Work on porting the actions.

This commit is contained in:
Relintai 2022-04-17 21:10:43 +02:00
parent a3fc87a576
commit 361f949093
24 changed files with 183 additions and 349 deletions

View File

@ -24,17 +24,12 @@ SOFTWARE.
#include "brighten_action.h"
#include "../paint_canvas_layer.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
void BrightenAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
PoolVector2iArray undo_cells = action_data_undo["cells"];
PoolColorArray undo_colors = action_data_undo["colors"];
PoolVector2iArray redo_cells = action_data_redo["cells"];
PoolColorArray redo_colors = action_data_redo["colors"];
PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
@ -47,57 +42,27 @@ void BrightenAction::do_action(PaintCanvas *canvas, const Array &data) {
continue;
}
Color brightened_color = col.lightened(brighten_color);
if pixel in action_data.undo.cells:
var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1);
canvas.set_pixel_v(pixel, brightened_color);
if (pv2ia_contains(undo_cells, pixel)) {
canvas->set_pixel_v(pixel, brightened_color);
action_data.redo.cells.append(pixel);
action_data.redo.colors.append(brightened_color);
redo_cells.append(pixel);
redo_colors.append(brightened_color);
continue;
}
action_data.undo.colors.append(canvas.get_pixel_v(pixel));
action_data.undo.cells.append(pixel);
Color brightened_color = canvas.get_pixel_v(pixel).lightened(0.1);
canvas.set_pixel_v(pixel, brightened_color);
undo_colors.append(col);
undo_cells.append(pixel);
action_data.redo.cells.append(pixel);
action_data.redo.colors.append(brightened_color);
}
canvas->set_pixel_v(pixel, brightened_color);
PoolVector2iArray undo_cells = action_data_undo["cells"] = undo_cells;
PoolColorArray undo_colors = action_data_undo["colors"] = undo_colors;
PoolVector2iArray redo_cells = action_data_redo["cells"] = redo_cells;
PoolColorArray redo_colors = action_data_redo["colors"] = redo_colors;
*/
}
void BrightenAction::commit_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
*/
}
void BrightenAction::undo_action(PaintCanvas *canvas) {
PoolVector2iArray cells = action_data_undo["cells"];
PoolColorArray colors = action_data_undo["colors"];
for (int idx = 0; idx < cells.size(); ++idx) {
canvas->_set_pixel_v(action_data["layer"], cells[idx], colors[idx]);
redo_cells.append(pixel);
redo_colors.append(brightened_color);
}
}
void BrightenAction::redo_action(PaintCanvas *canvas) {
PoolVector2iArray cells = action_data_redo["cells"];
PoolColorArray colors = action_data_redo["colors"];
for (int idx = 0; idx < cells.size(); ++idx) {
canvas->_set_pixel_v(action_data["layer"], cells[idx], colors[idx]);
}
}
BrightenAction::BrightenAction() {
brighten_color = 0.1;
}
BrightenAction::~BrightenAction() {

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@ -34,15 +34,11 @@ class BrightenAction : public PaintAction {
public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
BrightenAction();
~BrightenAction();
//const brighten_color = 0.1
float brighten_color;
protected:
static void _bind_methods();

