mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 00:48:09 +01:00
Moved more includes to cpp files.
This commit is contained in:
parent
31e29ebd71
commit
2c88c46101
@ -33,6 +33,7 @@
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#include "core/os/os.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "scene/main/timer.h"
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void EditorNetworkProfiler::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_frame"), &EditorNetworkProfiler::_update_frame);
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@ -32,6 +32,7 @@
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#include "editor_property_name_processor.h"
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#include "editor_scale.h"
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#include "scene/gui/shortcut.h"
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class SectionedInspectorFilter : public Object {
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GDCLASS(SectionedInspectorFilter, Object);
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@ -31,6 +31,7 @@
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#include "quick_open.h"
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#include "core/os/keyboard.h"
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#include "scene/gui/shortcut.h"
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void EditorQuickOpen::popup_dialog(const StringName &p_base, bool p_enable_multi, bool p_dontclear) {
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base_type = p_base;
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@ -30,6 +30,8 @@
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#include "run_settings_dialog.h"
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#include "scene/gui/shortcut.h"
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void RunSettingsDialog::popup_run_settings() {
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popup_centered(Size2(300, 150));
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}
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@ -52,6 +52,7 @@
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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#include "scene/main/scene_tree.h"
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#include "scene/gui/shortcut.h"
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#include "scene/3d/camera.h"
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#include "scene/main/viewport.h"
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@ -39,6 +39,7 @@
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#include "scene/gui/text_edit.h"
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#include "servers/visual/shader_language.h"
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#include "servers/visual/shader_types.h"
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#include "scene/gui/shortcut.h"
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typedef ShaderLanguage SL;
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@ -22,6 +22,8 @@ SOFTWARE.
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#include "bs_input_event_key.h"
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#include "scene/gui/shortcut.h"
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void BSInputEventKey::from_input_event_key(const Ref<InputEventKey> event) {
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set_device(event->get_device());
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@ -25,6 +25,7 @@ SOFTWARE.
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#include "bs_input_event_key.h"
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#include "input_map_editor.h"
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#include "touch_button.h"
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#include "scene/gui/shortcut.h"
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void register_ui_extensions_types() {
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ClassDB::register_class<TouchButton>();
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@ -33,6 +33,7 @@
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#include "core/os/keyboard.h"
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#include "scene/main/viewport.h"
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#include "scene/scene_string_names.h"
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#include "scene/gui/shortcut.h"
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void BaseButton::_unpress_group() {
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if (!button_group.is_valid()) {
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@ -34,6 +34,17 @@
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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@ -790,6 +801,8 @@ void ColorPicker::_bind_methods() {
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ColorPicker::ColorPicker() :
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BoxContainer(true) {
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preset_container = memnew(GridContainer);
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updating = true;
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edit_alpha = true;
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text_is_constructor = false;
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@ -31,18 +31,21 @@
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#ifndef COLOR_PICKER_H
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#define COLOR_PICKER_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/box_container.h"
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class Control;
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class TextureRect;
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class GridContainer;
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class HSeparator;
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class ToolButton;
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class CheckButton;
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class HSlider;
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class SpinBox;
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class Label;
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class LineEdit;
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class PopupPanel;
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class GridContainer;
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class ColorPresetButton : public BaseButton {
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GDCLASS(ColorPresetButton, BaseButton);
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@ -69,7 +72,7 @@ private:
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Control *uv_edit;
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Control *w_edit;
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TextureRect *sample;
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GridContainer *preset_container = memnew(GridContainer);
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GridContainer *preset_container;
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HSeparator *preset_separator;
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Button *btn_add_preset;
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ToolButton *btn_pick;
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@ -41,6 +41,9 @@
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#include "scene/main/viewport.h"
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#include "scene/scene_string_names.h"
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#include "servers/visual_server.h"
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#include "scene/gui/shortcut.h"
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#include "scene/main/node.h"
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#include "scene/main/timer.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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@ -34,14 +34,18 @@
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#include "core/math/transform_2d.h"
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#include "core/rid.h"
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#include "scene/2d/canvas_item.h"
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#include "scene/gui/shortcut.h"
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#include "scene/main/node.h"
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#include "scene/main/timer.h"
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#include "scene/resources/theme.h"
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class Viewport;
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class Label;
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class Panel;
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class Texture;
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class Shader;
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class StyleBox;
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class Font;
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class Node;
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class ShortCut;
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class Timer;
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class Control : public CanvasItem {
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GDCLASS(Control, CanvasItem);
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@ -33,6 +33,7 @@
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#include "core/os/keyboard.h"
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#include "core/print_string.h"
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#include "scene/gui/label.h"
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#include "scene/gui/shortcut.h"
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FileDialog::GetIconFunc FileDialog::get_icon_func = nullptr;
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FileDialog::GetIconFunc FileDialog::get_large_icon_func = nullptr;
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@ -34,6 +34,7 @@
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/shortcut.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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@ -36,6 +36,7 @@
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#include "core/print_string.h"
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#include "core/translation.h"
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#include "label.h"
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#include "scene/main/timer.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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@ -32,6 +32,7 @@
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "scene/main/viewport.h"
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#include "scene/gui/shortcut.h"
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void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
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ERR_FAIL_COND(p_event.is_null());
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@ -31,6 +31,7 @@
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#include "option_button.h"
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#include "core/os/input.h"
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#include "core/print_string.h"
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#include "scene/gui/shortcut.h"
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Size2 OptionButton::get_minimum_size() const {
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Size2 minsize = Button::get_minimum_size();
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#include "core/os/os.h"
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#include "core/print_string.h"
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#include "core/translation.h"
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#include "scene/gui/shortcut.h"
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#include "scene/main/timer.h"
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String PopupMenu::_get_accel_text(int p_item) const {
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ERR_FAIL_INDEX_V(p_item, items.size(), String());
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#include "spin_box.h"
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#include "core/math/expression.h"
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#include "core/os/input.h"
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#include "scene/gui/shortcut.h"
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Size2 SpinBox::get_minimum_size() const {
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Size2 ms = line_edit->get_combined_minimum_size();
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@ -37,6 +37,7 @@
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#include "core/project_settings.h"
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#include "core/script_language.h"
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#include "scene/main/viewport.h"
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#include "scene/gui/shortcut.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#include "core/print_string.h"
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#include "core/project_settings.h"
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#include "scene/main/viewport.h"
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#include "scene/main/timer.h"
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#include "scene/gui/shortcut.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#include "scene/resources/mesh.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_2d_server.h"
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#include "scene/gui/shortcut.h"
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void ViewportTexture::setup_local_to_scene() {
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Node *local_scene = get_local_scene();
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@ -171,6 +171,7 @@
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#include "scene/resources/world.h"
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#include "scene/resources/world_2d.h"
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#include "scene/resources/skin.h"
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#include "scene/gui/shortcut.h"
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#include "scene/scene_string_names.h"
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#ifndef _3D_DISABLED
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@ -40,6 +40,7 @@
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#include "scene/gui/control.h"
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#include "scene/main/instance_placeholder.h"
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#include "scene/property_utils.h"
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#include "scene/gui/shortcut.h"
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#define PACKED_SCENE_VERSION 2
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