Ported RainbowAction.

This commit is contained in:
Relintai 2022-06-21 10:52:18 +02:00
parent cfee15aa52
commit f462e22536

View File

@ -31,46 +31,50 @@ SOFTWARE.
void RainbowAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
for pixel in pixels:
if canvas.get_pixel_v(pixel) == null:
continue
if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
continue
if pixel in action_data.undo.cells:
var color = GEUtils.random_color()
canvas.set_pixel_v(pixel, color)
var idx = action_data.redo.cells.find(pixel)
action_data.redo.cells.remove(idx)
action_data.redo.colors.remove(idx)
action_data.redo.cells.append(pixel)
action_data.redo.colors.append(color)
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
var color = GEUtils.random_color()
canvas.set_pixel_v(pixel, color)
action_data.redo.cells.append(pixel)
action_data.redo.colors.append(color)
*/
PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
for (int i = 0; i < pixels.size(); ++i) {
Vector2i pixel = pixels[i];
if (!canvas->validate_pixel_v(pixel)) {
continue;
}
Color col = canvas->get_pixel_v(pixel);
if (canvas->is_alpha_locked() && col.a < 0.0001) {
continue;
}
if (undo_cells.contains(pixel)) {
Color color = PaintUtilities::random_color();
canvas->set_pixel_v(pixel, color);
int idx = redo_cells.find(pixel);
redo_cells.remove(idx);
redo_colors.remove(idx);
redo_cells.append(pixel);
redo_colors.append(color);
continue;
}
undo_colors.append(col);
undo_cells.append(pixel);
Color color = PaintUtilities::random_color();
canvas->set_pixel_v(pixel, color);
redo_cells.append(pixel);
redo_colors.append(color);
}
}
void RainbowAction::commit_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
for (int idx = 0; idx < undo_cells.size(); ++idx) {
canvas->_set_pixel_v(layer, undo_cells[idx], undo_colors[idx]);
}
}
RainbowAction::RainbowAction() {