62b0d5572e
Use string length() instead of size() as it was intended in HTMLParser, and BBCodeParser.
2022-08-20 21:57:50 +02:00
5a5fbc8e4d
Implemented the initial version of the WebEditor. It's currently a simple preview gui.
2022-08-20 21:50:44 +02:00
e38dfb7c40
Set up WebEditorPlugin to hide / show the web editor tab in a way that feels right. The tab itself is empty though at the moment.
2022-08-20 20:24:40 +02:00
d62fa2b4c9
Added web editor plugin skeleton.
2022-08-20 18:11:07 +02:00
9aadbd720c
Added a web node editor icon.
2022-08-20 16:46:45 +02:00
89a414187b
Added icons for the rest of the web nodes.
2022-08-20 16:44:30 +02:00
0bc4baaa02
Added an icon for UserModule.
2022-08-20 16:24:11 +02:00
114e8953ed
Added icons for the UserManagers.
2022-08-20 16:18:27 +02:00
b552438044
Added icons for Usser, and user web pages.
2022-08-20 16:01:19 +02:00
e4cc8ce6fd
Added icons for AliasWebPage, and RedirectWebpage.
2022-08-20 15:29:11 +02:00
0ed82cbca3
Removed stub module.
2022-08-20 15:11:50 +02:00
c5b11c8ca8
Added icons for WebNode, WebRoot, and WebServer.
2022-08-20 03:23:18 +02:00
ead97d9164
Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle.
2022-08-20 03:11:31 +02:00
5925b62b2c
Fix newly introduced potential crashes in mesh data resource editor.
2022-08-20 02:13:09 +02:00
a426e173f5
Hide MDIEd's toggle button by default.
2022-08-20 02:07:52 +02:00
31bcbb0184
Hide the transform gizmo while editing a mesh data resource.
2022-08-20 01:42:19 +02:00
3220e9c592
Now in order to edit MeshDataInstance a new edit mode has to be togged from the top bar. While this mode is enabled the edited MeshDatainstace can't be deselected. Also now Mesh Data Editor's sidebar will only be visible in this mode, along with the editor gizmo.
2022-08-20 01:33:02 +02:00
95767b2cea
Moved the editor only modules to a new editor_modules folder.
2022-08-19 22:46:53 +02:00
1ef37c61c2
Moved http server simple to it's own module.
2022-08-19 22:09:30 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
2a13c65298
Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
...
2be0738304
2022-08-19 02:52:31 +02:00
f1c29650eb
Ported: Fix TileMap error msg when optional navigation node is not set
...
Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
- smix8
30d4555c65
2022-08-19 01:55:37 +02:00
88d6ef51eb
Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts.
2022-08-19 01:19:33 +02:00
9d0c889583
Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
2022-08-19 00:36:24 +02:00
1dc5d84196
Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant.
2022-08-19 00:04:38 +02:00
98e649489f
Now the TextEditor won't open a file multiple times, instead it will just switch to the proper tab.
2022-08-18 22:31:48 +02:00
1d101bfea1
Now the TextEditor addon will add it's own "create file" entry to the editor's filesystem dock.
2022-08-18 21:35:02 +02:00
e019ccc64b
Now text files will show up in the editor if the text editor plugin is enabled. Also clicking them will open them in the text editor.
2022-08-18 20:36:36 +02:00
6be9bf5dfe
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
23610db948
Fix build.
2022-08-18 13:04:52 +02:00
6ff120dc85
Moved the old module dependencies to the new system.
2022-08-18 12:53:49 +02:00
91fe9ed8ca
Backported: [Scons] Implement module dependency sorting.
...
Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
- Faless
951a1016d3
2022-08-18 12:44:45 +02:00
4732493761
Backported: SCons: Validate dependencies for linked multimedia modules
...
This is still a bit hacky and eventually we should rework the way we handle
optional dependencies (especially with regard to builtin/system libs), but
it's a simple first step.
- akien-mga
7c74312217
2022-08-18 12:25:38 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
686663d3e4
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
0d2fc2e9f2
Moved color to core/math.
2022-08-17 11:38:15 +02:00
73709fa1ae
Backported from Godot4: Clean up Hash Functions
...
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
- reduz
141c375581
2022-08-17 10:42:50 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
8c2e76840c
Removed CameraMatrix, and switched to Projection.
2022-08-16 10:26:35 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
5cd44e02d0
Backported the improvements to Transform from Godot4.
2022-08-14 20:35:11 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
d9a8497546
Renamed translate in Transform2D to translate_local.
2022-08-14 14:59:46 +02:00
170a41ca82
Backported improvements to Basis from Godot4. Also bound all eligible methods.
2022-08-14 00:18:21 +02:00
d9e094ab9a
Renamed elements in Basis to rows.
2022-08-13 19:07:59 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
f423b30714
Backported from Godot4: Fix secondary handles in editor gizmos
...
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
- JFonS
5ebea2d120
2022-08-12 22:21:00 +02:00
a84be665ec
Use AnimationPlayer's root property instead of just getting it's parent when exprting a GLTFDocument.
2022-08-12 13:59:27 +02:00
82550d10e3
Also update BoneAttachment handling code.
2022-08-12 12:58:04 +02:00
d5158716d9
Update the logic of _convert_animation_track in GLTFDocument.
2022-08-12 12:57:02 +02:00
e3918692a3
Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
...
653e2a550c
2022-08-12 01:34:45 +02:00
9d9271b518
Removed the SNAME macro, I'll probably keep static counting support for StringNames though.
2022-08-11 20:22:51 +02:00
6825202490
Removed warning.
2022-08-11 20:11:43 +02:00
5e3c3ff4d0
Ported from Godot4: Implement global rest - TokageItLab
...
4d4ffa3a2c
2022-08-11 20:10:26 +02:00
da62c587e8
Ported from Godot4: get rid set_bone_pose and fix some function in SkeletonEditor - TokageItLab
...
8e9897b6de
2022-08-11 19:57:23 +02:00
109a0ca81b
Ported from Godot4: Remove REST transform influence in skeleton bones
...
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
- reduz
2dc823273e
2022-08-11 19:06:33 +02:00
92600420ba
Backported from Godot4: Implemented SkeletonEditorGizmo.
...
-TokageItLab, lyuma
f2e9867e9f
- It still has some issues, as this one works differently than the 3.x version, they will be fixed later.
2022-08-11 17:31:02 +02:00
3cbdd9cfa1
Removed Module prefix / infix from the skeleton editor's classes. Also now the module only has one EditorPlugin.
2022-08-11 10:59:22 +02:00
b6eb2db442
Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
2022-08-11 02:24:30 +02:00
58539a22b6
Backported from Godot4: Node3D gizmo improvements
...
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00
ed5024d3c3
Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
2022-08-10 18:53:15 +02:00
7e451e0f30
Removed the built in SkeletonSpatialGizmoPlugin. (The skeleton editor module used to remove it anyway.)
2022-08-10 14:44:15 +02:00
07fa703645
Improvements to the skeleton's gizmo. It still has issues though. I'll get back to it later.
2022-08-10 14:28:26 +02:00
73fa94274b
Fixed the bone editor's bone tree.
2022-08-10 12:51:20 +02:00
22ce231a4e
Backported from Godot 4: New and improved IK system for Skeleton3D
...
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
* This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
* This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in it's own file
* Several changes to Skeletons, listed below:
* Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
* So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
* Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
* Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
* New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
* Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
* BoneAttachment3D node is now completely standalone in its functionality.
* This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
* BoneAttachment3D now can be set either using the index or the bone name.
* BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
* BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
- TwistedTwigleg
5ffed49907
Note: It still needs some work.
2022-08-10 01:01:38 +02:00
cf918406ae
Renamed Skeleton's skeleton_updated signal to pose_updated to make the following backports that much easier.
2022-08-09 22:31:17 +02:00
a478334d4a
Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
...
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
- TwistedTwigleg
24905becb2
- Also fixed smaller issues.
2022-08-09 21:57:46 +02:00
3b0c27d89c
Fixed the skeleton editor.
2022-08-09 18:32:39 +02:00
6d293dc7a3
Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
2022-08-09 17:40:42 +02:00
8fd473f685
Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
...
ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
d89dc61436
Switched back to the old gltf module. Apparently this one can export aswell.
2022-08-08 19:45:06 +02:00
9ae0437034
Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build.
2022-08-08 18:52:58 +02:00
f086cf4128
Now GLTFDocument can be built.
2022-08-08 18:01:02 +02:00
42607ee8ca
Lots of work on GLTFDocument.
2022-08-08 02:53:46 +02:00
341b1a105f
Update method in GLTFDocumentExtensionConvertImporterMesh.
2022-08-08 00:52:21 +02:00
b28af3a912
Proper 3.x style bindings for GLTFDocumentExtension.
2022-08-08 00:50:00 +02:00
53fcf8b2d3
Cleaned GLTFDocumentExtensionConvertImporterMesh too.
2022-08-08 00:43:26 +02:00
5e5ae40009
Cleaned up GLTFDocumentExtension aswell.
2022-08-08 00:39:35 +02:00
2f9608aa65
GLTFState is also in the build now.
2022-08-08 00:23:19 +02:00
435a59947a
Cleaned up and added GLTF helper methods to the build.
2022-08-08 00:20:08 +02:00
5ac0285ea4
More fixes.
2022-08-07 22:53:31 +02:00
cda00a7b80
Fixed most includes.
2022-08-07 21:52:04 +02:00
23c2a98ee1
Deapplied ec19ed3723
from the gltf module for now.
2022-08-07 21:36:44 +02:00
7dd9df5e86
Backport FileAccess and DirAccess usage.
2022-08-07 21:26:40 +02:00
1bc7531da7
Remove Gridmap and CSG support from the gltf module.
2022-08-07 21:02:32 +02:00
fc7f3857da
Mass replace godot4 class names to 3.x.
2022-08-07 21:00:54 +02:00
81dc812e6f
Move include guards to the top of the files.
2022-08-07 20:56:19 +02:00
7c4416503e
Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built.
2022-08-07 20:52:06 +02:00
f8ac4e5708
Check whether the gltf module is enabled or not before trying to use it.
2022-08-07 20:50:41 +02:00
8e6e429653
Removed unnecessary import.
