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https://github.com/Relintai/pandemonium_engine.git
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Ported RainbowAction.
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parent
cfee15aa52
commit
f462e22536
@ -31,46 +31,50 @@ SOFTWARE.
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void RainbowAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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for pixel in pixels:
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if canvas.get_pixel_v(pixel) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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if pixel in action_data.undo.cells:
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var color = GEUtils.random_color()
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canvas.set_pixel_v(pixel, color)
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var idx = action_data.redo.cells.find(pixel)
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action_data.redo.cells.remove(idx)
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action_data.redo.colors.remove(idx)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(color)
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.cells.append(pixel)
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var color = GEUtils.random_color()
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canvas.set_pixel_v(pixel, color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(color)
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*/
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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if (!canvas->validate_pixel_v(pixel)) {
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continue;
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}
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Color col = canvas->get_pixel_v(pixel);
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if (canvas->is_alpha_locked() && col.a < 0.0001) {
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continue;
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}
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if (undo_cells.contains(pixel)) {
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Color color = PaintUtilities::random_color();
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canvas->set_pixel_v(pixel, color);
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int idx = redo_cells.find(pixel);
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redo_cells.remove(idx);
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redo_colors.remove(idx);
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redo_cells.append(pixel);
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redo_colors.append(color);
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continue;
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}
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undo_colors.append(col);
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undo_cells.append(pixel);
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Color color = PaintUtilities::random_color();
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canvas->set_pixel_v(pixel, color);
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redo_cells.append(pixel);
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redo_colors.append(color);
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}
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}
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void RainbowAction::commit_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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for (int idx = 0; idx < undo_cells.size(); ++idx) {
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canvas->_set_pixel_v(layer, undo_cells[idx], undo_colors[idx]);
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}
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}
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RainbowAction::RainbowAction() {
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