Skip registering PaintEditorPlugin for now, as the module will need lots of refactorings and I need to think about them more.

This commit is contained in:
Relintai 2022-04-18 16:33:37 +02:00
parent 701e07a2cd
commit 396426aa12

View File

@ -30,7 +30,7 @@ void register_paint_types() {
//ClassDB::register_class<MeshDataResource>();
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<PaintEditorPlugin>();
//EditorPlugins::add_by_type<PaintEditorPlugin>();
#endif
}