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@ -24,51 +24,44 @@ SOFTWARE.
#include "brush_action.h"
#include "../bush_prefabs.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
void BrushAction::do_action(PaintCanvas *canvas, const Array &data) {
/*
.do_action(canvas, data)
PaintAction::do_action(canvas, data);
for pixel in GEUtils.get_pixels_in_line(data[0], data[1]):
for off in BrushPrefabs.get_brush(data[3], data[4]):
var p = pixel + off
PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
int brush_type = data[3];
PoolVector2iArray brush = BrushPrefabs::get_brush(static_cast<BrushPrefabs::Type>(brush_type), data[4]);
if p in action_data.undo.cells or canvas.get_pixel_v(p) == null:
continue
for (int i = 0; i < pixels.size(); ++i) {
Vector2i pixel = pixels[i];
if canvas.is_alpha_locked() and canvas.get_pixel_v(p) == Color.transparent:
continue
for (int i = 0; i < brush.size(); ++i) {
Vector2i off = brush[i];
Vector2i p = pixel + off;
action_data.undo.colors.append(canvas.get_pixel_v(p))
action_data.undo.cells.append(p)
if (pv2ia_contains(undo_cells, p)) {
continue;
}
canvas.set_pixel_v(p, data[2])
Color col = canvas->get_pixel_v(p);
action_data.redo.cells.append(p)
action_data.redo.colors.append(data[2])
*/
}
void BrushAction::commit_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
*/
}
if (canvas->is_alpha_locked() && col.a < 0.00001) {
continue;
}
void BrushAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void BrushAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
undo_colors.append(col);
undo_cells.append(p);
canvas->set_pixel_v(pixel, data[2]);
redo_cells.append(p);
redo_colors.append(data[2]);
}
}
}
BrushAction::BrushAction() {

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@ -34,10 +34,6 @@ class BrushAction : public PaintAction {
public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
BrushAction();
~BrushAction();

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@ -24,51 +24,39 @@ SOFTWARE.
#include "bucket_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
void BucketAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
Color col = canvas->get_pixel_v(data[0]);
Color col2 = data[2];
if canvas.get_pixel_v(data[0]) == data[2]:
return
var pixels = canvas.select_same_color(data[0].x, data[0].y)
if (col == col2) {
return;
}
for pixel in pixels:
if pixel in action_data.undo.cells:
continue
PoolVector2iArray pixels = canvas->select_same_color(data[0].x, data[0].y);
if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
continue
for (int i = 0; i < pixels.size(); ++i) {
Vector2i pixel = pixels[i];
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
if pixel in action_data.undo.cells:
continue;
canvas.set_pixel_v(pixel, data[2])
if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
continue;
action_data.redo.cells.append(pixel)
action_data.redo.colors.append(data[2])
*/
}
void BucketAction::commit_action(PaintCanvas *canvas) {
/*
var cells = action_data.preview.cells
var colors = action_data.preview.colors
*/
}
action_data.undo.colors.append(canvas.get_pixel_v(pixel));
action_data.undo.cells.append(pixel);
void BucketAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void BucketAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
canvas.set_pixel_v(pixel, data[2]);
action_data.redo.cells.append(pixel);
action_data.redo.colors.append(data[2]);
}
*/
}

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@ -34,10 +34,6 @@ class BucketAction : public PaintAction {
public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
BucketAction();
~BucketAction();

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@ -24,11 +24,17 @@ SOFTWARE.
#include "cut_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
bool CutAction::can_commit() {
return false; //ugly way of handling a cut
}
void CutAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
@ -85,24 +91,8 @@ void CutAction::commit_action(PaintCanvas *canvas) {
*/
}
void CutAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void CutAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
CutAction::CutAction() {
selection_color = Color(0.8, 0.8, 0.8, 0.5);
}
CutAction::~CutAction() {

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@ -38,13 +38,10 @@ public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
CutAction();
~CutAction();
//const selection_color = Color(0.8, 0.8, 0.8, 0.5)
Color selection_color;
Vector2 mouse_start_pos;
Vector2 mouse_end_pos;

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@ -24,7 +24,13 @@ SOFTWARE.
#include "darken_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
void DarkenAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
@ -53,31 +59,9 @@ void DarkenAction::do_action(PaintCanvas *canvas, const Array &data) {
action_data.redo.colors.append(darkened_color)
*/
}
void DarkenAction::commit_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
*/
}
void DarkenAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void DarkenAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
DarkenAction::DarkenAction() {
dark_factor = 0.1;
}
DarkenAction::~DarkenAction() {

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@ -34,15 +34,11 @@ class DarkenAction : public PaintAction {
public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
DarkenAction();
~DarkenAction();
//const dark_factor = 0.1
float dark_factor;
protected:
static void _bind_methods();

