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https://github.com/Relintai/pandemonium_engine.git
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Moved more includes.
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@ -45,6 +45,7 @@
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/navigation_mesh.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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if (get_script_instance()) {
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@ -36,6 +36,7 @@
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#include "scene/3d/physics_body.h"
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#include "scene/gui/box_container.h"
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#include "spatial_editor_plugin.h"
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#include "scene/resources/navigation_mesh.h"
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void MeshInstanceEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -65,6 +65,7 @@
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/navigation_mesh.h"
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#define HANDLE_HALF_SIZE 9.5
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@ -34,6 +34,8 @@
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#ifndef _3D_DISABLED
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#include "navigation_mesh_generator.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#endif
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/**
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@ -34,6 +34,8 @@
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#include "nav_region.h"
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#include "rvo_agent.h"
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#include <algorithm>
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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/**
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@author AndreaCatania
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@ -36,6 +36,7 @@
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#include "nav_utils.h"
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#include "scene/3d/navigation.h"
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#include <vector>
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#include "scene/resources/navigation_mesh.h"
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/**
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@author AndreaCatania
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@ -36,6 +36,8 @@
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#include "navigation_mesh_generator.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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void NavigationMeshEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -49,6 +49,8 @@
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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@ -34,6 +34,8 @@
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#include "mesh_instance.h"
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#include "navigation.h"
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#include "servers/navigation_server.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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void NavigationMeshInstance::set_enabled(bool p_enabled) {
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if (enabled == p_enabled) {
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@ -32,10 +32,10 @@
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#define NAVIGATION_MESH_INSTANCE_H
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#include "scene/3d/spatial.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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class Mesh;
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class Navigation;
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class NavigationMesh;
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class NavigationMeshInstance : public Spatial {
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GDCLASS(NavigationMeshInstance, Spatial);
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@ -50,6 +50,7 @@
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "viewport.h"
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#include "scene/3d/spatial.h"
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#include "modules/modules_enabled.gen.h" // For freetype.
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@ -33,6 +33,7 @@
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#include "core/math/transform.h"
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#include "core/math/transform_2d.h"
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#include "servers/navigation_server.h"
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#include "scene/resources/navigation_mesh.h"
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/**
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@author AndreaCatania
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@ -34,6 +34,9 @@
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#include "navigation_server.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "scene/resources/navigation_mesh.h"
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NavigationServer *NavigationServer::singleton = nullptr;
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void NavigationServer::_bind_methods() {
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@ -37,7 +37,10 @@
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#include "core/object.h"
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#include "core/rid.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "core/reference.h"
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class NavigationMesh;
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/// This server uses the concept of internal mutability.
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/// All the constant functions can be called in multithread because internally
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