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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
Ported: Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
This commit is contained in:
parent
b4ed478b6c
commit
24eccc4281
@ -271,7 +271,7 @@ static int _bsp_find_best_half_plane(const Face3 *p_faces, const Vector<int> &p_
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const Face3 &f = p_faces[indices[i]];
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Plane p = f.get_plane();
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int num_over = 0, num_under = 0, num_spanning = 0;
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int num_over = 0, num_under = 0; //, num_spanning = 0;
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for (int j = 0; j < ic; j++) {
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if (i == j) {
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@ -293,9 +293,10 @@ static int _bsp_find_best_half_plane(const Face3 *p_faces, const Vector<int> &p_
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}
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}
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if (over && under) {
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num_spanning++;
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} else if (over) {
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//if (over && under) {
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//num_spanning++;
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//} else
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if (over) {
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num_over++;
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} else {
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num_under++;
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@ -394,7 +394,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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if (O->get().plane.is_equal_approx(f.plane)) {
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//merge and delete edge and contiguous face, while repointing edges (uuugh!)
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int ois = O->get().indices.size();
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int merged = 0;
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for (int j = 0; j < ois; j++) {
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//search a
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@ -409,7 +408,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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if (idx != a) {
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f.indices.insert(i + 1, idx);
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i++;
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merged++;
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}
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Edge e2(idx, idxn);
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@ -1290,7 +1290,6 @@ int CScriptCompiler::_parse_expression(CodeGen &codegen, const CScriptParser::No
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Error CScriptCompiler::_parse_block(CodeGen &codegen, const CScriptParser::BlockNode *p_block, int p_stack_level, int p_break_addr, int p_continue_addr) {
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codegen.push_stack_identifiers();
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int new_identifiers = 0;
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codegen.current_line = p_block->line;
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for (int i = 0; i < p_block->statements.size(); i++) {
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@ -1321,7 +1320,6 @@ Error CScriptCompiler::_parse_block(CodeGen &codegen, const CScriptParser::Block
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// copied because there is no _parse_statement :(
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codegen.add_stack_identifier(id->name, p_stack_level++);
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codegen.alloc_stack(p_stack_level);
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new_identifiers++;
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CScriptParser::OperatorNode *op = memnew(CScriptParser::OperatorNode);
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op->op = CScriptParser::OperatorNode::OP_ASSIGN;
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@ -1579,7 +1577,6 @@ Error CScriptCompiler::_parse_block(CodeGen &codegen, const CScriptParser::Block
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codegen.add_stack_identifier(lv->name, p_stack_level++);
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codegen.alloc_stack(p_stack_level);
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new_identifiers++;
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} break;
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default: {
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@ -1316,7 +1316,6 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
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Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level, int p_break_addr, int p_continue_addr) {
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codegen.push_stack_identifiers();
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int new_identifiers = 0;
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codegen.current_line = p_block->line;
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for (int i = 0; i < p_block->statements.size(); i++) {
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@ -1347,7 +1346,6 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
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// copied because there is no _parse_statement :(
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codegen.add_stack_identifier(id->name, p_stack_level++);
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codegen.alloc_stack(p_stack_level);
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new_identifiers++;
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GDScriptParser::OperatorNode *op = memnew(GDScriptParser::OperatorNode);
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op->op = GDScriptParser::OperatorNode::OP_ASSIGN;
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@ -1605,7 +1603,6 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
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codegen.add_stack_identifier(lv->name, p_stack_level++);
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codegen.alloc_stack(p_stack_level);
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new_identifiers++;
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} break;
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default: {
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@ -137,7 +137,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
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Edge ignore_to_edge(-1, -1);
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if (!_is_point_inside(from)) {
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float closest_dist = 1e20;
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float closest_dist = 1e20f;
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Vector2 closest_point;
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for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
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@ -161,7 +161,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
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};
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if (!_is_point_inside(to)) {
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float closest_dist = 1e20;
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float closest_dist = 1e20f;
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Vector2 closest_point;
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for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
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@ -489,7 +489,7 @@ bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const {
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}
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Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
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float closest_dist = 1e20;
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float closest_dist = 1e20f;
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Vector2 closest_point;
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for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
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@ -508,7 +508,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
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}
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}
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ERR_FAIL_COND_V(closest_dist == 1e20, Vector2());
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ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2());
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return closest_point;
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}
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@ -526,7 +526,6 @@ int PortalRoomsBSP::evaluate_room_split_plane(int p_room_a_id, int p_room_b_id,
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int PortalRoomsBSP::evaluate_plane(const VSPortal *p_portal, const Plane &p_plane, const LocalVector<int32_t, int32_t> &p_room_ids, LocalVector<int32_t, int32_t> *r_room_ids_back, LocalVector<int32_t, int32_t> *r_room_ids_front) {
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int rooms_front = 0;
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int rooms_back = 0;
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int rooms_split = 0;
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if (r_room_ids_back) {
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DEV_ASSERT(!r_room_ids_back->size());
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@ -536,13 +535,13 @@ int PortalRoomsBSP::evaluate_plane(const VSPortal *p_portal, const Plane &p_plan
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DEV_ASSERT(!r_room_ids_front->size());
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}
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#define PANDEMONIUM_BSP_PUSH_FRONT \
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#define PANDEMONIUM_BSP_PUSH_FRONT \
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rooms_front++; \
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if (r_room_ids_front) { \
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r_room_ids_front->push_back(rid); \
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}
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#define PANDEMONIUM_BSP_PUSH_BACK \
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#define PANDEMONIUM_BSP_PUSH_BACK \
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rooms_back++; \
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if (r_room_ids_back) { \
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r_room_ids_back->push_back(rid); \
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@ -622,8 +621,6 @@ int PortalRoomsBSP::evaluate_plane(const VSPortal *p_portal, const Plane &p_plan
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if (r_room_ids_back) {
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r_room_ids_back->push_back(rid);
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}
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rooms_split++;
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}
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#undef PANDEMONIUM_BSP_PUSH_BACK
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@ -98,8 +98,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
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}
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if (!p_viewport->hide_canvas) {
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int i = 0;
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Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
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Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
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@ -108,8 +106,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
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RasterizerCanvas::Light *lights_with_mask = nullptr;
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Rect2 shadow_rect;
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int light_count = 0;
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for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
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VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get().canvas);
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@ -155,8 +151,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
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cl->mask_next_ptr = lights_with_mask;
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lights_with_mask = cl;
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}
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light_count++;
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}
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VSG::canvas_render->light_internal_update(cl->light_internal, cl);
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@ -226,7 +220,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
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}
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VSG::canvas->render_canvas(canvas, xform, canvas_lights, lights_with_mask, clip_rect, canvas_layer_id);
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i++;
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if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
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if (!can_draw_3d) {
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