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Cleaned up GradientBase.
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@ -1,137 +1,91 @@
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#include "gradient_base.h"
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int GradientBase::get_interpolation_type() const {
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return interpolation_type;
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return interpolation_type;
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}
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void GradientBase::set_interpolation_type(const int val) {
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interpolation_type = val;
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interpolation_type = val;
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set_dirty(true);
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}
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PoolRealArray GradientBase::get_points() {
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return points;
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return points;
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}
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void GradientBase::set_points(const PoolRealArray &val) {
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points = val;
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points = val;
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set_dirty(true);
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}
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//tool;
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//var Gradients = preload("res://addons/mat_maker_gd/nodes/common/gradients.gd");
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//export(int) ;
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// setget set_interpolation_type, get_interpolation_type;
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int interpolation_type = 1;
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//export(PoolRealArray) ;
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PoolRealArray points = PoolRealArray();
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Color GradientBase::get_gradient_color(const float x) {
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// if interpolation_type == 0:;
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// return Gradients.gradient_type_1(x, points);
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// elif interpolation_type == 1:;
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// return Gradients.gradient_type_2(x, points);
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// elif interpolation_type == 2:;
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// return Gradients.gradient_type_3(x, points);
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// elif interpolation_type == 3:;
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// return Gradients.gradient_type_4(x, points);
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return Color(1, 1, 1, 1);
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Color GradientBase::get_gradient_color(const float x) {
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// if interpolation_type == 0:;
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// return Gradients.gradient_type_1(x, points);
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// elif interpolation_type == 1:;
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// return Gradients.gradient_type_2(x, points);
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// elif interpolation_type == 2:;
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// return Gradients.gradient_type_3(x, points);
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// elif interpolation_type == 3:;
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// return Gradients.gradient_type_4(x, points);
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return Color(1, 1, 1, 1);
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}
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int GradientBase::get_interpolation_type() {
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return interpolation_type;
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float GradientBase::get_point_value(const int index) {
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return points[index * 5];
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}
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void GradientBase::set_interpolation_type(const int val) {
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interpolation_type = val;
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set_dirty(true);
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Color GradientBase::get_point_color(const int index) {
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int indx = index * 5;
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return Color(points[indx + 1], points[indx + 2], points[indx + 3], points[indx + 4]);
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}
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void GradientBase::add_point(const float val, const Color &color) {
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int s = points.size();
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PoolRealArray GradientBase::get_points() {
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return points;
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points.resize(s + 5);
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points.set(s, val);
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points.set(s + 1, color.r);
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points.set(s + 2, color.g);
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points.set(s + 3, color.b);
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points.set(s + 4, color.a);
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set_dirty(true);
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}
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void GradientBase::set_points(const PoolRealArray &val) {
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points = val;
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set_dirty(true);
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int GradientBase::get_point_count() {
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return points.size() / 5;
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}
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float GradientBase::get_point_value(const int index) {
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return points[index * 5];
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void GradientBase::clear() {
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points.resize(0);
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set_dirty(true);
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}
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Color GradientBase::get_point_color(const int index) {
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int indx = index * 5;
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return Color(points[indx + 1], points[indx + 2], points[indx + 3], points[indx + 4]);
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GradientBase::GradientBase() {
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interpolation_type = 1;
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}
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void GradientBase::add_point(const float val, const Color &color) {
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int s = points.size();
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points.resize(s + 5);
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points[s] = val;
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points[s + 1] = color.r;
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points[s + 2] = color.g;
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points[s + 3] = color.b;
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points[s + 4] = color.a;
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set_dirty(true);
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GradientBase::~GradientBase() {
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}
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void GradientBase::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_interpolation_type"), &GradientBase::get_interpolation_type);
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ClassDB::bind_method(D_METHOD("set_interpolation_type", "value"), &GradientBase::set_interpolation_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "interpolation_type"), "set_interpolation_type", "get_interpolation_type");
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int GradientBase::get_point_count() {