2022-08-07 20:49:57 +02:00
81145db235
Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub.
2022-08-07 20:49:29 +02:00
2aa3fa0468
Fix typo, and init variable to 0.
2022-07-31 18:03:18 +02:00
068143691c
Added simple scaling for uvs for TiledWalls.
2022-07-31 14:52:58 +02:00
1a7c404a17
Implemented texture scale for TiledWalls.
2022-07-31 14:47:23 +02:00
40d9d6b49b
Implemented handling the new collider_z_offset property for merged TiledWalls.
2022-07-31 14:04:26 +02:00
0227b18d06
Codestyle fixes.
2022-07-31 13:43:36 +02:00
9771f1af99
Codestyle fixes.
2022-07-31 13:36:54 +02:00
f5b3262bde
Fix setter type.
2022-07-31 13:31:14 +02:00
27eafa074e
Fixed the 2 add methods in TiledWallData.
2022-07-31 13:22:55 +02:00
71f9dd4cd2
Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements.
2022-07-31 11:29:03 +02:00
9a79a37ec9
Codestyle fixes for the PropMesher.
2022-07-31 11:01:57 +02:00
ec789f1b87
Fixed the property validation for aura triggers and aura stat attributes in Spell.
2022-07-31 00:19:25 +02:00
40ed18dd0d
Remove accidental import.
2022-07-31 00:02:31 +02:00
c4e7bc1c45
Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors.
2022-07-31 00:01:58 +02:00
249dd4d661
Updated property hints for variant arrays.
2022-07-30 21:58:40 +02:00
65afe14ca4
Ported: [3.5] Replace Navigation std::vector use with LocalVector
...
Replace Navigation std::vector use with LocalVector.
- smix8
d0a78d05eb
2022-07-30 00:44:53 +02:00
bd391e6fc7
Did the same change to cscript aswell.
2022-07-29 23:07:19 +02:00
Dallon Feldner
90707b7098
Don't print redundant errors when parsing GDScript
2022-07-29 23:04:16 +02:00
Haoyu Qiu
ba8978a0ac
Fix doc for print_debug
2022-07-29 22:34:21 +02:00
c569ecfad1
Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc
...
66551a94be
2022-07-29 22:06:26 +02:00
PZerua
8841a5f056
Fix light intensity and attenuation import from GLTF
...
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
2022-07-29 19:59:16 +02:00
8fb683fe5d
Also port hte previous fix to cscript.
2022-07-29 19:55:28 +02:00
janglee
47ddf3a7c9
GDScript: Fix autocompletetion showing class names with an underscore
...
Fixes #35469 .
2022-07-29 19:54:50 +02:00
11a92cfe27
Ported: Add NavigationServer map_force_update() function
...
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
- smix8
721c99a530
2022-07-29 17:56:48 +02:00
da20b32f66
Ported: Add NavigationServer.region_owns_point() helper function
...
Adds a helper function to check if a world space position is currently owned by a navigation region.
- smix8
f0069cc1e9
2022-07-29 17:52:38 +02:00
f811d48449
Ported: Add Navigation function to get all navigation maps
...
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
- smix8
38ee593b76
2022-07-29 17:49:24 +02:00
César Izurieta
28aaf7cc78
Fix gltf texture filename decoding
2022-07-29 17:37:32 +02:00
smix8
149baac627
Disable thread-unsafe EditorProgress for navmesh baking
...
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.
(cherry picked from commit 24bb0af4a9ae7d2c9f56c20f3d3c6a4568fc9bf5)
2022-07-29 12:16:02 +02:00
8b63c97000
Ported: Print NavMap error only once for invalid NavMesh.- fire
...
bcd92b8aa0
2022-07-29 10:14:05 +02:00
smix8
6a01f2b717
Fix crash of navigation agents callback when object is invalid
...
Fix crash of navigation agents callback when object is invalid.
(cherry picked from commit bc38ebe4f07724850095094873d1b42bf914c6f3)
2022-07-29 09:04:03 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
...
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
Lyuma
19b13f9bdc
gltf: Allow more than 4 joints but warn and ignore them.
2022-07-28 19:03:48 +02:00
a166b71594
Ported: [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes - smix8
...
e9ca65207e
2022-07-28 14:38:19 +02:00
SnailRhymer
cdc646fd63
Make Lookup Symbol recognize assert, preload, and yield in the script editor
2022-07-28 13:36:19 +02:00
smix8
62e781b914
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
...
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
(cherry picked from commit caceceab0819dca9da4ca3c268bc07ded933e332)
2022-07-28 11:52:25 +02:00
f22e67a07c
Fix typo.
2022-07-28 11:01:41 +02:00
1ffafee7b1
Ported: Fix TileSetEditor wrong NavigationPolygon format
...
TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
- smix8
1bac95b166
2022-07-28 10:58:21 +02:00
60b854d657
Ported: Make Navigation Agents and Obstacles respect parent process mode
...
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
9f1607fcd8
Ported: rvo2: Sync with upstream commit bfc0486
...
snape/RVO2-3D@bfc0486
- akien-mga
52da1bcdca
2022-07-27 19:55:02 +02:00
bruvzg
ecb3ea9021
FreeType: Update to version 2.12.1
...
(cherry picked from commit 93fba7ead33b45a6f9904ab6a69ada72e8564230)
2022-07-27 19:38:59 +02:00
9d0982d0e2
Fix an another unused variable.
2022-07-27 19:19:50 +02:00
32037fc73c
Fix compile.
2022-07-27 19:13:29 +02:00
3b49fd6c70
Fix an another unused variable found by emscripten.
2022-07-27 19:09:59 +02:00
smix8
63a51b546e
Clamp NavigationMesh sample_distance above zero
...
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
(cherry picked from commit e33fa9d8331f38c8c404b9d6ea286eacb503d3bb)
2022-07-27 19:05:26 +02:00
8ef56d4752
Fix unused variable found by emscripten in sqlite3.c.
2022-07-27 19:04:04 +02:00
08c0756260
Ported: Add NavigationServer2D/3D API functions to find missing RID info
...
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
- smix8
3977eb9107
2022-07-27 18:58:09 +02:00
smix8
9c8238ba72
Add Warning to NavigationMesh bake when source geometry is suspiciously big
...
Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.
(cherry picked from commit 79511af7c94b447409d10194239069facef9c4a0)
2022-07-27 18:42:48 +02:00
24eccc4281
Ported: Fix warnings found by Emscripten 3.1.10
...
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
Haoyu Qiu
4e256ef76f
Improve documentation of rand_range
2022-07-27 14:38:52 +02:00
trollodel
a50758b8f6
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
...
(cherry picked from commit 72c37c4bcd50e34b81c3dc5a2c5b8112014cc525)
2022-07-27 14:33:31 +02:00
Haoyu Qiu
4fe20cbfb1
Document lerp_angle behavior when angles are approximately PI apart
...
(cherry picked from commit 492903a0b221ac50c5db0426d22db2457f946b58)
2022-07-27 14:29:11 +02:00
2c4a3f686b
ported: Expose tile_texture property - KoBeWi
...
0b5289cadf
2022-07-27 14:19:41 +02:00
a9df89703c
Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga
...
2834332591
2022-07-27 13:54:29 +02:00
04e45474bb
Also apply the previous fix to cscript.
2022-07-27 13:38:43 +02:00
Haoyu Qiu
cdeba9e5d1
Fix incorrect usage for some export variables
2022-07-27 13:37:40 +02:00
Hugo Locurcio
fc041bf980
Document that glTF classes are only usable in editor builds
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Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-07-26 15:10:11 +02:00
Pawel Lampe
cf84a36352
Fix crash in GodotNavigationServer::map_get_path
, fixes #60413
2022-07-26 15:09:40 +02:00
kleonc
4c27d02012
NavMap::get_path Fix not resetting least_cost_id
2022-07-26 12:56:54 +02:00
Oğuzhan Eroğlu
95e6e47f88
Added set_extra_headers() to WebSocketServer
...
(cherry picked from commit fd4341fba46b8e78eea2e7efeae74038f7f55c4b)
2022-07-26 12:43:31 +02:00
8275f6b161
Ported: Add missing argument names in bindings - akien-mga
...
21c3048397
2022-07-25 23:51:34 +02:00
35eabcb846
Ported: Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
7747a3e85a
Ported: Free region RID when cleaning NavPoly in TileMap - timothyqiu
...
5c039ccc72
2022-07-25 22:34:05 +02:00
e8f8904e56
Ported:
...
Use 3001 instead of 1001 when destroying a websocket. - jasonwinterpixel
1f080e203d
2022-07-25 19:00:33 +02:00
a4e1126d45
Re-format file.
2022-07-25 18:59:57 +02:00
Pawel Lampe
0909a9adb5
Fix get_simple_path
behavior in 2D, fixes #56852
2022-07-25 18:02:26 +02:00
09acb9bfeb
Added an api to the web server simple to add / remove mime types from scripts.
2022-07-24 18:09:45 +02:00
e0b2f048c2
Cleaned up and added UserManagerDB to the build.
2022-07-24 16:26:23 +02:00
13f0e82b6c
Cleanups to the web server.
2022-07-24 15:33:32 +02:00
a1a94ab94e
Went back from using an RWLock to a Mutex in WebServerSimple.
2022-07-24 15:15:08 +02:00
9106b5685e
Removed multiple poll thread support related things from the web server, that was a bad idea. Also implemented single threaded mode.
2022-07-24 15:10:42 +02:00
731dbb427c
Replace the mutex in the web server to an rwlock.
2022-07-24 14:27:58 +02:00
275c11cc6b
Don't let changing properties if the server is running.
2022-07-24 14:18:04 +02:00
d55b66b7ff
Only start the server thread when it's actually needed.
2022-07-24 14:15:00 +02:00
057d937d8f
Added more binds to WebServerSimple.
2022-07-24 13:53:55 +02:00
3956c88859
Added threading settings binds to the SimpleWebServer.
2022-07-24 13:40:58 +02:00
aa8c6b35d1
IMplemented threading for the simple web server.
2022-07-24 13:19:21 +02:00
7d3486e5ee
Now the simple server is using a List in a thread safe way.
2022-07-24 11:53:16 +02:00
492f29163c
Refactored the SimpleHTTPServer to be able to multi thread it a bit later.
