mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-19 22:24:23 +01:00
Work on porting the actions.
This commit is contained in:
parent
a3fc87a576
commit
361f949093
@ -24,17 +24,12 @@ SOFTWARE.
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#include "brighten_action.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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void BrightenAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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PoolVector2iArray undo_cells = action_data_undo["cells"];
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PoolColorArray undo_colors = action_data_undo["colors"];
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PoolVector2iArray redo_cells = action_data_redo["cells"];
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PoolColorArray redo_colors = action_data_redo["colors"];
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
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@ -47,57 +42,27 @@ void BrightenAction::do_action(PaintCanvas *canvas, const Array &data) {
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continue;
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}
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Color brightened_color = col.lightened(brighten_color);
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if pixel in action_data.undo.cells:
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var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1);
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canvas.set_pixel_v(pixel, brightened_color);
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if (pv2ia_contains(undo_cells, pixel)) {
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canvas->set_pixel_v(pixel, brightened_color);
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action_data.redo.cells.append(pixel);
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action_data.redo.colors.append(brightened_color);
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redo_cells.append(pixel);
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redo_colors.append(brightened_color);
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continue;
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}
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action_data.undo.colors.append(canvas.get_pixel_v(pixel));
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action_data.undo.cells.append(pixel);
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Color brightened_color = canvas.get_pixel_v(pixel).lightened(0.1);
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canvas.set_pixel_v(pixel, brightened_color);
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undo_colors.append(col);
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undo_cells.append(pixel);
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action_data.redo.cells.append(pixel);
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action_data.redo.colors.append(brightened_color);
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}
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canvas->set_pixel_v(pixel, brightened_color);
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PoolVector2iArray undo_cells = action_data_undo["cells"] = undo_cells;
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PoolColorArray undo_colors = action_data_undo["colors"] = undo_colors;
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PoolVector2iArray redo_cells = action_data_redo["cells"] = redo_cells;
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PoolColorArray redo_colors = action_data_redo["colors"] = redo_colors;
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*/
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}
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void BrightenAction::commit_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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*/
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}
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void BrightenAction::undo_action(PaintCanvas *canvas) {
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PoolVector2iArray cells = action_data_undo["cells"];
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PoolColorArray colors = action_data_undo["colors"];
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for (int idx = 0; idx < cells.size(); ++idx) {
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canvas->_set_pixel_v(action_data["layer"], cells[idx], colors[idx]);
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redo_cells.append(pixel);
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redo_colors.append(brightened_color);
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}
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}
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void BrightenAction::redo_action(PaintCanvas *canvas) {
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PoolVector2iArray cells = action_data_redo["cells"];
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PoolColorArray colors = action_data_redo["colors"];
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for (int idx = 0; idx < cells.size(); ++idx) {
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canvas->_set_pixel_v(action_data["layer"], cells[idx], colors[idx]);
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}
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}
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BrightenAction::BrightenAction() {
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brighten_color = 0.1;
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}
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BrightenAction::~BrightenAction() {
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@ -34,15 +34,11 @@ class BrightenAction : public PaintAction {
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public:
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void do_action(PaintCanvas *canvas, const Array &data);
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void commit_action(PaintCanvas *canvas);
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void undo_action(PaintCanvas *canvas);
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void redo_action(PaintCanvas *canvas);
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BrightenAction();
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~BrightenAction();
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//const brighten_color = 0.1
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float brighten_color;
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protected:
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static void _bind_methods();
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@ -24,51 +24,44 @@ SOFTWARE.