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@ -24,7 +24,13 @@ SOFTWARE.
#include "line_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
void LineAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
@ -64,23 +70,6 @@ void LineAction::commit_action(PaintCanvas *canvas) {
*/
}
void LineAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void LineAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
LineAction::LineAction() {
}

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@ -36,13 +36,10 @@ public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
LineAction();
~LineAction();
//var mouse_start_pos = null
Vector2 mouse_start_pos;
protected:
static void _bind_methods();

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@ -24,11 +24,17 @@ SOFTWARE.
#include "multiline_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
bool MultiLineAction::can_commit() {
return false;
}
void MultiLineAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
@ -44,29 +50,6 @@ void MultiLineAction::do_action(PaintCanvas *canvas, const Array &data) {
action_data.redo.colors.append(data[2])
*/
}
void MultiLineAction::commit_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
*/
}
void MultiLineAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void MultiLineAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
MultiLineAction::MultiLineAction() {
}

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@ -38,9 +38,6 @@ public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
MultiLineAction();
~MultiLineAction();

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@ -28,37 +28,25 @@ SOFTWARE.
#include "../paint_canvas_layer.h"
void PaintAction::do_action(PaintCanvas *canvas, const Array &data) {
if (!action_data_redo.has("cells")) {
action_data_redo["cells"] = PoolVector2iArray();
action_data_redo["colors"] = PoolColorArray();
}
if (!action_data_undo.has("cells")) {
action_data_undo["cells"] = PoolVector2iArray();
action_data_undo["colors"] = PoolColorArray();
}
if (!action_data_preview.has("cells")) {
action_data_preview["cells"] = PoolVector2iArray();
action_data_preview["colors"] = PoolColorArray();
}
if (!action_data.has("layer")) {
action_data["layer"] = canvas->get_active_layer();
}
layer = canvas->get_active_layer();
}
void PaintAction::commit_action(PaintCanvas *canvas) {
ERR_PRINT("NO IMPL commit_action");
}
void PaintAction::undo_action(PaintCanvas *canvas) {
ERR_PRINT("NO IMPL undo_action");
for (int idx = 0; idx < undo_cells.size(); ++idx) {
canvas->_set_pixel_v(layer, undo_cells[idx], undo_colors[idx]);
}
}
void PaintAction::redo_action(PaintCanvas *canvas) {
ERR_PRINT("NO IMPL redo_action");
for (int idx = 0; idx < redo_cells.size(); ++idx) {
canvas->_set_pixel_v(layer, redo_cells[idx], redo_colors[idx]);
}
}
bool PaintAction::can_commit() {
return !action_data_redo.empty();
return !redo_cells.empty();
}
PoolVector2iArray PaintAction::get_x_sym_points(const int canvas_width, const Vector2i &pixel) {
@ -145,6 +133,39 @@ PoolVector2iArray PaintAction::get_points(PaintCanvas *canvas, const Vector2i &p
return PoolVector2iArray();
}
bool PaintAction::pv2ia_contains(const PoolVector2iArray &arr, const Vector2i &v) const {
PoolVector2iArray::Read r = arr.read();
int s = arr.size();
for (int i = 0; i < s; ++s) {
if (r[i] == v) {
return true;
}
}
return false;
}
void PaintAction::draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) {
for (int i = 0; i < point_arr.size(); ++i) {
Vector2i pixel = point_arr[i];
Color col = color_arr[i];
if (canvas->is_alpha_locked() && col.a < 0.00001) {
continue;
}
undo_cells.append(pixel);
undo_colors.append(col);
canvas->set_pixel_v(pixel, col);
redo_cells.append(pixel);
redo_colors.append(col);
}
}
PaintAction::PaintAction() {
}

