mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Removed the camera engine module.
This commit is contained in:
parent
aa10c2f37b
commit
baba212b6d
@ -1,14 +0,0 @@
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_camera = env_modules.Clone()
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if env["platform"] == "windows":
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
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elif env["platform"] == "osx":
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_osx.mm")
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/*************************************************************************/
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/* camera_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CAMERAOSX_H
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#define CAMERAOSX_H
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///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!!
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// If you fix something here, make sure you fix it there as well!
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#include "servers/camera_server.h"
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class CameraOSX : public CameraServer {
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public:
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CameraOSX();
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~CameraOSX();
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void update_feeds();
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};
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#endif /* CAMERAOSX_H */
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@ -1,383 +0,0 @@
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/*************************************************************************/
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/* camera_osx.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!!
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// If you fix something here, make sure you fix it there as well!
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#include "camera_osx.h"
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#include "servers/camera/camera_feed.h"
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#import <AVFoundation/AVFoundation.h>
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//////////////////////////////////////////////////////////////////////////
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// MyCaptureSession - This is a little helper class so we can capture our frames
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@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
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Ref<CameraFeed> feed;
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size_t width[2];
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size_t height[2];
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PoolVector<uint8_t> img_data[2];
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AVCaptureDeviceInput *input;
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AVCaptureVideoDataOutput *output;
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}
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@end
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@implementation MyCaptureSession
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- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
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if (self = [super init]) {
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NSError *error;
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feed = p_feed;
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width[0] = 0;
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height[0] = 0;
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width[1] = 0;
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height[1] = 0;
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[self beginConfiguration];
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input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
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if (!input) {
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print_line("Couldn't get input device for camera");
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} else {
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[self addInput:input];
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}
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output = [AVCaptureVideoDataOutput new];
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if (!output) {
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print_line("Couldn't get output device for camera");
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} else {
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NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
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output.videoSettings = settings;
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// discard if the data output queue is blocked (as we process the still image)
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[output setAlwaysDiscardsLateVideoFrames:YES];
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// now set ourselves as the delegate to receive new frames.
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[output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
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// this takes ownership
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[self addOutput:output];
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}
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[self commitConfiguration];
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// kick off our session..
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[self startRunning];
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};
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return self;
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}
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- (void)cleanup {
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// stop running
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[self stopRunning];
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// cleanup
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[self beginConfiguration];
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// remove input
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if (input) {
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[self removeInput:input];
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// don't release this
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input = NULL;
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}
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// free up our output
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if (output) {
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[self removeOutput:output];
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[output setSampleBufferDelegate:nil queue:NULL];
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[output release];
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output = NULL;
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}
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[self commitConfiguration];
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}
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- (void)dealloc {
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// bye bye
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[super dealloc];
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}
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- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
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// This gets called every time our camera has a new image for us to process.
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// May need to investigate in a way to throttle this if we get more images then we're rendering frames..
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// For now, version 1, we're just doing the bare minimum to make this work...
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CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
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// int _width = CVPixelBufferGetWidth(pixelBuffer);
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// int _height = CVPixelBufferGetHeight(pixelBuffer);
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// It says that we need to lock this on the documentation pages but it's not in the samples
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// need to lock our base address so we can access our pixel buffers, better safe then sorry?
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CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
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// get our buffers
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unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
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unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
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if (dataY == NULL) {
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print_line("Couldn't access Y pixel buffer data");
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} else if (dataCbCr == NULL) {
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print_line("Couldn't access CbCr pixel buffer data");
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} else {
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Ref<Image> img[2];
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{
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// do Y
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size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
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size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
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if ((width[0] != new_width) || (height[0] != new_height)) {
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width[0] = new_width;
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height[0] = new_height;
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img_data[0].resize(new_width * new_height);
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}
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PoolVector<uint8_t>::Write w = img_data[0].write();
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memcpy(w.ptr(), dataY, new_width * new_height);
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img[0].instance();
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img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
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}
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{
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// do CbCr
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size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
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size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
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if ((width[1] != new_width) || (height[1] != new_height)) {
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width[1] = new_width;
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height[1] = new_height;
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img_data[1].resize(2 * new_width * new_height);
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}
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PoolVector<uint8_t>::Write w = img_data[1].write();
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memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
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///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
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img[1].instance();
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img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
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}
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// set our texture...