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#include "brush_action.h"
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#include "../bush_prefabs.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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void BrushAction::do_action(PaintCanvas *canvas, const Array &data) {
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/*
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.do_action(canvas, data)
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PaintAction::do_action(canvas, data);
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for pixel in GEUtils.get_pixels_in_line(data[0], data[1]):
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for off in BrushPrefabs.get_brush(data[3], data[4]):
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var p = pixel + off
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
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int brush_type = data[3];
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PoolVector2iArray brush = BrushPrefabs::get_brush(static_cast<BrushPrefabs::Type>(brush_type), data[4]);
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if p in action_data.undo.cells or canvas.get_pixel_v(p) == null:
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continue
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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if canvas.is_alpha_locked() and canvas.get_pixel_v(p) == Color.transparent:
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continue
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for (int i = 0; i < brush.size(); ++i) {
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Vector2i off = brush[i];
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Vector2i p = pixel + off;
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action_data.undo.colors.append(canvas.get_pixel_v(p))
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action_data.undo.cells.append(p)
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if (pv2ia_contains(undo_cells, p)) {
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continue;
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}
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canvas.set_pixel_v(p, data[2])
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Color col = canvas->get_pixel_v(p);
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action_data.redo.cells.append(p)
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action_data.redo.colors.append(data[2])
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*/
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}
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void BrushAction::commit_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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*/
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}
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if (canvas->is_alpha_locked() && col.a < 0.00001) {
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continue;
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}
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void BrushAction::undo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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void BrushAction::redo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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undo_colors.append(col);
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undo_cells.append(p);
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canvas->set_pixel_v(pixel, data[2]);
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redo_cells.append(p);
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redo_colors.append(data[2]);
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}
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}
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}
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BrushAction::BrushAction() {
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@ -34,10 +34,6 @@ class BrushAction : public PaintAction {
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public:
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void do_action(PaintCanvas *canvas, const Array &data);
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void commit_action(PaintCanvas *canvas);
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void undo_action(PaintCanvas *canvas);
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void redo_action(PaintCanvas *canvas);
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BrushAction();
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~BrushAction();
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@ -24,51 +24,39 @@ SOFTWARE.
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#include "bucket_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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void BucketAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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Color col = canvas->get_pixel_v(data[0]);
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Color col2 = data[2];
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if canvas.get_pixel_v(data[0]) == data[2]:
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return
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var pixels = canvas.select_same_color(data[0].x, data[0].y)
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if (col == col2) {
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return;
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}
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for pixel in pixels:
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if pixel in action_data.undo.cells:
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continue
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PoolVector2iArray pixels = canvas->select_same_color(data[0].x, data[0].y);
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.cells.append(pixel)
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if pixel in action_data.undo.cells:
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continue;
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canvas.set_pixel_v(pixel, data[2])
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue;
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(data[2])
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*/
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}
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void BucketAction::commit_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.preview.cells
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var colors = action_data.preview.colors
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*/
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}
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action_data.undo.colors.append(canvas.get_pixel_v(pixel));
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action_data.undo.cells.append(pixel);
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void BucketAction::undo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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void BucketAction::redo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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canvas.set_pixel_v(pixel, data[2]);
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action_data.redo.cells.append(pixel);
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action_data.redo.colors.append(data[2]);
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}
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*/
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}
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@ -34,10 +34,6 @@ class BucketAction : public PaintAction {
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public:
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void do_action(PaintCanvas *canvas, const Array &data);
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void commit_action(PaintCanvas *canvas);
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void undo_action(PaintCanvas *canvas);
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void redo_action(PaintCanvas *canvas);
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BucketAction();
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~BucketAction();
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@ -24,11 +24,17 @@ SOFTWARE.
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#include "cut_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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bool CutAction::can_commit() {
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return false; //ugly way of handling a cut
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}
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void CutAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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@ -85,24 +91,8 @@ void CutAction::commit_action(PaintCanvas *canvas) {
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*/
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}
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void CutAction::undo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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void CutAction::redo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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CutAction::CutAction() {
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selection_color = Color(0.8, 0.8, 0.8, 0.5);
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}
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CutAction::~CutAction() {
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void do_action(PaintCanvas *canvas, const Array &data);
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void commit_action(PaintCanvas *canvas);
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void undo_action(PaintCanvas *canvas);
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void redo_action(PaintCanvas *canvas);
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CutAction();
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~CutAction();
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//const selection_color = Color(0.8, 0.8, 0.8, 0.5)
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Color selection_color;
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Vector2 mouse_start_pos;
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Vector2 mouse_end_pos;
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@ -24,7 +24,13 @@ SOFTWARE.
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#include "darken_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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void DarkenAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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@ -53,31 +59,9 @@ void DarkenAction::do_action(PaintCanvas *canvas, const Array &data) {
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action_data.redo.colors.append(darkened_color)
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*/
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}
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void DarkenAction::commit_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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*/
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}
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void DarkenAction::undo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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void DarkenAction::redo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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DarkenAction::DarkenAction() {
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dark_factor = 0.1;
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}
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DarkenAction::~DarkenAction() {
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@ -34,15 +34,11 @@ class DarkenAction : public PaintAction {
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public:
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void do_action(PaintCanvas *canvas, const Array &data);
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void commit_action(PaintCanvas *canvas);
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void undo_action(PaintCanvas *canvas);
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void redo_action(PaintCanvas *canvas);
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DarkenAction();
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~DarkenAction();
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//const dark_factor = 0.1
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float dark_factor;
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protected:
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static void _bind_methods();
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@ -24,7 +24,13 @@ SOFTWARE.
