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https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 09:28:07 +01:00
Cleaned up mat maker's color picker button.
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@ -1,44 +1,35 @@
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#include "color_picker_button.h"
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#include "scene/gui/color_rect.h"
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//tool;
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void ColorPickerButton::get_drag_data(const Variant &_position) {
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Variant = ColorRect.new();
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preview.color = color;
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preview.rect_min_size = Vector2(32, 32);
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set_drag_preview(preview);
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return color;
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Variant MMDNDColorPickerButton::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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ColorRect *preview = memnew(ColorRect);
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preview->set_frame_color(get_pick_color());
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preview->set_custom_minimum_size(Vector2(32, 32));
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set_drag_preview(preview);
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return get_pick_color();
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}
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bool ColorPickerButton::can_drop_data(const Variant &_position, const Variant & data) {
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return typeof(data) == TYPE_COLOR;
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bool MMDNDColorPickerButton::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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return p_data.get_type() == Variant::COLOR;
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}
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void ColorPickerButton::drop_data(const Variant &_position, const Variant & data) {
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color = data;
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emit_signal("color_changed", color);
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void MMDNDColorPickerButton::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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set_pick_color(p_data);
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emit_signal("color_changed", get_pick_color());
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}
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MMDNDColorPickerButton::MMDNDColorPickerButton() {
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}
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ColorPickerButton::ColorPickerButton() {
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}
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ColorPickerButton::~ColorPickerButton() {
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}
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static void ColorPickerButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_drag_data", "_position"), &ColorPickerButton::get_drag_data);
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ClassDB::bind_method(D_METHOD("can_drop_data", "_position", " data"), &ColorPickerButton::can_drop_data);
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ClassDB::bind_method(D_METHOD("drop_data", "_position", " data"), &ColorPickerButton::drop_data);
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}
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MMDNDColorPickerButton::~MMDNDColorPickerButton() {
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}
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void MMDNDColorPickerButton::_bind_methods() {
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ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
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ClassDB::bind_method(D_METHOD("get_drag_data_fw", "point", "from"), &MMDNDColorPickerButton::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &MMDNDColorPickerButton::can_drop_data_fw);
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ClassDB::bind_method(D_METHOD("drop_data_fw", "point", "data", "from"), &MMDNDColorPickerButton::drop_data_fw);
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}
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@ -1,24 +1,21 @@
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#ifndef COLOR_PICKER_BUTTON_H
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#define COLOR_PICKER_BUTTON_H
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#ifndef MM_DND_COLOR_PICKER_BUTTON_H
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#define MM_DND_COLOR_PICKER_BUTTON_H
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#include "scene/gui/color_picker.h"
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class ColorPickerButton : public ColorPickerButton {
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GDCLASS(ColorPickerButton, ColorPickerButton);
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class MMDNDColorPickerButton : public ColorPickerButton {
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GDCLASS(MMDNDColorPickerButton, ColorPickerButton);
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public:
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public:
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void get_drag_data(const Variant &_position);
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bool can_drop_data(const Variant &_position, const Variant & data);
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void drop_data(const Variant &_position, const Variant & data);
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MMDNDColorPickerButton();
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~MMDNDColorPickerButton();
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ColorPickerButton();
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~ColorPickerButton();
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protected:
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static void _bind_methods();
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//tool
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protected:
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static void _bind_methods();
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};
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#endif
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