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Fix warnings in FastNoise.
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@ -493,26 +493,38 @@ FN_DECIMAL FastNoise::GetNoise(FN_DECIMAL x, FN_DECIMAL y) const
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// White Noise
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FN_DECIMAL FastNoise::GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z, FN_DECIMAL w) const
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{
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int32_t* xx = reinterpret_cast<int32_t*>(&x);
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int32_t* yy = reinterpret_cast<int32_t*>(&y);
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int32_t* zz = reinterpret_cast<int32_t*>(&z);
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int32_t* ww = reinterpret_cast<int32_t*>(&w);
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return ValCoord4D(m_seed,
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*reinterpret_cast<int*>(&x) ^ (*reinterpret_cast<int*>(&x) >> 16),
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*reinterpret_cast<int*>(&y) ^ (*reinterpret_cast<int*>(&y) >> 16),
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*reinterpret_cast<int*>(&z) ^ (*reinterpret_cast<int*>(&z) >> 16),
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*reinterpret_cast<int*>(&w) ^ (*reinterpret_cast<int*>(&w) >> 16));
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*xx ^ (*xx >> 16),
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*yy ^ (*yy >> 16),
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*zz ^ (*zz >> 16),
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*ww ^ (*ww >> 16));
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}
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FN_DECIMAL FastNoise::GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const
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{
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int32_t* xx = reinterpret_cast<int32_t*>(&x);
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int32_t* yy = reinterpret_cast<int32_t*>(&y);
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int32_t* zz = reinterpret_cast<int32_t*>(&z);
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return ValCoord3D(m_seed,
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*reinterpret_cast<int*>(&x) ^ (*reinterpret_cast<int*>(&x) >> 16),
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*reinterpret_cast<int*>(&y) ^ (*reinterpret_cast<int*>(&y) >> 16),
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*reinterpret_cast<int*>(&z) ^ (*reinterpret_cast<int*>(&z) >> 16));
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*xx ^ (*xx >> 16),
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*yy ^ (*yy >> 16),
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*zz ^ (*zz >> 16));
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}
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FN_DECIMAL FastNoise::GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y) const
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{
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int32_t* xx = reinterpret_cast<int32_t*>(&x);
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int32_t* yy = reinterpret_cast<int32_t*>(&y);
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return ValCoord2D(m_seed,
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*reinterpret_cast<int*>(&x) ^ (*reinterpret_cast<int*>(&x) >> 16),
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*reinterpret_cast<int*>(&y) ^ (*reinterpret_cast<int*>(&y) >> 16));
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*xx ^ (*xx >> 16),
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*yy ^ (*yy >> 16));
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}
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FN_DECIMAL FastNoise::GetWhiteNoiseInt(int x, int y, int z, int w) const
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@ -624,6 +636,7 @@ FN_DECIMAL FastNoise::SingleValue(unsigned char offset, FN_DECIMAL x, FN_DECIMAL
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FN_DECIMAL xs, ys, zs;
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switch (m_interp)
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{
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default:
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case Linear:
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xs = x - (FN_DECIMAL)x0;
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ys = y - (FN_DECIMAL)y0;
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@ -738,6 +751,7 @@ FN_DECIMAL FastNoise::SingleValue(unsigned char offset, FN_DECIMAL x, FN_DECIMAL
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FN_DECIMAL xs, ys;
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switch (m_interp)
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{
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default:
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case Linear:
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xs = x - (FN_DECIMAL)x0;
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ys = y - (FN_DECIMAL)y0;
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@ -852,6 +866,7 @@ FN_DECIMAL FastNoise::SinglePerlin(unsigned char offset, FN_DECIMAL x, FN_DECIMA
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FN_DECIMAL xs, ys, zs;
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switch (m_interp)
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{
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default:
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case Linear:
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xs = x - (FN_DECIMAL)x0;
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ys = y - (FN_DECIMAL)y0;
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@ -974,6 +989,7 @@ FN_DECIMAL FastNoise::SinglePerlin(unsigned char offset, FN_DECIMAL x, FN_DECIMA
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FN_DECIMAL xs, ys;
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switch (m_interp)
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{
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default:
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case Linear:
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xs = x - (FN_DECIMAL)x0;
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ys = y - (FN_DECIMAL)y0;
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@ -1714,7 +1730,9 @@ FN_DECIMAL FastNoise::SingleCellular(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) c
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int zr = FastRound(z);
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FN_DECIMAL distance = 999999;
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int xc, yc, zc;
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int xc = 0;
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int yc = 0;
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int zc = 0;
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switch (m_cellularDistanceFunction)
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{
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@ -1938,7 +1956,8 @@ FN_DECIMAL FastNoise::SingleCellular(FN_DECIMAL x, FN_DECIMAL y) const
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int yr = FastRound(y);
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FN_DECIMAL distance = 999999;
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int xc, yc;
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int xc = 0;
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int yc = 0;
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switch (m_cellularDistanceFunction)
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{
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