2022-07-24 02:40:39 +02:00
4baf5ed2da
Remove unused method.
2022-07-24 02:00:53 +02:00
2db29ae49f
Add Entity like to_dict and from_dict support to User, alongside to_json and from_json.
2022-07-24 01:42:55 +02:00
b479b6a1ab
Added a new UserModule class. It can be used to easily add data to Users.
2022-07-24 01:08:56 +02:00
ae36b35436
Reimplemented UserLogoutWebPage.
2022-07-23 22:37:21 +02:00
299f714ed9
Fix memory allocation using new int HTTPSessionManager. Also small cleanups.
2022-07-23 22:37:11 +02:00
97dd727ee1
Reimplemented UserSettingsWebPage.
2022-07-23 22:22:08 +02:00
a5a327ad35
Reimplemented UserRegisterWebPage.
2022-07-23 22:08:07 +02:00
abb875f8a5
Use length() instead of size() for strings in the FormValidators.
2022-07-23 22:07:49 +02:00
c6191e1c26
Reimplemented UserLoginWebPage.
2022-07-23 20:33:10 +02:00
d0c99d0ef6
Set the user's id after creation.
2022-07-23 20:32:42 +02:00
40df361d7c
Implemented UserWebPage.
2022-07-23 19:29:51 +02:00
41d32e3b35
Reimplemented migrations support.
2022-07-23 14:46:05 +02:00
eb4875de4c
Added table version getters and setters to the DatabaseConnection.
2022-07-23 14:45:34 +02:00
0cac8406ec
Added binds + methods to the DatabaseManager, and set it up as a singleton.
2022-07-23 13:37:24 +02:00
0c1d58f921
Cleanups to the todos, and some notes.
2022-07-23 12:25:11 +02:00
05fd41c5ac
Added back md parsing support for the rest of the WebNodes that used to support it.
2022-07-23 02:44:55 +02:00
0f39a8f6ac
Added back md parsing support to StaticWebPage.
2022-07-23 02:34:41 +02:00
853480a492
Added a new AliasWebPage WebNode.
2022-07-23 02:06:11 +02:00
db70692e73
Also renamed the classes themselves.
2022-07-23 01:35:22 +02:00
2cae30fcdf
Renamed some webnode files. I want to make their names a bit more standardized.
2022-07-23 01:20:43 +02:00
ed92564261
Added a new RedirectWebPage WebNode.
2022-07-23 00:54:26 +02:00
16fda02f48
Added the new user web page classes to the build. They still need binds, so they won't do anything at the moment.
2022-07-22 14:52:55 +02:00
3028c08e9e
Cleaned up the user web nodes.
2022-07-22 14:41:51 +02:00
b6253d1a68
Duplicated UserController into different files, to break it up.
2022-07-22 13:40:22 +02:00
a94e95ce06
Cleaned up UserController.
2022-07-22 12:09:00 +02:00
cf3c24381d
Improve the binds in WebServer.
2022-07-22 12:05:05 +02:00
caa93f89b0
Uncommented / fixed the methods that take WebServerRequest in HTMLBuilder and it's bind class.
2022-07-22 11:45:12 +02:00
0eba7b461f
Created UserManagerDB from UserController code. It's not yet in the build.
2022-07-22 10:16:49 +02:00
8236c509c8
Added user_id property to User, and also did some improvements to it's api.
2022-07-22 10:00:07 +02:00
fa768d2474
Remove the middleware from the user controller file.
2022-07-22 09:47:24 +02:00
30e3fd8faf
Fix typo.
2022-07-21 23:58:34 +02:00
cc42e1b526
Also renamed it's file.
2022-07-21 23:58:21 +02:00
7f58857334
Cleaned up and added the UserSessionSetup Middleware to the build.
2022-07-21 23:56:29 +02:00
a791c8f4b8
HTTPSession's get_int now has a default parameter.
2022-07-21 23:55:33 +02:00
129a2a830d
Moved a few folder in the users module.
2022-07-21 23:32:44 +02:00
31ee15432b
Notes.
2022-07-21 23:31:37 +02:00
5d260fd68d
Cleanups to WebServerRequest.
2022-07-21 23:25:04 +02:00
9232d5b5bb
Renamed the user middleware class.
2022-07-21 23:02:36 +02:00
10e86e1f16
Moved the UserController file.
2022-07-21 23:00:28 +02:00
c227dad81c
Add the web module to the users module as a dependency. (It's only going to be optional though.)
2022-07-21 22:58:12 +02:00
ed9aa722a3
Actually bind get_server(), and get_web_root() in WebServerRequest.
2022-07-21 22:37:55 +02:00
1f62ad89ff
Fix get_server() in WebNode.
2022-07-21 22:31:48 +02:00
f7cc2df683
Fix UserManagerFile. It's not that good for now, but I need a prototype UserManager implementation that can easily create save and load users.
2022-07-21 20:39:15 +02:00
d025937074
Make UserManagers register themselves.
2022-07-21 19:48:37 +02:00
a349dbd762
Fix potential crash.
2022-07-21 19:48:08 +02:00
7f03c8b429
Added a new UserManagerFile.
2022-07-21 19:33:04 +02:00
589844c827
Added an RWLock to User.
2022-07-21 18:19:40 +02:00
0ef9dc8fcf
Added a few bindings to UserManagerStatic to help with creating users form the editor.
2022-07-21 18:08:52 +02:00
7989cfabc4
Removed the user parameter from the User's hash methods.
2022-07-21 17:43:35 +02:00
be68b69b65
Created a new UserManagerStatic class.
2022-07-21 17:31:14 +02:00
0854b8999d
Now the SimpleWebServer will properly set the Request's http method.
2022-07-21 16:06:06 +02:00
e52a188794
Implement parsing cookies in the requests for the SimpleWebServer.
2022-07-21 15:51:44 +02:00
e7e95a677a
API improvements for WebServerCookie, also now it should be able to properly generate cookie response header strings.
2022-07-21 15:36:04 +02:00
ca08fe3de2
Reworked the Web Server's Cookie API.
2022-07-21 14:05:55 +02:00
9d07a6b271
Implement handling http status codes for responses.
2022-07-21 12:26:39 +02:00
7fa4125463
Small temporary typo fix.
2022-07-21 00:54:51 +02:00
061fb42165
Also implement urlenc (default) form data.
2022-07-21 00:28:57 +02:00
55eaf521b4
Rework the multipart parser code to also work with binary files.
2022-07-20 22:53:55 +02:00
25dda93577
Implement handling multipart forms for the WebServer. It will need some changes to work with binary files though.
2022-07-20 21:29:59 +02:00
2648034425
Layout work for form parsing.
2022-07-20 16:28:37 +02:00
88bc492eb1
Also avoid maybe uninitialized warning.
2022-07-20 00:44:17 +02:00
37fdc4938f
Fix shadowed declaration warning in hoedown.
2022-07-20 00:40:49 +02:00
76a0124b88
Implement MarkdownRender's logic.
2022-07-20 00:36:59 +02:00
453a03d0eb
Added a MArkdownRenderer class, and the hoedown library. It's not yet implemented.
2022-07-19 22:37:41 +02:00
e96b28c76b
Register both classes to the ClassDB, and added missing methods.
2022-07-19 20:36:54 +02:00
147568b18d
Bindings for the BBCodeParser.
2022-07-19 20:28:26 +02:00
aa85a21418
Added bindings for HTMLParser.
2022-07-19 20:21:28 +02:00
d786fb5722
More fixes.
2022-07-19 19:26:24 +02:00
30c3baba7c
Added binding methods to BBCodeParser.
2022-07-19 19:20:34 +02:00
2b631968d5
Added binding methods to HTMLParser.
2022-07-19 19:07:50 +02:00
f69cd86e5c
My BBCode parser now also inherith from Reference.
2022-07-19 14:27:01 +02:00
661ba986d7
Small tweaks.
2022-07-19 14:26:40 +02:00
e4e2bea570
HTMLParser and it's helper classes inherit from Reference now.
2022-07-19 13:58:26 +02:00
94f953494a
Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks.
2022-07-17 01:22:39 +02:00
91387222ce
Implement addon discovering for the plugin refresher module.
2022-07-17 00:40:08 +02:00
60a2fcf304
Added the settings dialog for the plugin refresher.
2022-07-16 23:20:43 +02:00
69f3a5229d
Added a new plugin_refresher module. It's only a skeleton for now. Same idea as the godot-plugin-refresher addon, but done a bit differently.
2022-07-16 21:42:46 +02:00
4faf01a1c1
Added a readme for the tx editor.
2022-07-16 15:50:42 +02:00
c228d921e4
Fixed CSV preview.
2022-07-16 15:32:23 +02:00
00d6e0a628
Hide the search bar by default.
2022-07-16 15:16:43 +02:00
b70482d246
Reuse CodeEditor's SearchBar class for TextEditor.
2022-07-16 15:07:48 +02:00
196c136181
Removed the search and replace box from the text editor.
2022-07-16 15:00:34 +02:00
8133312970
Fix typos.
2022-07-16 00:40:09 +02:00
22b4fbb357
Reimplemented missing initialization for the classes that need it.
2022-07-16 00:36:35 +02:00
383475a650
Use better icon.
2022-07-16 00:28:36 +02:00
72edf6db9c
Remove unneeded file.
2022-07-16 00:25:24 +02:00
e42ff580e4
Finished cleaning up text editor and added everything to the build. It doesn't work properly yet though.
2022-07-16 00:23:07 +02:00
5444e99213
Cleaned up the editor plugin.
2022-07-15 22:35:29 +02:00
573011b373
Also renamed classes, fixed include guards, and includes.
2022-07-15 22:13:18 +02:00
2346176cd0
Rename files in the text editor module.
2022-07-15 21:38:48 +02:00
61909cb0fa
Cleaned up LastOpenedFiles.
2022-07-15 21:04:02 +02:00
8a98ebf0ed
Removed the Icon Loader.
2022-07-15 19:48:25 +02:00
3f304192f4
Initial cleanup for the FileEdtitor.
2022-07-15 19:47:59 +02:00
614464725b
Initial cleanup for Preview.
2022-07-15 18:48:35 +02:00
477d6942fc
Initial cleanup pass on the VanillaEditor.