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@ -27,13 +27,14 @@ SOFTWARE.
#include "core/reference.h"
#include "core/array.h"
#include "core/dictionary.h"
#include "core/math/vector2i.h"
#include "core/pool_vector.h"
#include "core/variant.h"
#include "core/dictionary.h"
#include "core/array.h"
#include "core/math/vector2i.h"
class PaintCanvas;
class PaintCanvasLayer;
//extends Node (this should probably not be a node)
//class_name GEAction
@ -53,6 +54,10 @@ public:
virtual PoolVector2iArray get_xy_sym_points(const int canvas_width, const int canvas_height, const Vector2i &pixel);
virtual PoolVector2iArray get_points(PaintCanvas *canvas, const Vector2i &pixel);
bool pv2ia_contains(const PoolVector2iArray &arr, const Vector2i &v) const;
void draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr);
PaintAction();
~PaintAction();
@ -60,6 +65,17 @@ public:
Dictionary action_data_redo;
Dictionary action_data_preview;
PoolVector2iArray undo_cells;
PoolColorArray undo_colors;
PoolVector2iArray redo_cells;
PoolColorArray redo_colors;
PoolVector2iArray preview_cells;
PoolColorArray preview_colors;
Ref<PaintCanvasLayer> layer;
Dictionary action_data;
protected:

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@ -24,11 +24,17 @@ SOFTWARE.
#include "paste_cut_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
//data[2] = selection_pos
//data[3] = selection_color
//data[4] = cut pos
//data[5] = cut size
void PasteCutAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
@ -60,28 +66,6 @@ void PasteCutAction::do_action(PaintCanvas *canvas, const Array &data) {
canvas.set_pixel_v(pixel, color)
*/
}
void PasteCutAction::commit_action(PaintCanvas *canvas) {
/*
canvas.clear_preview_layer()
*/
}
void PasteCutAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void PasteCutAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
PasteCutAction::PasteCutAction() {
}

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@ -34,10 +34,6 @@ class PasteCutAction : public PaintAction {
public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
PasteCutAction();
~PasteCutAction();

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@ -24,7 +24,13 @@ SOFTWARE.
#include "pencil_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
void PencilAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
@ -34,30 +40,6 @@ void PencilAction::do_action(PaintCanvas *canvas, const Array &data) {
_set_pixel(canvas, p, data[2])
*/
}
void PencilAction::commit_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
return []
*/
}
void PencilAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void PencilAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void PencilAction::_set_pixel(PaintCanvas *canvas, Vector2i pixel, Color color) {
/*

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@ -34,10 +34,6 @@ class PencilAction : public PaintAction {
public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
void _set_pixel(PaintCanvas *canvas, Vector2i pixel, Color color);

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@ -24,7 +24,13 @@ SOFTWARE.
#include "rainbow_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
void RainbowAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
@ -67,23 +73,6 @@ void RainbowAction::commit_action(PaintCanvas *canvas) {
*/
}
void RainbowAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void RainbowAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
RainbowAction::RainbowAction() {
}

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@ -36,9 +36,6 @@ public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
RainbowAction();
~RainbowAction();

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@ -24,7 +24,13 @@ SOFTWARE.
#include "rect_action.h"
#include "../paint_canvas.h"
#include "../paint_canvas_layer.h"
#include "../paint_utilities.h"
void RectAction::do_action(PaintCanvas *canvas, const Array &data) {
PaintAction::do_action(canvas, data);
/*
.do_action(canvas, data)
@ -74,23 +80,6 @@ void RectAction::commit_action(PaintCanvas *canvas) {
*/
}
void RectAction::undo_action(PaintCanvas *canvas) {
/*
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
void RectAction::redo_action(PaintCanvas *canvas) {
/*
var cells = action_data.redo.cells
var colors = action_data.redo.colors
for idx in range(cells.size()):
canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
*/
}
RectAction::RectAction() {
}

View File

@ -36,13 +36,10 @@ public:
void do_action(PaintCanvas *canvas, const Array &data);
void commit_action(PaintCanvas *canvas);
void undo_action(PaintCanvas *canvas);
void redo_action(PaintCanvas *canvas);
RectAction();
~RectAction();
//var mouse_start_pos = null
Vector2 mouse_start_pos;
protected:
static void _bind_methods();