKaleidoscope::_get_value_for(const Vector2 &uv, const int pseed) {
|
||||
//$i(kal_rotate($uv, $count, $offset));
|
||||
return input->get_value(MMAlgos::kal_rotate(uv, count, offset));
|
||||
}
|
||||
|
||||
|
||||
void Kaleidoscope::_render(const Variant &material) {
|
||||
Ref<Image> img = render_image(material);
|
||||
image.set_value(img);
|
||||
MMKaleidoscope::MMKaleidoscope() {
|
||||
count = 5;
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
|
||||
Color Kaleidoscope::_get_value_for(const Vector2 &uv, const int pseed) {
|
||||
//$i(kal_rotate($uv, $count, $offset));
|
||||
return input.get_value(MMAlgos.kal_rotate(uv, count, offset));
|
||||
MMKaleidoscope::~MMKaleidoscope() {
|
||||
}
|
||||
|
||||
//count;
|
||||
void MMKaleidoscope::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_image"), &MMKaleidoscope::get_image);
|
||||
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMKaleidoscope::set_image);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_image", "get_image");
|
||||
|
||||
int Kaleidoscope::get_count() {
|
||||
return count;
|
||||
ClassDB::bind_method(D_METHOD("get_input"), &MMKaleidoscope::get_input);
|
||||
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMKaleidoscope::set_input);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<MMNodeUniversalProperty>"), "set_input", "get_input");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_count"), &MMKaleidoscope::get_count);
|
||||
ClassDB::bind_method(D_METHOD("set_count", "value"), &MMKaleidoscope::set_count);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_offset"), &MMKaleidoscope::get_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_offset", "value"), &MMKaleidoscope::set_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
|
||||
}
|
||||
|
||||
|
||||
void Kaleidoscope::set_count(const int val) {
|
||||
count = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
//offset;
|
||||
|
||||
float Kaleidoscope::get_offset() {
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
||||
void Kaleidoscope::set_offset(const float val) {
|
||||
offset = val;
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Kaleidoscope::Kaleidoscope() {
|
||||
image;
|
||||
input;
|
||||
count = 5;
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
Kaleidoscope::~Kaleidoscope() {
|
||||
}
|
||||
|
||||
|
||||
static void Kaleidoscope::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_image"), &Kaleidoscope::get_image);
|
||||
ClassDB::bind_method(D_METHOD("set_image", "value"), &Kaleidoscope::set_image);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_input"), &Kaleidoscope::get_input);
|
||||
ClassDB::bind_method(D_METHOD("set_input", "value"), &Kaleidoscope::set_input);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_count"), &Kaleidoscope::get_count);
|
||||
ClassDB::bind_method(D_METHOD("set_count", "value"), &Kaleidoscope::set_count);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_offset"), &Kaleidoscope::get_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_offset", "value"), &Kaleidoscope::set_offset);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
|
||||
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_init_properties"), &Kaleidoscope::_init_properties);
|
||||
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Kaleidoscope::_register_methods);
|
||||
ClassDB::bind_method(D_METHOD("_render", "material"), &Kaleidoscope::_render);
|
||||
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Kaleidoscope::_get_value_for);
|
||||
ClassDB::bind_method(D_METHOD("get_count"), &Kaleidoscope::get_count);
|
||||
ClassDB::bind_method(D_METHOD("set_count", "val"), &Kaleidoscope::set_count);
|
||||