2022-07-15 17:09:10 +02:00
d8f28e77fd
Used the gdscript to cpp converter script to turn https://github.com/Relintai/godot-engine.file-editor into a module.
2022-07-15 14:55:18 +02:00
c8579ef63f
Removed yield from cscript.
2022-07-13 00:38:23 +02:00
c4edec424d
Separate syntax highlighting options.
2022-07-13 00:09:59 +02:00
8611d7d9c8
Removed rpc keywords from cscript. Note that networking should still work with it using rset_config (like how it works in engine side code).
2022-07-13 00:07:10 +02:00
73ac91dc86
Fixed remaining issues and added cscript to the build.
2022-07-12 22:58:44 +02:00
6b2db83031
Change script extension.
2022-07-12 21:38:17 +02:00
90e555ebb0
Rename cscript file names.
2022-07-12 20:04:37 +02:00
e92d4e0f97
Mass rename classes in the cscript module.
2022-07-12 19:55:21 +02:00
e687fc6a4a
Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible.
2022-07-12 12:20:34 +02:00
1cee3914be
Added a few todos.
2022-07-08 16:09:17 +02:00
646d0c6e7d
Implemeted and added a new UserDB singleton.
2022-07-08 13:59:18 +02:00
62c895f85c
Moved password related methods to the User from UserManager.
2022-07-08 10:00:54 +02:00
e0ceb9fbab
Added a small note.
2022-07-08 01:36:40 +02:00
985edc6b9e
Created a new UserManager class.
2022-07-08 01:30:19 +02:00
e6e8de0cc5
Moved User and UserController to a new module from web.
2022-07-07 23:25:08 +02:00
f47536b834
Add an another note.
2022-07-07 21:53:28 +02:00
d363ad43c2
Remove 2 comments, these variables should actually be safe as normal bools.
2022-07-07 21:46:51 +02:00
6172b0eee4
Set wirte_lock_requested back to false.
2022-07-07 21:46:13 +02:00
57775d88de
Renamed WebNode's write lock acquired notification, and changed it's number.
2022-07-07 21:44:41 +02:00
2feba341be
Reworked the WebServer to automatically find it's root webnode, and HTTPSessionManager. Also Added notifications for when the server starts and stops, and implemented the write lock for it.
2022-07-07 21:44:14 +02:00
16d12e3756
Cleaned up User, and added it ot the build.
2022-07-07 17:06:00 +02:00
9d5828a6bd
Remove drbac and related classes.
2022-07-07 00:48:57 +02:00
3f481f6eba
Added an another idea that I had to notes.
2022-07-07 00:26:41 +02:00
9504c2590b
More notes.
2022-07-07 00:23:08 +02:00
d469473ec8
Some todos / notes.
2022-07-07 00:18:37 +02:00
eb251fef19
Removed web settings related code from WebNode.
2022-07-06 23:54:07 +02:00
83160ae6cf
Removed my settings classes.
2022-07-06 23:46:30 +02:00
afef61dabf
Re-enabled database support for WebNodes.
2022-07-06 23:03:44 +02:00
25e0c1097a
Disable warning.
2022-07-06 22:34:07 +02:00
8712507a20
Updated sqlite, it seems like they fixed all warnings.
2022-07-06 22:23:10 +02:00
9731e52130
Removed 2 lines that I thought would work.
2022-07-06 22:22:16 +02:00
d02d86aedc
Fully cleaned and added the sqlite database backend to the build.
2022-07-06 22:14:37 +02:00
2a5e0ae0f8
Ported https://github.com/godotengine/godot/pull/53443 .
2022-07-06 18:37:38 +02:00
de1e07daf4
Work on getting the sqlite module to compile.
2022-07-06 18:26:17 +02:00
07af5c285c
Moved the database backends into their own modules. All of them are disabled for now.
2022-07-06 13:13:00 +02:00
8422566d28
Moved the settings classes fomr the database module to the web module.
2022-07-06 12:59:34 +02:00
14b0d60d70
Fix duplicate binds.
2022-07-06 12:53:54 +02:00
66587299a8
Added the database classes to the build.
2022-07-06 12:46:22 +02:00
6389a5714d
Added multi threaded and single threaded Database base classes.
2022-07-06 10:11:17 +02:00
42501c339f
Added owner support for the DatabaseConnection.
2022-07-06 09:44:02 +02:00
be6ec3ee61
Separated Database and DatabaseConnection into different files.
2022-07-06 09:33:57 +02:00
2ec4fe922f
Broke up Database into 2 classes, to be able to better handle multi threading for the database systems that work better with having a connection for each thread. Haven't yet tested which backends would work better like this though.
2022-07-06 09:30:50 +02:00
b26ad4cab9
Cleaned up and added bindings for Database.
2022-07-06 09:17:49 +02:00
d5f5e9fec9
More cleanups.
2022-07-05 23:30:14 +02:00
134d94af5f
Finished cleaning up QueryBuilder.
2022-07-05 23:05:07 +02:00
f9bbf772ca
Work on cleaning up QueryBuilder.
2022-07-05 20:34:12 +02:00
5c1a702722
Cleaned up QueryResult.
2022-07-05 20:01:15 +02:00
614129ce2f
Clenaed up table builder, and added bindings for it. I also reworked it's api a bit. I don't think anyone will implement databases using gdscript, so I did it a bit differently than usual. Also if the need arises, a subclass can be implemented that is implementable through scripting.O
2022-07-05 19:42:27 +02:00
e9938cfefa
Initial database module setup.
2022-07-05 14:45:45 +02:00
d2c0941c42
Fix missing include.
2022-07-04 20:46:26 +02:00
189348169e
Added bindings for the FormValidators, and added them to the build.
2022-07-04 20:43:39 +02:00
d4e26c33fa
Added getters and setters for the FormValidators.
2022-07-04 19:48:38 +02:00
aa74fb8149
More work on a proper bindable api for the FormValidators.
2022-07-03 21:24:23 +02:00
d2925182fa
Cleaned up FormValidators, and reworked their api to fit the engine better.
2022-07-03 20:27:22 +02:00
f3a290e005
Also cleaned up and added my BBCodeParser to the build.
2022-07-03 18:40:05 +02:00
29480135c1
Cleaned up and added HTMLParser to the build. I'll make bindings for it later.
2022-07-03 18:13:41 +02:00
899e3b671d
Use memnew() instead of new.
2022-07-03 17:35:07 +02:00
b8d602f847
Added a new helper method to DirAccess.
2022-07-03 17:29:52 +02:00
2eb333b63d
Cleaned up the remaining 2 PagedArticle classes. Only PagedArticles is in the build, the other one will need more changes.
2022-07-03 16:28:57 +02:00
eb2abf779d
Cleaned up PagedArticle and added it to the build.
2022-07-03 15:27:14 +02:00
d4b93e4869
Small tweak.
2022-07-03 14:21:02 +02:00
bf99b34f1a
Fix warnings.
2022-07-03 13:27:11 +02:00
d6d4538c6e
Finished cleaning ListPage and added it to the build.
2022-07-03 13:23:32 +02:00
149c177582
Bindinds for HTMLPaginator.
2022-07-03 12:54:54 +02:00
a79a6484e7
Replace uints in HTMLPaginator to ints.
2022-07-02 22:21:43 +02:00
066129b2ba
Added HTMLPaginator to the build.
2022-07-02 22:18:14 +02:00
9b1d5d9e87
Removed html utils.
2022-07-02 22:00:19 +02:00
ba2b2d2822
Added pagination methods from utils to the Paginator.
2022-07-02 21:59:24 +02:00
549eb0b39b
Initial cleanup pass on Paginator and ListPage.
2022-07-02 21:56:10 +02:00
4d93d8da94
Fixed BrowsableFolderServeNode.
2022-07-02 21:11:13 +02:00
8787b9cd7f
Fix logic in WebServerRequest::get_path.
2022-07-02 21:10:48 +02:00
6f10e05c32
Fix FolderServeNode.
2022-07-02 19:58:43 +02:00
8840439f7a
Fix path handling in FileCache.
2022-07-02 19:58:06 +02:00
f81018f712
Initial cleanup of the folder serve nodes, also added them and HTMLBuilder to the build.
2022-07-02 16:40:08 +02:00
56d2ccbb26
Cleaned up StaticPages, and added them to the build.
2022-07-02 13:22:10 +02:00
a94ee653d1
Removed a few unneeded files.
2022-07-01 22:38:01 +02:00
25323a92b7
Fix shadowed declaration.
2022-07-01 22:17:35 +02:00
ead4b0594b
Refactored FileCache so it actually works with this setup.
2022-07-01 22:13:45 +02:00
0bbff6ae3b
Small improvements / fixes.
2022-07-01 18:50:56 +02:00
b77fc71b2d
Call setup_url_stack before trying to handle the request.
2022-07-01 18:50:42 +02:00
a7b705ebea
Implemented sending responses. (In an extremely simple way for now.)
2022-07-01 18:25:45 +02:00
24e120142e
Implement basig http header parsing, and also send the request through the WebNode tree.
2022-07-01 17:40:47 +02:00
10150d67c8
Fix shadowed declaration.
2022-07-01 01:10:35 +02:00
22a8b3fff5
Fix sign compare warning.
2022-07-01 01:08:51 +02:00
0ee8dc5f2a
Callback setup for http_parser.
2022-07-01 01:03:23 +02:00
913d46e7f0
Added http_parser.
2022-06-30 23:25:05 +02:00
7455fc9dd5
moved HTTPParser and writer to the simple server's directory.
2022-06-30 23:18:45 +02:00
08bb253a5c
Some initial work on the parser.
2022-06-30 23:12:32 +02:00
ddf3dae42b
Also added a HttpWriter.
2022-06-30 21:43:16 +02:00
228cfca0eb
Added a new HTTPParser class.
2022-06-30 21:22:42 +02:00
089431e902
Remvoed httpio, as it apparently works differently that how I originally thought.
2022-06-30 21:09:54 +02:00
fe5882665b
Added it to the build.
2022-06-30 18:26:51 +02:00
be5f77c874
Added httpio ( https://github.com/fetisov/httpio ).
2022-06-30 18:23:12 +02:00
617d3e6321
Added SimpleWebServerRequest.