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feed->set_YCbCr_imgs(img[0], img[1]);
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}
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// and unlock
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CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
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}
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@end
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//////////////////////////////////////////////////////////////////////////
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// CameraFeedOSX - Subclass for camera feeds in OSX
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class CameraFeedOSX : public CameraFeed {
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private:
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AVCaptureDevice *device;
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MyCaptureSession *capture_session;
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public:
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AVCaptureDevice *get_device() const;
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CameraFeedOSX();
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~CameraFeedOSX();
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void set_device(AVCaptureDevice *p_device);
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bool activate_feed();
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void deactivate_feed();
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};
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AVCaptureDevice *CameraFeedOSX::get_device() const {
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return device;
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};
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CameraFeedOSX::CameraFeedOSX() {
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device = NULL;
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capture_session = NULL;
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};
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void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
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device = p_device;
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[device retain];
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// get some info
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NSString *device_name = p_device.localizedName;
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name = String::utf8(device_name.UTF8String);
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position = CameraFeed::FEED_UNSPECIFIED;
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if ([p_device position] == AVCaptureDevicePositionBack) {
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position = CameraFeed::FEED_BACK;
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} else if ([p_device position] == AVCaptureDevicePositionFront) {
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position = CameraFeed::FEED_FRONT;
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};
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};
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CameraFeedOSX::~CameraFeedOSX() {
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if (capture_session != NULL) {
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[capture_session release];
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capture_session = NULL;
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};
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if (device != NULL) {
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[device release];
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device = NULL;
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};
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};
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bool CameraFeedOSX::activate_feed() {
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if (capture_session) {
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// Already recording!
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} else {
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// Start camera capture, check permission.
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if (@available(macOS 10.14, *)) {
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AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo];
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if (status == AVAuthorizationStatusAuthorized) {
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capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
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} else if (status == AVAuthorizationStatusNotDetermined) {
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// Request permission.
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[AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
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completionHandler:^(BOOL granted) {
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if (granted) {
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capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
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}
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}];
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}
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} else {
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capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
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}
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};
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return true;
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};
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void CameraFeedOSX::deactivate_feed() {
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// end camera capture if we have one
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if (capture_session) {
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[capture_session cleanup];
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[capture_session release];
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capture_session = NULL;
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};
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};
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//////////////////////////////////////////////////////////////////////////
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// MyDeviceNotifications - This is a little helper class gets notifications
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// when devices are connected/disconnected
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@interface MyDeviceNotifications : NSObject {
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CameraOSX *camera_server;
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}
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@end
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@implementation MyDeviceNotifications
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- (void)devices_changed:(NSNotification *)notification {
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camera_server->update_feeds();
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}
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- (id)initForServer:(CameraOSX *)p_server {
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if (self = [super init]) {
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camera_server = p_server;
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
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};
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return self;
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}
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- (void)dealloc {
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// remove notifications
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[[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
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[[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
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[super dealloc];
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}
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@end
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MyDeviceNotifications *device_notifications = nil;
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//////////////////////////////////////////////////////////////////////////
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// CameraOSX - Subclass for our camera server on OSX
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void CameraOSX::update_feeds() {
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#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101500
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AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeExternalUnknown, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
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NSArray *devices = session.devices;
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#else
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NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
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#endif
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// remove devices that are gone..
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for (int i = feeds.size() - 1; i >= 0; i--) {
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Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i];
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if (![devices containsObject:feed->get_device()]) {
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// remove it from our array, this will also destroy it ;)
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remove_feed(feed);
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};
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};
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// add new devices..
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for (AVCaptureDevice *device in devices) {
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bool found = false;
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for (int i = 0; i < feeds.size() && !found; i++) {
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Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i];
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if (feed->get_device() == device) {
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found = true;
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};
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};
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if (!found) {
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Ref<CameraFeedOSX> newfeed;
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newfeed.instance();
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newfeed->set_device(device);
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// assume display camera so inverse
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Transform2D transform = Transform2D(-1.0, 0.0, 0.0, -1.0, 1.0, 1.0);
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newfeed->set_transform(transform);
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add_feed(newfeed);
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};
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};
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};
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CameraOSX::CameraOSX() {
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// Find available cameras we have at this time
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update_feeds();
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// should only have one of these....