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return points.size() / 5;
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ClassDB::bind_method(D_METHOD("get_points"), &GradientBase::get_points);
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ClassDB::bind_method(D_METHOD("set_points", "value"), &GradientBase::set_points);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "points"), "set_points", "get_points");
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ClassDB::bind_method(D_METHOD("get_gradient_color", "x"), &GradientBase::get_gradient_color);
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ClassDB::bind_method(D_METHOD("get_point_value", "index"), &GradientBase::get_point_value);
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ClassDB::bind_method(D_METHOD("get_point_color", "index"), &GradientBase::get_point_color);
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ClassDB::bind_method(D_METHOD("add_point", "val", "color"), &GradientBase::add_point);
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ClassDB::bind_method(D_METHOD("get_point_count"), &GradientBase::get_point_count);
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ClassDB::bind_method(D_METHOD("clear"), &GradientBase::clear);
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}
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void GradientBase::clear() {
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points.resize(0);
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set_dirty(true);
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}
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}
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GradientBase::GradientBase() {
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//#var Gradients = preload("res://addons/mat_maker_gd/nodes/common/gradients.gd");
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interpolation_type = 1;
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points = PoolRealArray();
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}
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GradientBase::~GradientBase() {
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}
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static void GradientBase::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_interpolation_type"), &GradientBase::get_interpolation_type);
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ClassDB::bind_method(D_METHOD("set_interpolation_type", "value"), &GradientBase::set_interpolation_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "interpolation_type"), "set_interpolation_type", "get_interpolation_type");
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ClassDB::bind_method(D_METHOD("get_points"), &GradientBase::get_points);
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ClassDB::bind_method(D_METHOD("set_points", "value"), &GradientBase::set_points);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "points"), "set_points", "get_points");
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ClassDB::bind_method(D_METHOD("get_gradient_color", "x"), &GradientBase::get_gradient_color);
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ClassDB::bind_method(D_METHOD("get_interpolation_type"), &GradientBase::get_interpolation_type);
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ClassDB::bind_method(D_METHOD("set_interpolation_type", "val"), &GradientBase::set_interpolation_type);
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ClassDB::bind_method(D_METHOD("get_points"), &GradientBase::get_points);
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ClassDB::bind_method(D_METHOD("set_points", "val"), &GradientBase::set_points);
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ClassDB::bind_method(D_METHOD("get_point_value", "index"), &GradientBase::get_point_value);
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ClassDB::bind_method(D_METHOD("get_point_color", "index"), &GradientBase::get_point_color);
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ClassDB::bind_method(D_METHOD("add_point", "val", "color"), &GradientBase::add_point);
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ClassDB::bind_method(D_METHOD("get_point_count"), &GradientBase::get_point_count);
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ClassDB::bind_method(D_METHOD("clear"), &GradientBase::clear);
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}
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@ -1,43 +1,40 @@
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#ifndef GRADIENT_BASE_H
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#define GRADIENT_BASE_H
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#include "core/color.h"
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#include "core/variant.h"
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#include "../mm_node.h"
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class GradientBase : public MMNode {
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GDCLASS(GradientBase, MMNode);
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GDCLASS(GradientBase, MMNode);
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public:
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public:
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int get_interpolation_type() const;
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void set_interpolation_type(const int val);
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int get_interpolation_type() const;
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void set_interpolation_type(const int val);
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PoolRealArray get_points();
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void set_points(const PoolRealArray &val);
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PoolRealArray get_points();
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void set_points(const PoolRealArray &val);
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Color get_gradient_color(const float x);
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Color get_gradient_color(const float x);
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int get_interpolation_type();
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void set_interpolation_type(const int val);
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PoolRealArray get_points();
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void set_points(const PoolRealArray &val);
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float get_point_value(const int index);
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Color get_point_color(const int index);
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void add_point(const float val, const Color &color);
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int get_point_count();
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void clear();
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float get_point_value(const int index);
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Color get_point_color(const int index);
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GradientBase();
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~GradientBase();
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void add_point(const float val, const Color &color);
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protected:
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static void _bind_methods();
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int get_point_count();
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//tool
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//var Gradients = preload("res://addons/mat_maker_gd/nodes/common/gradients.gd")
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//export(int)
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// setget set_interpolation_type, get_interpolation_type
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int interpolation_type = 1;
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//export(PoolRealArray)
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PoolRealArray points = PoolRealArray();
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void clear();
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GradientBase();
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~GradientBase();
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protected:
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static void _bind_methods();
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int interpolation_type;
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PoolRealArray points;
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};
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#endif
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