2022-06-30 18:06:02 +02:00
92040597e9
Fixed my fix.
2022-06-30 17:29:02 +02:00
e3989cafad
Fix a compile error for some of the platforms.
2022-06-30 17:25:45 +02:00
e660b2d848
Cleaned up WebServerSimple and added it to the build.
2022-06-30 17:15:57 +02:00
8014115546
Initial cleanup of the web server classes.
2022-06-30 16:28:23 +02:00
aba918dd73
Added the database classes from rcpp_framework.
2022-06-30 13:23:48 +02:00
121740f070
Added theweb nodes from rcpp_framework.
2022-06-30 13:23:14 +02:00
48e8b85f7e
Copied over the javacript export class, as a base of a simple webserver implementation (later).
2022-06-27 16:38:35 +02:00
2fb352fd3c
Added note.
2022-06-27 16:37:30 +02:00
75c405c174
Removed the temp folder.
2022-06-27 16:24:04 +02:00
50c20d4a72
... an another one ...
2022-06-27 16:12:49 +02:00
4251937198
More sign compare warning fixes.
2022-06-27 16:10:02 +02:00
9e99f010bc
Fix an another sign compare warning.
2022-06-27 16:06:26 +02:00
567716c79a
Fix different sign compare warning.
2022-06-27 15:47:10 +02:00
a6331e9ff9
Fix calling the proper methods.
2022-06-27 15:42:57 +02:00
3a6a046ad4
WebRoot lookup and pix property.
2022-06-27 15:42:40 +02:00
cfe4279709
Fix double includes.
2022-06-27 15:42:11 +02:00
30900ebfb5
Skip evlauating special dist (like ., ..) in FileCache.
2022-06-27 15:04:44 +02:00
844dc44f24
More fixes, and added all of the cleanued up classes to the build.
2022-06-27 14:59:09 +02:00
5d3954bceb
Fix a few issues with binds.
2022-06-27 14:23:07 +02:00
f819383012
Smaller cleanups and improvements.
2022-06-27 14:16:23 +02:00
90c0a9937b
Renamed SessionManager to HTTPSessionManager.
2022-06-27 13:56:34 +02:00
c530aa2c41
Bindings, and an another round of cleanups for WebRoot.
2022-06-27 13:52:33 +02:00
3d9e615a51
WebServerMiddleware now inherit from Resource.
2022-06-27 13:51:55 +02:00
3644840a8e
Added FileCache to the build.
2022-06-27 12:28:36 +02:00
663cd9d3a2
Added bindings to FileCache, also smaller tweaks.
2022-06-27 12:26:57 +02:00
3c78c29c17
Alos cleaned up FileCache.
2022-06-27 01:31:05 +02:00
ba1ea3c62a
Cleaned up WebRoot aswell.
2022-06-27 01:15:01 +02:00
7aa6798ab7
Cleaned up WebNode.
2022-06-27 01:03:01 +02:00
633acfcd54
Cleaned up WebServer.
2022-06-26 21:34:29 +02:00
47ee34044a
More cleanups to the csrf token middleware.
2022-06-26 20:54:26 +02:00
c3458b80bc
Cleaned up the SessionManager.
2022-06-26 20:53:54 +02:00
da266fbea2
Cleaned up HTTPSession.
2022-06-26 20:53:39 +02:00
0b0d5e3657
Cleanup / bindings for Middleware, and CSRFToken.
2022-06-26 19:43:31 +02:00
9ce119a5ab
WebServerRequest cleanup + bindings.
2022-06-26 19:25:57 +02:00
19cd0fe4e2
Cleaned up WebPermission.
2022-06-26 17:23:40 +02:00
a92f8dd5c0
Added bindings for WebServerCookie and adde dit to the build.
2022-06-26 17:03:06 +02:00
09ef29804e
Added a class for http server's enums, and added it to the build.
2022-06-26 16:09:55 +02:00
b1283a7571
Renamed http_enums.h.
2022-06-26 15:09:55 +02:00
544863b923
Class renames.
2022-06-26 15:00:25 +02:00
e6d45eeb40
Renamed more files in the web module.
2022-06-26 11:13:34 +02:00
6b29462503
Removed RequestPool.
2022-06-26 11:09:36 +02:00
8211115346
Renamed Request to WebServerRequest.
2022-06-26 11:07:45 +02:00
50faba808b
Comment.
2022-06-26 03:37:36 +02:00
e69abb36fc
Created bindings for HTMLBuilder, and added the module to the build.
2022-06-25 20:15:51 +02:00
2e67a37aff
Binds for HTMLBuilder.
2022-06-25 16:53:25 +02:00
893a9af507
Added getters and setters for HTMLTag.
2022-06-25 15:11:11 +02:00
6576809d6b
Merged override methods to one int HTMLBuilder.
2022-06-25 14:33:00 +02:00
a9a5b8adaa
Getter/Setter for the result.
2022-06-25 12:29:50 +02:00
c8ad42a540
Update return statements.
2022-06-25 12:26:48 +02:00
676245221f
An another pass on the bound HTMLBuilder.
2022-06-25 11:58:55 +02:00
48d65fd93d
Added the web module from rcpp_framework, and a test attempt at binding HTMLBuilder. The module is not in the build yet.
2022-06-25 01:55:54 +02:00
fae3eabc8c
Fix property setter.
2022-06-22 00:43:52 +02:00
b8541c8e9d
Fix typo.
2022-06-21 23:05:26 +02:00
45d8f98459
Fixed resizing the canvas. Also now the new menu will clear all layers.
2022-06-21 22:58:54 +02:00
fed839a235
Fix resizing PaintCanvas.
2022-06-21 22:27:44 +02:00
81e959089e
Better color for the visual grid.
2022-06-21 21:10:20 +02:00
181ec8f642
Hide the magic menu button.
2022-06-21 21:03:10 +02:00
6939e22983
Fix PasteCutAction.
2022-06-21 20:26:05 +02:00
118fd74a10
Improvements to commit_action()'s logic.
2022-06-21 20:02:33 +02:00
ec82662b10
Fix RainbowAction.
2022-06-21 19:40:47 +02:00
04a8f1d3d2
Fix BucketAction.
2022-06-21 19:21:50 +02:00
50530c4f79
Fix undo and redo order.
2022-06-21 19:15:07 +02:00
10eeb612b0
Also set up layer.
2022-06-21 19:11:46 +02:00
8fe7110dc9
Remove a now uneeded method.
2022-06-21 18:54:33 +02:00
ab5b32cedf
Use duplicate().
2022-06-21 18:54:23 +02:00
1f3ef7782f
Bindings for the rest of the actions.
2022-06-21 18:47:22 +02:00
d68d3fa340
Created binds for PaintAction.
2022-06-21 18:04:31 +02:00
233e128dc3
Register the actions to the classdb.
2022-06-21 17:12:03 +02:00
bd609fd96a
Now PaintAction inherits from Resource instead of Reference.
2022-06-21 17:04:09 +02:00
2f647c1561
Improved copying the data from an action to an another. I'll try an another solution though.
2022-06-21 17:02:39 +02:00
004bf8e812
Fixed LineAction and RectAction.
2022-06-21 16:35:19 +02:00
918a246ef4
Fixed the tool layer.
2022-06-21 16:28:17 +02:00
1ef976c007
Remove unecessary check.
2022-06-21 16:22:41 +02:00
328af63ad1
Small improvements and simplifications for PaintCanvas.
2022-06-21 14:42:51 +02:00
0483521818
Ported CutAction.
2022-06-21 13:13:41 +02:00
f462e22536
Ported RainbowAction.
2022-06-21 10:52:18 +02:00
cfee15aa52
Ported MultilineAction.
2022-06-21 10:37:22 +02:00
1e979d3061
Ported RectAction.
2022-06-21 10:08:41 +02:00
ad3a5aa196
Ported PasteCutAction.
2022-06-21 00:34:47 +02:00
bafde8e9db
Ported LineAction.
2022-06-20 23:22:52 +02:00
61a8942070
Ported DarkenAction.
2022-06-20 22:57:44 +02:00
3db7c40a46
Fixed the up and down arrows of the paint layers.
2022-06-20 22:21:52 +02:00
d8185be48f
Fix the initial canvas size for the paint module.
2022-06-20 21:06:44 +02:00
b60b5f79c2
Fix crash in PaintWindow's undo.
2022-06-20 20:42:05 +02:00
6ef7294524
Fix SDF3DShapeCapsule already has a binding error.
2022-06-20 20:07:40 +02:00
b2d2a6fbe5
Fixed BrushAction.
2022-06-20 01:47:20 +02:00
5f683261ff
Reimplemented the PaintVisualGrid differently.
2022-06-20 00:59:32 +02:00
5e03f0f82b
Register PaintWindow, and also enable the PaintEditorPlugin by default. The paint module is still a bit buggy though, I'm hoping to fix most of it's isues in the next few days.
2022-06-20 00:12:33 +02:00
1ca15c44e4
Fix typo in PencilAction.
2022-06-20 00:10:51 +02:00
f3a3fdfd75
Ported get_points in PaintAction.
2022-06-20 00:10:31 +02:00
0f97b55f27
Cleaned up the original addon's files for mat_maker_gd. Only kept node code. And moved the readme and license files and updated the readme.
2022-06-19 22:56:48 +02:00
3283f1d649
Re-enabled all filter nodes.
2022-06-19 18:38:35 +02:00
95a542057a
Rename math.h and cpp in filters to mm_math.h and cpp.
2022-06-19 18:36:59 +02:00
ed928158bd
Removed the previous test.
2022-06-19 18:35:29 +02:00
036629a84c
An another small test.
2022-06-19 18:30:51 +02:00
af5a897f17
Disabled all filter nodes again.
2022-06-19 18:25:56 +02:00
08529315ca
Enabled the fill nodes and disabled tonality.
2022-06-19 18:10:55 +02:00
f1226b3519
Removed include.
2022-06-19 18:03:23 +02:00
5a92fc871d
Re-enabled the tonality node.
2022-06-19 17:35:11 +02:00
9375356924
Temporarily disabled filter nodes to try to debug an issue with github actions.
2022-06-19 17:28:38 +02:00
0fe6e5325e
Fix warning.