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#include "line_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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void LineAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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@ -64,23 +70,6 @@ void LineAction::commit_action(PaintCanvas *canvas) {
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*/
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}
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void LineAction::undo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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void LineAction::redo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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LineAction::LineAction() {
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}
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|
@ -36,13 +36,10 @@ public:
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void do_action(PaintCanvas *canvas, const Array &data);
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void commit_action(PaintCanvas *canvas);
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void undo_action(PaintCanvas *canvas);
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void redo_action(PaintCanvas *canvas);
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LineAction();
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~LineAction();
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//var mouse_start_pos = null
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Vector2 mouse_start_pos;
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protected:
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static void _bind_methods();
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|
@ -24,11 +24,17 @@ SOFTWARE.
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#include "multiline_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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bool MultiLineAction::can_commit() {
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return false;
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}
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void MultiLineAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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@ -44,29 +50,6 @@ void MultiLineAction::do_action(PaintCanvas *canvas, const Array &data) {
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action_data.redo.colors.append(data[2])
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*/
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}
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void MultiLineAction::commit_action(PaintCanvas *canvas) {
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/*
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
*/
|
||||
}
|
||||
|
||||
void MultiLineAction::undo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.undo.cells
|
||||
var colors = action_data.undo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
void MultiLineAction::redo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
|
||||
MultiLineAction::MultiLineAction() {
|
||||
}
|
||||
|
@ -38,9 +38,6 @@ public:
|
||||
void do_action(PaintCanvas *canvas, const Array &data);
|
||||
void commit_action(PaintCanvas *canvas);
|
||||
|
||||
void undo_action(PaintCanvas *canvas);
|
||||
void redo_action(PaintCanvas *canvas);
|
||||
|
||||
MultiLineAction();
|
||||
~MultiLineAction();
|
||||
|
||||
|
@ -28,37 +28,25 @@ SOFTWARE.
|
||||
#include "../paint_canvas_layer.h"
|
||||
|
||||
void PaintAction::do_action(PaintCanvas *canvas, const Array &data) {
|
||||
if (!action_data_redo.has("cells")) {
|
||||
action_data_redo["cells"] = PoolVector2iArray();
|
||||
action_data_redo["colors"] = PoolColorArray();
|
||||
}
|
||||
|
||||
if (!action_data_undo.has("cells")) {
|
||||
action_data_undo["cells"] = PoolVector2iArray();
|
||||
action_data_undo["colors"] = PoolColorArray();
|
||||
}
|
||||
|
||||
if (!action_data_preview.has("cells")) {
|
||||
action_data_preview["cells"] = PoolVector2iArray();
|
||||
action_data_preview["colors"] = PoolColorArray();
|
||||
}
|
||||
|
||||
if (!action_data.has("layer")) {
|
||||
action_data["layer"] = canvas->get_active_layer();
|
||||
}
|
||||
layer = canvas->get_active_layer();
|
||||
}
|
||||
void PaintAction::commit_action(PaintCanvas *canvas) {
|
||||
ERR_PRINT("NO IMPL commit_action");
|
||||
}
|
||||
|
||||
void PaintAction::undo_action(PaintCanvas *canvas) {
|
||||
ERR_PRINT("NO IMPL undo_action");
|
||||
for (int idx = 0; idx < undo_cells.size(); ++idx) {
|
||||
canvas->_set_pixel_v(layer, undo_cells[idx], undo_colors[idx]);
|
||||
}
|
||||
}
|
||||
void PaintAction::redo_action(PaintCanvas *canvas) {
|
||||
ERR_PRINT("NO IMPL redo_action");
|
||||
for (int idx = 0; idx < redo_cells.size(); ++idx) {
|
||||
canvas->_set_pixel_v(layer, redo_cells[idx], redo_colors[idx]);
|
||||
}
|
||||
}
|
||||
|
||||
bool PaintAction::can_commit() {
|
||||
return !action_data_redo.empty();
|
||||
return !redo_cells.empty();
|
||||
}
|
||||
|
||||
PoolVector2iArray PaintAction::get_x_sym_points(const int canvas_width, const Vector2i &pixel) {
|
||||
@ -145,6 +133,39 @@ PoolVector2iArray PaintAction::get_points(PaintCanvas *canvas, const Vector2i &p
|
||||
return PoolVector2iArray();
|
||||
}
|
||||
|
||||
bool PaintAction::pv2ia_contains(const PoolVector2iArray &arr, const Vector2i &v) const {
|
||||
PoolVector2iArray::Read r = arr.read();
|
||||
int s = arr.size();
|
||||
|
||||
for (int i = 0; i < s; ++s) {
|
||||
if (r[i] == v) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void PaintAction::draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) {
|
||||
for (int i = 0; i < point_arr.size(); ++i) {
|
||||
Vector2i pixel = point_arr[i];
|
||||
|
||||
Color col = color_arr[i];
|
||||
|
||||
if (canvas->is_alpha_locked() && col.a < 0.00001) {
|
||||
continue;
|
||||
}
|
||||
|
||||
undo_cells.append(pixel);
|
||||
undo_colors.append(col);
|
||||
|
||||
canvas->set_pixel_v(pixel, col);
|
||||
|
||||
redo_cells.append(pixel);
|
||||
redo_colors.append(col);
|
||||
}
|
||||
}
|
||||
|
||||
PaintAction::PaintAction() {
|
||||
}
|
||||
|
||||
|
@ -27,13 +27,14 @@ SOFTWARE.
