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https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 00:48:09 +01:00
An another set of header include cleanups for the classes in the engine directory.
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@ -32,14 +32,6 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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#include "core/color.h"
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#include "core/map.h"
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#include "core/object.h"
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@ -32,14 +32,6 @@
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#include "editor/editor_inspector.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_resource_picker.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/property_selector.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/line_edit.h"
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#include "core/color.h"
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#include "core/math/vector2.h"
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#include "core/node_path.h"
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@ -33,10 +33,6 @@
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#include "editor/editor_inspector.h"
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#include "core/reference.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/filesystem_dock.h"
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#include "scene/gui/button.h"
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#include "core/dictionary.h"
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#include "core/math/vector2.h"
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#include "core/object.h"
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@ -32,12 +32,6 @@
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#include "scene/gui/box_container.h"
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#include "editor_file_dialog.h"
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#include "quick_open.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/texture_rect.h"
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#include "core/hash_map.h"
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#include "core/list.h"
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#include "core/math/vector2.h"
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@ -32,8 +32,6 @@
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#include "core/os/os.h"
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#include "scene/main/node.h"
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#include "core/error_list.h"
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#include "core/list.h"
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#include "core/ustring.h"
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@ -32,8 +32,6 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/menu_button.h"
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#include "core/map.h"
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#include "core/object.h"
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@ -32,8 +32,6 @@
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#include "core/reference.h"
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#include "editor_plugin.h"
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#include "core/object.h"
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class EditorNode;
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@ -32,9 +32,6 @@
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#include "scene/gui/split_container.h"
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#include "editor/editor_inspector.h"
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#include "scene/gui/tree.h"
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#include "core/map.h"
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#include "core/object.h"
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#include "core/object_id.h"
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@ -32,9 +32,6 @@
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#include "scene/gui/range.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/texture_rect.h"
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#include "core/color.h"
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#include "core/math/vector2.h"
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#include "core/object.h"
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@ -32,9 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "editor/editor_file_dialog.h"
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#include "scene/gui/tree.h"
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#include "core/list.h"
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#include "core/object.h"
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#include "core/ustring.h"
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@ -32,13 +32,6 @@
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#include "scene/gui/dialogs.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/main/http_request.h"
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#include "core/error_list.h"
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#include "core/object.h"
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#include "core/ustring.h"
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@ -32,22 +32,7 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "create_dialog.h"
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#include "dependency_editor.h"
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#include "editor_dir_dialog.h"
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#include "editor_file_system.h"
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#include "script_create_dialog.h"
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#include "core/os/dir_access.h"
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#include "core/os/thread.h"
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@ -33,19 +33,9 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/dialogs.h"
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#include "core/undo_redo.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "core/object.h"
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#include "core/ustring.h"
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class Button;
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class Label;
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class LineEdit;
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@ -32,14 +32,6 @@
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#include "scene/gui/box_container.h"
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#include "core/undo_redo.h"
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#include "editor/editor_data.h"
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#include "editor/editor_plugin_settings.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "editor_autoload_settings.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/option_button.h"
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#include "core/object.h"
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@ -32,16 +32,7 @@
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#include "scene/gui/box_container.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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#include "core/io/config_file.h"
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#include "core/io/resource_importer.h"
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#include "core/list.h"
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#include "core/map.h"
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#include "core/object.h"
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@ -32,18 +32,6 @@
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#include "scene/gui/box_container.h"
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#include "editor/animation_track_editor.h"
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#include "editor/connections_dialog.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_data.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_path.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/tool_button.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/resource.h"
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@ -37,6 +37,7 @@
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#include "editor/editor_settings.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/slider.h"
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void RTileMapEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -36,6 +36,8 @@
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/2d/physics_body_2d.h"
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#include "scene/2d/sprite.h"
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#include "scene/gui/scroll_container.h"
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#include "editor/editor_inspector.h"
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void RTileSetEditor::edit(const Ref<RTileSet> &p_tileset) {
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tileset = p_tileset;
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@ -38,6 +38,7 @@
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#define WORKSPACE_MARGIN Vector2(10, 10)
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class RTilesetEditorContext;
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class ScrollContainer;
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class RTileSetEditor : public HSplitContainer {
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friend class RTileSetEditorPlugin;
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#include "scene/main/viewport.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "editor/editor_spin_slider.h"
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#include "scene/gui/texture_rect.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/animation_track_editor.h"
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#define DISTANCE_DEFAULT 4
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#include "scene/3d/camera.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/skeleton.h"
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#include "editor/editor_inspector.h"
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class ModuleEditorInspectorPluginSkeleton;
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class Joint;
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@ -44,6 +45,8 @@ class PhysicalBone;
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class ModuleSkeletonEditorPlugin;
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class Button;
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class CheckBox;
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class EditorSpinSlider;
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class EditorInspectorSection;
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class ModuleBoneTransformEditor : public VBoxContainer {
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GDCLASS(ModuleBoneTransformEditor, VBoxContainer);
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#include "core/os/input.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/3d/camera.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/scroll_container.h"
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bool TerrainWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
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if (!_world || !_world->get_editable()) {
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#include "core/os/input.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/3d/camera.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/scroll_container.h"
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bool Terrain2DWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
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if (!_world || !_world->get_editable()) {
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#include "core/os/input.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/3d/camera.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/scroll_container.h"
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bool VoxelWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
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if (!_world || !_world->get_editable()) {
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