2022-06-19 17:07:40 +02:00
3bf4f2d1bf
Fixed the size of the graident preview.
2022-06-19 17:04:46 +02:00
29919540db
Also handle udpating the GradientEditor when the edited resource changes.
2022-06-19 16:54:12 +02:00
91b87ce9ef
Reworked the gradient editor. It shouldn't crash anymore.
2022-06-19 16:06:27 +02:00
af99c162c0
Fix typo.
2022-06-19 13:02:13 +02:00
33d43d8ef8
An another stab at fixing the windows github action build.
2022-06-19 13:00:01 +02:00
9171cfb92e
A stab at fixing windows build.
2022-06-19 12:37:57 +02:00
7a97d20c97
Remove unecessary if.
2022-06-19 12:37:16 +02:00
4517cc0c78
Use the popup closed event for color slots in MMGraphNode.
2022-06-19 04:41:53 +02:00
d6bf1b281a
Cleaned up the filter nodes aswell.
2022-06-18 23:03:34 +02:00
e8cb984e21
Cleaned up gradients.
2022-06-18 16:49:53 +02:00
cbb5142be6
Cleaned up mat_maker_gd's noise classes.
2022-06-18 16:21:46 +02:00
d5437adaa2
Cleaned up MMOutputImage.
2022-06-18 11:53:46 +02:00
3fbf9713f7
Cleaned up the patterns.
2022-06-18 00:19:06 +02:00
efb00f2fbb
Cleaned up the sdf2d operations.
2022-06-17 21:38:22 +02:00
f2fb6b8b7d
Cleaned up the rest of the SDShapes.
2022-06-17 19:58:57 +02:00
d339fb1fdb
Cleaned up SDF show, rhombus, and transforms.
2022-06-17 18:59:08 +02:00
8282061088
Cleaned up sdf3d op nodes, and sdf3d color.
2022-06-17 17:36:45 +02:00
88f2303cf8
Only initialize points if necessary.
2022-06-17 13:20:55 +02:00
e0895460e5
Cleaned up the rest of the sdf3d shapes.
2022-06-17 13:17:08 +02:00
c39cfd2c05
_curve_changed is now virtual, and curve_changed uses call() to invoke it.
2022-06-17 13:11:18 +02:00
b1cc1cb693
Cleaned up MMSdf3dRender.
2022-06-17 12:25:33 +02:00
5c67416ad5
Cleaned up 3 more sdf3d nodes.
2022-06-17 12:07:24 +02:00
3bbaaa3af0
MMSDF3dTfTranslate node.
2022-06-17 11:25:09 +02:00
edf682cace
Cleaned up MMCurve.
2022-06-17 10:55:37 +02:00
87b0cd5733
Cleaned up MMImage.
2022-06-17 10:17:17 +02:00
4b63250bc7
Fix bindings in ImagePickerButton, and load the image properly.
2022-06-17 10:17:05 +02:00
a4d5219e26
Cleaned up MMShape.
2022-06-17 01:38:18 +02:00
18b19d0293
Added missing class to config.py.
2022-06-17 01:17:01 +02:00
f1c5132346
Fix typos.
2022-06-17 01:16:27 +02:00
0c759b2f16
Cleaned up MMCircleMap, MMColorTiler, and the MMKaleidoscope nodes.
2022-06-17 01:14:46 +02:00
e1493ecac6
Cleaned up MMMirror, and MMRepeat.
2022-06-16 21:31:35 +02:00
3e1002c71d
Cleaned up MMScale and MMRotate.
2022-06-16 21:20:48 +02:00
778e4948ba
Cleaned up MMShear.
2022-06-16 21:09:20 +02:00
6da5703d5c
Cleaned up MMTiler.
2022-06-16 20:00:15 +02:00
9ff5be15e5
Cleaned up MMTransform.
2022-06-16 19:26:46 +02:00
20af76c795
Cleaned up MMTranslate.
2022-06-16 18:59:21 +02:00
90f6ba8369
Removed duplicate binds.
2022-06-16 18:42:02 +02:00
8a057a643e
Prefixed GreyscaleUniform with MM.
2022-06-16 18:40:43 +02:00
bf11ab2a43
Also cleaned up GreyscaleUniform.
2022-06-16 18:10:55 +02:00
c2a373a9cf
Cleaned up Uniform, and added it to the build.
2022-06-16 17:13:14 +02:00
d939ab54c7
Mark quite a few methods as virtual in MMNode.
2022-06-16 16:40:17 +02:00
c028c76499
Comverted the remaining nodes.
2022-06-16 15:29:08 +02:00
1644490a3e
Fix sign compare warning.
2022-06-16 15:28:55 +02:00
32b3d1bd0d
Now MatMakerGDEditor will properly delete all previous graph nodes when it has to open a new MMMaterial.
2022-06-16 14:24:40 +02:00
034aed2b73
Fix duplicate methods and binds in CurveEditor.
2022-06-16 12:15:10 +02:00
025713f94f
Fix the CurveDialog's ui.
2022-06-16 12:14:56 +02:00
e9a02afd37
Connect up CurveEdit's button.
2022-06-16 11:36:49 +02:00
2539e01711
Fix duplicate binds in CurveEdit. Also smaller fixes.
2022-06-15 20:30:36 +02:00
59baf2088f
CurveEdit needs to inherit from Button.
2022-06-15 20:30:11 +02:00
0ee27d830b
Fix duplicate bind.
2022-06-15 20:27:38 +02:00
d3c7a61cef
MMGraphNode should use GraphEdit Instead of MMGraphEditor.
2022-06-15 18:57:08 +02:00
d73d398155
Connect PolygonControlpoint's gui input method.
2022-06-15 18:52:55 +02:00
6da06474cf
Added the Node structure for PolygonDialog.
2022-06-15 18:21:15 +02:00
ee9144b1b5
PolygonEdit should have inherited from Button, and connected the pressed signal.
2022-06-15 18:03:35 +02:00
9975ea358f
MMGraphNode should instance PolygonEdit instead of PolygonEditor.
2022-06-15 17:57:20 +02:00
08c6131285
Fix duplicate properties in PolygonEdit.
2022-06-15 17:56:32 +02:00
fe5f0bc196
Det anchors properly,a nd connect gui_input In PolygonEditor.
2022-06-15 17:56:14 +02:00
f1eced523c
Fix overrides and duplicate binds in PolygonEditor.
2022-06-15 17:38:19 +02:00
6e09878f54
Fix sorting GradientCursors.
2022-06-15 17:22:58 +02:00
1ec5e8a756
Fix loading cursors for the gradient editor.
2022-06-15 16:45:58 +02:00
275d0604f8
Added virtual method binding for get_gradient_color in GradientBase.
2022-06-15 14:34:51 +02:00
d320f3862f
Fix having a duplicate binding in GradientCursor. Also fix setting up the value label for it.
2022-06-15 14:04:42 +02:00
af2999c615
Fix duplicate method bind.
2022-06-15 13:41:58 +02:00
3566962fab
Fix shader and a crash in Gradient Editor.
2022-06-15 13:41:35 +02:00
76464a0509
Instance the proper base type when using scripts in mat maker gd editor.
2022-06-15 13:40:46 +02:00
3e26ea2975
Check whenter the node has the proper class before adding a curve, polygon or gradient graph node.
2022-06-15 13:19:18 +02:00
af2059468f
Fix initializing MMGraphNodes.
2022-06-15 13:02:15 +02:00
9b36e0dd1c
Set minimum size for the mat maker editor.
2022-06-15 12:47:39 +02:00
c6d7e7c112
Fix set_input_properties and set_output_properties in MMNode.
2022-06-15 12:44:17 +02:00
aedd8ee5d1
Fix crahs in mat maker's editor.
2022-06-15 10:53:13 +02:00
93ea9616d1
Fixed default parameter bindings for MMGraphNode.
2022-06-15 10:41:03 +02:00
d642c0ad79
Re-enable mat maker's editor plugin.
2022-06-15 10:34:09 +02:00
764c285223
Fix the add popup for mat maker's ui.
2022-06-15 10:33:57 +02:00
315f642c3a
Fix MMNode registration.
2022-06-15 10:01:14 +02:00
4de6619a40
Fix typo.
2022-06-15 10:00:37 +02:00
4e43137471
Disable mat maker's editor plugin for now.
2022-06-14 18:57:33 +02:00
38b918c515
Fix binding related errors on startup.
2022-06-14 18:44:45 +02:00
1890f45fe1
Added an editor plugin for the material maker module.
2022-06-14 18:27:36 +02:00
43db64cc7f
Reimplement the missing methods in MMGraphNode. Had to rename the cure and gradient editor classes as they were confliction with engine stuff.
2022-06-14 17:55:23 +02:00
f180658682
Fixed smaller issues and added all of mat maker's widgets to the build.
2022-06-14 17:16:26 +02:00
35fadcb6bb
Fixed the remaining compile issues for the gradient editor, and added it to the build.
2022-06-14 16:43:44 +02:00
dbca350602
More cleanups to the gradient editor.
2022-06-14 15:00:55 +02:00
f21019adab
Also added the file dialog and float edit to the build.
2022-06-13 23:07:53 +02:00
d2a8b9ad86
Added it to the build.
2022-06-13 22:52:48 +02:00
fbde39b27f
Fixed the remaining issues with the curve editor.
2022-06-13 22:52:12 +02:00
b8b0294501
Fix ImagePickerButton.
2022-06-13 21:38:34 +02:00
ce637e247e
Renamed mat maker's file dialog's file.
2022-06-13 20:58:27 +02:00
a276ee47e8
Claened up MatMAker's FileDialog.
2022-06-13 20:57:24 +02:00
18694c27b9
Cleaned up LeftPanel.
2022-06-13 20:09:59 +02:00
efd6c7b333
Cleaned up PolygonEditor.
2022-06-13 18:58:08 +02:00
5eafb2fcd5
Cleaned up PolygonDialog.
2022-06-13 18:35:51 +02:00
665f8be21f
Cleaned up PolygonEdit.
2022-06-13 18:12:04 +02:00
8178d526ba
Renamed polygon editor's ControlPoint to PolygonControlPoint.
2022-06-13 17:45:23 +02:00
6014b98720
Mostly done ControlPoint.
