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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-29 20:39:19 +01:00
Cleaned up the editor plugin.
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573011b373
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@ -20,38 +20,37 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_editor_plugin.h"
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#include "text_editor_plugin.h"
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#include "paint_window.h"
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#include "text_file_editor.h"
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void PaintEditorPlugin::make_visible(const bool visible) {
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void TextEditorEditorPlugin::make_visible(const bool visible) {
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window->set_visible(visible);
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}
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String PaintEditorPlugin::get_name() const {
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return "Paint";
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String TextEditorEditorPlugin::get_name() const {
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return "Text";
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}
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const Ref<Texture> PaintEditorPlugin::get_icon() const {
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const Ref<Texture> TextEditorEditorPlugin::get_icon() const {
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return _icon;
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}
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bool PaintEditorPlugin::has_main_screen() const {
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bool TextEditorEditorPlugin::has_main_screen() const {
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return true;
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}
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PaintEditorPlugin::PaintEditorPlugin(EditorNode *p_node) {
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TextEditorEditorPlugin::TextEditorEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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window = memnew(PaintWindow);
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window = memnew(TextFileEditor);
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get_editor_interface()->get_editor_viewport()->add_child(window);
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window->set_owner(get_editor_interface()->get_editor_viewport());
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make_visible(false);
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_icon = get_editor_interface()->get_base_control()->get_icon("CanvasModulate", "EditorIcons");
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}
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PaintEditorPlugin::~PaintEditorPlugin() {
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TextEditorEditorPlugin::~TextEditorEditorPlugin() {
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}
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void PaintEditorPlugin::_bind_methods() {
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void TextEditorEditorPlugin::_bind_methods() {
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}
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@ -1,5 +1,5 @@
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#ifndef PAINT_EDITOR__PLUGIN_H
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#define PAINT_EDITOR__PLUGIN_H
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#ifndef TEXT_EDITOR_EDITOR_PLUGIN_H
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#define TEXT_EDITOR_EDITOR_PLUGIN_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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@ -23,14 +23,14 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "editor/editor_plugin.h"
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#include "core/reference.h"
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#include "editor/editor_plugin.h"
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class PaintWindow;
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class TextFileEditor;
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class Texture;
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class PaintEditorPlugin : public EditorPlugin {
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GDCLASS(PaintEditorPlugin, EditorPlugin);
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class TextEditorEditorPlugin : public EditorPlugin {
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GDCLASS(TextEditorEditorPlugin, EditorPlugin);
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public:
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void make_visible(const bool visible);
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@ -38,12 +38,12 @@ public:
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bool has_main_screen() const;
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String get_name() const;
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PaintEditorPlugin(EditorNode *p_node);
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~PaintEditorPlugin();
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TextEditorEditorPlugin(EditorNode *p_node);
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~TextEditorEditorPlugin();
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EditorNode *editor;
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PaintWindow *window;
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TextFileEditor *window;
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protected:
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static void _bind_methods();
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