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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-08 20:09:36 +01:00
Switched to it in a few places.
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@ -44,7 +44,7 @@ void BrightenAction::do_action(PaintCanvas *canvas, const Array &data) {
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Color brightened_color = col.lightened(brighten_color);
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if (pv2ia_contains(undo_cells, pixel)) {
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if (undo_cells.contains(pixel)) {
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canvas->set_pixel_v(pixel, brightened_color);
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redo_cells.append(pixel);
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@ -43,7 +43,7 @@ void BrushAction::do_action(PaintCanvas *canvas, const Array &data) {
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Vector2i off = brush[i];
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Vector2i p = pixel + off;
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if (pv2ia_contains(undo_cells, p)) {
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if (undo_cells.contains(p)) {
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continue;
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}
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@ -30,7 +30,8 @@ SOFTWARE.
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void BucketAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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/*
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Color col = canvas->get_pixel_v(data[0]);
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Color col2 = data[2];
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@ -43,8 +44,10 @@ void BucketAction::do_action(PaintCanvas *canvas, const Array &data) {
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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if pixel in action_data.undo.cells:
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continue;
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if (pv2ia_contains(undo_cells, pixel)) {
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continue;
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}
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue;
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@ -57,7 +60,7 @@ void BucketAction::do_action(PaintCanvas *canvas, const Array &data) {
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action_data.redo.cells.append(pixel);
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action_data.redo.colors.append(data[2]);
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}
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*/
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*/
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}
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BucketAction::BucketAction() {
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@ -133,19 +133,6 @@ PoolVector2iArray PaintAction::get_points(PaintCanvas *canvas, const Vector2i &p
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return PoolVector2iArray();
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}
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bool PaintAction::pv2ia_contains(const PoolVector2iArray &arr, const Vector2i &v) const {
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PoolVector2iArray::Read r = arr.read();
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int s = arr.size();
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for (int i = 0; i < s; ++s) {
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if (r[i] == v) {
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return true;
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}
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}
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return false;
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}
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void PaintAction::draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) {
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for (int i = 0; i < point_arr.size(); ++i) {
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Vector2i pixel = point_arr[i];
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@ -54,8 +54,6 @@ public:
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virtual PoolVector2iArray get_xy_sym_points(const int canvas_width, const int canvas_height, const Vector2i &pixel);
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virtual PoolVector2iArray get_points(PaintCanvas *canvas, const Vector2i &pixel);
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bool pv2ia_contains(const PoolVector2iArray &arr, const Vector2i &v) const;
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void draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr);
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PaintAction();
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