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Skip registering PaintEditorPlugin for now, as the module will need lots of refactorings and I need to think about them more.
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@ -30,7 +30,7 @@ void register_paint_types() {
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//ClassDB::register_class<MeshDataResource>();
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<PaintEditorPlugin>();
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//EditorPlugins::add_by_type<PaintEditorPlugin>();
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#endif
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}
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