ClassDB::bind_method(D_METHOD("get_offset"), &Kaleidoscope::get_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_offset", "val"), &Kaleidoscope::set_offset);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -1,51 +1,47 @@
|
||||
#ifndef KALEIDOSCOPE_H
|
||||
#define KALEIDOSCOPE_H
|
||||
#ifndef MM_KALEIDOSCOPE_H
|
||||
#define MM_KALEIDOSCOPE_H
|
||||
|
||||
#include "../mm_node.h"
|
||||
#include "../mm_node_universal_property.h"
|
||||
|
||||
class Kaleidoscope : public MMNode {
|
||||
GDCLASS(Kaleidoscope, MMNode);
|
||||
class MMKaleidoscope : public MMNode {
|
||||
GDCLASS(MMKaleidoscope, MMNode);
|
||||
|
||||
public:
|
||||
public:
|
||||
Ref<MMNodeUniversalProperty> get_image();
|
||||
void set_image(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_image();
|
||||
void set_image(const Ref<Resource> &val);
|
||||
Ref<MMNodeUniversalProperty> get_input();
|
||||
void set_input(const Ref<MMNodeUniversalProperty> &val);
|
||||
|
||||
Ref<Resource> get_input();
|
||||
void set_input(const Ref<Resource> &val);
|
||||
int get_count() const;
|
||||
void set_count(const int val);
|
||||
|
||||
int get_count() const;
|
||||
void set_count(const int val);
|
||||
float get_offset() const;
|
||||
void set_offset(const float val);
|
||||
|
||||
float get_offset() const;
|
||||
void set_offset(const float val);
|
||||
void _init_properties();
|
||||
void _register_methods(MMGraphNode *mm_graph_node);
|
||||
void _render(const Ref<MMMaterial> &material);
|
||||
Color _get_value_for(const Vector2 &uv, const int pseed);
|
||||
|
||||
void _init_properties();
|
||||
void _register_methods(const Variant &mm_graph_node);
|
||||
void _render(const Variant &material);
|
||||
Color _get_value_for(const Vector2 &uv, const int pseed);
|
||||
int get_count();
|
||||
void set_count(const int val);
|
||||
float get_offset();
|
||||
void set_offset(const float val);
|
||||
MMKaleidoscope();
|
||||
~MMKaleidoscope();
|
||||
|
||||
Kaleidoscope();
|
||||
~Kaleidoscope();
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
//tool
|
||||
//export(Resource)
|
||||
Ref<Resource> image;
|
||||
//export(Resource)
|
||||
Ref<Resource> input;
|
||||
//export(int)
|
||||
int count = 5;
|
||||
//export(float)
|
||||
float offset = 0;
|
||||
//count
|
||||
//offset
|
||||
//tool
|
||||
//export(MMNodeUniversalProperty)
|
||||
Ref<MMNodeUniversalProperty> image;
|
||||
//export(MMNodeUniversalProperty)
|
||||
Ref<MMNodeUniversalProperty> input;
|
||||
//export(int)
|
||||
int count = 5;
|
||||
//export(float)
|
||||
float offset = 0;
|
||||
//count
|
||||
//offset
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -45,6 +45,9 @@ SOFTWARE.
|
||||
#include "nodes/uniform/greyscale_uniform.h"
|
||||
#include "nodes/uniform/uniform.h"
|
||||
|
||||
#include "nodes/transform/circle_map.h"
|
||||
#include "nodes/transform/color_tiler.h"
|
||||
#include "nodes/transform/kaleidoscope.h"
|
||||
#include "nodes/transform/mirror.h"
|
||||
#include "nodes/transform/repeat.h"
|
||||
#include "nodes/transform/rotate.h"
|
||||
@ -91,6 +94,12 @@ void register_material_maker_types() {
|
||||
MMAlgos::register_node_class("Transform", "MMRepeat");
|
||||
ClassDB::register_class<MMMirror>();
|
||||
MMAlgos::register_node_class("Transform", "MMMirror");
|
||||
ClassDB::register_class<MMKaleidoscope>();
|
||||
MMAlgos::register_node_class("Transform", "MMKaleidoscope");
|
||||
ClassDB::register_class<MMColorTiler>();
|
||||
MMAlgos::register_node_class("Transform", "MMColorTiler");
|
||||
ClassDB::register_class<MMCircleMap>();
|
||||
MMAlgos::register_node_class("Transform", "MMCircleMap");
|
||||
|
||||
_mm_algos_singleton = memnew(_MMAlgos);
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("MMAlgos", _MMAlgos::get_singleton()));
|
||||
|
Loading…
Reference in New Issue
Block a user