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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-24 18:17:21 +01:00
Cleaned up MMMaterial's bindings.
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@ -14,15 +14,21 @@ void MMMaterial::set_image_size(const Vector2 &val) {
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image_size = val;
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}
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/*
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Array MMMaterial::get_nodes() {
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return nodes;
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Vector<Variant> MMMaterial::get_nodes() {
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Vector<Variant> r;
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for (int i = 0; i < nodes.size(); i++) {
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r.push_back(nodes[i].get_ref_ptr());
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}
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return r;
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}
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void MMMaterial::set_nodes(const Array &val) {
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nodes = val;
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void MMMaterial::set_nodes(const Vector<Variant> &val) {
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nodes.clear();
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for (int i = 0; i < val.size(); i++) {
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Ref<MMNode> e = Ref<MMNode>(val[i]);
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nodes.push_back(e);
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}
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}
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*/
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bool MMMaterial::get_initialized() const {
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return initialized;
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@ -109,9 +115,7 @@ void MMMaterial::render() {
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if (USE_THREADS) {
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render_threaded();
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}
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else {
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} else {
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render_non_threaded();
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}
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}
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@ -206,29 +210,33 @@ void MMMaterial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_image_size", "value"), &MMMaterial::set_image_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size"), "set_image_size", "get_image_size");
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//ClassDB::bind_method(D_METHOD("get_nodes"), &MMMaterial::get_nodes);
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//ClassDB::bind_method(D_METHOD("set_nodes", "value"), &MMMaterial::set_nodes);
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//ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "nodes"), "set_nodes", "get_nodes");
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ClassDB::bind_method(D_METHOD("get_nodes"), &MMMaterial::get_nodes);
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ClassDB::bind_method(D_METHOD("set_nodes", "value"), &MMMaterial::set_nodes);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_NONE, "17/17:MMNode", PROPERTY_USAGE_DEFAULT, "MMNode"), "set_nodes", "get_nodes");
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ClassDB::bind_method(D_METHOD("get_initialized"), &MMMaterial::get_initialized);
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ClassDB::bind_method(D_METHOD("set_initialized", "value"), &MMMaterial::set_initialized);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized");
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ClassDB::bind_method(D_METHOD("get_rendering"), &MMMaterial::get_rendering);
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ClassDB::bind_method(D_METHOD("set_rendering", "value"), &MMMaterial::set_rendering);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rendering"), "set_rendering", "get_rendering");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rendering", PROPERTY_HINT_NONE, "", 0), "set_rendering", "get_rendering");
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ClassDB::bind_method(D_METHOD("get_queued_render"), &MMMaterial::get_queued_render);
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ClassDB::bind_method(D_METHOD("set_queued_render", "value"), &MMMaterial::set_queued_render);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "queued_render"), "set_queued_render", "get_queued_render");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "queued_render", PROPERTY_HINT_NONE, "", 0), "set_queued_render", "get_queued_render");
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ClassDB::bind_method(D_METHOD("initialize"), &MMMaterial::initialize);
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ClassDB::bind_method(D_METHOD("add_node", "node"), &MMMaterial::add_node);
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ClassDB::bind_method(D_METHOD("remove_node", "node"), &MMMaterial::remove_node);
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ClassDB::bind_method(D_METHOD("render"), &MMMaterial::render);
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ClassDB::bind_method(D_METHOD("render_non_threaded"), &MMMaterial::render_non_threaded);
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ClassDB::bind_method(D_METHOD("render_threaded"), &MMMaterial::render_threaded);
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ClassDB::bind_method(D_METHOD("_thread_func"), &MMMaterial::_thread_func);
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ClassDB::bind_method(D_METHOD("cancel_render_and_wait"), &MMMaterial::cancel_render_and_wait);
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ClassDB::bind_method(D_METHOD("on_node_changed"), &MMMaterial::on_node_changed);
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}
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@ -20,8 +20,8 @@ public:
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Vector2 get_image_size();
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void set_image_size(const Vector2 &val);
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//Array get_nodes();
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//void set_nodes(const Array &val);
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Vector<Variant> get_nodes();
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void set_nodes(const Vector<Variant> &val);
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bool get_initialized() const;
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void set_initialized(const bool val);
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