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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 04:46:48 +01:00
Small improvements.
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4e8d254ba9
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@ -13,12 +13,10 @@ public:
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Vector<uint32_t> directions[4];
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};
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using PropagatorState = Vector<PropagatorEntry>;
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private:
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const uint32_t patterns_size;
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PropagatorState propagator_state;
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Vector<PropagatorEntry> propagator_state;
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const uint32_t wave_width;
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const uint32_t wave_height;
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@ -66,8 +64,7 @@ private:
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void init_compatible();
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public:
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Propagator(uint32_t wave_height, uint32_t wave_width, bool periodic_output,
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PropagatorState propagator_state) :
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Propagator(uint32_t wave_height, uint32_t wave_width, bool periodic_output, Vector<PropagatorEntry> propagator_state) :
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patterns_size(propagator_state.size()),
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propagator_state(propagator_state),
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wave_width(wave_width),
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@ -179,9 +179,7 @@ public:
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private:
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// Generate mapping from id to oriented tiles and vice versa.
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static std::pair<Vector<std::pair<uint32_t, uint32_t>>,
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Vector<Vector<uint32_t>>>
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generate_oriented_tile_ids(const Vector<Tile<T>> &tiles) {
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static std::pair<Vector<std::pair<uint32_t, uint32_t>>, Vector<Vector<uint32_t>>> generate_oriented_tile_ids(const Vector<Tile<T>> &tiles) {
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Vector<std::pair<uint32_t, uint32_t>> id_to_oriented_tile;
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Vector<Vector<uint32_t>> oriented_tile_ids;
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@ -215,8 +213,10 @@ private:
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Vector<Tile<T>> tiles,
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Vector<std::pair<uint32_t, uint32_t>> id_to_oriented_tile,
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Vector<Vector<uint32_t>> oriented_tile_ids) {
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size_t nb_oriented_tiles = id_to_oriented_tile.size();
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Vector<DensePropagatorHelper> dense_propagator(nb_oriented_tiles, { Vector<bool>(nb_oriented_tiles, false), Vector<bool>(nb_oriented_tiles, false), Vector<bool>(nb_oriented_tiles, false), Vector<bool>(nb_oriented_tiles, false) });
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Vector<DensePropagatorHelper> dense_propagator;
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dense_propagator.resize(nb_oriented_tiles);
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for (int i = 0; i < nb_oriented_tiles; ++i) {
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dense_propagator.write[i].resize(nb_oriented_tiles);
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@ -227,10 +227,8 @@ private:
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uint32_t orientation1 = std::get<1>(neighbor);
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uint32_t tile2 = std::get<2>(neighbor);
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uint32_t orientation2 = std::get<3>(neighbor);
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Vector<Vector<uint32_t>> action_map1 =
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Tile<T>::generate_action_map(tiles[tile1].symmetry);
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Vector<Vector<uint32_t>> action_map2 =
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Tile<T>::generate_action_map(tiles[tile2].symmetry);
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Vector<Vector<uint32_t>> action_map1 = Tile<T>::generate_action_map(tiles[tile1].symmetry);
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Vector<Vector<uint32_t>> action_map2 = Tile<T>::generate_action_map(tiles[tile2].symmetry);
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auto add = [&](uint32_t action, uint32_t direction) {
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uint32_t temp_orientation1 = action_map1[action][orientation1];
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@ -346,6 +344,7 @@ public:
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uint32_t oriented_tile_id = oriented_tile_ids[tile_id][orientation];
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set_tile(oriented_tile_id, i, j);
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return true;
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}
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@ -36,8 +36,7 @@ Array2D<uint32_t> WFC::wave_to_output() const {
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WFC::WFC(bool periodic_output, int seed,
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Vector<double> patterns_frequencies,
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Propagator::PropagatorState propagator, uint32_t wave_height,
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uint32_t wave_width) :
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Vector<Propagator::PropagatorEntry> propagator, uint32_t wave_height, uint32_t wave_width) :
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gen(seed), patterns_frequencies(normalize(patterns_frequencies)), wave(wave_height, wave_width, patterns_frequencies), nb_patterns(propagator.size()), propagator(wave.height, wave.width, periodic_output, propagator) {}
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Array2D<uint32_t> WFC::run() {
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@ -33,7 +33,7 @@ private:
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public:
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// Basic constructor initializing the algorithm.
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WFC(bool periodic_output, int seed, Vector<double> patterns_frequencies,
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Propagator::PropagatorState propagator, uint32_t wave_height,
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Vector<Propagator::PropagatorEntry> propagator, uint32_t wave_height,
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uint32_t wave_width);
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// Run the algorithm, and return a result if it succeeded.
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