|
||||
|
||||
#include "core/reference.h"
|
||||
|
||||
#include "core/array.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/math/vector2i.h"
|
||||
#include "core/pool_vector.h"
|
||||
#include "core/variant.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/array.h"
|
||||
#include "core/math/vector2i.h"
|
||||
|
||||
class PaintCanvas;
|
||||
class PaintCanvasLayer;
|
||||
|
||||
//extends Node (this should probably not be a node)
|
||||
//class_name GEAction
|
||||
@ -53,6 +54,10 @@ public:
|
||||
virtual PoolVector2iArray get_xy_sym_points(const int canvas_width, const int canvas_height, const Vector2i &pixel);
|
||||
virtual PoolVector2iArray get_points(PaintCanvas *canvas, const Vector2i &pixel);
|
||||
|
||||
bool pv2ia_contains(const PoolVector2iArray &arr, const Vector2i &v) const;
|
||||
|
||||
void draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr);
|
||||
|
||||
PaintAction();
|
||||
~PaintAction();
|
||||
|
||||
@ -60,6 +65,17 @@ public:
|
||||
Dictionary action_data_redo;
|
||||
Dictionary action_data_preview;
|
||||
|
||||
PoolVector2iArray undo_cells;
|
||||
PoolColorArray undo_colors;
|
||||
|
||||
PoolVector2iArray redo_cells;
|
||||
PoolColorArray redo_colors;
|
||||
|
||||
PoolVector2iArray preview_cells;
|
||||
PoolColorArray preview_colors;
|
||||
|
||||
Ref<PaintCanvasLayer> layer;
|
||||
|
||||
Dictionary action_data;
|
||||
|
||||
protected:
|
||||
|
@ -24,11 +24,17 @@ SOFTWARE.
|
||||
|
||||
#include "paste_cut_action.h"
|
||||
|
||||
#include "../paint_canvas.h"
|
||||
#include "../paint_canvas_layer.h"
|
||||
#include "../paint_utilities.h"
|
||||
|
||||
//data[2] = selection_pos
|
||||
//data[3] = selection_color
|
||||
//data[4] = cut pos
|
||||
//data[5] = cut size
|
||||
void PasteCutAction::do_action(PaintCanvas *canvas, const Array &data) {
|
||||
PaintAction::do_action(canvas, data);
|
||||
|
||||
/*
|
||||
.do_action(canvas, data)
|
||||
|
||||
@ -60,28 +66,6 @@ void PasteCutAction::do_action(PaintCanvas *canvas, const Array &data) {
|
||||
canvas.set_pixel_v(pixel, color)
|
||||
*/
|
||||
}
|
||||
void PasteCutAction::commit_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
canvas.clear_preview_layer()
|
||||
*/
|
||||
}
|
||||
|
||||
void PasteCutAction::undo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.undo.cells
|
||||
var colors = action_data.undo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
void PasteCutAction::redo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
|
||||
PasteCutAction::PasteCutAction() {
|
||||
}
|
||||
|
@ -34,10 +34,6 @@ class PasteCutAction : public PaintAction {
|
||||
|
||||
public:
|
||||
void do_action(PaintCanvas *canvas, const Array &data);
|
||||
void commit_action(PaintCanvas *canvas);
|
||||
|
||||
void undo_action(PaintCanvas *canvas);
|
||||
void redo_action(PaintCanvas *canvas);
|
||||
|
||||
PasteCutAction();
|
||||
~PasteCutAction();
|
||||
|
@ -24,7 +24,13 @@ SOFTWARE.
