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Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub.
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@ -4,16 +4,16 @@ Import('env')
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module_env = env.Clone()
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if os.path.isdir('../texture_packer'):
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if env["module_texture_packer_enabled"]:
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module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT'])
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if os.path.isdir('../props'):
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if env["module_props_enabled"]:
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module_env.Append(CPPDEFINES=['PROPS_PRESENT'])
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if os.path.isdir('../props_2d'):
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if env["module_props_2d_enabled"]:
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module_env.Append(CPPDEFINES=['PROPS_2D_PRESENT'])
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if os.path.isdir('../mesh_utils'):
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if env["module_mesh_utils_enabled"]:
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module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
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module_env.add_source_files(env.modules_sources,"register_types.cpp")
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@ -24,8 +24,9 @@ module_env.add_source_files(env.modules_sources,"mesh_data_resource_collection.c
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module_env.add_source_files(env.modules_sources,"plugin/mdr_import_plugin_base.cpp")
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if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
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module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_plugin_gltf_mdr.cpp")
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if env["module_gltf_enabled"]:
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module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_plugin_gltf_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_decompose.cpp")
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module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_outline.cpp")
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@ -45,8 +46,8 @@ if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
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module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance_2d.cpp")
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if os.path.isdir('../props'):
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if env["module_props_enabled"]:
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module_env.add_source_files(env.modules_sources,"props/prop_data_mesh_data.cpp")
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if os.path.isdir('../props_2d'):
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if env["module_props_2d_enabled"]:
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module_env.add_source_files(env.modules_sources,"props_2d/prop_2d_data_mesh_data.cpp")
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