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Added gdscript support for the new types .
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@ -2180,9 +2180,10 @@ static void _find_identifiers(const GDScriptCompletionContext &p_context, bool p
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}
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static const char *_type_names[Variant::VARIANT_MAX] = {
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"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
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"Color", "NodePath", "RID", "Object", "Dictionary", "Array", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray",
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"PoolVector2Array", "PoolVector3Array", "PoolColorArray"
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"null", "bool", "int", "float", "String", "Vector2", "Vector2i", "Rect2", "Rect2i", "Vector3", "Vector3i", "Transform2D", "Plane",
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"Quat", "AABB", "Basis", "Transform", "Color", "NodePath", "RID", "Object", "Dictionary", "Array",
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"PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray",
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"PoolVector2Array", "PoolVector2iArray", "PoolVector3Array", "PoolVector3iArray", "PoolColorArray"
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};
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for (int i = 0; i < Variant::VARIANT_MAX; i++) {
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@ -1359,10 +1359,18 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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PoolVector<Vector2> d = *p_args[0];
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r_ret = d.size();
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} break;
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case Variant::POOL_VECTOR2I_ARRAY: {
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PoolVector<Vector2i> d = *p_args[0];
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r_ret = d.size();
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} break;
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case Variant::POOL_VECTOR3_ARRAY: {
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PoolVector<Vector3> d = *p_args[0];
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r_ret = d.size();
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} break;
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case Variant::POOL_VECTOR3I_ARRAY: {
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PoolVector<Vector3i> d = *p_args[0];
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r_ret = d.size();
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} break;
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case Variant::POOL_COLOR_ARRAY: {
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PoolVector<Color> d = *p_args[0];
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r_ret = d.size();
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@ -6725,13 +6725,16 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
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case Variant::POOL_REAL_ARRAY:
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case Variant::POOL_STRING_ARRAY:
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case Variant::POOL_VECTOR2_ARRAY:
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case Variant::POOL_VECTOR2I_ARRAY:
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case Variant::POOL_VECTOR3_ARRAY:
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case Variant::POOL_VECTOR3I_ARRAY:
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case Variant::ARRAY:
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case Variant::STRING: {
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error = index_type.builtin_type != Variant::INT && index_type.builtin_type != Variant::REAL;
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} break;
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// Expect String only
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case Variant::RECT2:
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case Variant::RECT2I:
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case Variant::PLANE:
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case Variant::QUAT:
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case Variant::AABB:
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@ -6740,7 +6743,9 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
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} break;
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// Expect String or number
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case Variant::VECTOR2:
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case Variant::VECTOR2I:
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case Variant::VECTOR3:
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case Variant::VECTOR3I:
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case Variant::TRANSFORM2D:
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case Variant::BASIS:
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case Variant::TRANSFORM: {
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@ -151,9 +151,12 @@ static const _bit _type_list[] = {
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{ Variant::REAL, "float" },
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{ Variant::STRING, "String" },
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{ Variant::VECTOR2, "Vector2" },
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{ Variant::VECTOR2I, "Vector2i" },
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{ Variant::RECT2, "Rect2" },
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{ Variant::RECT2I, "Rect2i" },
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{ Variant::TRANSFORM2D, "Transform2D" },
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{ Variant::VECTOR3, "Vector3" },
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{ Variant::VECTOR3I, "Vector3i" },
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{ Variant::AABB, "AABB" },
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{ Variant::PLANE, "Plane" },
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{ Variant::QUAT, "Quat" },
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@ -170,7 +173,9 @@ static const _bit _type_list[] = {
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{ Variant::POOL_REAL_ARRAY, "PoolRealArray" },
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{ Variant::POOL_STRING_ARRAY, "PoolStringArray" },
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{ Variant::POOL_VECTOR2_ARRAY, "PoolVector2Array" },
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{ Variant::POOL_VECTOR2I_ARRAY, "PoolVector2iArray" },
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{ Variant::POOL_VECTOR3_ARRAY, "PoolVector3Array" },
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{ Variant::POOL_VECTOR3I_ARRAY, "PoolVector3iArray" },
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{ Variant::POOL_COLOR_ARRAY, "PoolColorArray" },
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{ Variant::VARIANT_MAX, nullptr },
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};
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