2022-06-13 17:42:10 +02:00
a12ee8f913
Cleaned up PolygonView.
2022-06-13 17:28:17 +02:00
09e7eb3db2
An another set of cleanups to CurveEdit.
2022-06-13 16:51:02 +02:00
e78601c60a
Cleaned up CurveDialog.
2022-06-13 16:47:01 +02:00
4c12cb8606
Cleaned up CurveEdit.
2022-06-13 16:46:42 +02:00
20b291a2ea
Light clean pass on CurveEditor.
2022-06-12 22:24:36 +02:00
28720be0be
Initial cleanup for ControlPoint.
2022-06-12 16:59:12 +02:00
1943e7f150
Cleaned up CurveView.
2022-06-12 16:19:27 +02:00
e4ef99abc4
An another touchup.
2022-06-12 15:25:33 +02:00
db18d2b5b2
Cleaned up SlopePoint.
2022-06-12 15:24:10 +02:00
7923375f8e
Added the 3 base classes to the build.
2022-06-12 14:45:01 +02:00
21ca852196
Also cleaned up PolygonBase.
2022-06-12 14:24:27 +02:00
a4276b11d0
Cleaned up GradientBase.
2022-06-12 13:47:09 +02:00
240871c517
Fix all errors in CurveBase found by clangd.
2022-06-12 13:41:42 +02:00
4943aa9569
Initial cleanup pass on CurveBase.
2022-06-12 00:54:08 +02:00
c2311362fd
Also converted and added the base nodes for material maker.
2022-06-11 23:39:25 +02:00
aa38f53ed2
Fix typo.
2022-06-11 21:17:26 +02:00
f0ac767970
Compare as boolean.
2022-06-11 20:57:03 +02:00
38ff41c893
Fix handling input for the PaintWindow.
2022-06-11 20:56:41 +02:00
1309b39162
Little cleanups for the GradientEditor.
2022-06-10 19:41:28 +02:00
943538fec9
GradientCursor initial cleanup.
2022-06-10 18:33:01 +02:00
8ff93d88e8
Cleaned up FloatEdit.
2022-06-10 15:55:10 +02:00
d25efcc17c
Initial cleanup for the ImagePickerButton.
2022-06-10 01:01:32 +02:00
b50e8bc49b
Ported color picker popup.
2022-06-10 00:05:36 +02:00
35f8b54b75
Also renamed it's filename and directory.
2022-06-09 23:52:31 +02:00
4f27367a1f
Cleaned up mat maker's color picker button.
2022-06-09 23:50:23 +02:00
4c2ec0ffd9
Converted the widget code for mat_maker_gd to cpp and added it in.
2022-06-09 19:42:17 +02:00
96ed3b53a3
More smaller fixes.
2022-06-08 21:48:23 +02:00
7f5e462ad0
Fix one more error.
2022-06-08 21:23:48 +02:00
5915042c20
Fixed every issue found by clangd in MMGraphNode.
2022-06-08 21:22:05 +02:00
15ce82c23b
Full cleanup of MatMakerGDEditor.
2022-06-08 19:13:06 +02:00
0f7a6fb070
The MMCreateNamePopup should be finished now.
2022-06-08 17:02:10 +02:00
7af9c93c3f
Added MMNode registry to MMAlgos.
2022-06-08 15:53:58 +02:00
ab95dd6418
Second pass on MMCreateNamePopup.
2022-06-08 11:04:34 +02:00
56eeb9adde
Initial cleanup for the MMCreateNamePopup.
2022-06-08 09:42:21 +02:00
221708f7c3
Initial cleanup of MatMakerGDEditor.
2022-06-08 00:45:59 +02:00
4f6a2df5a5
Second round of cleanups to MMGraphNode.
2022-06-07 17:44:25 +02:00
0d5514856f
More cleanups to MMGraphNode.
2022-06-07 16:50:32 +02:00
36881d5390
Renamed the rest of the editor classes.
2022-06-07 15:57:04 +02:00
8682d334a1
Initial cleanup form MMGraphNode.
2022-06-07 15:56:49 +02:00
729950b86a
More null checks.
2022-06-07 13:32:04 +02:00
ecd2be23a6
Fix operator for gradients in MMAlgos.
2022-06-07 13:05:56 +02:00
0abb68c016
More fixes to MMnode.
2022-06-07 12:35:24 +02:00
523ed95055
MMNodeUniversalProperty bindings cleanup.
2022-06-07 10:55:42 +02:00
7f0b7d121e
MMNode binding cleanup.
2022-06-07 10:11:45 +02:00
dcdcd7098c
Cleaned up MMMaterial's bindings.
2022-06-07 09:43:42 +02:00
d30be583de
Added the 3 new cleaned up classes to the build. They still need some work on their bindings to work properly though.
2022-06-07 03:42:35 +02:00
daa818e9d3
Initial cleanup of MMMaterial.
2022-06-07 03:41:22 +02:00
ad813681e8
More cleanups to MMNode, and added a few missing methods.
2022-06-07 03:41:02 +02:00
9529c7a5a5
Return a value in all codepaths.
2022-06-07 03:40:24 +02:00
4589a29066
Initial cleanups for MMNode.
2022-06-07 01:56:45 +02:00
4c5c313b10
Initial cleanup for MMNodeUniversalProperty.
2022-06-06 23:01:34 +02:00
5cb26e2b6b
Ran the cpp conversion scripts on mat_maker_gd's core classes.
2022-06-06 22:04:36 +02:00
df9099e0ed
Added the MMAlgos class (and binding) to the build. Also set up it's singleton.
2022-06-06 18:44:51 +02:00
2c3d7cecff
Fixed all issues clangd was able to find with MMAlgos.
2022-06-06 18:13:29 +02:00
80439d8cb7
Initial cleanups to the new files.
2022-06-06 15:48:52 +02:00
6a58bbca29
Added a generated MMAlgos class for the material maker module.
2022-06-06 14:06:22 +02:00
c3d05ab91f
Fix shadowed declaration warning.
2022-05-27 00:38:55 +02:00
125af06336
Implemented z offset support for TiledWalls when using Vertical tiling.
2022-05-26 23:19:30 +02:00
8d00fe6db9
Implement tile y size handling for TiledWalls.
2022-05-26 21:07:00 +02:00
6a18764f1d
TiledWallData's size is now a float instad of a vector2.
2022-05-26 18:49:24 +02:00
36437d98b2
Renamed the internal vectors of TiledWallData.
2022-05-26 18:42:24 +02:00
f141399345
Removed the _texture_ infix from the methods in TiledWallData which were not supposed to have it.
2022-05-26 18:38:01 +02:00
c7e1f40435
Also added a collider type enum for TiledWallData. Not used yet.
2022-05-26 18:26:05 +02:00
09a4afc907
Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet.
2022-05-26 18:17:48 +02:00
3de05db75a
Prefixed all member variables with _ in the wfc module.
2022-04-25 11:59:24 +02:00
d8938665f8
The 2 constants are uppercase in TilingWFC.
2022-04-25 10:46:16 +02:00
f93c9fdd15
Small optimization.
2022-04-24 17:46:36 +02:00
4922e62b13
Small optimization for image indexer. This also fixes pixel order.
2022-04-24 17:46:14 +02:00
278a55a4b4
Fix wrong order of arguments.
2022-04-24 17:15:18 +02:00
0a7b5c2deb
Actually set pattern frequencies in TilingWFC. This actually fixes the image generation problems.
2022-04-24 16:44:28 +02:00
89d7829c1e
Don't crash in TilingWFC due to the result containing bad indices. This will help with debugging.
2022-04-24 16:25:17 +02:00
c930e8b754
API improvements, crash fixes and smaller various improvements for the Tiling WFC class.
2022-04-24 15:14:29 +02:00
c9a520f9c3
Better error handling and fix potential crash in the overlapping WFC class.
2022-04-24 15:13:50 +02:00
dcdb5715cc
Use ERR_FAIL_COND macro again if the image passed in is not valid in index_image. Also don't delete color information.
2022-04-24 11:46:46 +02:00
53aed73a64
Added helper methods so tile name can also be used when it's more conveninent in TilingWaveFormCollapse.
2022-04-24 11:34:09 +02:00
7dbf967170
Improved the api / usability of the image indexer.
2022-04-24 11:19:03 +02:00
b8dcd4fbf8
Add back binding that I accidentally emoved.
2022-04-24 09:51:09 +02:00
9b717b0a87
Added reset method to the ImageIndexer, and made it's index_image method additive.
2022-04-24 09:49:59 +02:00
6736ff17fd
Bindings for TilingWaveFormCollapse.
2022-04-24 01:49:26 +02:00
f9db81c6c4
Added new helper methods to Array2D.
2022-04-24 01:39:47 +02:00
3ba0a856a3
Fix typo.
2022-04-24 01:37:16 +02:00
c7ee453e8a
Found an unneeded static cast.
2022-04-23 21:30:51 +02:00
05dddc114e
Found more smaller things.
2022-04-23 16:03:37 +02:00
f3c96f945a
Lots of small fixes and improvements to the wfc module. It still has issues though.
2022-04-23 15:23:00 +02:00
2f81373562
Lots of work on the bindings for the wfc module. Also smaller improvements.
2022-04-23 00:48:19 +02:00
0f1c04e08d
Added a new ImageIndexer helper class.
2022-04-22 22:54:42 +02:00
73caee4fa2
Re-extracted the class docs.
2022-04-22 19:39:21 +02:00
e1ca765409
Set up doc classes for the wfc module.
2022-04-22 19:36:12 +02:00
e311cacced
Use int-s instead of uint32_t-s in the wfc module for better compatibility with scripting.
2022-04-22 19:07:29 +02:00
129ed4e349
Register the new classes into the ClassDB.
2022-04-22 18:54:59 +02:00
6e5407c55f
Finished the initial cleanup for OverlappingWaveFormCollapse, and added it to the build.
2022-04-22 18:50:27 +02:00
21be696f6a
OverlappingWaveFormCollapse initial codestyle cleanup / setup.
2022-04-22 15:18:19 +02:00
2c0952a893
Fix different signedness warnings.
2022-04-22 02:52:54 +02:00
137bf204a6
Finished the first set of cleanups, and added TilingWaveFormCollapse to the build.