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device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
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};
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CameraOSX::~CameraOSX() {
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[device_notifications release];
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};
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/*************************************************************************/
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/* camera_win.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
|
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
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/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
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/*************************************************************************/
|
||||
|
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#include "camera_win.h"
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///@TODO sorry guys, I got about 80% through implementing this using DirectShow only
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// to find out Microsoft deprecated half the API and its replacement is as confusing
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// as they could make it. Joey suggested looking into libuvc which offers a more direct
|
||||
// route to webcams over USB and this is very promising but it wouldn't compile on
|
||||
// windows for me...I've gutted the classes I implemented DirectShow in just to have
|
||||
// a skeleton for someone to work on, mail me for more details or if you want a copy....
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CameraFeedWindows - Subclass for our camera feed on windows
|
||||
|
||||
/// @TODO need to implement this
|
||||
|
||||
class CameraFeedWindows : public CameraFeed {
|
||||
private:
|
||||
protected:
|
||||
public:
|
||||
CameraFeedWindows();
|
||||
virtual ~CameraFeedWindows();
|
||||
|
||||
bool activate_feed();
|
||||
void deactivate_feed();
|
||||
};
|
||||
|
||||
CameraFeedWindows::CameraFeedWindows(){
|
||||
///@TODO implement this, should store information about our available camera
|
||||
};
|
||||
|
||||
CameraFeedWindows::~CameraFeedWindows() {
|
||||
// make sure we stop recording if we are!
|
||||
if (is_active()) {
|
||||
deactivate_feed();
|
||||
};
|
||||
|
||||
///@TODO free up anything used by this
|
||||
};
|
||||
|
||||
bool CameraFeedWindows::activate_feed() {
|
||||
///@TODO this should activate our camera and start the process of capturing frames
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
///@TODO we should probably have a callback method here that is being called by the
|
||||
// camera API which provides frames and call back into the CameraServer to update our texture
|
||||
|
||||
void CameraFeedWindows::deactivate_feed(){
|
||||
///@TODO this should deactivate our camera and stop the process of capturing frames
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CameraWindows - Subclass for our camera server on windows
|
||||
|
||||
void CameraWindows::add_active_cameras(){
|
||||
///@TODO scan through any active cameras and create CameraFeedWindows objects for them
|
||||
};
|
||||
|
||||
CameraWindows::CameraWindows() {
|
||||
// Find cameras active right now
|
||||
add_active_cameras();
|
||||
|
||||
// need to add something that will react to devices being connected/removed...
|
||||
};
|
||||
|
||||
CameraWindows::~CameraWindows(){
|
||||
|
||||
};
|
@ -1,46 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* camera_win.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CAMERAWIN_H
|
||||
#define CAMERAWIN_H
|
||||
|
||||
#include "servers/camera/camera_feed.h"
|
||||
#include "servers/camera_server.h"
|
||||
|
||||
class CameraWindows : public CameraServer {
|
||||
private:
|
||||
void add_active_cameras();
|
||||
|
||||
public:
|
||||
CameraWindows();
|
||||
~CameraWindows();
|
||||
};
|
||||
|
||||
#endif /* CAMERAWIN_H */
|
@ -1,6 +0,0 @@
|
||||
def can_build(env, platform):
|
||||
return platform == "osx" or platform == "windows"
|
||||
|
||||
|
||||
def configure(env):
|
||||
pass
|
@ -1,50 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* register_types.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "register_types.h"
|
||||
|
||||
#if defined(WINDOWS_ENABLED)
|
||||
#include "camera_win.h"
|
||||
#endif
|
||||
#if defined(OSX_ENABLED)
|
||||
#include "camera_osx.h"
|
||||
#endif
|
||||
|
||||
void register_camera_types() {
|
||||
#if defined(WINDOWS_ENABLED)
|
||||
CameraServer::make_default<CameraWindows>();
|
||||
#endif
|
||||
#if defined(OSX_ENABLED)
|
||||
CameraServer::make_default<CameraOSX>();
|
||||
#endif
|
||||
}
|
||||
|
||||
void unregister_camera_types() {
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* register_types.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
void register_camera_types();
|
||||
void unregister_camera_types();
|
Loading…
Reference in New Issue
Block a user