|
||||
|
||||
#include "pencil_action.h"
|
||||
|
||||
#include "../paint_canvas.h"
|
||||
#include "../paint_canvas_layer.h"
|
||||
#include "../paint_utilities.h"
|
||||
|
||||
void PencilAction::do_action(PaintCanvas *canvas, const Array &data) {
|
||||
PaintAction::do_action(canvas, data);
|
||||
|
||||
/*
|
||||
.do_action(canvas, data)
|
||||
|
||||
@ -34,30 +40,6 @@ void PencilAction::do_action(PaintCanvas *canvas, const Array &data) {
|
||||
_set_pixel(canvas, p, data[2])
|
||||
*/
|
||||
}
|
||||
void PencilAction::commit_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
return []
|
||||
*/
|
||||
}
|
||||
|
||||
void PencilAction::undo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.undo.cells
|
||||
var colors = action_data.undo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
void PencilAction::redo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
|
||||
void PencilAction::_set_pixel(PaintCanvas *canvas, Vector2i pixel, Color color) {
|
||||
/*
|
||||
|
@ -34,10 +34,6 @@ class PencilAction : public PaintAction {
|
||||
|
||||
public:
|
||||
void do_action(PaintCanvas *canvas, const Array &data);
|
||||
void commit_action(PaintCanvas *canvas);
|
||||
|
||||
void undo_action(PaintCanvas *canvas);
|
||||
void redo_action(PaintCanvas *canvas);
|
||||
|
||||
void _set_pixel(PaintCanvas *canvas, Vector2i pixel, Color color);
|
||||
|
||||
|
@ -24,7 +24,13 @@ SOFTWARE.
|
||||
|
||||
#include "rainbow_action.h"
|
||||
|
||||
#include "../paint_canvas.h"
|
||||
#include "../paint_canvas_layer.h"
|
||||
#include "../paint_utilities.h"
|
||||
|
||||
void RainbowAction::do_action(PaintCanvas *canvas, const Array &data) {
|
||||
PaintAction::do_action(canvas, data);
|
||||
|
||||
/*
|
||||
.do_action(canvas, data)
|
||||
|
||||
@ -67,23 +73,6 @@ void RainbowAction::commit_action(PaintCanvas *canvas) {
|
||||
*/
|
||||
}
|
||||
|
||||
void RainbowAction::undo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.undo.cells
|
||||
var colors = action_data.undo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
void RainbowAction::redo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
|
||||
RainbowAction::RainbowAction() {
|
||||
}
|
||||
|
||||
|
@ -36,9 +36,6 @@ public:
|
||||
void do_action(PaintCanvas *canvas, const Array &data);
|
||||
void commit_action(PaintCanvas *canvas);
|
||||
|
||||
void undo_action(PaintCanvas *canvas);
|
||||
void redo_action(PaintCanvas *canvas);
|
||||
|
||||
RainbowAction();
|
||||
~RainbowAction();
|
||||
|
||||
|
@ -24,7 +24,13 @@ SOFTWARE.
|
||||
|
||||
#include "rect_action.h"
|
||||
|
||||
#include "../paint_canvas.h"
|
||||
#include "../paint_canvas_layer.h"
|
||||
#include "../paint_utilities.h"
|
||||
|
||||
void RectAction::do_action(PaintCanvas *canvas, const Array &data) {
|
||||
PaintAction::do_action(canvas, data);
|
||||
|
||||
/*
|
||||
.do_action(canvas, data)
|
||||
|
||||
@ -74,23 +80,6 @@ void RectAction::commit_action(PaintCanvas *canvas) {
|
||||
*/
|
||||
}
|
||||
|
||||
void RectAction::undo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.undo.cells
|
||||
var colors = action_data.undo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
void RectAction::redo_action(PaintCanvas *canvas) {
|
||||
/*
|
||||
var cells = action_data.redo.cells
|
||||
var colors = action_data.redo.colors
|
||||
for idx in range(cells.size()):
|
||||
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
|
||||
*/
|
||||
}
|
||||
|
||||
RectAction::RectAction() {
|
||||
}
|
||||
|
||||
|
@ -36,13 +36,10 @@ public:
|
||||
void do_action(PaintCanvas *canvas, const Array &data);
|
||||
void commit_action(PaintCanvas *canvas);
|
||||
|
||||
void undo_action(PaintCanvas *canvas);
|
||||
void redo_action(PaintCanvas *canvas);
|
||||
|
||||
RectAction();
|
||||
~RectAction();
|
||||
|
||||
//var mouse_start_pos = null
|
||||
Vector2 mouse_start_pos;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
Loading…
Reference in New Issue
Block a user