2022-04-22 02:35:38 +02:00
24ef915413
More cleanups and refactors to the TilingWaveFormCollapse class.
2022-04-22 01:55:53 +02:00
89541c361b
Initial cleanup to the TilingWFC class.
2022-04-22 01:15:40 +02:00
e6e780291f
Small improvements.
2022-04-22 00:56:24 +02:00
6c6e9599c2
Revert the previous change for now.
2022-04-22 00:50:57 +02:00
e7b3819103
Remvoed the PropagationEntry struct.
2022-04-22 00:33:10 +02:00
cc921370ce
Fixed comparison of integer expressions of different signedness warnings.
2022-04-22 00:08:26 +02:00
bcfb45d049
Also merged directions.h into WaveFormCollapse.
2022-04-21 23:35:45 +02:00
9f190ca13c
Move methods out from the anonymous namespace.
2022-04-21 23:33:21 +02:00
5beae4d5dc
Merged Propagator and Wave into the WaveFormCollapse class, ans simplified it's design as much as possible. It still needs more work though.
2022-04-21 23:31:25 +02:00
fdb6ced123
Got rid of the EntropyMemoisation struct as it just makes readability worse.
2022-04-21 20:14:31 +02:00
a501292046
Renamed WFC to WaveFunctionCollapse, asn started transforming it.
2022-04-21 20:00:42 +02:00
96738f5783
Notes.
2022-04-21 19:45:09 +02:00
dc1064aac4
Small improvements.
2022-04-21 17:45:30 +02:00
4e8d254ba9
Smaller improvements.
2022-04-21 17:33:44 +02:00
2680c89948
Got rid of std::touples in the wfc module.
2022-04-21 17:17:50 +02:00
bb723e3c44
Got rid of std::arrays in the wfc module.
2022-04-21 17:05:26 +02:00
e4a2429b45
Use error macros in the wfc module instead of asserts.
2022-04-21 16:51:10 +02:00
ec6b52f5d8
unsigned to uint32_t conversion for the wfc module.
2022-04-21 16:43:04 +02:00
531dc783d8
std::size_t to uint32_t for the wfc module.
2022-04-21 16:36:33 +02:00
f080f5e027
Replace std::vectors in the wfc module to engine vectors.
2022-04-21 16:31:03 +02:00
c886f9f7af
Add wfc's classes to the build.
2022-04-21 14:28:18 +02:00
5be272e5cb
Fix a few typos and remove std::optional from wcf.
2022-04-21 14:28:04 +02:00
dfbae29faa
An another set of codestyle cleanups for the wfc module.
2022-04-20 03:24:50 +02:00
837e518e5a
Clang format and codestyle cfixed to the wfc module.
2022-04-20 03:05:34 +02:00
98008d48c9
Proper structural setup for the new module.
2022-04-20 02:50:16 +02:00
05bb8567ba
Added a new wfc (wave function collapse) module. I added https://github.com/math-fehr/fast-wfc 's code as a base for it. It's not in the build yet.
2022-04-20 02:39:35 +02:00
bb303112fe
Move paint's shader to an another folder to avoid unused variable warning.
2022-04-19 00:10:39 +02:00
ecda65d37b
Fix an another shadoved declaration.
2022-04-18 23:41:49 +02:00
4813832b92
Fix shadowed declaration warning.
2022-04-18 19:34:52 +02:00
18184429bb
Also fix ste style of the 3d prop plugin's convert button.
2022-04-18 19:33:47 +02:00
56e5874267
Set Prop2D's conver button's style to flat, so it's in the expected style.
2022-04-18 19:32:17 +02:00
396426aa12
Skip registering PaintEditorPlugin for now, as the module will need lots of refactorings and I need to think about them more.
2022-04-18 16:33:37 +02:00
701e07a2cd
Typo fix.
2022-04-18 16:26:01 +02:00
81e9a54129
The PaintCanvasBackgorund needs draw behind parent set.
2022-04-18 15:45:24 +02:00
7abae2b54e
Properly ported PaintCanvasBackground.
2022-04-18 15:32:55 +02:00
71ac7bc4e3
Bit more work on porting PaintActions.
2022-04-18 14:10:21 +02:00
111daab50e
Switched to it in a few places.
2022-04-18 13:00:14 +02:00
361f949093
Work on porting the actions.
2022-04-17 21:10:43 +02:00
a3fc87a576
Cleaned up BrushPrefabs. Also started cleaning up actions.
2022-04-17 20:04:30 +02:00
d3c039be7e
Also port the logic of the selection box and visual grid.
2022-04-17 18:14:06 +02:00
cc217b7eea
Also ported the settings dialog.
2022-04-17 17:23:58 +02:00
bd42d11629
Also ported the PaintCanvasDialog, and the grid size dialog.
2022-04-17 16:44:54 +02:00
398af1a772
Fully ported PaintLoadFlieDialog aswell.
2022-04-17 15:29:03 +02:00
8182d82135
Implemented signals for PaintWindow, smaller fixes for PaintCanvas, and cleaned up the save file dialog.
2022-04-17 14:15:40 +02:00
b7230dd942
Added in the icons for paint's gui.
2022-04-17 12:03:12 +02:00
b9f0ccdeb3
Finished porting the logic of PaintWindow. Also smaller fixes / improvements.
2022-04-17 11:43:25 +02:00
0521aa4d6b
or to ||
2022-04-17 03:27:52 +02:00
59fb670bc8
or to ||
2022-04-17 03:25:22 +02:00
28f57aa439
Fix shadowed declaration.
2022-04-17 03:20:34 +02:00
62c384b3a4
Almost completely ported the logic of the PaintWindow.
2022-04-17 03:18:09 +02:00
5e368ec978
Ported the logic for PaintCanvas.
2022-04-17 00:17:05 +02:00
3461d692d4
Node hierarchy port / implementation for PaintCanvas.
2022-04-16 22:11:06 +02:00
bbc671693a
Fix adding the wrong child.
2022-04-16 21:01:04 +02:00
0d917718dd
Implement / port PaintNavbar.
2022-04-16 20:57:42 +02:00
e540e4e414
Implemented the paint editor plugin. Also reimplemented PaintWindow's ui.
2022-04-16 19:08:19 +02:00
79aa630959
or to ||.
2022-04-16 02:58:02 +02:00
d0af0cb360
Added all paint classes to the build.
2022-04-16 02:54:22 +02:00
25d219a4a0
Const qualifiers and references for the paint module.
2022-04-16 02:35:03 +02:00
d98f9746e8
Ported the logic for quite a few classes of the paint module.
2022-04-16 01:25:02 +02:00
60048f3602
Also convert the leftover dialogs.
2022-04-15 20:05:56 +02:00
e70fb4a67e
Created the rest of the skeleton classes for the paint module, and moved the code into them.
2022-04-15 19:40:12 +02:00
a662e12c3c
Added the required (skeleton) c++ classes for the paint module.
2022-04-15 02:20:27 +02:00
fe318a61ea
initial setup for the paint module.
2022-04-15 00:00:46 +02:00
0d6c6230fc
Went through mdr ed, and made as much parameters references as I could.
2022-04-14 17:13:07 +02:00
3406a11f5c
Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them.
2022-04-14 14:06:15 +02:00
386f52d84b
Fix the connect actions.
2022-04-14 13:05:11 +02:00
fe18c0f02d
Call the proper method.
2022-04-14 13:01:31 +02:00
7f2cb4da8e
Fix uv island editing.
2022-04-14 12:14:59 +02:00
cd45c37881
Fix shadowed declaration warning.
2022-04-14 01:43:40 +02:00
93652c7f03
Fix crash in apply seams.
2022-04-14 01:26:16 +02:00
ea20b2fd09
Fix input and draw for the rect view nodes.
2022-04-14 01:04:20 +02:00
29972b6f6d
Also ported the uv rect editor's ui.
2022-04-14 00:57:27 +02:00
dfa336c427
Fixed the uv previewer node.
2022-04-13 23:56:34 +02:00
7abae74f96
Cleanups and smaller fixes to MDIEd.
2022-04-13 23:54:26 +02:00
52f53b785d
Fix signal already connected error.
2022-04-13 23:48:02 +02:00
68591bb15c
Fix nonexistent signal error.
2022-04-13 23:45:16 +02:00
4dba63cb69
Properly give separate button groups for handle selection types and pivots.
2022-04-13 23:34:03 +02:00
4d49128e4c
Bind a few methods to fix undo redo support, and events for mdr ed.
2022-04-13 23:31:23 +02:00
10b7d20418
Fix crash.
2022-04-13 23:10:48 +02:00
c7de534f03
Fully ported mdr editor's main ui.
2022-04-13 22:22:40 +02:00
34607ff21e
Ported the actions buttons for mdr ed's ui.
2022-04-13 20:39:17 +02:00
496b1b7f34
Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
2022-04-13 19:39:55 +02:00
cd3366f6c4
Implement the uv editor popup.
2022-04-13 18:23:43 +02:00
f930ee6063
Also update the SCSub file.
2022-04-13 17:42:33 +02:00
233fcf39ff
Renamed the uv rect editor popup aswell.
2022-04-13 17:39:35 +02:00
4e025703f8
Renamed MDIEdUVEditor to MDIEdUVPreviewer.
2022-04-13 17:32:14 +02:00
bb4504d2f7
Finished the initial logic port for mdr ed's classses.
2022-04-13 14:59:40 +02:00
b0c2deab78
Work on the logic port for the rest of mdr ed's classes.
2022-04-13 02:08:30 +02:00
49d2b181a1
Initial logic port of mdr ed's uv editor.
2022-04-12 21:46:03 +02:00
0cc14121fa
Added const qualifiers, and made everything I could references in the mesh utils class.
2022-04-12 13:20:19 +02:00
5b8a89216b
Also port the logic in the mesh utils.
2022-04-12 13:04:53 +02:00
f5c1a5eec1
Ported the logic of the mesh outline generator.
2022-04-11 20:56:59 +02:00
4af170d9fb
Fix shadowed declaration.
2022-04-11 15:10:28 +02:00
30a2cda543
Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
2022-04-11 15:06:09 +02:00
8c1c9e53d1
Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
2022-04-11 13:42:49 +02:00